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Azmodan Rework Spotlight

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The Lord of Hell will be reworked alongside Raynor in the latest Heroes of the Storm content patch.

Azmodan Rework Goals

  • Solidify his role as a long-range siege character.
  • Increase strength as the game progresses.
  • Reduce situational nature of many of his abilities.

Rework Highlights

  • Azmodan receives stacks of annihilation when killing minions or hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation. Each point increases the ability's base damage. The impact area is visible sooner, allowing enemy Heroes more time to dodge when firing from long range.
  • Summon Demon WarriorSummon Demon Warrior no longer has 2 charges baseline, but his minions have increased health and deal constant AoE damage. 
  • Army of HellArmy of Hell allows him to summon two Demon Warriors at once.
    • Hellforged Armor (new Level 4 talent) gives armor and increased duration to Warriors and Lieutenants.
  • Battleborn reduces the cooldown of his minions through auto attacks.
  • All Shall BurnAll Shall Burn now has a set channeling time that will do bonus damage upon completion of the cast. The ability pairs well with certain talents.
    • Master of DestructionMaster of Destruction (Level 7 talent) damages all nearby enemies at the end of the cast and grants Annihilation for every Hero hit.
    • Hell Rift (new Level 16 talent)
      • Summons a Demon Warrior and empowers all other Demon Warriors that are currently active.
  • Azmo's Black PoolBlack Pool (Heroic ability) has been redesigned. It's now called Tide of Sin, costs 100 Mana and has a 30-sec cooldown.
    • Activate to make the next Globe Of AnnihilationGlobe Of Annihilation cost no Mana and deal 50% more damage.
  • New Talents
    • At Level 1, Azmodan has 3 new talents:
      • Greed (Q)
        • Increase the time Minions will grant Annihilation from 1.5 to 3 seconds.
        • Quest: After gaining 200 Annihilation, the damage Globe Of AnnihilationGlobe Of Annihilation deals against Minions and Mercenaries is increased by 20%.
      • Gluttony (Q)
        • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation from 2 to 3.
        • Quest: After gaining 200 Annihilation, each enemy hit by Globe Of AnnihilationGlobe Of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
      • Wrath (Q)
        • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
          • Quest: After gaining 200 Annihilation, hitting a Hero with Globe Of AnnihilationGlobe Of Annihilation increases the damage of Azmodan's next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
    • Hellforged Armor (new level 4 talent)
      • Demon Warriors and Lieutenants gain 35 Armor and last 4 seconds longer.
    • Trample (new Level 20 talent)
      • Allows Azmodan to charge in any direction for an aggressive engage or a quick escape.

Say hello to a new and improved Lord of Hell! We’re implementing a series of significant talent and gameplay updates for Azmodan with our next Heroes of the Storm patch. Watch this spotlight video to catch the highlights and a get a few tips.

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Some changes may seem like a nerf at first glance, but I think this is a solid rework. Azmo was no on a really bad spot, anyway.

I have to say that I liked the endless All Shall Burn, but the reworked version makes more sense on a fluid game such as HotS.

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Not sure I like losing the sieging aspect of black pool.  The level 1 talents are interesting though.  I wonder how Gluttony will play on Shrine or Braxis, with all those enemy units to reduce CD on.

Curious to see how Wrath would stack up with the other two over time.

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The Black PoolBlack Pool change may seem like a nerf, and i suppose it technically is, but it's a large quality of life improvement. Quite often black pool is used for one Globe Of AnnihilationGlobe Of Annihilation alone, usually when firing from over a screen away. This sequence (self-cast pool, then throw globe with your screen on the target instead of azmo) is somewhat clumsy and has two potential issues:

1. You aren't actually in globe range when you place the pool, so it goes to waste

2. You have enough mana for a pool but not the globe, so you're stuck with a pointless pool

This change eliminates both of these issues, and I feel it will make his play more fluid. This seems worth the auto attack and demon damage nerfs to me. 

In addition, the trait change is quite nice, since it makes summoning demons (which was somewhat needlessly laborious) smoother as well. These two changes, while not really balance-affecting, just seem like good design choices to me.

Edited by Peaches9
Added note about trait change.
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Since the link on Invenglobal is down for now, I will post his new talent tree here:

Spoiler

AZMODAN

Stats

 Health reduced from 2738 -> 2464

o   Health regen reduced from 5.7031 -> 5.1328

 

Abilities


Globe of Annihilation (Q):

o   New baseline quest

Hitting Heroes and killing minions within 1.5 seconds of being hit by Globe grants 2 stacks of Annihilation.

