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Heroes of the Storm Balance Update: Mar 21

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A surprise balance update has hit the Nexus with changes to Blaze's Bunker DropBunker Drop, Thrall's Chain LightningChain Lightning, Greymane's Razor SwipeRazor Swipe, and much more.

Overview

  • The cooldown of Greymane's Razor SwipeRazor Swipe has been increased. His playstyle is great, which makes him a safe pick most of the time. The removal of some PvE-oriented power from his kit should fix the problem.
  • A new round of Maiev nerfs is here. The damage of Fan of KnivesFan of Knives & Blade DanceBlade Dance has been decreased and the cooldowns of her Vault of the WardensVault of the Wardens trait and Warden's CageWarden's Cage increased. At the same time they reduced the armor gain from Shadow ArmorShadow Armor.
  • Thrall's Crash LightningCrash Lightning quest talent was too powerful and moved back to 30 stacks.
  • Blizzard increased Auriel's self-Hope generation and play-making potential. Her Basic Attack damage was increased and the cooldown of Detainment StrikeDetainment Strike decreased.
  • Blaze's Bunker DropBunker Drop was too effective in higher levels of play and Exit Bunker now has a 1 second cooldown before it can be used again.

Blizzard LogoBlizzard (Source)

Our most recent Heroes of the Storm patch is now live containing a number of balance changes and bug fixes.

Quick Navigation:

Battlegrounds 

Towers of Doom

  • Increased the respawn timer of Sapper Camps by 30 seconds.

Heroes 

Assassin

Greymane

Divider_Hero_Greymane_crop.png

Abilities

  • Razor SwipeRazor Swipe (Q)
    • Cooldown increased from 3 to 4 seconds

Talents

  • Level 13
    • Visceral AttacksVisceral Attacks (Q)
      • Cooldown reduction increased from 1 to 1.5 seconds per Basic Attack
Developer Comment: We’re increasing the cooldown of Razor SwipeRazor Swipe in an effort to stem some of Greymane’s effectiveness when taking Mercenaries and clearing Minion waves.  Currently, Greymane’s play-style is great, but he does everything a little too well, which makes him a consistently safe pick. To curb this, we’d like to remove some of the PvE-oriented power from his kit.

Maiev

Divider_Hero_Maiev.png

Abilities

  • Vault of the WardensVault of the Wardens (D)
    • Cooldown increased from 9 to 12 seconds
  • Fan of KnivesFan of Knives (Q)
    • Damage reduced from 162 to 152
  • Containment DiscContainment Disc (R)
    • Cooldown reduced from 65 to 50 seconds
  • Warden's CageWarden's Cage (R)
    • Cooldown increased from 80 to 100 seconds

Talents

  • Level 7
    • Blade DanceBlade Dance (Q)
      • Damage reduced from 54 to 50
  • Level 13
    • Shadow ArmorShadow Armor (E)
      • Armor reduced from 25 to 20

Developer Comment: Maiev is still a powerhouse in the Nexus. To combat this, we’re reducing Maiev’s damage potential by lowering Fan of KnivesFan of Knives damage and Blade DanceBlade Dance (which has powerful synergy with Armored AssaultArmored Assault, another overperforming Talent.) We’re also allowing opponents more opportunities to punish Maiev by increasing Vault of the WardensVault of the Wardens’ cooldown and reducing the power of Shadow Armor.

Thrall

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Talents

  • Level 1
    • Crash LightningCrash Lightning (Q)
      • Maximum damage bonus reduced from 480 to 360
      • Quest completion reward requirement increased from 20 to 30 stacks

Developer Comment: With the increased bounce range of Chain lightning, the Crash LightningCrash Lightning talent has become overly dominant. While we enjoy the build, as it allows Thrall to play outside of the solo-lane, in its current state it is simply too powerful. By lowering the maximum stacks, we’re reducing the upper damage limit to lessen the impact of the extreme situations where Thrall is completely stacked. Additionally, with the Quest Completion moving back to 30 stacks, it’s going to be harder for Thrall to finish the talent, pushing this power-spike to later in the match.

