Stan

Battle for Lordaeron Jaina Cinematic

25 posts in this topic

Y83YXKA.jpg

Here's a new cinematic of epic proportions showing off Jaina's epic arrival to aid King Anduin in the Battle for Lordaeron!

Battle for Lordaeron is now available on live realms and three new cinematics have emerged! You can find the other two other cinematics here.

In the Jaina cinematic, we see Proudmoore arrive to the battle with style on a flying boat and the Arcane Barrage is epic too! What do you think? Let us know your thoughts in the comments below!

Credit to MMO-Spoilers for the video.

Share this post


Link to post
Share on other sites
12 minutes ago, Maxkitty said:

Still my favourite character in the entire franchise

She would be mine as well, if her head was on a pike.

  • Like 2
  • Haha 2
  • Confused 1

Share this post


Link to post
Share on other sites

Who needs Vindicaar now, when Jaina can simply control her own ship with arcane cannons?

  • Like 1

Share this post


Link to post
Share on other sites

Blight being removed by casting a giant frost nova... How high must one's suspension of disbelief be?

 

Next time Chen Stormstout comes in and just does a burp to the same effect. What's this deus ex machina?

 

"We don't really know what Jaina can use as assets to remove lingering gas, but we HAVE to give her a good entrance anyway, so let's just use a frost nova."

  • Confused 1

Share this post


Link to post
Share on other sites

Okay I'll admit it, that was a cool entrance... Still doesn't absolve her for spending an entire Demon Invasion sulking her room like a little brat though.

Share this post


Link to post
Share on other sites

The whole flying ship thing with arcane canons looks a bit overdone and kitsch but Jaina by herself rocks. The ice nova vs. plague loks a bit funny but why not. it's Blizzard, let's say that the cold kills the bacteria or something.

Share this post


Link to post
Share on other sites

To be honest, she looks kinda tired. Black circles beneath her eyes, pale skin, her hair is almost fully white now.

Jaina, gal, you have let yourself go.

  • Like 1

Share this post


Link to post
Share on other sites

I'm not well versed on the minute details of lore, but can someone explain why it seems Jaina has experienced a leap in power level?  It feels like she's being portrayed at the same power level as Khadgar, which seems out of place to me.

Edited by Ancalagon

Share this post


Link to post
Share on other sites
23 minutes ago, Zadina said:

To be honest, she looks kinda tired. Black circles beneath her eyes, pale skin, her hair is almost fully white now.

Jaina, gal, you have let yourself go.

The use of arcane is taxing, and corrupts.  Khadgar, too, looks older than he is, and is often portrayed with dark bags under his eyes.

Share this post


Link to post
Share on other sites
4 minutes ago, Ancalagon said:

The use of arcane is taxing, and corrupts.  Khadgar, too, looks older than he is, and is often portrayed with dark bags under his eyes.

Khadgar looks old because of the curse Medivh cast on him, though.

9 minutes ago, Ancalagon said:

I'm not well versed on the minute details of lore, but can someone explain why it seems Jaina has experienced a leap in power level?  It feels like she's being portrayed at the same power level as Khadgar, which seems out of place to me.

Maybe it's the power of PURE ANGER. Or in a sense she had her "Elsa moment" and just "Let it go", as in finally getting over the grief for her father and Kul'Tiras and taking action.

Edited by Valhalen
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, Yridaa said:

Blight being removed by casting a giant frost nova... How high must one's suspension of disbelief be?

 

Next time Chen Stormstout comes in and just does a burp to the same effect. What's this deus ex machina?

 

"We don't really know what Jaina can use as assets to remove lingering gas, but we HAVE to give her a good entrance anyway, so let's just use a frost nova."

The frost nova was powerful enough to essentially push away the blight, much like a heavy gust. 

 

 

37 minutes ago, Zadina said:

To be honest, she looks kinda tired. Black circles beneath her eyes, pale skin, her hair is almost fully white now.

Jaina, gal, you have let yourself go.

When you see your own father being struck down by the Horde, your own lover becoming the Lich King, seeing Theramore Island get bombed etc etc. I'm not surprised she look's tired, she's been through hell. 

Share this post


Link to post
Share on other sites
3 hours ago, Myke said:

She would be mine as well, if her head was on a pike.

