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Live Developer Q&A Roundup: Jul 19

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Game Director Ion Hazzikostas answered your Battle for Azeroth questions today. Check out our roundup of the latest Live Developer Q&A!

Q&A Highlights

  • NA servers are briefly down for maintenance.
  • Ion apologizes for 8.0.1, it was not the smoothest of pre-patch launches. "Players deserve better."
  • They're working to bring Communities back.
  • They completely overhauled the squish mechanism this time around so that they can bring down numbers with the press of a button instead of just scaling everything down manually.
  • There are many issues with scaling, leading to mobs one-shotting you and various other bugs.
  • The team's working around the clock to fix bugs and appreciate constructive feedback!
  • When they fix a single bug, it can affect content that's several expansions old.
  • If you earned Mage Tower appearances on one character, you'll be able to equip it on a second character of the same Class.
  • No intent whatsoever to nerf Dungeon experience. The "weekly reward" is a visual bug.
  • Warlock caster / idle animations are still in the works.
  • Legacy Loot System won't apply to Legion raids in Battle for Azeroth at level 120. Personal Loot will be used for that, but if you're soloing Legion raid content, you'll receive loot as if you were in a 10-player group. The system was always intended for content 11+ levels higher.
  • Mythic mounts should be tradable with Personal Loot.
  • Azerite Armor is untradable in Battle for Azeroth. A piece of Azerite shoulders that's being looked at by multiple Classes has a different set of Azerite traits for each of them and they don't want you to give it to the Class that has the best traits on it.
  • There shouldn't be a single best comp for all affixes.
  • Mythic+ Seasons affect end-game rewards, so they want to align them with new raid tiers and PvP Seasons.
    • In Battle for Azeroth, there will be Seasonal affixes activating at Keystone level 10.
    • The first Seasonal affix will retire with the release of a new raid tier when they'll introduce a new one.
  • Do we need a squish in every other expansion? Power progression is important for the game and there are too many tiers of progression and the high item level is what it takes for rewards to feel consistently rewarding.
  • In BfA, players will begin to reach 10K DPS (as in Wrath).
  • They didn't intend to increase the difficulty of Legacy content and old raids.
  • Blizzard standardized camera anchor points for all Classes. When you start scrolling, you'll notice that the camera points to a point just above your head. No more claustrophobic camera snapping for Gnomes and Goblins!
  • No plans to update traits on Underlight AnglerUnderlight Angler for BfA. It's tied to Legion.
  • Artifacts will override what you wear in your off-hand. They want to develop more customization options though.
  • Azerite traits will have more depth throughout BfA. The vast majority of traits we've seen so far include less complex traits on leveling gear and feel lackluster.
  • It's possible that a Mage Tower type of solo content will return in Battle for Azeroth.

VoD

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Warlock caster / idle animations are still in the works.

Why. Why are they still in the works? Why did they not have them done with all the other casters? Why did they have time to add one for hunters before 'locks?

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1 hour ago, Brutalis said:

Why. Why are they still in the works? Why did they not have them done with all the other casters? Why did they have time to add one for hunters before 'locks?

Pretty sure they had other (more urgent) stuff to work on?

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3 minutes ago, Allseye said:

Pretty sure they had other (more urgent) stuff to work on?

They had time to work on shaman, mage and priest. And they had time to do one for hunters, after they finished up the three casters.

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3 hours ago, Stan said:

They didn't intend to increase the difficulty of Legacy content and old raids.

yeah that was apparent when a group of level 42+ couldnt beat the first boss of Razorfen Kraul. Never had a problem in all my years of playing WoW...then got arses handed to us in Scholomance by rattlegore and voss...

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Why is no one talking about war mode screwing with the Group Finder/ Porting?

At first i was excited about the war mode, but its just such a pain in the ass and i can't believe they released it in that state. I get that they don't want you to be able to turn it on/ off on the fly to avoid pvp, but why tf do you have to go to your capital? Why can't you do it in any major city/ rested zone? World Bosses are horrible to que for, or even just being unable to port a guildie because he has warmode off and you on

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5 hours ago, LestatD said:

yeah that was apparent when a group of level 42+ couldnt beat the first boss of Razorfen Kraul. Never had a problem in all my years of playing WoW...then got arses handed to us in Scholomance by rattlegore and voss...

I definitely had that issue in vanilla, but this stat crunch REALLY crippled the lower levels. If your end game 110 gear barely cracks 20k health (non-tank) and hits abilities for low thousands that's brutally hard to spread out over the levels without a proper gear curve.

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12 hours ago, Brutalis said:

They had time to work on shaman, mage and priest. And they had time to do one for hunters, after they finished up the three casters.

Yes, but we have no idea of their organisation and who works on what. As you might know, WL got a bigger overhaul of their spellanimations, this probably takes a lot of time:

It might seem a bit suspect they didn't do it with other casters. But it really make sense to do it during a overhaul, don't you think?

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16 hours ago, Brutalis said:

Why. Why are they still in the works? Why did they not have them done with all the other casters? Why did they have time to add one for hunters before 'locks?

When you have a 1001 things to do and you only have time to do 800 then you have to decide what the most important 800 things are and do the rest of the 201 things later.

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19 hours ago, Stan said:

If you earned Mage Tower appearances on one character, you'll be able to equip it on a second character of the same Class.

Is this post launch?  No ETA yet?

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18 hours ago, Brutalis said:

Why. Why are they still in the works? Why did they not have them done with all the other casters? Why did they have time to add one for hunters before 'locks?

Because Hunters are better than locks in every way... duh!

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10 hours ago, Laragon said:

I definitely had that issue in vanilla, but this stat crunch REALLY crippled the lower levels. If your end game 110 gear barely cracks 20k health (non-tank) and hits abilities for low thousands that's brutally hard to spread out over the levels without a proper gear curve.

Yep, with large squishes, things stretch in weird ways to accomodate them; leveling is now harder due to a large curve being flattened by focusing on the top end.

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The obvious answer to why they didn't get to locks idle animations is the fact that they did their soulwell and summoning closet updates instead. None of the other classes they worked on got cool stuff like that so instead of giving warlocks everything and giving another class nothing they chose to give everyone something. 

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