Valla

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Abilities

  • MultishotMultishot (W)
    • Damage increased from 165 to 172

Zul'jin

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Stats

  • Basic Attack damage increased from 90 to 94

Talents

  • Level 13
    • EnsnareEnsnare (Active)
      • Cooldown reduced from 60 to 45 seconds

Specialist

Medivh

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Talents

  • Level 7
    • Arcane ExplosionArcane Explosion (W)
      • Additional damage from enemy damage absorbed reduced from 365 to 350
    • Force of MagicForce of Magic (W)
      • Bonus Spell Power duration increased from 12 to 15 seconds
  • Level 13
    • ReabsorptionReabsorption (W)
      • Healing amount increased from 50 to 60%

Support

Auriel

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Stats

  • Basic Attack damage increased from 57 to 68

Abilities

  • Detainment StrikeDetainment Strike (E)
    • Cooldown reduced from 14 to 12 seconds
  • ResurrectResurrect (R)
    • Range increased from 5 to 7
    • Cooldown reduced from 100 to 80 seconds

Talents

  • Level 7
    • Energized CordEnergized Cord (Passive)
      • Energy stored from Basic Attacks against non-Heroic targets reduced from 50 to 40%
  • Level 13
    • Blinding FlashBlinding Flash (Q)
      • Blind duration reduced from 2.25 to 2 seconds
  • Level 20
    • Diamond ResolveDiamond Resolve (R)
      • Armor increased from 50 to 60
    • Angelic FlightAngelic Flightt (Active)
      • Cooldown reduced from 45 to 30 seconds

Developer Comment: Auriel has been overlooked in favor of other supports recently, so to increase her self-Hope generation and play-making potential, we’re increasing her Basic Attack damage and reducing the cooldown of Detainment StrikeDetainment Strike. We’ve also made some Talent adjustments so players feel like they have a greater variety of choices at the various tiers.

Malfurion

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Talents

  • Level 1
    • Nature's SwiftnessNature's Swiftness (Q)
      • Movement Speed reduced from 5 to 4% per Hero affected by Regrowth
  • Level 16
    • Nature's BalanceNature's Balance (Q/W)
      • Bonus Regrowth duration reduced from 5 to 3 seconds

Warrior

Artanis

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Abilities

  • Blade DashBlade Dash (Q)
    • Mana cost reduced from 65 to 55
  • Twin BladesTwin Blades (W)
    • Mana cost reduced from 25 to 20

Talents

  • Level 13
    • Templar's ZealTemplar's Zeal (Q)
      • Faster cooldown rate increased from 200 to 300%

Blaze

Divider_Hero_Blaze.png

Abilities

  • Bunker DropBunker Drop (R)
    • Cooldown increased from 40 to 50 seconds
    • Exit Bunker now has a 1 Second cooldown before it can be used

Developer Comment: While we love the creative uses of Bunker DropBunker Drop, at the higher levels of play it is slightly too effective.  These changes are designed to decrease the overall power of the Bunker when it’s used purely to dodge enemy abilities and clear debuffs. We’d like to ensure that players who get into the Bunker are committed to being inside, if only briefly. 

Sonya

Divider_Hero_Sonya.png

Talents

  • Level 1
    • Furious BlowFurious Blow (W)
      • Damage bonus increased from 40 to 50%
  • Level 4
    • Battle RageBattle Rage (Active)
      • Max charges reduced from 3 to 2
      • Charge use cooldown increased from 5 to 8 seconds
  • Level 13
    • Mystical SpearMystical Spear (Q)
      • Cooldown reduction reduced from 3 to 2 seconds
  • Level 16
    • RampageRampage (Passive)
      • Ancient SpearAncient Spear cooldown reduction decreased from .75 to .5 seconds

Developer Comment: Sonya is getting a bit too much value out of the combination of all the Ancient SpearAncient Spea talents, so we’re reducing the amount of cooldown reduction she gets to keep these from being the default choices. We’re also reducing the healing potential of Battle RageBattle Rage at level 4 as it was providing a bit too much generic survivability for an early game talent. Finally, we’re increasing the damage bonus provided by Furious BlowFurious Blows to make it a more attractive damage option against the other two survivability talents.

Tyrael

Divider_Hero_Tyrael_Crop.png

Talents

  • Level 1
    • Justice for AllJustice for All (W)
      • Allied Shield bonus reduced from 100 to 75%

Bug Fixes 

General

  • Tyrael: Fixed an issue causing some Mecha Tyrael skins to appear untextured.
  • Johanna: Fixed an issue causing a placeholder sphere to appear when using Johanna’s Shield Glare ability with an Enforcer skin equipped.

