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Narrative Lead Steve Danuser talked about and specified the time gap between Shadowlands and Dragonflight, as well as the time gaps for other expansions. We find out how Shadowlands started in year 35 after the opening of the Dark Portal, and how Dragonflight begins in year 40, as well as the reasons for the larger gap than usual, that a digital short story is coming set within that gap and will feature an event mentioned in the Alpha (presumably the marriage of two high-profile characters), how larger story events will be featured in game with quests generally, and many more details on the in-lore timing of the next expansion.
5 Year Gap (Source)
I wanted to take a moment to address the topic of time passage between Shadowlands and Dragonflight.
There has always been some amount of time passing between expansions, though rarely has it been called out in game. We maintain an internal timeline of what year each expansion begins, and the gap between them has either been one year (as with earlier expansions) or two years (as with most of the later ones). But NPCs in the world don’t talk about how the Burning Crusade took place in the year 26 after the Dark Portal opened, or how we rediscovered Pandaria in the year 30.
When you look back at the Warcraft timeline, one of the things you’ll notice is that a lot of massive, world-changing events were tightly clustered together. This is especially true for WoW, which since launch has seen a multitude of invasions and catastrophes back-to-back in the chronology.
With Shadowlands representing the closing of one book in the Warcraft saga (as we mentioned in interviews around the release of our Eternity’s End update), it felt like an opportunity to give Azeroth and its inhabitants a bit of breathing room before Dragonflight ushers in the start of our next major storyline.
Shadowlands began in the year 35 after the opening of the Dark Portal, and Dragonflight will begin in the year 40.
Given that the events of Shadowlands took place over the course of two years, that leaves a few additional years that we are fast-forwarding through. Our purpose here is not to have a litany of events take place outside the game that you need to read about in a novel or other media to understand the state of the world. The goal of the fast-forward is to provide the people of Azeroth with a slice of “normal” life without a major threat looming over their heads.
When our heroes return from the Realms of Death, you can imagine them easing back into their lives and duties without an immediate crisis to address or enemy to fight. With the Alliance and Horde honoring the truce signed after the Fourth War, the average Azerothian citizen will be able to enjoy a time of stability and reflection.
That said, we plan to offer a digital short story on our website that details one particularly joyous occasion which has been referenced in the alpha build. It’s going to be a fun and charming read, but it won’t be necessary in order to understand the events of Dragonflight.
Besides stretching out the WoW timeline a bit, another benefit of this fast-forward is that it will let our younger characters get a little older, allowing some of them to take a larger role in future storylines. Yet not so much time will be passing that you’d expect characters who are already adults to look significantly different.
As for changes to the world that have been discussed or foreshadowed, such as the resettlement of Gilneas, those will not be happening during the fast-forward. As cool as it is to show locations and populations evolving because of story progression, we want events of this importance to be in-game questing that our players experience for themselves (as with the reclaiming of the Ruins of Lordaeron in the 9.2.5 update) rather than having it happen off-camera.
For your player characters, it has always been left to your own interpretation how much time had passed when they log in after the arrival of a major update or new expansion. Dragonflight is no exception. You are free to imagine what your characters have been doing in that time of respite as you look forward to the arrival of the Dragonflight pre-patch.
Hopefully this post helps clear up confusion about the timeline and explains our goals for having a few more years pass than we normally would.
–Steve Danuser, Narrative Lead
Blizzard have shared some more upcoming Hunter changes, with a whole lot of them coming with the next build for all three specs and the base class tree.
August 19 (Source)
Happy Friday, Hunters.
Several changes will be in your next build and we wanted to share what to expect. There are also several bug fixes, and some things that were previously marked NYI are now working.
Survival Hunters: corrected a missing connection between Kill Command and Improved Mend Pet on the class tree. Alpha Predator’s value has been lowered from 30%, to 15%. Improved Traps now also lowers the cooldown of Hi-Explosive Trap. Stampede now snares targets hit by 30%, and you and your pets gain 10% increased critical strike chance against targets hit by your Stampede. Hunter’s Agility is once again Avoidance. Camouflage no longer links directly to Improved Traps. The choice node below Survival of the Fittest now links to Born to be Wild. New 2-point passive talent, Serrated Shots: Serpent Sting and your bleed damage is increased by 10/20% damage. This value increases to 20/40% against targets below 30% HP. New 2-point passive talent: Arctic Bola - Aimed Shot/Cobra Shot/Raptor Strike/Mongoose Bite have a chance to fling a bola out at your target that bounces 2/4 times and deals increased damage per point. Targets struck by the bola are snared by 20% for 3 sec. Beast Mastery:
