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Where can I find a Heroes of the Storm tier list?

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There are multiple tier lists for Heroes of the Storm, differing in up-to-dateness, target audience, and the quality (whether content- or graphical-wise, which also includes the ease of navigation). Finding an up-to-date, easy-to-navigate-in, accurate tier list for your skill group can be very hard. Additionally, you should keep in mind that while tier lists show you what heroes are strong in current meta, they do not take your personal playstyle and preferences in account. What this means is that you might be better off with a lower-tier hero that you know well and are comfortable with, than with a tier 1 hero with a high skill floor that you have never played before.

The tier list we recommend is the in-house Icy Veins tier list created and maintained by Oxygen. You can find it right next to the drop-down menus in the Heroes section. Oxygen answers all question about the tier lists in their respective comment threads, so if there is something you are not sure about, feel free to ask.

McIntyre's tier lists aren't released too often, but still provide a great overview of the current meta, though does not provide reasoning behind the choices made for that list.

As one of the best options for quick reference, Tempo Storm have a graphically neat, easy-to-digest meta tier list hosted on their website, which can be accessed from their Games drop-down menu or through this link.

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    • By Stan
      A big balance update has just hit live servers.
      While the cadence of balance patches changed recently, they sure bring much more Hero chances to freshen up the meta! Below are the official patch notes.
      Blizzard (Source)
      New Bundles The following new bundles are only available for a limited time! Glory to the Firstborn Bundle Reaver Bundle New Mount   Reaver Solarite Reaver Tal’darim Reaver New Skins Fenix Crystalline Ruinwalker Fenix Arcane Ruinwalker Fenix Falstad Spectral Buccaneer Falstad Zagara Smoldering Desert Queen Zagara Heroes

      Level 1 Legion of Beetles [Trait] Cooldown to spawn a Beetle increased from 8 seconds to 12 seconds Level 10 Cocoon [R2] Health reduced from 32 to 28 This reduces the time that the Cocoon naturally decays from 8 to 7 seconds
      Jet Propulsion [E] Cooldown reduced from 9 to 8 seconds Mana cost reduced from 45 to 40 Pyromania [Trait] Armor bonus increased from 35 to 40 Abilities
      Level 4 Oil Dispersal [W] Additional functionality: Each enemy Hero hit with Flame Stream reduces the cooldown of Oil Spill by 1 second and refunds 5 Mana Feeding the Flame [Q]  Removed Level 10 Bunker Drop [R1] Cooldown reduced from 80 to 70 seconds Mana cost reduced from 80 to 70 Level 13 Suppressive Fire [Q] Spell Power reduction increased from 20% to 25% per stack Level 16 Thermal Protection [E] Cooldown reduction reduced from 1.5 to 1.25 seconds
      Level 1 Guitar Hero [E] Additional functionality: Basic Attacks now increase the duration of Guitar Solo by .25 seconds Healing reduced from 50% to 40% Block Party [Trait] Physical Armor amount increased from 50 to 75 Level 4 Speed Metal [Trait] Bonus Movement Speed increased from 15% to 20% Level 7 Hammer-on [Passive] Bonus damage increased from 35% to 40% Developer Comment: Some of ETC’s talents could use some beefing up, so we’re milking this opportunity to bring ETC more into the meta so he can better compete with the likes of Anub’arak, Diablo, and Garrosh.  Don’t worry, if these changes butcher his balance we’ll take stock of the situation and nerf him appropriately.

      Wrecking Ball [E] Cooldown increased from 14 to 16 seconds Abilities
      Level 1 Unrivaled Strength [E] Damage bonus increased from 75% to 125% Body Check [Active] Slow amount reduced from 30% to 35% No longer deals bonus damage or Slow amount based on Armor Up’s bonus Additional functionality: Now causes enemies to receive 40% reduced Healing for the next 3 seconds Level 7 Brute Force [Active] Removed Level 10 Decimate [R1] Slow amount increased from 30% to 40% Level 16 Mortal Combo [Q] Cooldown reduction increased from 9 to 10 seconds Additional Functionality: Now also gives Garrosh cooldown reduction if an enemy Hero is hit by Groundbreaker within 3 seconds of being hit by Wrecking Ball. Level 20 Deadly Calm [R2] Damage reduction increased from 20% to 25% Developer Comment: While Garrosh is incredibly popular due to his ability to heavily displace enemy Heroes, he is not outperforming other Heroes in the game, sitting at a 48% win rate at higher levels of play in the hands of people who are skilled with him specifically. At lower levels of play his win rate drops to 47.2%, where he wins the award for being the second lowest win-rate Warrior in the game.  We’re slightly nerfing Wrecking Ball’s cooldown to help address his high popularity and frustrations playing against him, and buffing some of his under-picked talents to better compete with their peers to help stabilize his talent tree.


