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Heroes of the Storm Patch Notes: Jun 12

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19 hours ago, lChronosl said:

Different topic here, but kinda disappointed with Blizzard that the 50% more exp with a friend is actually only +25%.

It is 50% when you are grouped up with a friend. 25% is a standard party bonus for a group of two, so when the two of you are playing it's +75% total, up to 100% with party of 5 (50%+50%).

Edited by Arcling

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33 minutes ago, Arcling said:

It is 50% when you are grouped up with a friend. 25% is a standard party bonus for a group of two, so when the two of you are playing it's +75% total, up to 100% with party of 5 (50%+50%).

But playing with a friend outside the event is already +25%, and now during the event it says +50%, which means it is only +25% more then the usual. I am not talking about the party bonus, that is a different thing.

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On 6/13/2018 at 1:17 PM, SenatorBinks27 said:

And now, an only tangentially related rant:

The faction war should have ended in Mists and the fact that they keep it limping along has always been the low point of expansions since, and the sheer concept of Battle for Azeroth offends me - me, the guy who adored Cata and Mists unequivocally and for whom the worst thing I could say about Warlords was that it was a little anemic on content for a full expansion but what we got was on-par quality.  I'm sure Battle will be great mechanically since it's Blizzard and WoW and I have no beef with anyone who enjoys it because art is subjective.  But for the first time in a decade I have no desire to grab the new expansion and continue the lore.  /rant

On 6/13/2018 at 10:25 PM, Myke said:

You realize the entire premise of Warcraft is a war between Alliance & Horde, right?

On 6/13/2018 at 11:06 PM, lChronosl said:

At the beginning, yes. But right now there is so much more going in WoW that that conflict. Alliance and Horde managed to work together on most expansions so far, specially Legion. I think all the world ending (or universe ending) threats the Blizzard lore team crafted are simply more interesting (if not more important) then the whole war thing.

Not to mention that Azeroth is literally bleeding to death, and the factions are fighting over bloody rocks. Magni is the only one with sense.

21 hours ago, Valhalen said:

I've always favored Alliance, but I really like when they put the two factions together to fight for a single cause, which is why Legion felt so epic. If you think about, most, if not all of the major shit that caused Alliance and Horde to clash was because of the Burning Legion in the first place.

I really wish there was a neutral route called "FOR AZEROTH" in this event.

When you want a game and its accompanying story to drag for so long, odds are you won't like some (or many) things that will make it drag. Also, since Metzen isn't the lead anymore, it can be potentially bad (he could have a specific story in his mind and the new lead a different one for example). Personally, when I saw the new cinematic I was like "Sylv Warchief of the Horde? w0t? oooookaaaay..."

Alliance and Horde fighting is definitely one of the main features and perhaps the driving force of this universe. There have been however, baddies who really made a case for them cause they were like "I'm just gonna destroy everything/watch the world burn-literally" instead of "I'm better/stronger than you." (like Arthas & the Scourge, with having you even travel back in time to face him; and it wasn't the first time travel). I agree, it's kind of lame that "hey we just defeated an entire legion of demons and other terrors who threatened to destroy everything we hold dear, now let's just go back to hating,fighting and killing each other." but like I said above, for something to drag, you'll probably not like every single dish in the menu. I like how every expansion is deemed as "the last" btw lul; Sargeras is pretty much (still) the main baddie, so you'll know when it's ending when they start talking about him more...specifically imho (unless something Medivh-esque happens again and it drags even more).

P.S. Personally, I like Alliance because of the unification of all these different tribes; Humans, Dwarfes, Elves etc etc working and fighting together for a common cause, showing strength in unity. Horde does that too ofc, but to a lesser degree and still came second.

 

 

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1 hour ago, SteveFrost said:

When you want a game and its accompanying story to drag for so long, odds are you won't like some (or many) things that will make it drag. Also, since Metzen isn't the lead anymore, it can be potentially bad (he could have a specific story in his mind and the new lead a different one for example). Personally, when I saw the new cinematic I was like "Sylv Warchief of the Horde? w0t? oooookaaaay..."

