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Heroes of the Storm Panel at PAX East 2018

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A summary of the Heroes of the Storm panel from PAX East 2018.

Panelists

  • Jeff Cannata [Moderator]
  • Matt Villers [Lead Hero Designer]
  • Kevin Johnson [Creative Content Lead]
  • Kaeo Milker [Production Director]

Deckard Can Hero Reveal

  • Deckard Cain was unveiled as the next Hero to join the Nexus. The Hero will be available on PTR in a few weeks.
  • Enemies can see the location of his Healing Elixirs, but they cannot be destroyed.

Lore in Heroes of the Storm

  • The team plans to introduce more lore to Heroes of the Storm and the Nexus.
  • There are multiple Nexus realms (maps) that fall under the control of realm lords (paragons of power).
  • Realms contain power and it is controlled through conquest. Whoever controls a realm, receives their demigod status.
  • Lady of Thorns (Dragon Shire announcer) is the realm lord of King's Crest.
  • Raven Lord is the realm lord of the Cursed Hollow.
  • Towers of Doom represents a conflict between The Grave Keeper and the Raven Lord over a realm.
  • Singularity is the energy that's fought over in the Nexus.

tss.JPG

Concept Art of the Nexus

neostormwind.JPG

Concept Art of Neo-Stormwind, the home of Mecha-Tyrael.

raventower.JPG

Concept Art of the Raven Tower

Blizzard plans to introduce a linear narrative to the game starting April with the release of Rise of the Raven Lord comic.

comic.JPG

Q/A

  • Kevin is ready to record an announcer pack.
  • Blizzard is bringing ARAM in more frequently, no idea if they add it as a standalone game mode though.
  • They want to update older Hero interactions (e.g. Fenix / Raynor), but it's a complex task.

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Anyone else wondering why the hell mecha-stormwind is able to explain Tyrael?

This all feels so fake its frustrating. Like the towers of doom was true, we all knew that was a fight between the two, but making up realms for random skins and everything else goes "we need to justify making cool things"

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6 minutes ago, Laragon said:

Anyone else wondering why the hell mecha-stormwind is able to explain Tyrael?

This all feels so fake its frustrating. Like the towers of doom was true, we all knew that was a fight between the two, but making up realms for random skins and everything else goes "we need to justify making cool things"

Yeah... this all seems like a bunch of superfluous tat. I kinda like just using the rule of cool or because itd be funny explanation for why certain skins exist

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2 hours ago, Laragon said:

Anyone else wondering why the hell mecha-stormwind is able to explain Tyrael?

This all feels so fake its frustrating. Like the towers of doom was true, we all knew that was a fight between the two, but making up realms for random skins and everything else goes "we need to justify making cool things"

It all comes to AU (Alternate Universe) stories; since they want to give HotS more deep lore than "Nexus draws people from everywhere, anytime and they fight, the end". Though there were tidbits of AU lore already if you browsed the various skins in the shop.

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1 hour ago, SteveFrost said:

It all comes to AU (Alternate Universe) stories; since they want to give HotS more deep lore than "Nexus draws people from everywhere, anytime and they fight, the end". Though there were tidbits of AU lore already if you browsed the various skins in the shop.

I get that they are making an AU angle... but Mecha Tyrael from not just an alternate mecha universe, but also an alternate game universe. At that point, you just wanted a gundam tyrael. Which is fine, it's a sick skin. But not every skin needs a story.

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9 minutes ago, Laragon said:

I get that they are making an AU angle... but Mecha Tyrael from not just an alternate mecha universe, but also an alternate game universe. At that point, you just wanted a gundam tyrael. Which is fine, it's a sick skin. But not every skin needs a story.

Why not? Giving each skin a story, even if small, helps expanding the lore of the game. It's not a bad thing and doesn't affect gameplay whatsoever.

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2 hours ago, Valhalen said:

Why not? Giving each skin a story, even if small, helps expanding the lore of the game. It's not a bad thing and doesn't affect gameplay whatsoever.

It's harmless but using the panel to expound on lore for a game where lore isn't remotely important feels like a waste of a panel

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31 minutes ago, mada7 said:

It's harmless but using the panel to expound on lore for a game where lore isn't remotely important feels like a waste of a panel

Maybe this is a hint for a future event or even a map?

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1 hour ago, Valhalen said:

Maybe this is a hint for a future event or even a map?

Yeah, like the fact that there is no current map named 'King's Crest' that is mentioned along side references to other maps.

*googles 'warcraft kings crest' just to make sure it's not something in that. Finds it links in a HOTS wiki site*

Ahh, I see. It's what makes up the kingdom that was in the original HOTS concept explanation of where Blackheart's Bay and Dragon Shire were suppose to be part of and taking place in.  Interesting. :)

I think in a way it's kinda cool that they wanna put in more lore and such behind things in HOTS. From looking at LoL's site they have tons of lore for there game world(s), characters, and variations of them. As long as they don't take it TOO serious and cause them to restrict themselves from making cool new skins and other stuff because of 'lore' behind things it's fine. ;) And more lore will only make us feel more connected to the game and it's heroes and skins like we do with their other games I would think :D

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8 hours ago, CyberDVonaven said:

Yeah, like the fact that there is no current map named 'King's Crest' that is mentioned along side references to other maps.