The top of the Beast Mastery tree has been shuffled around a bit, and now starts with Cobra Shot rather than Barbed Shot. Barbed Shot damage has been increased by ~75% (this is unrelated to talents and just a change to the ability) Loaded Quiver has been removed. Barbed Shot is now 2 charges always. Barbed Wrath is now 1 point, down from 2. It no longer affects Aspect of the Wild. Wild Call has been reduced to 1 rank. Call of the Wild’s cooldown has been increased to 3 minutes. The Bloody Frenzy that adjusted Barbed Shot Frenzy stack generation has been removed. New 1-point talent: Brutal Companion. When Barbed Shot causes a 3rd stack of Frenzy, your pet automatically uses their special attack (Bite/Claw/Smack) with increased damage. Aspect of the Wild has been redesigned. Aspect of the Wild now fires a Cobra Shot at your target and another nearby target. While Aspect of the Wild is active, Cobra Shot’s Focus cost is reduced by 10, and each Cobra Shot fires a Second Cobra Shot at a nearby target. New choice node below Aspect of the Wild: Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 5 sec. Cobra Shot damage increased by 30% while Aspect of the Wild is active. Several talents shifted around past the first gate due to the above changes, but the tree’s structure is very similar. Marksmanship:
Dead Eye now also reduces the cooldown of Kill Shot. Windrunner’s Guidance has been lowered to 25% critical strike damage bonus. New choice node below Wailing Arrow: Wailing Arrow resets the cooldown of Rapid Fire and grants a charge of Aimed Shot. Wailing Arrow now fires 5 wind arrows at your primary target, and up to 10 split between any secondary targets. Crack Shot lowered to a 1-point talent. Calling the Shots and Eagletalon’s True Focus have swapped spots. Survival
Coordinated Assault, Spearhead, and related talents should be working. Explosive Expert tooltip updated, it has no interaction with Kill Shot and is just some cooldown reduction to Wildfire Bombs. Birds of Prey has been redesigned. Kill Shot now strikes up to 3 extra targets while Coordinated Assault is active. New choice node against Birds of Prey: Bombardier. The cooldown of Wildfire Bombs is reset when Coordinated Assault is activated, and when it fades. Guerilla Tactics increases the initial damage of Wildfire Bombs by 50%, down from 100%. Fury of the Eagle once again grants 50% critical strike chance against targets below 20% HP. Ruthless Marauder increases the HP threshold for increases critical strikes by 5% per rank rather than increasing critical strike chance. Thanks for the continued feedback and testing.
And yes, have a nice weekend everyone!
Reddit user TheFoamWarrior created a Kirin Tor Dalaran Mage Book using EVA Foam and LED lights!
A week ago, the player shared a work-in-progress video of the tome on Reddit.
The masterpiece appears to be finished now and here's the final product.
Archvaldor has defeated all Horde city bosses alone on live servers and uploaded a video with helpful tips for anyone who wants to try to do the same.
All Horde bosses have a combined health pool of around 40 million. With other players and guards protecting the bosses, this was quite a challenge.
Lor'themar is the easiest Horde city boss, according to Archvaldor. The encounter is trivial but takes about an hour. Next, Archvaldor went to Thunder Bluff to kill Baine. However, the boss has an unintentional mechanic and stops fighting randomly which results in a reset. This has been happening for at least 6 years. Kiting the boss to his tent fixed the issue and reduced the number of mobs/guards that would otherwise attack you. The hardest challenge was to defeat Rokhan in Orgrimmar because there were just so many players in the city who rushed to defend the boss. With Death Knight's Decomposing Aura and a health pool of around 2.5 million, it became much more doable late at night when most of the Horde players were sleeping. For the final one, you must journey back in time to Undercity and defeat Sylvanas. She has 12 million health, but the encounter takes significantly longer compared to Baine and Lor'themar because she periodically turns invisible and appears in different locations. You must defeat lots of adds during the fight and you can easily die here. Sylvanas also has a fear ability. Check out the full video for more information and tips on how to defeat the city bosses alone!
A new world event in Dragonflight that we're previewing is called the Tuskaar Feast Event. It revolves around the Iskaara Tuskarr in Azure Span cooking a tasty fish stew. Players must help them by completing various quests to receive a buff.
You must reach Renown 3 with the Iskaara Tuskarr to unlock Community Feasts.
Whenever the event is up, you will see a red "X" mark on the map of Azure Span. The timer also reveals how much time you've got left to participate in the event.
We had to fish up Aileron Seamoths in the nearby pools and give them to Big Kinook to help with the soup. A fairly simple process.
After completing a quest, you can interact with the Communal Pot to receive a buff for 1 hour.
On the PTR, almost no players were participating in the event, so we only finished a soup of Poor Quality.
However, datamined spells hint at various ranks of the buff from Poor to Legendary.
Iskaara Soup (Poor Quality) - Killing a creature in the Dragon Isles grants you and a nearby player Spirit of Sharing. Spirit of Sharing - Heal for 5% maximum health. Iskaara Soup (Common Quality) - Killing a creature in the Dragon Isles grants you and a nearby player Spirit of Sharing. Spirit of Sharing - Gain 0 Versatility for 3 sec and heal for 5% maximum health. Iskaara Soup (Uncommon Quality) - Killing a creature in the Dragon Isles grants you and a nearby player Spirit of Sharing. Spirit of Sharing - Gain 0 Versatility for 6 sec and heal for 5% maximum health. Iskaara Soup (Rare Quality) -Killing a creature in the Dragon Isles grants you and a nearby player Spirit of Sharing. Spirit of Sharing - Gain 0 Versatility for 9 sec and heal for 5% maximum health. Iskaara Soup (Epic Quality) - Killing a creature in the Dragon Isles grants you and a nearby player Spirit of Sharing. Spirit of Sharing - Gain 0 Versatility for 12 sec and heal for 5% maximum health. Iskaara Soup (Legendary Quality) - Killing a creature in the Dragon Isles grants you and a nearby player Spirit of Sharing. Spirit of Sharing - Gain 0 Versatility for 15 sec and heal for 5% maximum health.