Jaina is the most deserving WoW character of raid boss status.

 

Let's send her to her father already!

  • Haha 1

Share this post


Link to post
Share on other sites

Jaina has always been OP.  Since MoP she has been the most powerful Mage on Azeroth.

Kadghar is only the Kirin'Tor's leader because Jaina /gquit.

Remember the Thunder King in MoP?  The guy that had the power of the Titan's in his staff and could control eventually gain control over all creation?

That power has been Jaina's since the end of MoP.  This is why I keep one Alliance toon to play through the other side.  The Alliance Characters imbue Jaina's Staff, which used to be Antodias' Staff, with the power of the Thunder King the Pinnacle of Storms.

That's why her threat to summon thousands of water elementals to Drown Orgrimmar was a real threat that she needed to be talked down from.  Most Mages can summon 1 elemental she can control thousands of elementals at the same time.

Edited by geofferson
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
7 hours ago, Rhondis said:

The frost nova was powerful enough to essentially push away the blight, much like a heavy gust. 

Through walls and all the way within the city as well. Impressive.

Share this post


Link to post
Share on other sites
2 hours ago, Yridaa said:

Through walls and all the way within the city as well. Impressive.

Very impressive! I hope to see more of this!

 

All jokes aside, the blight was more than likely pushed around the building or upwards. Stop over analysing and getting upset over the smallest things. 

Edited by Rhondis

Share this post


Link to post
Share on other sites
7 hours ago, Rhondis said:

Stop over analysing and getting upset over the smallest things. 

I wouldn't really call changing the entire outcome of the battle all by herself small.

Share this post


Link to post
Share on other sites
4 hours ago, kakodaimonos said:

I wouldn't really call changing the entire outcome of the battle all by herself small.

He's not talking about her changing the entire outcome of the battle. He's talking about the physics and logic behind the frost Nova that was used to get rid of the blight. Since Jaina isn't really a shaman she can't just call upon the forces of the wind spirits to sweep the blight away. Instead she casts a very powerful frost Nova that is capable of clearing the area.

He also proceeds to claim that it goes through the walls and such, thus complaining about a minor detail that isn't really showed all that well. 

My thing is, is that she came in on a flying ship. And the one thing that stands out is the fact that she used a frost Nova? Come on. Jaina literally rode in on a flying ship, used it's own cannons to lay siege to the walls. But nooooooo, the fact that frost Nova was used in this scenario is far more bizarre and wrong. 

Edited by Rhondis

Share this post


Link to post
Share on other sites
29 minutes ago, Rhondis said:

Jaina literally rode in on a flying ship

Is this the first time you're seeing a flying ship in WoW? It started all the way in Vanilla... Of course I'm not going to be surprised about something that's been in the game since the beginning.

Share this post


Link to post
Share on other sites
47 minutes ago, Yridaa said:

Is this the first time you're seeing a flying ship in WoW? It started all the way in Vanilla... Of course I'm not going to be surprised about something that's been in the game since the beginning.

Yep. I didn't play in Vanilla, started in TBC. 

Unless you're talking about the Zeppelins and flying alliance ships.

And in that case, yes. But at least the ships have some way of being lifted or stay in the air. Jaina is literally using magic to lift and fly a boat, which is cool but pretty bizarre and strange.

Edited by Rhondis

Share this post


Link to post
Share on other sites
16 hours ago, Rhondis said:

Jaina is literally using magic to lift and fly a boat, which is cool but pretty bizarre and strange.

Well Priests can use levitate and Mages slow fall it's kinda an advanced version of it. The thing is though... she is levitating the ship, using a giant frost Nova that's cleansing the blight (which in Wotlk before needed Alexstrasza to do, even Arthas retreated from it) AND is using Arcane Barrage with Arcane Cannons that simply destroy the Lordaeron walls right after. Mana Problems anyone?

She just did in a few minutes/seconds what an entire army could not.

Edited by kakodaimonos

Share this post


Link to post
Share on other sites
4 hours ago, kakodaimonos said:

 

She just did in a few minutes/seconds what an entire army could not.

Jaina is a very powerful mage, this really shouldn't be a surprise. We have seen her grow in power as time went on. Which is why she is capable of doing the things that you have pointed out. 

