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Developer Update Q/A Roundup

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Game Director Alan Dabiri and Lead Designer Matt Cooper sat down with Kevin Johnson to chat about what's coming to Heroes of the Storm in 2018.

Content in 2018

  • Expect a more linear release anatomy in 2018. Hero reworks, new battlegrounds and skins will be spread out. The Tyrael rework that dropped with MECHA skins was really successful and stood on its own, independently from the Blaze release.

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Hero Reworks

  • Two standalone Hero reworks are coming soon!
    • First up is Medivh. It's a really fun character to rework.
      • They want to have The Master's TouchThe Master's Touch baseline, because it's core to his playstyle. 
      • Force of WillForce of Will will also heal a bit.
    • The next Hero is Sonya. While Blizzard likes her playstyle, they want to take a look at talents that do not get picked often. No major tweaks are planned for the Hero.
      •  Shattered GroundShattered Ground now drastically increase how far the splash is, making it great for harassing players in lane.
  • A lot of different variables come into play when picking Heroes for reworks - talents, two viable Heroics, current place in the meta, etc. It all comes down to a Hero's kit.
  • Lunara is another character they're looking at. They've heard a lot of feedback about her WispWisp.
  • They want to start releasing mini spotlights for Hero reworks to talk about changes for visibility, because they want to support standalone Hero reworks as much as they can.

Hanamura & Battlegrounds

  • The team is still hard at work with Hanamura.
    • They are testing out the map to have a single neutral payload that's spawning in the center of the battleground.
    • The payload now deals directly damage to Structures, and the Core can be attacked.
  • No major reworks are planned for other battlegrounds, just some small tweaks.

Full Video

 

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Master's touch being baseline makes me incredibly happy. Now that you can start stacking it up right away, you get credit for all the hits you land in those fights that break out in mid at the start. Should be SOOO much easier to complete the quest before fights actually get dangerous for medivh, in the later game.

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YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! 

The Medivh rework, the Sonya rework, the Hanamura rework, the fact they're actually informing the community of their development plans and THE GODDAMN MEDIVH REWORK.

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Kinda sad we won't ve getting a Raynor rework, but Medivh getting some love is good. I mean , he has 36% wintate so it's kinda obvious. As for Sonya, just remove Mercenary Lord, since it's such an outdated talent

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I don't think I get the whole point of the interview. They recorded the clip only to say what had already been not news, and to announce a couple of reworks, which they never really did before?

Why? There are a number of issues well worth discussing, like garbage matchmaking, or the ones brought up by Oxygen in his articles on this forum.

I was hoping to hear something substantial in this video and I heard nothing I didn't know. FeelsBadMan.

Edited by Jonar

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I saw the video on youtube on Sunday. Needless to say how disappointed I was. Medivh should require some work, both gameplay and lore wise they didn't do him much justice imho, Sonya seems mostly ok, I don't understand why a rework, just some light touches would be ok if she's too overtuned right now. But Jimmy? You know, that iconic character whom has become a laughing stock and a meme here, with a kit and talent tree dating back to B.C. ? Comments section was full about Jimmy and I wasn't surprised at all. Apparently, they don't know what priorities mean or how to set them. Hail Jimmy Raynor, the glorified lane minion forever and ever

There are other heroes who should come first too imho like Kerrigan and TLV, but no.. these 2 and afterwards, Lunara... (who also is mostly ok, doesn't need much)

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4 hours ago, Dejo93 said:

Kinda sad we won't ve getting a Raynor rework, but Medivh getting some love is good. I mean , he has 36% wintate so it's kinda obvious. As for Sonya, just remove Mercenary Lord, since it's such an outdated talent

She needs an overall tweak in her talent tree to allow more build diversity. I just want a godamn Seismic SlamSeismic Slam Build that can be used in the competitive setting.

16 minutes ago, SteveFrost said:

I saw the video on youtube on Sunday. Needless to say how disappointed I was. Medivh should require some work, both gameplay and lore wise they didn't do him much justice imho, Sonya seems mostly ok, I don't understand why a rework, just some light touches would be ok if she's too overtuned right now. But Jimmy? You know, that iconic character whom has become a laughing stock and a meme here, with a kit and talent tree dating back to B.C. ? Comments section was full about Jimmy and I wasn't surprised at all. Apparently, they don't know what priorities mean or how to set them. Hail Jimmy Raynor, the glorified lane minion forever and ever

There are other heroes who should come first too imho like Kerrigan and TLV, but no.. these 2 and afterwards, Lunara... (who also is mostly ok, doesn't need much)

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

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23 minutes ago, Valhalen said:

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

Kinda missed on that Blizzcon or fuzzy on the details, can't remember. I'm hoping they're delaying Jimmy cause it is gonna be a big one, he really needs a big one (from the ground up) but I really don't know...:/ It's been way too long he's been in that state.

