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Ahead of the Curve Argus achievements can be earned before the release of Patch 8.0, several new achievements for Uldir and Allied Races have been added and the Dark Iron Dwarf racial mount is a Core Hound.
Achievements to unlock Dark Iron Dwarves and Mag'har Orcs have been added to the game. New Uldir achievements confirm the addition of two new bosses to the raid. Zul is now a boss, which makes perfect sense given his involvement in Zuldazar. Ahead of the Curve Argus achievements had a slight wording change. Ahead of the Curve: Argus the Unmaker
"Defeat Argus the Unmaker in Antorus, the Burning Throne, on Heroic difficulty or higher, before the opnening of the next raid tier before the release of patch 8.0."
Cutting Edge: Argus the Unmaker
"Defeat Argus the Unmaker in Antorus, the Burning Throne, on Mythic difficulty, before the opnening of the next raid tier before the release of patch 8.0.
"Complete the Dark Iron dwarf unlock quest line.","Allied Races: Dark Iron Dwarf","Reward: Dark Iron Dwarf Race Unlocked"
"Complete the quest below.","Allied Races: Dark Iron Dwarf (Hidden Character Achievement)","Reward: Dark Iron Dwarf Race Unlocked"
"Complete the quest below.","Allied Races: Mag'har Orc (Hidden Character Achievement)","Reward: Mag'har Orc Race Unlocked"
"Complete the Mag'har orc unlock quest line.","Allied Races: Mag'har Orc","Reward: Mag'har Orc Race Unlocked"
"Defeat the following bosses in the first section of Uldir.","Halls of Containment"
"Defeat the following bosses in the depths of Uldir.","Crimson Descent"
"Defeat the following bosses and extinguish the corruption in the lowest reaches of Uldir.","Heart of Corruption"
"Defeat Taloc in Uldir on Mythic difficulty.","Mythic: Taloc"
"Defeat MOTHER in Uldir on Mythic difficulty.","Mythic: MOTHER"
"Defeat Zek'vohj in Uldir on Mythic difficulty.","Mythic: Zek'vohj",
"Defeat the Blood Elemental in Uldir on Mythic difficulty.","Mythic: Blood Elemental"
"Defeat the Fetid Devourer in Uldir on Mythic difficulty.","Mythic: Fetid Devourer"
"Defeat Zul in Uldir on Mythic difficulty.","Mythic: Zul"
"Defeat Mythrax in Uldir on Mythic difficulty.","Mythic: Mythrax"
"Defeat G'huun in Uldir on Mythic difficulty.","Mythic: G'huun"
"Defeat G'huun in Uldir on Mythic difficulty, before the release of the next raid tier.","Cutting Edge: G'huun"
"Defeat G'huun in Uldir on Heroic difficulty or higher, before the release of the next raid tier.","Ahead of the Curve: G'huun"
"Defeat the bosses of Uldir on Normal difficulty or higher, while in a guild group.","Uldir Guild Run"
%s boops your nose. %s boops %s's nose. You boop %s's nose. %s boops his own nose. You boop your own nose. Boop! %s boops her own nose. Global Strings
"AZERITE_ITEM_LEVELED_UP_TOAST_UNLOCKED_SINGLE","New %s Trait Available"
"AZERITE_ITEM_LEVELED_UP_TOAST_UNLOCKED_MULTIPLE","New Traits Available"
"ERR_BATTLEGROUND_JOIN_DISQUALIFIED","%s has been disqualified from ranked play in this bracket."
"AZERITE_EMPOWERED_UNSELECTED_TRAITS_HELPTIP","A new trait is available.|nShift Right Click to view."
"KIOSK_MODE_PLAY_EXPANSION","Play the New Expansion"
"KIOSK_MODE_CREATE_NEW","Create a Level 1 Character"
"BOOST2_HUNTERBEAST_DIREFRENZY","Use |cFFFFFFFFDire Frenzy|r to enrage your pet and build focus."
"BOOST2_HUNTERBEAST_REMIND_DIREFRENZY","Use |cFFFFFFFFDire Frenzy|r.\n\nWatch for it to reset early."
"BOOST2_WARRIOR_OVERPOWER","Use |cFFFFFFFFOverpower|r.\n\n|cFFFFFFFFOverpower|r increases your Mortal Strike damage."
"BOOST2_WARLOCKAFF_SHADOWBOLT","Use |cFFFFFFFFShadow Bolt|r."
"BOOST2_WARLOCKAFF_REMIND_SHADOWBOLT","Use |cFFFFFFFFShadow Bolt|r."
"BOOST2_HUNTERSURVIVAL_KILLCOMMAND","Use |cFFFFFFFFKill Command|r to cause your pet to deal heavy damage."
"BOOST2_HUNTERSURVIVAL_REMIND_KILLCOMMAND","Use |cFFFFFFFFKill Command|r."
"BOOST2_HUNTERSURVIVAL_SERPENTSTING","Use |cFFFFFFFFSerpent Sting|r to poison the target dummy."
"BOOST2_HUNTERSURVIVAL_REMIND_SERPENTSTING","Use |cFFFFFFFFSerpent Sting|r."