Still pretty strange for her to be riding in on a ship.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Some more info has arrived on the planned class/spec changes coming in 8.1, more specifically coming with the next PTR deploy. This time around it's Shadow Priests that get a good once-over, focusing on Voidform, better defenses and utility. From Voidform getting a bigger spell damage buff, smaller Insanity increase and generation, to Dispersion being buffed to 75% reduction and now also adding a movement speed buff, Shadowform's damage reduction being replaced, a lot of talent adjustments, including a brand new one, and a lot more:
      Shadow Priests 8.1 PTR (source)
      The next PTR build includes some changes to Shadow Priest with the following goals: Make Voidform matter more, make staying in Voidform longer matter more, and give the player more agency over extending its duration Improve Shadow’s defensive power and utility
      Make Voidform Matter More
      Moving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow’s heavily backloaded Voidform cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of Voidform early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of Voidform , which has resulted in Voidform not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit: Voidform increases spell damage by 20% (up from 10%) Insanity drain increase per second in Voidform reduced by 15% Void Bolt Insanity generation increased by 25%
      Dispersion
      Dispersion’s damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.

      A new talent Intangibility replaces Mania (which was similar to and far less popular than Body and Soul), and reduces Dispersion’s cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.

      Shadowform’s Physical Damage Reduction
      Shadowform's 10% physical damage reduction was intended to feel like a bonus to Shadowform, but instead felt like a penalty to Voidform , since you lose that defensive benefit going into Voidform.

      We’re replacing this bonus from Shadowform with the Focused Will passive (which the other two Priest specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.

      Hallucinations
      Hallucinations (the PvP talent) is becoming a baseline passive, and allows your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts to generate 6 Insanity (same amount per cast as your filler, Mind Flay).

      This give you more freedom to use your on-global cooldown utility buttons, especially in Voidform , without incurring as much damage loss, since Insanity is constantly draining.

      Other talent adjustments worth mentioning: Mind Bomb and Psychic Scream now take 40% longer to break from damage. Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time. Lingering Insanity fades every 3 sec instead of every 2 sec. Surrender to Madness cooldown reduced by 33% and penalty duration reduced by 50%.
    • By Starym
      It seems Rextroy and his 19 Paladin buddies did a lot more than just protect as they continue their travels in Uldir. This time around we get to see their fight with Heroic Mythrax and the group actually had to reduce their number as they couldn't spread properly with 30 Palas.

      It's always great to see this type of thing, showing that there's a lot more to WoW than just chasing item levels and Azerite traits (and then complaining about it endlessly). There are plenty of fun and creative things to do in the game, even when/if the game itself isn't in the best of places in general, it just requires removing oneself from the grind mentality and taking a look at what else there is to do in Azeroth.
       