Alliance and Horde fighting is definitely one of the main features and perhaps the driving force of this universe. There have been however, baddies who really made a case for them cause they were like "I'm just gonna destroy everything/watch the world burn-literally" instead of "I'm better/stronger than you." (like Arthas & the Scourge, with having you even travel back in time to face him; and it wasn't the first time travel). I agree, it's kind of lame that "hey we just defeated an entire legion of demons and other terrors who threatened to destroy everything we hold dear, now let's just go back to hating,fighting and killing each other." but like I said above, for something to drag, you'll probably not like every single dish in the menu. I like how every expansion is deemed as "the last" btw lul; Sargeras is pretty much (still) the main baddie, so you'll know when it's ending when they start talking about him more...specifically imho (unless something Medivh-esque happens again and it drags even more).

P.S. Personally, I like Alliance because of the unification of all these different tribes; Humans, Dwarfes, Elves etc etc working and fighting together for a common cause, showing strength in unity. Horde does that too ofc, but to a lesser degree and still came second.

It feels kinda like a World War to me. Alliances were formed to defeat a common enemy, and when this enemy was destroyed, their interests diverged, and then converged again with the Azerite (which is pretty much the equivalent of petroleum in the real world).

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Wow, okay, I didn't expect this to turn into this huge thing, but since it has...

I think my main problem is that there is no reason for them to fight anymore. Mists of Pandaria was all about how toxic and stupid the conflict was, the negative emotions turned against them with the Sha, then working together to depose Garrosh the Orc Nationalist while former disgusting bigot Varian actually learned a lesson and gained a noble tolerance - to the point where he even schooled Tyrande on tolerance which would have bern unthinkable in Wrath! 

Of course, the red flag was Jaina - she of all people would know better than to blame the whole for the actions of a few regardless of the destruction (which would make the "secretly replaced a dreadlord" theory actually be the least sloppily-written possible scenario for once). So we've got her and that idiot Greymane keeping prejudice alive. The only reason this keeps going is because of people like them. Yes, Sylvanas can be shady as hell and I side-eye her a lot behind the scenes but during Alliance/Horde joint ventures she has been nothing but honorable and reliable. Also Thrall should never have kept Gallywix in power of Bilgewater and Boss Mida should have taken over, but Gallywix is more of a figurehead anyway and while he's a horrible person he's mostly harmless in the grand scheme of things. Otherwise, the leaders of the Horde are just as honorable and rational as anyone.

Which brings me to the real reason the announcement of Battle for Azeroth bothers me so much - Anduin. Anduin KNOWS BETTER. Throughout his not-little-kid appearances it has been shown time and again that he KNOWS BETTER and yet he's shown leading the charge in the war front and center? Look, I won't knock anyone for liking it and Blizz can do what they want with their art but for me personally? Screw that noise.

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20 hours ago, Valhalen said:

It feels kinda like a World War to me. Alliances were formed to defeat a common enemy, and when this enemy was destroyed, their interests diverged, and then converged again with the Azerite (which is pretty much the equivalent of petroleum in the real world).

Yeah, I see that, totally makes sense, just that you know, one should be like, they should learn from that and not "roll back/cling to old hatreds". About Azerite, I think I read it gave powers to anyone who possessed it (in-game it allows you to customize and do various stuff).

10 hours ago, SenatorBinks27 said:

Of course, the red flag was Jaina - she of all people would know better than to blame the whole for the actions of a few regardless of the destruction (which would make the "secretly replaced a dreadlord" theory actually be the least sloppily-written possible scenario for once). So we've got her and that idiot Greymane keeping prejudice alive. The only reason this keeps going is because of people like them.

Hey, you watch your mouth about my waifu, I've got an animu pillow of hers, a poster, a plushie, a real-life statue, I search for cosplayers etc etc imma fite you irl.

For real tho (she's waifu in HotS) you can't say what she went through was "negligible" and Garrosh was warchief when he did what he did so you can't call him "minority". Eye for an eye is never the right thing to do (imho at least) but some people (or other life-forms) just won't stop, so you need to take drastic measures, one way or another.

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12 hours ago, SteveFrost said:

 

Hey, you watch your mouth about my waifu, I've got an animu pillow of hers, a poster, a plushie, a real-life statue, I search for cosplayers etc etc imma fite you irl.

