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Heroes of the Storm Patch Notes: June 4

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The latest Heroes of the Storm patch is now available for playtesting until June 11. The new event rewards faction mounts, we have Yrel and the Alterac Pass Battleground up for testing, so don't forget to submit your feedback on the official forums! Here are the full patch notes.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until June 11. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

Echoes of Alterac

Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

PTR NoteWhile elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction are rallying Heroes to their banners in an effort to gain the upper hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance, or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.

Alliance Quest Chain and Rewards 

  • Reconnaissance: Play 4 games as a Warcraft Hero.
    • Reward: Warcraft Reinforcements Loot Chest.
  • Raiding Camp: Achieve 50 Takedowns in winning games.
    • Reward: Alliance Portrait.
  • Carry the Banner: Play 6 games with a friend.
    • Reward: Alliance Banner.
  • For the Alliance: Win 8 games as a Warcraft Hero.
    • Rewards: Swift Ram Mount.

Horde Quest Chain and Rewards

  • Scout: Play 4 games as a Warcraft Hero.
    • Reward: Warcraft Reinforcements Loot Chest.
  • Strike Back: Achieve 50 Takedowns in winning games.
    • Reward: Horde Portrait.
  • Gaining Drek’thar’s Favor: Play 6 games with a friend.
    • Reward: Horde Banner.
  • For the Horde: Win 8 games as a Warcraft Hero.
    • Rewards: Raging Wolf Mount.

Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

New Battleground: Alterac Pass

Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

Alterac Pass is a three-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a simple misstep into a mud pit can prove fatal. As well, teams would be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness the deadly creatures for their own gain.

Cores Replaced by Generals

  • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
    • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
    • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
  • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
  • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
  • In addition to their Basic Attacks, they can also use two Abilities:
    • Whirlwind: Deals damage in an area around the General.
    • Charge: The General dashes to the target enemy, dealing damage.

Capture Prison Camps to Call in the Cavalry!

  • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory to reach the opposing Prison Camp, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
    • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
      • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
      • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
  • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
    • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
      • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
        • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
  • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
    • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
    • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.

Mercenaries

  • Armored Knolls – Siege Camp
    • Watch out for the Knolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
  • Ice Giants – Boss Camp
    • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice—and even stomp the ground in an effort to Slow or Stun their foes.
Mud Pits
  • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
    • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
    • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.
Please Note: Alterac Pass will become available for play in three stages over the next few weeks:
  • Public Test Realm: Alterac Pass is available for play in the PTR from today until June 11.
  • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
  • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

New Hero: Yrel

Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

After traveling to an alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

Trait 
  • Divine Purpose (D)
    • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
    • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

Basic Abilities

  • Vindication (Q)
    • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
    • Charging up this Ability increases its damage up to 125, and Healing up to 320.
  • Righteous Hammer (W)
    • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
    • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
  • Avenging Wrath (E)
    • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
    • Charging up this Ability increases its range.

Heroic Abilities

  • Ardent Defender (R)
    • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
  • Sacred Ground (R)
    • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

Art

Hero Select Screen

  • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.

Heroes, Abilities, and Talents

  • The following Heroes have received updated visual effects for their Abilities:
    • Auriel
    • Muradin

Design

Vehicles
  • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
    • Dragon Knight
    • Garden Terror
    • Triglav Protector
    • Blaze's Bunker Drop

Heroes, Abilities, and Talents

  • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
  • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

CollectionNew Bundles and Skin Packs

  • The following new bundle will soon become available for a limited time:
    • Yrel Heroic Bundle – Available starting the week of June 12 until June 25.
    • Heroes of Warcraft Bundle – Available starting the week of June 12 until July 9.

New Announcers

  • Yrel Announcer
  • Drek'Thar Announcer
  • Vanndar Announcer

New Skins

  • Falstad
    • Ironforge Falstad
    • Midnight Buccaneer Falstad
  • Greymane
    • Seafarer Greymane
  • Rehgar
    • Gladiator Rehgar
  • Varian
    • Copper Varian
    • Prince Varian
  • Zul’jin
    • Bloodscalp  Zul’jin
    • Frostmane Zul’jin

New Portraits and Sprays

  • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

Bug Fixes

General
  • Fixed a number of typo and tooltip errors across several aspects of the game.
A.I.
  • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
Art
  • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
  • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
  • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
  • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
  • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
  • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
  • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
  • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.

Battlegrounds

  • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
  • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.

Heroes, Abilities, and Talents

  • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
  • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
  • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
  • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
  • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
  • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
  • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
  • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.

Sound

  • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
  • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
  • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
  • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
  • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.