"BOOST2_HUNTERSURVIVAL_WILDFIREBOMB","Use |cFFFFFFFFWildfire Bomb|r to set the target dummy on fire."
"BOOST2_HUNTERSURVIVAL_REMIND_WILDFIREBOMB","Use |cFFFFFFFFWildfire Bomb|r."
"BOOST2_PRIESTDISC_ATONEMENT","Use |cFFFFFFFFAtonement|r to heal your wounds."
"EXPANSION_NAME7","Battle for Azeroth"
"ScenarioThrosDeathRealm","Thros, The Blighted Lands"
"ArathiHighlands2","Arathi Highlands 2"
"ProtoShips","Prototype - Ships"
"TransportProtoAllianceShip","Transport: Proto - Alliance Ship"
"TransportProtoHordeShip","Transport: Proto - Horde Ship"
Dark Iron Core Hound rewarded from Achievement: Allied Races: Dark Iron Dwarf
Flavor text: "You don't get dogs hotter than this."
"Thros, the Blighted Lands"
"Get to Talanji's ship in Stormwind Harbor.","The Harbor Run"
World Safe Locs
"8.0 Kezan Dungeon - Boss 1"
"8.0 Kezan Dungeon - Boss 2"
"8.0 Kezan Dungeon - Boss 3"
"The Rotting Mire"
"Nazmir Raid - Zul Platform (LFR)"
"The Dread Chain"
"Nazmir Raid - LFR Wing 2 Start"
"Shrine of the Storm Dungeon - Exit Target"
"Shrine of the Storm Dungeon - Boss 3"
"The Whispering Reef"
"8.0 Stormsong - Intro - Flight to Stormsong Safe Loc - GJC",
"Boralus Dungeon - Exit Target"
"8.0 Kezan Dungeon - Exit Target (Horde)"
"8.0 Kezan Dungeon - Entrance Target"
"The Molten Cay"
"8.0 Jaina Line - Thros - Entrance - TSH"
"8.0 Kezan Dungeon - Exit Target (Alliance)"
Blizzard confirmed the removal of First Aid in Battle for Azeroth.
We noticed that many First Aid achievements have been moved over to Legacy in Battle for Azeroth Alpha Build 26032 and started speculating about the possible removal of the secondary profession in the upcoming expansion. Blizzard now confirmed on Twitter that First Aid recipes will be added to Alchemy and Tailoring and need to be re-learned. Are you still using First Aid?
Placeholder for tweet 976599336325754880
Island Expeditions are now enabled for testing on Battle for Azeroth Alpha and we looked at the feature in more detail.
Island Expeditions are a combination of Scenarios and Invasion Points in Battle for Azeroth. The 3-player dynamic Scenarios will reward Azerite and mounts. The objective is to collect 6,000 Azerite from various sources before the opposing faction. An Island Expeditions can be finished in 15-20 minutes.
Azerite can be collected from Azerite nodes, by killing NPCs, rare mobs, solving puzzles and by killing faction champions (or other players in PvP mode). Faction champions and mobs will be worth more Azerite as the time goes by.
A 10-minute countdown will activate when you enter an Island Expedition. After the time's up, nearby Azerite nodes will appear on the map.
As opposed to Mists of Pandaria Scenarios that were somewhat boring, this won't be an issue with Island Expeditions. Content is variable, meaning there are always different factions champions, sources of Azerite and puzzles to solve.
There will be four difficulties ranging from Normal to Mythic and a PvP difficulty.
PvE Mode (Normal/Heroic/Mythic Difficulty)
In PvE mode, the goal is to collect 6,000 Azerite before the enemy faction. Faction champions use an AI that simulates player behavior. Mobs will jump around, go LoS, polymorph you and then run away. The current location of faction champions is displayed on the map and they won't hesitate to attack you even if you're in combat killing off other mobs. It was fun to see NPCs behave like actual players, well done Blizzard!
The mode has not been tested yet on Alpha, but I assume that faction champions are going to be replaced by three actual players.
Team compositions do not really matter, because there are six consumables to help you out on your adventures. You can queue alone or as a party.
Item Name Effect Description Bloom Shroom Bloom Creates an area that increases damage and heals over time when entered. Grapeshot Grenade Grapeshot Blast Throw a grenade at your foes! BOOM! Hidden Cannon Point Blank Shot Deals frontal cone damage to attackers. Root Ball Unleashed Roots Can be used to root enemies for 30 seconds. Not usable on faction champions. Thornberry Thornberry Adds a healing & damage effect for 10 minutes. Trick Vest Trick Vest Gain an absorbtion shield and deal damage upon expiration. The consumables can be purchased from Moof and Zuna at the Port of Zandalar for gold, but will cost Seafarer's Doubloons in a future build according to Muffinus.
Seafarer's Doubloons will show up on Expeditions.
I will update this post as things progress. Thank you for your feedback!
3/20 - These changes will be in the next build: - Creatures no longer increase in Azerite over time, but are worth more in general.