      Condemn [W] Damage increased from 55 to 58 Abilities
      Level 1 Hold Your Ground [Trait] Cooldown reduction increased from 4 to 5 seconds Shield bonus increased from 50% to 60 Level 4 Eternal Retaliation [W] Cooldown reduction per enemy hit increased from .5 to .75 seconds Maximum targets reduced from 10 to 8 Zealous Glare [E] Shield Glare duration increased from .75 seconds to 1 second Level 20 Radiating Faith [R2] Additional functionality: Additional enemies hit by Blessed Shield are now Stunned for its full duration Developer Comment: Johanna is a solid, versatile Warrior that brings a strong frontline presence to her team.  In addition to giving her some talent buffs, we’re increasing the damage of Condemn to further push her unique role as a Warrior who brings a considerable amount of waveclear.


      Level 1 Winged Guard [W] Physical Armor bonus increased from 50 to 75 Vampiric Aura [Trait] Healing increased from 10% to 15% of Physical damage dealt Time to Feed [Passive] Healing increased from 48 to 52 Level 4 Might of Sargeras [W] Armor bonus duration increased from 2 seconds to 2.5 seconds Level 7 Black Claws [Q] Damage bonus increased from 45% to 60% Spreading Plague [E] Duration increased from 4 to 5 seconds Nightmare Fuel [Passive] No longer grants Mal’ganis 30% bonus damage while in a bush or after leaving a bush Additional Functionality: Increase the duration of Night Rush by .75 seconds when it is cast from a bush Bonus damage when waking Sleeping targets increased from 150% to 200% Level 16 Frenzied Assault [Passive] Bonus Attack Speed increased from 40% to 50% Bonus Physical damage increased from 15% to 20% Developer Comment: We’ve nerfed Mal’ganis multiple times since his release, and he has fallen off a bit too much since our last round.  These buffs to various talents are meant to increase his overall effectiveness while also rounding out his talent tiers to be more competitive.

      Level 1 Changed the order of Muradin’s Level 1 talents to be the same as other Heroes (Q, W, E, etc.) Third Wind [Trait] Health Restoration rate increased from 83 to 90, and the improved rate from 166 to 180 Level 4 Symbiote Additional functionality: Enemy Heroes hit grant an additional stack of his baseline quest Symbiote [W] Additional functionality: Every enemy Hero hit reduces Muradin’s Heroic Ability cooldown by 5%Enemy Level 7 Heavy Impact [E] Slow duration increased from .75 to 1.25 seconds Skullcracker [Passvie] Bonus damage increased from 70% to 90% Level 13 Thunder Strike [W] Additional functionality: Now also increases Muradin's Dwarf Toss Armor duration from 2 to 4 seconds Bronzebeard Rage [Passive] Damage increased from 19 to 20 Additional functionality: Now also heals Muradin for 75% of the damage dealt Developer Comment: We’re buffing some of Muradin’s underutilized talents, and giving all of his Level 13 options some kind of survivability so that they better compete with Healing Static.


      Level 4 Chop Chop [W] Duration increased from 5 to 6 seconds Level 13 Digestive Juices [E] No longer increases the damage of Devour to enemy Heroes Additional functionality: Hitting enemy Heroes with Devour reduces its cooldown by 5 seconds Gas Flare [Passive] Bonus damage duration after hitting enemy Heroes with Hook increased from 4 to 8 seconds Level 16 Meat Hook [Q] Bonus Healing increased from 16% to 20% Developer Comment: Stitches like buffs.  We like Stitches.  We give Stitches buffs.  When Stitches happy, you happy too!

      Level 1 Consuming Flame [W] Damage bonus changed from 125% to 100% This slightly reduces the bonus damage at Level 1 from 281 to 260, but at Level 20 will change from 454 to 54 Level 7 Flash of Anger [Q] Adjusted functionality: Consuming a mark from Celestial Charge deals damage around the target and gives Imperius a Shield for 300 over 4 seconds Damage reduced from 198 to 180
      Level 4 Throwing Shade [E] Quest requirement reduced from 15 to 12 Level 10 Tormented Souls [R1] Mana cost reduced from 100 to 20 Level 16 Mortality [W] Damage increased from 6% to 8% maximum Health Ragnaros

      Health increased from 2000 to 2075 Health Regeneration increased from 4.168 to 4.323 Basic Attack damage increased from 171 to 180 Abilities
      Level 20 Flames of Sulfuron [R1] Bonus Stun duration increased from .5 seconds to 1 second Slow duration increased from 2 to 2.5 seconds Submerge [Active] Cooldown reduced from 90 to 60 seconds Developer Comment: It’s been awhile since we’ve reevaluated the Firelord’s place in the Nexus.  Overall he’s doing fairly well, but we felt he could use a small buff to compete with the current meta heroes in the game.  We also saw this as an opportunity to help his Level 20 pick rates out, so we’re buffing Flames of Sulfuron to be a fairly meaningful Stun increase and increasing the uptime of Submerge.