*googles 'warcraft kings crest' just to make sure it's not something in that. Finds it links in a HOTS wiki site*

Ahh, I see. It's what makes up the kingdom that was in the original HOTS concept explanation of where Blackheart's Bay and Dragon Shire were suppose to be part of and taking place in.  Interesting. :)

I think in a way it's kinda cool that they wanna put in more lore and such behind things in HOTS. From looking at LoL's site they have tons of lore for there game world(s), characters, and variations of them. As long as they don't take it TOO serious and cause them to restrict themselves from making cool new skins and other stuff because of 'lore' behind things it's fine. ;) And more lore will only make us feel more connected to the game and it's heroes and skins like we do with their other games I would think :D

LoL had to create lore for their characters and world or they wouldn't have lore at all. One of the big appeals of HotS is that the characters already have lore.  They exist in other worlds, we already know and love them. I love lore, but this just seems too random. They have characters,  races,  locations,  events,  and everything else to draw from.  Seems unnecessary to add on more made up stuff just to justify skins and splash arts. 

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9 hours ago, CyberDVonaven said:

Yeah, like the fact that there is no current map named 'King's Crest' that is mentioned along side references to other maps.

*googles 'warcraft kings crest' just to make sure it's not something in that. Finds it links in a HOTS wiki site*

Ahh, I see. It's what makes up the kingdom that was in the original HOTS concept explanation of where Blackheart's Bay and Dragon Shire were suppose to be part of and taking place in.  Interesting. :)

I think in a way it's kinda cool that they wanna put in more lore and such behind things in HOTS. From looking at LoL's site they have tons of lore for there game world(s), characters, and variations of them. As long as they don't take it TOO serious and cause them to restrict themselves from making cool new skins and other stuff because of 'lore' behind things it's fine. ;) And more lore will only make us feel more connected to the game and it's heroes and skins like we do with their other games I would think :D

The Nexus worlds all have their own lore, which is pretty neat. And certain skins share their own story in those universes. Such as the Count Arthas and Countess Kerrigan, for example, that are part of the Raven Court and are hunted by Vampire Hunter Valeera and Valla.

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Blizzard likes to make expansive universes. While HOTS itself doesn’t require much lore, I don’t see how this could be considered a bad thing. This will help open up new ideas for maps, events and such. 

I’ve seen many people talk about wanting an actual Overwatch movie or single player. It would not surprise me to see something happening with that... 10 years from now. Besides that, the Warcraft movie is another move by them to expand. I see this as a long term goal to establish hots’ beyond a single game. Honestly it makes me think of Nintendo’s attempt with super smash bros having a plot. Hopefully better though.

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I was watching a Nubkeks video talking about this on YT. One thing he said linking with this is that he's always disliked that there aren't any Warcraft themed maps in HOTS. O_O!? I don't really play WoW, so I didn't know this was the case. I had always thought that Dragon Shire, Blackheart's Bay, Cursed Hollow, Garden of Terror, & Towers of Doom were WoW themed maps. Turns out those are all 'Nexus' themed maps. That's was news to me. Did anyone else think this was the case as well or am I just that out of the loop?

So seeing as how that is the case. Blizzard, what are you yeah doing? Your biggest game franchise and you got no maps for it in your mixed franchises game??!! That seems totally ridiculous! (Hence how I thought otherwise.) Anyhow, get on that Blizzard! Do it!

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2 hours ago, CyberDVonaven said:

I was watching a Nubkeks video talking about this on YT. One thing he said linking with this is that he's always disliked that there aren't any Warcraft themed maps in HOTS. O_O!? I don't really play WoW, so I didn't know this was the case. I had always thought that Dragon Shire, Blackheart's Bay, Cursed Hollow, Garden of Terror, & Towers of Doom were WoW themed maps. Turns out those are all 'Nexus' themed maps. That's was news to me. Did anyone else think this was the case as well or am I just that out of the loop?

So seeing as how that is the case. Blizzard, what are you yeah doing? Your biggest game franchise and you got no maps for it in your mixed franchises game??!! That seems totally ridiculous! (Hence how I thought otherwise.) Anyhow, get on that Blizzard! Do it!

The closest to a "WoW" themed map is Dragon Shire, specially since the Dragon Knight looks strikingly similar to the Dragonkin seen in WoW. But I never really thought of them as WoW maps, since none of the locations exist in WoW, even though they have similar thematics.

It is indeed very surprising that we haven't got a single Warcraft map yet. Maybe they're working on something big with the release of BfA? Maybe we'll get a whole WoW-related event in HotS similarly to "The Eternal Conflict" and "Machines at War"?

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Indeed, Blizz had the advantage of their characters already having established and rich lore, all they needed was an "excuse" why all from different universes are fighting. God only knows what they have in store; they could be planning something like a crossover (in game(s), lore entries, comics, cinematics etc). The "worlds collide" theme often provides plenty opportunities for good story-telling and not only that. As a lore freak, I certainly welcome these intentions to expand and enrich HotS lore.

About events, I've kinda lost faith tbh- earlier on, when it was a particular game's celebration/anniversary/release/something, they'd do Hero releases from that universe (many, not just one that is the norm now), themed Battleground, event quests/missions (now it's just spray/portraits/mounts) and more.

On 6/4/2018 at 12:54 AM, Laragon said:

I get that they are making an AU angle... but Mecha Tyrael from not just an alternate mecha universe, but also an alternate game universe. At that point, you just wanted a gundam tyrael. Which is fine, it's a sick skin. But not every skin needs a story.

Well, the particular one also happens to be a legendary- and as the majority agrees, a really great one, so I believe it deserves the extra love. They may not need to do this for every single skin (which is difficult and headache-inducing) but it's nice imho. Now, if you don't want to think too deep into it for explanations, no problemo.

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      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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