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Heroes of the Storm Patch Notes: Jun 12

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19 hours ago, lChronosl said:

Different topic here, but kinda disappointed with Blizzard that the 50% more exp with a friend is actually only +25%.

It is 50% when you are grouped up with a friend. 25% is a standard party bonus for a group of two, so when the two of you are playing it's +75% total, up to 100% with party of 5 (50%+50%).

Edited by Arcling

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33 minutes ago, Arcling said:

It is 50% when you are grouped up with a friend. 25% is a standard party bonus for a group of two, so when the two of you are playing it's +75% total, up to 100% with party of 5 (50%+50%).

But playing with a friend outside the event is already +25%, and now during the event it says +50%, which means it is only +25% more then the usual. I am not talking about the party bonus, that is a different thing.

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On 6/13/2018 at 1:17 PM, SenatorBinks27 said:

And now, an only tangentially related rant:

The faction war should have ended in Mists and the fact that they keep it limping along has always been the low point of expansions since, and the sheer concept of Battle for Azeroth offends me - me, the guy who adored Cata and Mists unequivocally and for whom the worst thing I could say about Warlords was that it was a little anemic on content for a full expansion but what we got was on-par quality.  I'm sure Battle will be great mechanically since it's Blizzard and WoW and I have no beef with anyone who enjoys it because art is subjective.  But for the first time in a decade I have no desire to grab the new expansion and continue the lore.  /rant

On 6/13/2018 at 10:25 PM, Myke said:

You realize the entire premise of Warcraft is a war between Alliance & Horde, right?

On 6/13/2018 at 11:06 PM, lChronosl said:

At the beginning, yes. But right now there is so much more going in WoW that that conflict. Alliance and Horde managed to work together on most expansions so far, specially Legion. I think all the world ending (or universe ending) threats the Blizzard lore team crafted are simply more interesting (if not more important) then the whole war thing.

Not to mention that Azeroth is literally bleeding to death, and the factions are fighting over bloody rocks. Magni is the only one with sense.

21 hours ago, Valhalen said:

I've always favored Alliance, but I really like when they put the two factions together to fight for a single cause, which is why Legion felt so epic. If you think about, most, if not all of the major shit that caused Alliance and Horde to clash was because of the Burning Legion in the first place.

I really wish there was a neutral route called "FOR AZEROTH" in this event.

When you want a game and its accompanying story to drag for so long, odds are you won't like some (or many) things that will make it drag. Also, since Metzen isn't the lead anymore, it can be potentially bad (he could have a specific story in his mind and the new lead a different one for example). Personally, when I saw the new cinematic I was like "Sylv Warchief of the Horde? w0t? oooookaaaay..."

Alliance and Horde fighting is definitely one of the main features and perhaps the driving force of this universe. There have been however, baddies who really made a case for them cause they were like "I'm just gonna destroy everything/watch the world burn-literally" instead of "I'm better/stronger than you." (like Arthas & the Scourge, with having you even travel back in time to face him; and it wasn't the first time travel). I agree, it's kind of lame that "hey we just defeated an entire legion of demons and other terrors who threatened to destroy everything we hold dear, now let's just go back to hating,fighting and killing each other." but like I said above, for something to drag, you'll probably not like every single dish in the menu. I like how every expansion is deemed as "the last" btw lul; Sargeras is pretty much (still) the main baddie, so you'll know when it's ending when they start talking about him more...specifically imho (unless something Medivh-esque happens again and it drags even more).

P.S. Personally, I like Alliance because of the unification of all these different tribes; Humans, Dwarfes, Elves etc etc working and fighting together for a common cause, showing strength in unity. Horde does that too ofc, but to a lesser degree and still came second.

 

 

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1 hour ago, SteveFrost said:

When you want a game and its accompanying story to drag for so long, odds are you won't like some (or many) things that will make it drag. Also, since Metzen isn't the lead anymore, it can be potentially bad (he could have a specific story in his mind and the new lead a different one for example). Personally, when I saw the new cinematic I was like "Sylv Warchief of the Horde? w0t? oooookaaaay..."

