Jump to content
FORUMS
Sign in to follow this  
Stan

Live Developer Q&A Roundup: Jul 19

Recommended Posts

35679-battle-for-azeroth-live-developer-

Game Director Ion Hazzikostas answered your Battle for Azeroth questions today. Check out our roundup of the latest Live Developer Q&A!

Q&A Highlights

  • NA servers are briefly down for maintenance.
  • Ion apologizes for 8.0.1, it was not the smoothest of pre-patch launches. "Players deserve better."
  • They're working to bring Communities back.
  • They completely overhauled the squish mechanism this time around so that they can bring down numbers with the press of a button instead of just scaling everything down manually.
  • There are many issues with scaling, leading to mobs one-shotting you and various other bugs.
  • The team's working around the clock to fix bugs and appreciate constructive feedback!
  • When they fix a single bug, it can affect content that's several expansions old.
  • If you earned Mage Tower appearances on one character, you'll be able to equip it on a second character of the same Class.
  • No intent whatsoever to nerf Dungeon experience. The "weekly reward" is a visual bug.
  • Warlock caster / idle animations are still in the works.
  • Legacy Loot System won't apply to Legion raids in Battle for Azeroth at level 120. Personal Loot will be used for that, but if you're soloing Legion raid content, you'll receive loot as if you were in a 10-player group. The system was always intended for content 11+ levels higher.
  • Mythic mounts should be tradable with Personal Loot.
  • Azerite Armor is untradable in Battle for Azeroth. A piece of Azerite shoulders that's being looked at by multiple Classes has a different set of Azerite traits for each of them and they don't want you to give it to the Class that has the best traits on it.
  • There shouldn't be a single best comp for all affixes.
  • Mythic+ Seasons affect end-game rewards, so they want to align them with new raid tiers and PvP Seasons.
    • In Battle for Azeroth, there will be Seasonal affixes activating at Keystone level 10.
    • The first Seasonal affix will retire with the release of a new raid tier when they'll introduce a new one.
  • Do we need a squish in every other expansion? Power progression is important for the game and there are too many tiers of progression and the high item level is what it takes for rewards to feel consistently rewarding.
  • In BfA, players will begin to reach 10K DPS (as in Wrath).
  • They didn't intend to increase the difficulty of Legacy content and old raids.
  • Blizzard standardized camera anchor points for all Classes. When you start scrolling, you'll notice that the camera points to a point just above your head. No more claustrophobic camera snapping for Gnomes and Goblins!
  • No plans to update traits on Underlight AnglerUnderlight Angler for BfA. It's tied to Legion.
  • Artifacts will override what you wear in your off-hand. They want to develop more customization options though.
  • Azerite traits will have more depth throughout BfA. The vast majority of traits we've seen so far include less complex traits on leveling gear and feel lackluster.
  • It's possible that a Mage Tower type of solo content will return in Battle for Azeroth.

VoD

  • Like 1

Share this post


Link to post
Share on other sites
Quote

Warlock caster / idle animations are still in the works.

Why. Why are they still in the works? Why did they not have them done with all the other casters? Why did they have time to add one for hunters before 'locks?

Share this post


Link to post
Share on other sites
1 hour ago, Brutalis said:

Why. Why are they still in the works? Why did they not have them done with all the other casters? Why did they have time to add one for hunters before 'locks?

Pretty sure they had other (more urgent) stuff to work on?

Share this post


Link to post
Share on other sites
3 minutes ago, Allseye said:

Pretty sure they had other (more urgent) stuff to work on?

They had time to work on shaman, mage and priest. And they had time to do one for hunters, after they finished up the three casters.

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

They didn't intend to increase the difficulty of Legacy content and old raids.

yeah that was apparent when a group of level 42+ couldnt beat the first boss of Razorfen Kraul. Never had a problem in all my years of playing WoW...then got arses handed to us in Scholomance by rattlegore and voss...

Share this post


Link to post
Share on other sites

Why is no one talking about war mode screwing with the Group Finder/ Porting?

At first i was excited about the war mode, but its just such a pain in the ass and i can't believe they released it in that state. I get that they don't want you to be able to turn it on/ off on the fly to avoid pvp, but why tf do you have to go to your capital? Why can't you do it in any major city/ rested zone? World Bosses are horrible to que for, or even just being unable to port a guildie because he has warmode off and you on

  • Like 2

Share this post


Link to post
Share on other sites
5 hours ago, LestatD said:

yeah that was apparent when a group of level 42+ couldnt beat the first boss of Razorfen Kraul. Never had a problem in all my years of playing WoW...then got arses handed to us in Scholomance by rattlegore and voss...

I definitely had that issue in vanilla, but this stat crunch REALLY crippled the lower levels. If your end game 110 gear barely cracks 20k health (non-tank) and hits abilities for low thousands that's brutally hard to spread out over the levels without a proper gear curve.

Share this post


Link to post
Share on other sites
12 hours ago, Brutalis said:

They had time to work on shaman, mage and priest. And they had time to do one for hunters, after they finished up the three casters.

Yes, but we have no idea of their organisation and who works on what. As you might know, WL got a bigger overhaul of their spellanimations, this probably takes a lot of time:

It might seem a bit suspect they didn't do it with other casters. But it really make sense to do it during a overhaul, don't you think?

  • Like 3

Share this post


Link to post
Share on other sites
16 hours ago, Brutalis said:

Why. Why are they still in the works? Why did they not have them done with all the other casters? Why did they have time to add one for hunters before 'locks?

When you have a 1001 things to do and you only have time to do 800 then you have to decide what the most important 800 things are and do the rest of the 201 things later.

  • Like 1

Share this post


Link to post
Share on other sites
19 hours ago, Stan said:

If you earned Mage Tower appearances on one character, you'll be able to equip it on a second character of the same Class.

Is this post launch?  No ETA yet?

Share this post


Link to post
Share on other sites
18 hours ago, Brutalis said:

Why. Why are they still in the works? Why did they not have them done with all the other casters? Why did they have time to add one for hunters before 'locks?

Because Hunters are better than locks in every way... duh!

Share this post


Link to post
Share on other sites
10 hours ago, Laragon said:

I definitely had that issue in vanilla, but this stat crunch REALLY crippled the lower levels. If your end game 110 gear barely cracks 20k health (non-tank) and hits abilities for low thousands that's brutally hard to spread out over the levels without a proper gear curve.

Yep, with large squishes, things stretch in weird ways to accomodate them; leveling is now harder due to a large curve being flattened by focusing on the top end.

Share this post


Link to post
Share on other sites

The obvious answer to why they didn't get to locks idle animations is the fact that they did their soulwell and summoning closet updates instead. None of the other classes they worked on got cool stuff like that so instead of giving warlocks everything and giving another class nothing they chose to give everyone something. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...