      Misha’s Health reduced from 1762 to 1620 Misha’s Health Regeneration reduced from 3.671 to 3.375 Misha’s Health scaling increased from 4% to 4.75% Misha’s Health Regeneration scaling increased from 4% to 4.75% Developer Comment: These changes are to make Rexxar’s laning phase a little less overwhelming for the majority of opponents, particularly on maps with control points.  We're slightly lowering Misha's power in the early game, but increasing her scaling so that she is less powerful in early-game trades, but is still a threat in the mid to late portions of the game.

      Biotic Grenade [W] Allied Healing amount reduced from 166 to 152

      Flash Heal [Q] Mana cost reduced from 30 to 25 Divine Star [Q]  Mana cost increased from 45 to 50 Abilities
      Level 1 Renew [Q] Healing increased from 23 to 26 per second Pursued by Grace [Passive] Healing increased from 28 to 33 Bold Strategy [Passive] Cooldown increase increased from 1 to 2 seconds Level 4 Holy Reach [E] Bonus Basic Attack damage increased from 50% to 75% Healing increased from 90 to 100 Level 7 Binding Heal [Q] Healing increased from 80 to 95 Power Word: Shield [W] Shielding increased from 165 to 172 Level 10 Lightbomb [R2] Shielding increased from 140 to 165 Level 13 Enchant Boots - Lion's Speed [Trait] Movement Speed increased from triple to quadruple while Leap of Faith’s cooldown is available Push Forward! [Passive] Maximum Movement Speed increased from 15% to 20% Movement Speed per enemy hit increased from 2% to 2.5% Level 16 Evenhanded Blessings [Q] Cooldown reduction increased from 40% to 50% Holy Nova [W] Damage increased from 100 to 105 Healing increased from 100 to 105 Inner Focus [Active] Cooldown reduction per Hero hit with Divine Star reduced from 10 to 8 seconds Lightwell [Active] Cooldown increased from 70 to 80 seconds
      Deckard Cain
      Level 20 Perfect Gems [W] Horadric Cube cooldown reduction increased from 5 to 6 seconds Respect the Elderly [R1] Silence and Blind duration increased from 2 to 3 seconds Morenados! [R2] Cooldown reduction increased from 6 to 10 seconds Developer Comment: Deckard has been performing well since his last round of buffs.  These changes are to increase the competitiveness of his Level 20 talents, which are all currently being outshone by Bottomless Flask.


      Radiant Dash [Q] Mana cost reduced from 30 to 25 Deadly Reach [E] Mana cost reduced from 50 to 45 Abilities
      Level 7 Heavenly Zeal [W] Additional functionality: Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3 seconds Now shows Crit kickers for when allies gain increased healing Blazing Fists [E] Additional functionality: Now also increases the duration of Deadly Reach by 100% Level 10 Divine Palm [R1] Cooldown reduced from 60 to 50 seconds Level 13 Fists of Fury [E] Removed Level 16 Dash of Light [W] Removed Developer Comment: To better round out Kharazim’s Level 7 talents, we are baking in some of the functionality of talents that normally come online for him later on.  This should make this tier more competitive while also opening up other options for players to take as a replacement for the talents that have been removed.  For example, players who want to get in and punch a lot with Blazing Fists will now have a defensive option to take at Level 13 since they no longer have to take Fists of Fury to complete the build.

      Level 1 Fetid Touch [W] Additional functionality: After hitting 15 enemy Heroes with Weghted Pustule, remove half of its Mana cost Level 7 Targeted Excision [Trait] Additional functionality: Also reduces the cooldowns of Stukov’s Basic Abilities by 1.5 seconds Level 13 It Hungers [E] Enemy Heroes hit required reduced from 12 to 10 Poppin' Pustules [Trait] Additional functionality: Enemies hit by the explosion also have a Weighted Pustule applied to them Level 16 Universal Carrier [Q] Healing reduction on Healing Pathogen reduced from 50% to 40% Support

      Level 1 Together We Are Strong [E] Damage done by allies per energy gained reduced from 6 to 5 Maximum energy gain per Shield increased from 30 to 40 Level 20 Gravity Kills [R1] No longer deals damage to enemy Heroes Additional functionality: Now Silences enemy Heroes for its duration Clear Out [R2] No longer increases Zarya’s maximum Energy Additional functionality: Now increases the duration of Expulsion Zone by 1.5 seconds Melee Assassin