Alliance and Horde fighting is definitely one of the main features and perhaps the driving force of this universe. There have been however, baddies who really made a case for them cause they were like "I'm just gonna destroy everything/watch the world burn-literally" instead of "I'm better/stronger than you." (like Arthas & the Scourge, with having you even travel back in time to face him; and it wasn't the first time travel). I agree, it's kind of lame that "hey we just defeated an entire legion of demons and other terrors who threatened to destroy everything we hold dear, now let's just go back to hating,fighting and killing each other." but like I said above, for something to drag, you'll probably not like every single dish in the menu. I like how every expansion is deemed as "the last" btw lul; Sargeras is pretty much (still) the main baddie, so you'll know when it's ending when they start talking about him more...specifically imho (unless something Medivh-esque happens again and it drags even more).

P.S. Personally, I like Alliance because of the unification of all these different tribes; Humans, Dwarfes, Elves etc etc working and fighting together for a common cause, showing strength in unity. Horde does that too ofc, but to a lesser degree and still came second.

It feels kinda like a World War to me. Alliances were formed to defeat a common enemy, and when this enemy was destroyed, their interests diverged, and then converged again with the Azerite (which is pretty much the equivalent of petroleum in the real world).

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Wow, okay, I didn't expect this to turn into this huge thing, but since it has...

I think my main problem is that there is no reason for them to fight anymore. Mists of Pandaria was all about how toxic and stupid the conflict was, the negative emotions turned against them with the Sha, then working together to depose Garrosh the Orc Nationalist while former disgusting bigot Varian actually learned a lesson and gained a noble tolerance - to the point where he even schooled Tyrande on tolerance which would have bern unthinkable in Wrath! 

Of course, the red flag was Jaina - she of all people would know better than to blame the whole for the actions of a few regardless of the destruction (which would make the "secretly replaced a dreadlord" theory actually be the least sloppily-written possible scenario for once). So we've got her and that idiot Greymane keeping prejudice alive. The only reason this keeps going is because of people like them. Yes, Sylvanas can be shady as hell and I side-eye her a lot behind the scenes but during Alliance/Horde joint ventures she has been nothing but honorable and reliable. Also Thrall should never have kept Gallywix in power of Bilgewater and Boss Mida should have taken over, but Gallywix is more of a figurehead anyway and while he's a horrible person he's mostly harmless in the grand scheme of things. Otherwise, the leaders of the Horde are just as honorable and rational as anyone.

Which brings me to the real reason the announcement of Battle for Azeroth bothers me so much - Anduin. Anduin KNOWS BETTER. Throughout his not-little-kid appearances it has been shown time and again that he KNOWS BETTER and yet he's shown leading the charge in the war front and center? Look, I won't knock anyone for liking it and Blizz can do what they want with their art but for me personally? Screw that noise.

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20 hours ago, Valhalen said:

It feels kinda like a World War to me. Alliances were formed to defeat a common enemy, and when this enemy was destroyed, their interests diverged, and then converged again with the Azerite (which is pretty much the equivalent of petroleum in the real world).

Yeah, I see that, totally makes sense, just that you know, one should be like, they should learn from that and not "roll back/cling to old hatreds". About Azerite, I think I read it gave powers to anyone who possessed it (in-game it allows you to customize and do various stuff).

10 hours ago, SenatorBinks27 said:

Of course, the red flag was Jaina - she of all people would know better than to blame the whole for the actions of a few regardless of the destruction (which would make the "secretly replaced a dreadlord" theory actually be the least sloppily-written possible scenario for once). So we've got her and that idiot Greymane keeping prejudice alive. The only reason this keeps going is because of people like them.

Hey, you watch your mouth about my waifu, I've got an animu pillow of hers, a poster, a plushie, a real-life statue, I search for cosplayers etc etc imma fite you irl.

For real tho (she's waifu in HotS) you can't say what she went through was "negligible" and Garrosh was warchief when he did what he did so you can't call him "minority". Eye for an eye is never the right thing to do (imho at least) but some people (or other life-forms) just won't stop, so you need to take drastic measures, one way or another.

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12 hours ago, SteveFrost said:

 

Hey, you watch your mouth about my waifu, I've got an animu pillow of hers, a poster, a plushie, a real-life statue, I search for cosplayers etc etc imma fite you irl.