Each stack of Annihilation increases Globes’ damage by 1, up to 400.

o   Warning splat is now created earlier in the ability cast.

o    Range decreased from 35 to 30

o   Cast time reduced from .75 -> .5625 seconds
 

Demon Warrior (W):

o   Can now be cast while channeling All Shall Burn.

o   No longer has charges.

o   Demon Warriors now deal a small amount of damage to nearby enemies every second.

Attack damage reduced from 37 -> 28

Health increased from 365 -> 390

Move speed decreased from 4 -> 3.6

Weapon range decreased from 1.5 -> 1
 

All Shall Burn (E):

New functionality

Channel for up to 2.5 seconds on a target, dealing damage every second. If the channel lasts its full duration, deal additional damage to the target. Azmodan moves at 60% speed while channeling.

o   Cooldown increased from 6 -> 8 seconds.

o   Mana cost changed from 12/sec to 30 flat mana.

o   Range decreased from 7 -> 6


General Of Hell (Trait D):

Renamed to Demon Lieutenant

New Functionality

o   Can now be cast on the mini-map and has a small slop range.

Spawn a Demon Lieutenant at any friendly minion, merc, or Azmodan Summon for 20 seconds. The Lieutenant will cast Demonic Smite at a random nearby minion every 7 seconds, instantly killing them. Lasts 20 seconds. Can be used while channeling All Shall Burn. 60 Second cooldown.
 

Demonic Invasion (R1):

New Functionality

Calls down 8 Demon Grunts in a circle around the targeted location, dealing damage to enemies in each impact zone. Demon Grunts last for up to 8 seconds and explode when they die, dealing damage to nearby enemies.

Demon health increased from 365 -> 750

Demon health now decays over 8 seconds

Attack damage decreased from 51 -> 42

Cooldown reduced from 100 -> 90 seconds

Mana cost reduced from 100 -> 60


(New) Tide Of Sin (R2):

New functionality

Activate to cause your next Globe of Annihilation to cost no Mana and deal 50% more damage. 30-second cooldown.


Talents

 

Level 1

o   Taste For Blood (Q):  Removed
 

o   Sieging Wrath (Q): Removed
 

o   (New) Greed (Q):
Increases the timeframe that minion kills will grant Annihilation from 1.5 to 3 seconds. After gaining 200 stacks of Annihilation, Globe of Annihilation deals 20% increased damage to minions and mercs.

 

o   Gluttony (Q): (Moved from Level 4)
New functionality:  The amount of Annihilation granted for hitting Heroes is increased by 1. After gaining 200 stacks of Annihilation, each enemy hit by Globe reduces its cooldown by .25 seconds, doubled against heroes
 

o   (New) Wrath (Q):
Basic Attacks against Heroes under 75% health grant 1 stack of Annihilation. After gaining 200 stacks of Annihilation, Heroes hit by Globe of Annihilation take additional damage from your next Basic Attack equal to your Annihilation stacks. Lasts 4 seconds.


Level 4
 

o   Hellish Hirelings (Trait): Removed
 

o   Army of Hell (W):
New Functionality: Summon Demon Warrior summons an additional Warrior but its cooldown is increased by 10 seconds.
 

o   Hellforged Armor (W): (Moved from Level 13)
New Functionality: Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
 

o   Battleborn (Passive): (Moved from Level 16)
New Functionality: Basic Attacks reduce the cooldown of Summon Demon Warrior by .5 seconds and Demon Lieutenant by 1 second.



Level 7

o   Infernal Globe (Q): Removed
 

o   Bound Minion (Trait):  Removed
 

o   Gluttonous Ward (Active): Removed
 

o   (New) Art of Chaos (Q):
If Globe of Annihilation hits 2 or more Heroes, 25 mana cost is refunded. If it hits 3 or more Heroes, you gain 5 Annihilation.
 

o   Master of Destruction (E): (Moved from Level 1)
New Functionality: All Shall Burn’s final damage hits all enemies in a large area. Each hero hit grants 2 stacks of Annihilation.
 

o   (New) Bombardment (Q): Casting Globe Of Annihilation increases your Basic Attack Range by 50% and can hit 2 additional targets for 3 seconds. Each hero hit by Basic Attacks empowered by Bombardment generate 1 Annihilation.


Level 13

o   Hedonism (Q):  Removed
 

o   Infused Power (E):  Removed
 

o   (New) Brutish Vanguard (W):  Demon Warriors gain 25% increased health and slow the movement speed of nearby enemies by 20%.
 

o   (New) Cydaea’s Kiss (Q):  Reduces the channel time of All Shall Burn by .5 seconds. If All Shall Burn channels for its full duration on a Hero, Azmodan is healed for 5% of his maximum health.
 

o   (New) Chain of Command (D): Demon Lieutenants increase the damage of nearby non-heroes by 25%.