      Level 4 Chaos Reigns [Q] Damage bonus after hitting 15 Heroes increased from 50 to 60 Damage bonus after hitting 2 Heroes with a single Discord Strike increased from 50 to 60 Damage bonus for hitting 3 enemy Heroes in a single Discord Strike increased from 80 to 100 Negatively Charged [E] Damage bonus per stack reduced from 5% to 4% Show of Force [Trait] Damage reduced from 80 to 68 Additional Functionality: Hitting an enemy Hero with 3 of Alarak’s abilities within 2 seconds also grants Alarak 2% Sadism, up to 20% maximum.  This bonus Sadism is lost on death Maiev

      Spirit of Vengeance [E] Damage reduced from 180 to 150 Abilities
      Level 4 Sudden Vengeance [E] No longer requires Maiev to Blink within .35 seconds of the Spirit of Vengeance hitting an enemy Hero for its effect to proc Level 7 Ruthless Spirit [E] New functionality: Hitting an enemy Hero with Spirit of Vengeance causes Maiev to deal 15% increased damage for 4 seconds.  This can stack up to 2 times. Zeratul

      Cleave [Q] Damage reduced from 212 to 200 Ranged Assassin


      Level 1 Pursuit of Flame [Q] Quest requirement reduced from 40 to 30 Chaotic Energy [W] Regen Globes required for quest reduced from 20 to 15 Level 7 Bound by Shadow [Q] Cooldown reduction increased from 1 to 1.5 seconds Curse of Exhaustion [W] Slow amount increased from 35% to 50% Level 10 Rain of Destruction [R2] Adjusted functionality: Now has a 1.5 second cast time.  No longer requires Gul’dan to channel for its duration Cast range reduced from 15 to 10 Level 16 Darkness Within [Trait] Bonus damage increased from 25% to 30% Jaina

      Level 7 Ice Lance [Q] Cooldown reduction reduced from 2 to 1.5 seconds Icefury Wand [Passive] Cooldown reduction increased from 1.5 to 2 seconds Level 13 Storm Front [W] Cast range increase reduced from 100% to 75% Additional functionality: Now also increases the radius of Blizzard by 30% Level 16 Snowstorm [W] New functionality: The second wave of Blizzard deals 20% bonus damage.  The third wave of Blizzard deals 60% bonus damage.
      Level 1 Hippity Hop [Z] Out of combat requirement for the Movement Speed bonus reduced from 5 to 4 seconds Level 4 Blossom Swell [Q] Movement Speed bonus increased from 12% to 15% Level 7 Choking Pollen [Q] Damage bonus to targets with Nature’s Toxin increased from 85% to 100% Damage bonus to targets with 3 stacks of Nature’s Toxin increased from 135% to 150% Level 10 Thornwood Vine [R1] Damage increased from 164 to 176 Level 13 Abolish Magic [Active] Cooldown reduced from 35 to 30 seconds Endless Spores [W] Cooldown reduction increased from 3 to 4 seconds Level 16 Accelerated Contamination [Q] Additional functionality: Now also reduces the Mana cost of Noxious Blossom from 60 to 40
      Level 7 Fuel The Rush [Passive] Additional functionality: Reduce the Mana cost of Adrenaline Rush from 75 to 50 Level 13 Debilitating Rounds [Passive] Additional functionality: Also reduces the Mana cost of Pentetrating Round from 65 to 45
      Shadow Dagger [W] Damage reduced from 32 > 30 Bug Fixes
      Fixed some display issues with Season Time Remaining Garden Terror Spawning Vines will no longer get stuck at Gates while trying to path through them The latest balance patch is now live and here are the official patch notes.
    • By Stan
      Heroic Deals for this week include new Reaver mounts, legendary skins for Falstad, Zagara, and more.
      Click here to check out this week's Free-to-Play Hero rotation!
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    • By Stan
      This week's Hero rotation includes Mephisto, Falstad, Zarya, Murky, and more.
      Free-to-Play Hero Rotation: May 21, 2019
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    • By Stan
      This week's sales include D.Va, Sylvanas, and Varian. You can also purchase Swarm's Doubloon mount for a limited time.
      Click here to check out this week's Free-to-Play Hero rotation!
      Hero Sales
      Heroes Old Price New Price D.Va 625 Gems 375 Gems Sylvanas 625 Gems 312 Gems Varian 750 Gems 375 Gems Mounts
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    • By Stan
      This week's brawl is Lost Cavern! Battle it out on the single-lane map and play three games to earn a Loot Chest!
      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
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