Heroes, Abilities, and Talents

  • Heroes can no longer cast Area-of-Effect abilities globally before the gates open.
  • Malthael: Fixed an issue with the size of Death ShroudDeath Shroud’s area of effect.
  • Samuro: Fixed an issue with the Three Blade StyleThree Blade Style talent that prevented Mirror ImageMirror Images from gaining bonus health.
  • Samuro: Fixed an issue causing the Quest Complete fanfare to play every time Mirror ImageMirror Images was cast after choosing the Way of IllusionWay of Illusion talent.
  • Valla: Fixed an issue causing the PunishmentPunishment talent to deal less bonus damage than intended.

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Auriel still needs more love. With some more powerful healers in the meta that are not dependent on the rest of the team in order to heal, I feel that Auriel could use some minor-reworks. 

One thing they could do would be that Bestow HopeBestow Hope also generates Energy when allies near the "Bestowed" deal damage; that would make less punishing for Auriel to keep switching who she Bestows Hope to, and would increase her Energy generation in general. The bonus Energy granted by allies near the Bestowed could be something small, but really significant (maybe 10% of the damage done). If that sounds too OP, maybe could be a talent or something.

Edited by Valhalen
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Some much needed changes and some strange ones. Buffs to Zul'Jin, Artanis and Valla are really something I didn't expect. Nerfs to Maiev, Thrall, Malfurion, Sonya, Greymane and Bunker Drop were definitely needed, even if they didn't do that much to nerf them. Boost to Auriel I didn't see coming, but it was definitely needed.

Edited by Fliits

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More Maiev nerfs god. Shes literally in the same place as Genji. She was hard to play on launch. After nerfs shes even more difficult to play.

Medivh recieved some great buffs. So happy.

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Tyrael nerf confuses me. He is already in a pretty weak spot, so why nerf  the one talent he had at level 1 that was worth it? He'd still pick it regardless, it's just weaker now.

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Tyrael's not that weak. His shield is very valuable, as it can nullify a lot of aoe damage, his rework helped his mana issues, also made him a bit more durable, a pretty solid pick vs burst/aoe mages, given that there is another warrior with CC in your team.
However he's not too good against sustained damage, so he's struggling against thrall and sonya, but if those are already banned, he might be a fit.

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1 hour ago, Mefi said:

Tyrael's not that weak. His shield is very valuable, as it can nullify a lot of aoe damage, his rework helped his mana issues, also made him a bit more durable, a pretty solid pick vs burst/aoe mages, given that there is another warrior with CC in your team.
However he's not too good against sustained damage, so he's struggling against thrall and sonya, but if those are already banned, he might be a fit.

Fair points. I simply meant that in the games I see, he doesn't do too well. Perhaps I have simply missed the good ones though.

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I feel like for Thrall they could have simply put the Hero bounce priority reward to 30 a left it; the damage nerf seems a slight bit too much (on paper as always). Agree with Auriel needing more love; tweaking Bestow Hope would bring her right back. 

On another note; it would be funny if she could Bestow Hope onto a structure; would make her quite the anti-push hero xD

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Auriel ideas:

Maybe every ally in D range gives Auriel hope, while D hero gains bonuses (similar to 16 talents). While hyper-carry won't be as much needed to provide her hope, that one hero could get even stronger when with her.

Maybe give her a pull towards the end of Detainment Strike, as a sort of an escape (when hitting thin air) or dive (when going aggressively with i.e. Tyrael). Though that could make her an angel version of Kharazim.

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37 minutes ago, Mortalo said:

Auriel ideas:

Maybe give her a pull towards the end of Detainment Strike, as a sort of an escape (when hitting thin air) or dive (when going aggressively with i.e. Tyrael). Though that could make her an angel version of Kharazim.

The pull would be a cool talent addition. Something along the lines of where it pulls her if it hits impassable terrain? (thin air might be a bit much I believe)

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Thrall always was good all-around, last rework pushed him way over the edge, nerfs to heroes who do everything too well are expected and welcome. Artanis could use a(nother) rework imho, these buffs won't do much. Auriel wasn't in a bad spot imho, she can be a really mean non-stop healing machine. Energized CordEnergized Cord pretty much solves the issues of having to rely on the linked ally. What would help imo would be to make one of the first tier talents baseline cause all are pretty good to have.

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      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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