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6 hours ago, Jonar said:

I don't think I get the whole point of the interview. They recorded the clip only to say what had already been not news, and to announce a couple of reworks, which they never really did before?

Why? There are a number of issues well worth discussing, like garbage matchmaking, or the ones brought up by Oxygen in his articles on this forum.

I was hoping to hear something substantial in this video and I heard nothing I didn't know. FeelsBadMan.

I may be slightly biased (I wouldn't bring up issues I didn't feel weren't important), but I felt exactly the same, and ended up stopping the video midway out of frustration. The whole thing comes off as throwing players a bone after months of radio silence. BlizzCon was disappointing development wise, and this video either shows how disconnected they are with the game's state, or how little they wish to discuss the real problems, perhaps in an attempt to cover something. Regardless, we're probably past the point of no return now, in that what we have is what we get, and no "real" improvement will ever be made besides releases and reworks (though not Raynor). Sad.

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14 minutes ago, Oxygen said:

I may be slightly biased (I wouldn't bring up issues I didn't feel weren't important), but I felt exactly the same, and ended up stopping the video midway out of frustration. The whole thing comes off as throwing players a bone after months of radio silence. BlizzCon was disappointing development wise, and this video either shows how disconnected they are with the game's state, or how little they wish to discuss the real problems, perhaps in an attempt to cover something. Regardless, we're probably past the point of no return now, in that what we have is what we get, and no "real" improvement will ever be made besides releases and reworks (though not Raynor). Sad.

Well, they clearly have their own agenda. Sadly I think they will fulfill whatever it's on the works before they try to actually listen to the playerbase and fix the most batantly issues the game is facing (such as the many many bugs that has been plaguing HotS since its launch).

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22 minutes ago, Valhalen said:

Well, they clearly have their own agenda. Sadly I think they will fulfill whatever it's on the works before they try to actually listen to the playerbase and fix the most batantly issues the game is facing (such as the many many bugs that has been plaguing HotS since its launch).

Many bugs? Which? Besides occasional noticeable bug that gets patched, game is fairly clean.

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24 minutes ago, SleepySheepy said:

Many bugs? Which? Besides occasional noticeable bug that gets patched, game is fairly clean.

Just to name a few:

  • The bug where the game changes your character for no reason.
  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.
  • The Hanzo movement glitch that hasn't been patched yet.
  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.
  • Sudden FPS drops for no apparent reason.
  • Daily Quests that don't complete even if you fulfill their requirements.
  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).
  • Voice Lines changing in your Loadout randomly.
  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).
  • A very rare instance where you do not get a Loot Chest from any normal sources (level ups or Brawls).
Edited by Valhalen

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9 minutes ago, Valhalen said:

Just to name a few:

  • The bug where the game changes your character for no reason.

How does that even work? When you die during game it changes or?

  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.

That's annoying.

  • The Hanzo movement glitch that hasn't been patched yet.

Haven't heard of that one, but I know of when you use Q and get under the effect of Stasis, you can't stop Q-ing.
Hanzo is relatively new, I'll forgive them that for now.

  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.

Very rare as you said. That being said, does anyone know what happens if Zagara is in Nydus and before she leaves all Creeps and Nyduses are gone?

  • Sudden FPS drops for no apparent reason.

No comment on that, only that I recently had issue with first game (only) and it was due to Windows Defender.

  • Daily Quests that don't complete even if you fulfill their requirements.

Never seen that. I play Unranked most of the time, so it's only matter of playing that many games and I don't watch it closely, since it's always over when I'm done.

  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).

You mean that when Creep is shown on the map, but it's no longer there? That's annoying for the team that doesn't have Zagara, they can't tell if it's actually still there.

  • Voice Lines changing in your Loadout randomly.

Interesting, I remember there was something similar to this before. Still, for me it's a minor, not game breaking or annoying.

  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).

Haven't seen, but is game breaking.

Sorry for disgusting response style.