    • By Stan
      Blizzard shared some details about what to expect from the WoW Classic Demo that will be available to BlizzCon attendees and Virtual Ticket holders in November.
      WoW Classic Demo will be available to BlizzCon attendees as well as Virtual Ticket holders. You can get your Virtual Ticket here. All players will start at level 15 and two zones will be available for testing: Barrens for the Horde and Westfall for the Alliance. The legendary Barrens chat is back and players will be able to search for Mankrik's wife. The Deadmines & Wailing Caverns will not be open for testing. The only PvP available will be dueling. Given the time constraints of a BlizzCon demo, they want you to explore and experiment with core systems which is why characters won't start at level 1. Character level is capped at 19. You'll be able to download the demo through the Blizzard Battle.net desktop app. Support of 32-bit clients has been removed. Don't worry if you can't play WoW Classic Demo on November 2-3, servers will remain up even after BlizzCon.
      Blizzard (Source)
      Hello World of Warcraft community! With BlizzCon 2018 getting closer every day, we wanted to give you an update on what you’ll be experiencing at BlizzCon around WoW Classic. We’ve been hard at work on bringing the original Azeroth back to life, and we’re excited that you’ll be able to get your hands on the demo we’re creating for the show—both at BlizzCon and at home with the Virtual Ticket.
      WHAT TO EXPECT
      From the beginning of this project, the team’s mission has been to be as faithful as possible to World of Warcraft as it existed back in 2005 and 2006, before Cataclysm altered the world as we knew it—and we wanted to make sure the demo we built for the show was a clear reflection of that. The focus of the demo is on outdoor questing, and we’ve selected two iconic zones that most original WoW players will no doubt be familiar with—Barrens for the Horde and Westfall for the Alliance—so you can step back in time and experience these zones as they were originally designed. You’ll be able to search for Mankrik’s wife, curse at Ornery Plainstriders for not having beaks, and make a group to kill Defias Pillagers in Moonbrook. You might even get to improvise a new rotation against the Harvest Golems in Farmer Saldean’s farm, since in this era, mechanical creatures may be immune to some of your abilities. We brought all of that back, and we’re as excited about it as you are.
      Because it’s a demo, there’ll will be some limitations on the content: the Deadmines and Wailing Caverns dungeons won’t be available, the only PvP will be dueling, and you won’t be able to visit zones other than Westfall and the Barrens.  We also typically limit the time our BlizzCon attendees can play a demo, and that will be the case for BlizzCon WoW Classic Demo players at home. In order to maximize the number of people who can try out the demo, initially you’ll be logged off after playing for a certain amount of time to give somebody else a turn. We haven’t determined exactly how long this time limit will be yet, but we’re also planning some flexibility, so if we’re able to relax the restriction and still give everyone who wants to play a great experience, then we’ll do that. If you do find your session has ended before you’ve done everything you wanted to, don’t worry—your character will be there when you get back in for your next session, and all your progress will be saved.
      You’ll start the demo at level 15. While we know that starting at level 1 holds a lot of nostalgia, you’re also limited in what you can do when you’re first starting out. Given the time constraints of a BlizzCon demo, we wanted to give players some freedom to explore and experiment with core systems like talents or professions, which are unavailable at level 1. We also wanted you to be able to get a good sense of the original class played. At Level 15, warriors have Defensive Stance, priests have Psychic Scream, hunters have their pet, and so on—so at this level you really start to feel like your class has some of the key tools that make the class distinct. Additionally, all characters will be capped at Level 19. But you can create multiple characters, so you can try out as many different classes and races as you’d like!
      WHAT’S “NEW”
      As we mentioned in our original Dev Watercooler blog we posted in June, we’re building WoW Classic on the foundation of our modern code base. That means you’ll be able to download the demo through the Blizzard Battle.net desktop app and use Battle.net chat integration in-game to ask your friend to come check out the Barrens with you. You’ll also find there’s improved support for widescreen monitors—so instead of the world looking stretched and distorted in widescreen, it’ll look like it did on your old 4:3 monitor. Only bigger!
      All of the current game’s tools that help ensure World of Warcraft is a welcoming and fair environment, such as right-click player reporting, will also be in the BlizzCon WoW Classic Demo. Cheats, bots, and other exploitive behavior will also not be allowed, and the modern engine no longer permits some behaviors that could be used to get out of bounds. Support for 32-bit clients has also been removed. One of our core values is “Play nice; play fair,” and we want to do everything we can to ensure a few bad apples don’t ruin the experience for others.
      You’ll also find that post-launch accessibility options such as colorblind mode are in the demo—though as we were working on it, we realized some words and images used in the current Accessibility panel come from the modern game. So we replaced the modern icons with some classic icons, and removed the term “Heirloom” since it doesn’t appear anywhere else in WoW Classic. It’s important to us that in situations like this we blend the old and the new in such a way that it still looks and feels like the game you remember.
      SEE YOU IN NOVEMBER!
      We’re really excited about the BlizzCon WoW Classic Demo, and hope you are too! But we definitely don’t want to send the message that we’re done, because we’re not. There’s still lots of work left do, and the BlizzCon demo is an important step in the process of bringing the original WoW back to life as authentically as we can. This is a great chance for you to see the direction we’re heading and give us some early feedback, so be sure to leave your thoughts in the Classic section of the WoW forums.
      Thanks for playing, and we’ll see you in Azeroth!
    • By Stan
      Game Director Ion Hazzikostas confirmed in the latest Q&A that they're going to increase the amount of reputation gained from Legion world quests to make unlocking Allied Races easier in Patch 8.1. We went to the Broken Isles and Argus to check this out and report back with our findings.
      Legion Allied Races Unlock Requirements
      Legion Allied Races include Highmountain Tauren, Lightforged Draenei, Nightborne, and Void Elves. The unlock requirements remain relatively unchanged. You need to be Exalted with four Legion factions and complete their story that's tied to a specific zone. For example, Lightforged Draenei and Void Elves are tied to Argus, Highmountain Tauren to Highmountain, and Nightborne to Suramar.
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach The amount of reputation from Legion world quests will be doubled in Patch 8.1.
      If you played in Legion, chances are you've unlocked them all and the catchup is mostly for new players that have to complete outdated content in order to unlock them.
      As of 8.1 Build 28151, Blizzard only doubled the reputation gains from world quests on Argus, which means that unlocking Lightforged Draenei and Void Elves is going to take less time.
      We went to Argus and can confirm that world quests, which previously rewarded 75 reputation, now give 150 reputation with Argus factions.