User Interface

  • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
  • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
  • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
  • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.
  • Thanks 1

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Only one thing matters... More Carbot portraits!

 

 

Okay, the other stuff is cool too.

@Edit: Yrel arrives on 12 and the event (Echoes of Alterac) on 19. You can't get Yrel in the bonus chest BTW. But it seems playing with friends will yield an extra 50% exp [Source]

Edited by lChronosl

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Yriel seems really cool and interesting, but maybe too difficult for me. When are they going to make more specialists, we haven't had one in ages.

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1 hour ago, lChronosl said:

Only one thing matters... More Carbot portraits!

If only we could have a Carbot mod like Starcraft 2! Imagine how fun it'll be. xDDD

 

21 minutes ago, Fliits said:

Yriel seems really cool and interesting, but maybe too difficult for me. When are they going to make more specialists, we haven't had one in ages.

I don't think there'll ever be another specialist, since they're looking to cancel the role of specialist in the future with a new role system.

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6 minutes ago, VinsX said:

I don't think there'll ever be another specialist, since they're looking to cancel the role of specialist in the future with a new role system.

I hope they'll still make characters that specialize in helping the team through experience gathering and utility in the future.

  • Like 3

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51 minutes ago, Fliits said:

I hope they'll still make characters that specialize in helping the team through experience gathering and utility in the future.

Definitely. I absolutely love playing TLV and Zagara.

3 hours ago, Stan said:

New Skins

  • Falstad
    • Ironforge Falstad
    • Midnight Buccaneer Falstad
  • Greymane
    • Seafarer Greymane
  • Rehgar
    • Gladiator Rehgar
  • Varian
    • Copper Varian
    • Prince Varian
  • Zul’jin
    • Bloodscalp  Zul’jin
    • Frostmane Zul’jin

Also, where's our destined Goblin Junkrat?

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4 minutes ago, DimensionDerper said:

Also, where's our destined Goblin Junkrat?

I think as it was with the Nexusmania we won't be getting the new skins on PTR, only on the official launch.

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2 hours ago, lChronosl said:

Only one thing matters... More Carbot portraits!

 

 

Okay, the other stuff is cool too.

@Edit: Yrel arrives on 12 and the event (Echoes of Alterac) on 19. You can't get Yrel in the bonus chest BTW. But it seems playing with friends will yield an extra 50% exp [Source]

Interesting, the only unpurchased heroes I have left are Cho'Gall

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2 hours ago, Fliits said:

I hope they'll still make characters that specialize in helping the team through experience gathering and utility in the future.

Considering the ongoing effort to not just discourage, but outright punish players for laning (cough...baseline quests...cough), I wouldn't get my hopes up at this point. It's already getting hard just to find a laner who isn't hindered by not being in the midlane brawl all the time, since too many otherwise capable laners like Jaina and Junkrat need to get their stacks up in order to be useful later on.

  • Like 1

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58 minutes ago, Durf24 said:

Some day, I want a Carbot announcer pack

How would that work?

'Hey guys, It's your best friend, it's Carbot! Get ready to hit each other with stuff!'

It think it would end up being a lot like the TotalBiscuit Announcer pack for Starcraft 2. Silly and great ? And would only be available to purchase with gems ? ? 

Edited by CyberDVonaven

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2 hours ago, Durf24 said:

Some day, I want a Carbot announcer pack

You know what would be really cool and impractical? Carbot skins.

Or maybe an Carbot zerg wave on Braxis Holdout.

Edited by lChronosl
  • Like 2

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Yrel looks spot on imho (fair and balanced, like Blaze) and definitely meta material. It's always for the best when things get shaken up.

The new Battleground is amazingly well-done. It really captures the essence of Alliance vs Horde. Fighting the Generals as a team gives a boss raid feel, the objective + mercs so harmonized in. It could also serve as a new Brawl idea; each side would have access to only Alliance/Horde Heroes respectively (all unlocked). FOR THE ALLIANCE!

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7 hours ago, ShadowerDerek said:

Why are the hero balance changes not included in this post? Those are pretty significant changes.

Agreed, specially Kael'tha's:

 
Quote

Kael'thas

Stats
  • Unit radius reduced from 1.15 to 1.0. Kael’thas’ radius now matches Heroes like E.T.C. and Zagara.

Developer Comment: After years of battling in the Nexus, Kael’thas finally learned the reason why puny interlopers could foil his clearly superior plans and went to the tailor to get his cape trimmed.

And the removal of baseline armor from all heroes is probably important too. Poor Johanna, it looks like her new armor is more skimpy than it looks.

Edited by lChronosl

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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