- Players and Advanced NPCs gain Azerite Residue slower
- Updated abilities for Azerite-based elementals
- New abilities for several humanoid groups
- Normal difficulty tuning (generally, things will be easier, and the AI is less aggressive)
- AI NPCs should jump around less
- Updated Azerite visuals all around
- Azerite Energy no longer stacks
- Consumables available at your docks now cost Seafarer's Dubloons
- Seafarer's Dubloons can now show up on Expeditions
- Each faction's ship captain will now order a cannon barrage on enemies that come too near.
- New weather effects have been added to elemental invasions. The items are bound to Blizzard account. Apart from the consumables listed above, powerful buffs can be gained during Island Expeditions from various sources such as shrines.
Here's an overview of Island Expeditions. Do note that the video was taken before the changes announced by Jeremy Feasel and we're going to release an update as soon as more Islands are enabled for testing. The difficulty in the video is Heroic.
Blizzard's working on a hotfix for Season 6 Elite Ensembles to make them available to players.
The general Elite Ensembles policy is not to add them to vendors, until the Ensemble isn't the current skin. Legion Season 5, 6 gear shares models with Season 7 gear and players would need to wait until Battle for Azeroth to get their hands on the appearance, even though they achieved Elite in the past PvP Seasons. The team acknowledged the issue and wants to push a hotfix to live servers soon.
Hey All -
I am posting this here instead of the arena forums for visibility. PvP gear in legion has been a sore spot for the whole expansion, but season 6 has kind of been the culmination, since it was staggered with a raid release (making pvp gear ilevels dramatically below comparable pve content; ironic since the only thing that matters in a pvp instance is ilevel), and it shares elite set appearance with S7, which will last until BFA pre-patch. The issue at hand now, at season end, is the elite ensembles. Their stated policy is that they do not release the ensembles to vendors until the ensemble is no longer the current skin. Since S7 ensembles will be the same as S5/6 ensembles, they're not going to be released to the vendors to be buyable by those who achieved s5/6 elite. This is frustrating for a lot of us, because that means we will not have access to our rewards until the expansion is virtually over. It would be less frustrating if the elite sets were less RNG and generally more attainable during a season, but..
2k is duelist range (top 3% of a bracket that is ~60k players) for at least 12/16 weeks of the season. It doesn't become accessible for rivals (top 10% of the bracket) until the last month or so once the season has gone long enough and rating has inflated to that point. Random drops over 2k are not elite 9 of the possible 17 slot pieces that can drop in your guaranteed elite weekly (once you're over 2k) are not visible set pieces, making it possible to be 2k+ for an entire season and still never complete your set because of unlucky rng. (some of the people on the front page of the pvp leaderboard still don't have the full set) In previous expansions where gear was bought with currency, people could save currency and purchase entire sets when they hit the rating required for that set. IMO, releasing the set at the end of the season to those who hit the cutoff should be the compromise to alleviate that. However, their stated intent is to not release them in this way while they're still current drops so that there is an exclusive reward for people playing in the next season, since they're the same skin. IMO, that is unsatisfactory. Exclusive rewards are great, but if that's going to be the mentality, each season needs to have its own set. At least a recolor. The system was poorly thought out from the get-go, and the players should not be punished for it.
Looking into this guys! Thanks for the feedback, however please do not jump into other threads and derail them as that is something that is against the Code of Conduct. We've been seeing this post throughout the morning and have been tracking it. While we don't have an answer to really give you guys at the moment, we are actively speaking with development and will share any information that we get when we can.
Hey guys! We've spoken to the development team and we're currently planning to release the ensembles sooner rather than later via a hotfix. We don't have an exact timeline just yet of when this will happen, but its something we will hopefully have out sooner than the end of the season.
Agreed when the timeline is known will please be able to inform us?
We have a generalized timeline right now internally but its met with the usual caveats of development. The hotfix has to be created, then tested, then pushed to the live servers, and verified that it does work. So Development and QA have to find room to squeeze this in an already full schedule.
We don't like giving timelines unless we're 110% sure because literally anything can happen. i.e. hotfix doesn't work, schedules shift around etc.
TL;DR: Soon™ is a real thing sometimes!
Legion's final PvP Season 7 is now live and Gladiators can collect the final storm dragon mount before moving to proto-drakes in Battle for Azeroth.
Demonic Gladiator's Storm Dragon will be rewarded to all Gladiators at the end of Season 7.
Season 6 rewards will be distributed two weeks from now. Blizzard is also working on a hotfix for Elite Ensembles.
Legion PvP season 7 is here. The Arenas and Battlegrounds are ready to host all contenders and the new Battleground, Seething Shore, has been added to the Rated Battleground queue.
SEASON 6 REWARDS REMINDER
If you participated in Season 6, to ensure you receive the rewards that you’re due, please keep the following in mind:
Refrain from transferring your character(s) to another realm or faction until after Legion Season 6 has ended. Legion Season 6 titles and mounts will be awarded approximately two weeks after the season ends. FACTION-BASED REWARDS
Don’t forget—end-of-season rewards are based on your faction. If you transfer your character to the other faction, you must have 50 wins after your transfer to receive the reward. Please note that you must have 150 wins after a faction transfer for Gladiator and Dominant Gladiator.
The Arenas and Battlegrounds await!