Edited by SleepySheepy
Excuse

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10 minutes ago, SleepySheepy said:

Sorry for disgusting response style.

I'll do my best. Just to make it easier to understand, your questions will be marked as BLUE and my answers as YELLOW.

10 minutes ago, SleepySheepy said:

Just to name a few:

  • The bug where the game changes your character for no reason.

How does that even work? When you die during game it changes or?

It happens when you start the match. You'll be using a different character instead of the one you picked.

  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.

That's annoying.

Yep. This happens since the Alpha days and they STILL haven't fixed it.

  • The Hanzo movement glitch that hasn't been patched yet.

Haven't heard of that one, but I know of when you use Q and get under the effect of Stasis, you can't stop Q-ing. Hanzo is relatively new, I'll forgive them that for now.

Yes, that is one of them. The other one is that Storm BowStorm Bow glitches your movement so you can't drag-move for the rest of the game, only through clicks. Sure, he is a relatively new Hero, but this is a glitch serious enough that should be fixed ASAP.

  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.

Very rare as you said. That being said, does anyone know what happens if Zagara is in Nydus and before she leaves all Creeps and Nyduses are gone?

She simply can't get out of her Nydus or teleport to different one. The Nydus has to either despawn or be destroyed.

  • Sudden FPS drops for no apparent reason.

No comment on that, only that I recently had issue with first game (only) and it was due to Windows Defender.

  • Daily Quests that don't complete even if you fulfill their requirements.

Never seen that. I play Unranked most of the time, so it's only matter of playing that many games and I don't watch it closely, since it's always over when I'm done.

  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).

You mean that when Creep is shown on the map, but it's no longer there? That's annoying for the team that doesn't have Zagara, they can't tell if it's actually still there.

No, it causes the floor to flash and distort a little when you pass through certain angles near the Tumors. Not game-breaking, but certainly a nuisance.

  • Voice Lines changing in your Loadout randomly.

Interesting, I remember there was something similar to this before. Still, for me it's a minor, not game breaking or annoying.

  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).

Haven't seen, but is game breaking.

Yes, the only way is to destroy her MEKA; in some instances you can't even use Self-DestructSelf-Destruct even if the bar is filled.

 

Edited by Valhalen

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Wish they'd pay some attention to Abathur, poor worm hasn't been the same since they too ults away from his Ultimate Evolution.    And his monstrosity remains a sad joke :/

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4 minutes ago, Migol said:

Wish they'd pay some attention to Abathur, poor worm hasn't been the same since they too ults away from his Ultimate Evolution.    And his monstrosity remains a sad joke :/

In my opinion he doesn't need a massive overhaul because he is absurdly powerful in the right hands, but sadly doesn't work in every map. If anything, they do some minor tweaks, such as giving him Locust NestLocust Nest as a baseline skill for his E key; he is the only character in the game that only has 2 Basic Abilities (well, not counting The Lost Vikings that can only have Basic Abilities through Talents). Maybe with that they could nerf his Locust StrainLocust Strain a bit to compensate, and make a new level 20 talent that allows Abathur to place 2 Locusts Nests at once.

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5 hours ago, Valhalen said:

She needs an overall tweak in her talent tree to allow more build diversity. I just want a godamn Seismic SlamSeismic Slam Build that can be used in the competitive setting.

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

Let's face it: talent diversity always end up in "one build for all situations". Just look at Blaze. He has quite a lot of options , and people always pick the same talents, i.e. Pyromania at 16

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1 minute ago, Dejo93 said:

Let's face it: talent diversity always end up in "one build for all situations". Just look at Blaze. He has quite a lot of options , and people always pick the same talents, i.e. Pyromania at 16

Yeah, that may be true for some Heroes... But compared to Sonya, Blaze has a lot more of talent diversity. For instance, PyromaniaPyromania is not always the best choice; if you're facing a team that has at least 2 powerful "Mages" and not many frontline Heroes, then Juggernaut PlatingJuggernaut Plating is the way to go. Yesterday I got a shield of over 2k after absorbing every single ability from Nazeebo using that talent. It was amazing.

I think the only mandatory talents for Blaze are Adhesive PetroleumAdhesive Petroleum and Grill and KillGrill and Kill. The rest of his talent tree is very flexible and competitive as the situation demands.

Sonya, on the other hand, is stuck with the same build for every game, pretty much.