 



Level 16

o   Demonic Smite (Trait):  Removed
 

o   Sin for Sin (Active):  Removed
 

o   Forced Recruitment (D):  Removed
 

o   (New) Total Annihilation (Q):  
Globe Of Annihilation deals additional 3% max health damage to Heroes.
 

o   Sin’s Grasp (E):  (Moved from Level 4) New Functionality: 
Increases the range of All Shall Burn by 20%. If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
 

o   (New) Hell Rift (E):  If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.


Level 20

o   (New) Siegebreaker (R1):  Azmodan’s summoned units deal 50% increased damage to Structures
 

o   (New) Black Pool (R2): Tide Of Sin creates a Black Pool at the impact location, dealing light damage and reducing armor over 5 seconds to enemies in the area.
 

o   (New) Pride (Q):  After reaching 400 stacks of Annihilation, Globe Of Annihilation’s area is increased by 15% and its damage is increased by 100.
 

o   (New) Trample (Active):  Activate to dash a short distance, dealing damage and slowing enemies in the path. 60 second cooldown.

 

Edited by lChronosl
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Tide of Sin certainly feels like more streamlined version of Black Pool, which isn't exactly a bad thing, though makes it less versatile. No longer can it be used to buff minions, his other heroic might look more appealing now. All Shall Burn change makes it more of a burst type ability, so at least he is not going to spend most of time channeling, and has to make more use of Q ability.

Edited by Arcling

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Quote

o   (New) Pride (Q):  After reaching 400 stacks of Annihilation, Globe Of Annihilation’s area is increased by 15% and its damage is increased by 100.

As someone who plays Azmo almost exclusively for the huge, 3-point Globe of Annihilation plays, this has me very excited.

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At first I thought Trample sounded really interesting, and kinda cool. Then I realized they probably just took away Bolt of the Storm, so it's actually just less good because it doesn't teleport. I guess the slow is nice utility.

Edited by PrivateJoker

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Too bad they take away lvl 20 "Forced of Recruitment", this is one of the best lvl 20 for azmodan.

Infernal Globa and hedonism also gone. Now globe of annihilation nerf a bit with max 400 stack only. cast spd reduce a bit but still longer than previous with talent. Range also nerf plus ppl easy to see it and dodge away compare to previous. Long range with this slow travel speed (no longer got speed buff in talent) plus  Warning splat make it nerf a lot.

Now R2 only increase 50% of Q dmg only? W and E no longer benefit? Last time 75% dmg, 20 sec cooldown, 60 mana, 2 charge, now for Q only with 1 charge and less dmg but save mana abit?

Base Q range nerf from 35-30. Last time got talent sieging wrath after complete quest, it give 33% more range which is about 46.55 now become 30 and no talent buff range of Q.

This rework has big impact on Q while buff W and E. His long range nuke lose those important range, spd,warning splat, cast time, max stack with exchange of bigger area, 3% hp(good vs tank but weak in dmg those assassin compare to previous) and mana return.

When release, hope that W and E that buff can help a lot in push and fight.

 

Later chromie rework also got warning on where u gonna hit. All my long range zoning hero get impact in rework soon.

 

 

Edited by gerbercage

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Yea, it looks like Q got nerfed now reading the notes. So did W and D it looks like. D has smite but no longer buffs Mercs unless you take a talent at 13. Also has over double the cooldown. E looks much more appealing now, my E key may actually get some use other than on bosses.

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19 hours ago, Peaches9 said:

The Black PoolBlack Pool change may seem like a nerf, and i suppose it technically is, but it's a large quality of life improvement. Quite often black pool is used for one Globe Of AnnihilationGlobe Of Annihilation alone, usually when firing from over a screen away. This sequence (self-cast pool, then throw globe with your screen on the target instead of azmo) is somewhat clumsy and has two potential issues:

1. You aren't actually in globe range when you place the pool, so it goes to waste

2. You have enough mana for a pool but not the globe, so you're stuck with a pointless pool

This change eliminates both of these issues, and I feel it will make his play more fluid. This seems worth the auto attack and demon damage nerfs to me. 

In addition, the trait change is quite nice, since it makes summoning demons (which was somewhat needlessly laborious) smoother as well. These two changes, while not really balance-affecting, just seem like good design choices to me.

 

Yeah, I have had a lot of scenarios when you drop the pool and someone knocks you off it before you can Q.  So, I think this will help a lot with those mechanics.  In the end though, he is a specialist, so I just hope his pushing potential doesn't get worse, as pool helped a lot there (he has always been a mix of mage/pusher).

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Tide of sin is a mega nerf, very disappointed. only because of the reduced damage

Edited by ATM2100
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      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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