      We can't, however, confirm this to be the case for world quests in Highmountain or Suramar. Currently, they award the same amount of reputation as on live servers.
      WANTED: Oreth the Vile in Suramar rewarded 150 reputation with The Wardens & The Nightfallen.

      In the Thick of It world quest rewarded 250 reputation with The Nightfallen and the world quest at Tel'anor just 75 reputation.

      We believe this is intended, because you already receive a lot of rep with The Nightfallen by completing their questline and from various world quests in Suramar.
      They didn't increase rep gains from world quests in Highmountain either. We completed Return to the River and Stonebinder Bounty. Both quests awarded 75 reputation each with Highmountain Tribe.

      TL;DR
      Ion said that they're going to double the amount of reputation gained from Legion world quests. As of 8.1 PTR Build 28151, only Argussian Reach & Army of the Light world quests give double reputation. We don't know if it's intended to increase rep gains from Broken Isles world quests in future 8.1 PTR builds, because you gain plenty of reputation with the factions just by completing their questlines. For the latest Patch 8.1 information, check out our Tides of Vengeance hub!
    • By Blainie
      We've joined forces with exceL Esports to support their first WoW team!
      With the MDI All-Stars event at Blizzcon just around the corner, we felt this was the perfect time to announce our partnership with exceL Esports and their Mythic+ team, exceL's Angels, the 2018 MDI winners!
      exceL Esports has been a core part of the scene built around multiple games since 2014, fielding teams in League of Legends, Street Fighter V, and more. With the presence of their organisation continuing to grow, exceL picked up Kjell's Angels after they won the MDI back in June, making their first move into the World of Warcraft competitive scene. 
      The Managing Director of exceL Esports, Kieran Holmes-Darby, had this to say on the partnership, as well as the first goal for exceL's Angels:
      Below, you can find the announcement video that exceL posted to their YouTube channel:
      At the time of their acquisition and still to this day, the Mythic+ team consists of Divinefield, Cirra, Ashine, Dorullkjell and Herudra. With their stellar performance that led them to a win at the last event, we felt that the Angels would be a perfect match to bring new content to Icy Veins, in the form of Mythic+ guides.
      Their strategies are no doubt effective and, after being tested at the top Mythic+ stage this Blizzcon, we will be working with the team to translate their efficiency and precision into guides that can help players of all levels to complete their Mythic+ dungeons and push to achieve the highest keys possible for their group.
      In the run-up to the event in November, you can stay up-to-date on all things exceL by following them on their social media accounts, all of which are linked below:
      Twitter / Facebook / Instagram / YouTube / Twitch / Website
      Alongisde Icy Veins, exceL has also formed a partnership for their WoW team with Enthusiast Gaming, one of the top events, content and advertising companies in the gaming industry and the company behind the largest games expo in Canada, the Enthusiast Gaming Live Expo. You can find out more about them at their website link below or on any of their social media accounts.
      Website / Twitter / Facebook / Instagram / YouTube
      You can also keep on top of everything Angels-related by checking out the players themselves on Twitter and Twitch:
      Divinefield (Tank): Twitch / Twitter
      Cirra (Healer): Twitch / Twitter
      Ashine (DPS): Twitch / Twitter
      Herudra (DPS): Twitch / Twitter
      Dorullkjell (DPS): Twitch / Twitter
      Looking to the future, we hope that you will all join us in cheering for exceL's Angels at the All-Stars event next month and cannot wait to showcase the new guides we will be working on together!