For real tho (she's waifu in HotS) you can't say what she went through was "negligible" and Garrosh was warchief when he did what he did so you can't call him "minority". Eye for an eye is never the right thing to do (imho at least) but some people (or other life-forms) just won't stop, so you need to take drastic measures, one way or another.

I actually really love Jaina Proudmoore. Sweet, peace-loving, Thrall's bestie, bookish Jaina Proudmoore. I hate with a passion the racist white-haired woman who came out of the ruins of Theramore, whoever she is.

I don't downplay the horror of what happened, and I can see someone who was more or less neutral becoming that kind of bigot. But Jaina knew the Horde, knew they weren't all people like Garrosh, knew that not everyone would condone it. Given everything we know of her up to that point, Jaina Proudmoore would never hold an entire people accountable for the actions of a few, even if that few happen to be in power. Murderously against Garrosh? Sure. But going from fighting for peace to advocating genocide? I don't buy it for a second.

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9 hours ago, SenatorBinks27 said:

I actually really love Jaina Proudmoore. Sweet, peace-loving, Thrall's bestie, bookish Jaina Proudmoore. I hate with a passion the racist white-haired woman who came out of the ruins of Theramore, whoever she is.

Agreed. I was almost like it wasn't Jaina at all, but some kind of evil entity. Maybe a... dreadlord (dreadlady?) of the Burning Legion!

Seriously now, I do like epic battles and world-changing conquests, but it doesn't seems right they would go back to fighting among themselves just a couple weeks (months?) after they defeated the world greatest threat ever by WORKING TOGETHER AS ALLIES.

I understand how both the burning of Teldrassil and the siege of Loraderon would act as trigger events politic wise, but still seems forced to me. It boils down to poor/rushed writing, imho.

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On 6/16/2018 at 2:48 PM, SenatorBinks27 said:

I actually really love Jaina Proudmoore. Sweet, peace-loving, Thrall's bestie, bookish Jaina Proudmoore. I hate with a passion the racist white-haired woman who came out of the ruins of Theramore, whoever she is.

I don't downplay the horror of what happened, and I can see someone who was more or less neutral becoming that kind of bigot. But Jaina knew the Horde, knew they weren't all people like Garrosh, knew that not everyone would condone it. Given everything we know of her up to that point, Jaina Proudmoore would never hold an entire people accountable for the actions of a few, even if that few happen to be in power. Murderously against Garrosh? Sure. But going from fighting for peace to advocating genocide? I don't buy it for a second.

16 hours ago, lChronosl said:

Agreed. I was almost like it wasn't Jaina at all, but some kind of evil entity. Maybe a... dreadlord (dreadlady?) of the Burning Legion!

Seriously now, I do like epic battles and world-changing conquests, but it doesn't seems right they would go back to fighting among themselves just a couple weeks (months?) after they defeated the world greatest threat ever by WORKING TOGETHER AS ALLIES.

I understand how both the burning of Teldrassil and the siege of Loraderon would act as trigger events politic wise, but still seems forced to me. It boils down to poor/rushed writing, imho.

Well, by my book, everyone who followed Garrosh is equally accountable. It's not like he went solo (or with a few fanatics),right? As for Jaina, maybe she felt it should have been her who perished there. Maybe it was the last straw (it's not like she didn't went through much; Garrosh maybe even reminded her her own father). Maybe she felt like nobody really understood her. Not blindly defending her, but nobody's perfect, right?

Yeah, really terribad writing imho, especially for her character. They decreased her importance (she's one of the most talented and powerful sorceresses in all of Azeroth for crying out loud and for most of recent story you haven't heard anything about her) and it looks as if they're trying to get everyone to dislike her; like they did with Cyclops in original X-Men trilogy which I hated...

 

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On 6/17/2018 at 10:39 AM, SteveFrost said:

Well, by my book, everyone who followed Garrosh is equally accountable. It's not like he went solo (or with a few fanatics),right? 

 

That's still not the entire Horde by a longshot, and acting like it is is bigotry pure and simple. Which, again, people can double-down on existing bigotry or swing to bigotry from pure ignorant neutrality in situations like that, but a longtime peace activist would know better. 

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      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

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