For real tho (she's waifu in HotS) you can't say what she went through was "negligible" and Garrosh was warchief when he did what he did so you can't call him "minority". Eye for an eye is never the right thing to do (imho at least) but some people (or other life-forms) just won't stop, so you need to take drastic measures, one way or another.

I actually really love Jaina Proudmoore. Sweet, peace-loving, Thrall's bestie, bookish Jaina Proudmoore. I hate with a passion the racist white-haired woman who came out of the ruins of Theramore, whoever she is.

I don't downplay the horror of what happened, and I can see someone who was more or less neutral becoming that kind of bigot. But Jaina knew the Horde, knew they weren't all people like Garrosh, knew that not everyone would condone it. Given everything we know of her up to that point, Jaina Proudmoore would never hold an entire people accountable for the actions of a few, even if that few happen to be in power. Murderously against Garrosh? Sure. But going from fighting for peace to advocating genocide? I don't buy it for a second.

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9 hours ago, SenatorBinks27 said:

I actually really love Jaina Proudmoore. Sweet, peace-loving, Thrall's bestie, bookish Jaina Proudmoore. I hate with a passion the racist white-haired woman who came out of the ruins of Theramore, whoever she is.

Agreed. I was almost like it wasn't Jaina at all, but some kind of evil entity. Maybe a... dreadlord (dreadlady?) of the Burning Legion!

Seriously now, I do like epic battles and world-changing conquests, but it doesn't seems right they would go back to fighting among themselves just a couple weeks (months?) after they defeated the world greatest threat ever by WORKING TOGETHER AS ALLIES.

I understand how both the burning of Teldrassil and the siege of Loraderon would act as trigger events politic wise, but still seems forced to me. It boils down to poor/rushed writing, imho.

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On 6/16/2018 at 2:48 PM, SenatorBinks27 said:

I actually really love Jaina Proudmoore. Sweet, peace-loving, Thrall's bestie, bookish Jaina Proudmoore. I hate with a passion the racist white-haired woman who came out of the ruins of Theramore, whoever she is.

I don't downplay the horror of what happened, and I can see someone who was more or less neutral becoming that kind of bigot. But Jaina knew the Horde, knew they weren't all people like Garrosh, knew that not everyone would condone it. Given everything we know of her up to that point, Jaina Proudmoore would never hold an entire people accountable for the actions of a few, even if that few happen to be in power. Murderously against Garrosh? Sure. But going from fighting for peace to advocating genocide? I don't buy it for a second.

16 hours ago, lChronosl said:

Agreed. I was almost like it wasn't Jaina at all, but some kind of evil entity. Maybe a... dreadlord (dreadlady?) of the Burning Legion!

Seriously now, I do like epic battles and world-changing conquests, but it doesn't seems right they would go back to fighting among themselves just a couple weeks (months?) after they defeated the world greatest threat ever by WORKING TOGETHER AS ALLIES.

I understand how both the burning of Teldrassil and the siege of Loraderon would act as trigger events politic wise, but still seems forced to me. It boils down to poor/rushed writing, imho.

Well, by my book, everyone who followed Garrosh is equally accountable. It's not like he went solo (or with a few fanatics),right? As for Jaina, maybe she felt it should have been her who perished there. Maybe it was the last straw (it's not like she didn't went through much; Garrosh maybe even reminded her her own father). Maybe she felt like nobody really understood her. Not blindly defending her, but nobody's perfect, right?

Yeah, really terribad writing imho, especially for her character. They decreased her importance (she's one of the most talented and powerful sorceresses in all of Azeroth for crying out loud and for most of recent story you haven't heard anything about her) and it looks as if they're trying to get everyone to dislike her; like they did with Cyclops in original X-Men trilogy which I hated...

 

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On 6/17/2018 at 10:39 AM, SteveFrost said:

Well, by my book, everyone who followed Garrosh is equally accountable. It's not like he went solo (or with a few fanatics),right? 

 

That's still not the entire Horde by a longshot, and acting like it is is bigotry pure and simple. Which, again, people can double-down on existing bigotry or swing to bigotry from pure ignorant neutrality in situations like that, but a longtime peace activist would know better. 

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      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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