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18 hours ago, Stan said:

Expect a more linear release anatomy in 2018. Hero reworks, new battlegrounds and skins will be spread out. The Tyrael rework that dropped with MECHA skins was really successful and stood on its own, independently from the Blaze release.

YEP. PTR PATCH NOTES.

 

Edited by Valhalen

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2 hours ago, Valhalen said:

In my opinion he doesn't need a massive overhaul because he is absurdly powerful in the right hands, but sadly doesn't work in every map. If anything, they do some minor tweaks, such as giving him Locust NestLocust Nest as a baseline skill for his E key; he is the only character in the game that only has 2 Basic Abilities (well, not counting The Lost Vikings that can only have Basic Abilities through Talents). Maybe with that they could nerf his Locust StrainLocust Strain a bit to compensate, and make a new level 20 talent that allows Abathur to place 2 Locusts Nests at once.

That would help, but I don't understand why they don't make the obvious, easy fixes to his Monstrosity ult too; the problem is that without constant attention it'll just suicide down a lane, preventing Abathur from doing his Cap+Mine thing easily.     All it needs to be viable is a "Stay here" command so it can be left alone for a minute (and maybe not show up on the minimap as a giant obvious "kill me!" icon).

Aside from that Abathur is extremely comp specific, it used to be you could play him as a quasi nature's prophet and push lanes by teleporting everywhere and forcing the enemy team to choose to ignore him and take damage or try to hunt him down.    There were even people experimenting with Mine builds at one point.    But successive nerfs to the locusts and the talents have really killed that, it's basically hat build (in very specific circumstances) or he's a dead weight.

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9 minutes ago, Migol said:

and maybe not show up on the minimap as a giant obvious "kill me!" icon).

Removing the Monstrosity minimap icon would make it severely broken. If left alone, the Monstrosity can take any lane singlehandedly.

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So there is no new hero for this month ? I guess they made this interview because they won't release a new hero for this month . 

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      Fixed several confusing or incorrect tooltips across all parts of the game. Drag Scroll: Fixed an issue that could occasionally cause the camera to jump in the direction of the cursor when using the drag scroll feature. Reconnect: Fixed an issue that could cause players to lose control of their Hero if they reconnect while piloting a vehicle. AI: A number of improvements have been made to AI Hero behavior. Art
      Chromie: Fixed an issue that caused Chromie’s hourglass to go missing during her Hearthstone animation. Heroes, Abilities, and Talents
      Abathur: Fixed an issue preventing Monstrosity from gaining damage when nearby enemy minions die. Alarak & Gazlowe: Fixed an issue that allowed Gazlowe and Alarak to cast charged abilities while time stopped. Ana: Fixed an issue that allowed Ana to used Eye of Horus shots between mine levels on Haunted Mines. Lúcio: Fixed an issue preventing Lúcio from issuing attack commands while silenced. Mephisto: Fixed an issue preventing the Static Barrier talent from granting Mephisto shields if damage was dealt to Shields or Protected Heroes. Raynor: Raynor's Raider will now clear attack or move order when entering or exiting the mines on Haunted Mines. Stealth: Fixed an issue that prevented Ping markers from being visible on clones if the clones were created after the ping was initiated. User Interface
      Fixed an issue that caused Garrosh’s Groundbreaker splat to appear under the wrong team color in observer mode. Fixed an issue that could cause Heroes to fail to play stun animations and effects if stunned twice in quick succession. Lúcio: Fixed an issue causing the UI displaying the number of allies in range of crossfade to stop working after Lúcio exits a vehicle. Brightwing and Kerrigan have been reworked along with Garden of Terror and Fall of the King's Crest event starts today!
    • By Stan
      Blizzard released the third Heroes of the Storm comic titled Fall of King's Crest.
      Issue #3 revolves around the conflict between the Lady of Thorns and the Raven Lord. The Horde unknowingly fought against Lady of Thorns in his name. Lady of Thorns awakens the Dragon Knight to help her defend her realm, but the Raven Lord controls him, forcing the Lady to kill the Dragon Knight. Ultimately, the Raven Lord claims the realm's singularity. Orphea did not participate in the battle. Later on, she blames herself for not doing anything.
      Fall of the King's Crest is an event that will go live in Heroes of the Storm this week. If you missed the previous two comics, you can find them below.
      Rise of the Raven Lord Comic (Issue #1) Secrets of the Storm Comic (Issue #2)
    • By Stan
      Free Hero rotation has been updated for the week of September 25.
      Free-to-Play Hero Rotation: September 25, 2018
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Malthael Kharazim Zul'jin Fenix Illidan (Slot unlocked at Player Level 5) Rexxar (Slot unlocked at Player Level 10) Garrosh (Slot unlocked at Player Level 15) Sgt. Hammer (Slot unlocked at Player Level 20) (Source)
    • By Stan
      Heroes of the Storm's third Ranked Play Season will go live next week along with the latest Brightwing/Kerrigan content update. Check out new rewards and changes to Team League coming this Season!
      Ranked Play Updates
      Team League now supports all party sizes, including solo players. All solo players will need to choose which League to play for the first time after the patch. Heroes devs also discussed other changes that they planned to implement this Season in the Ranked Play & Matchmaking AMA from August 9, but because they are not covered in this preview, we're not sure if they make it live.
      Ranked Play & Matchmaking AMA Changes
      Preventing returning ranked players from placing higher than Diamond 3 each season-roll after placement matches. Reduce the number of placement games required for returning ranked players. Separate out regional GM ladders to allow players to rank up within their local player base and matchmaking rulesets. Add draft swaps for Hero League. Extend the Rank Point Decay to affect more leagues. Blizzard (Source)
      Heroes of the Storm’s third 2018 ranked season is ending soon, and we’ve got a host of new rewards that you can earn just by playing ranked games in the coming months. Read on for details!
      Season Roll Dates
      2018 Season 4 will begin as soon as our next patch becomes available for download in each region. Check the season start and end dates below to make sure you’re able to dive into the rankings as soon as the season rolls:
      Event Date 2018 Season 4 Start Week of September 25* 2018 Season 4 End Week of December 14* *Exact date may vary slightly by region.
      Ranked Play Updates
      Team League Team League now supports all party sizes, including solo players. All solo players will need to choose which League to play for the first time after the patch. 2018 Season 4 Rewards
      Players who manage to brawl their way up through the leagues during the upcoming season can claim new portraits, mounts, and gold rewards for their achievements in Hero and Team League. Take a look at everything that’s up for grabs this season!
      Hero League Portraits
      Team League Portraits
      Mount Rewards

      Hero League Rank Rewards Bronze 500 Gold Bronze Hero League Portrait Silver 750 Gold Silver Hero League Portrait Gold 1000 Gold Gold Hero League Portrait Platinum 1250 Gold Season 4 Mount Platinum Hero League Portrait Diamond 1500 Gold Season 4 Mount Diamond Hero League Portrait Master 1750 Gold Season 4 Mount Epic Season 4 Mount Master Hero League Portrait Grand Master 2000 Gold Season 4 Mount Epic Season 4 Mount Grand Master Hero League Portrait Team League Rank Rewards Bronze 500 Gold Season 4 Mount Bronze Team League Portrait Silver 750 Gold Season 4 Mount Silver Team League Portrait Gold 1000 Gold Season 4 Mount Gold Team League Portrait Platinum 1250 Gold Season 4 Mount Platinum Team League Portrait Diamond 1500 Gold Season 4 Mount Diamond Team League Portrait Master 1750 Gold Season 4 Mount Epic Season 4 Mount Master Team League Portrait Grand Master 2000 Gold Season 4 Mount Epic Season 4 Mount Grand Master Team League Portrait If you’re ready to begin your Ranked Play journey in Heroes of the Storm but are unsure how, head over to our Ranked Play Guide to get started on the right foot. 
      Good luck and have fun during the upcoming ranked season!
    • By Stan
      Abathur and Sylvanas can be purchased at a reduced Gem price next week along with various skins and mounts.
      Blizzard (Source)
      Every Tuesday, we place a number of Heroes on sale, and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that catches your eye.
      Heroic Deals: September 25 – October 2, 2018 
      Our next set of Heroic Deals will begin on Tuesday, September 25! Check out the list of upcoming featured items and Hero discounts below. Upcoming Hero Sales
      Sylvanas— Sale Price: 312 gems Abathur — Sale Price: 375 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
      Upcoming Featured Skins
      Skeletal Raven Sylvanas Ironclaw Rehgar Eternal Star Lich Kel’Thuzad Hellish Fallen Junkrat Upcoming Featured Mounts
      Horde Road Boar Penance Judgment Charger