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Here's some potential fun/mayhem waiting to be had. There is a certain type of mob that can actually leave a dungeon and cause some havoc if a player exits, leading to some potential Corrupted Blood-type shenanigans (except nowhere as deadly, and requiring a LOT more work).
MalaM13 recently fell prey to this particular bug/normally functioning spell, not really knowing what hit them as they exited a Normal Halls of Atonement run mid-way through a pull and ended up being attacked and killed in Oribos (with a nearby AFK player getting slammed as well):
So what exactly is happening here? Well, apparently it's a very old bug/strange spell interaction, first spotted in the Shadowlands Alpha, where the Collect Sins ability cast by the Depraved Collector trash mob in Halls of Atonement spawns Animated Sin mobs regardless of whether you leave the dungeon or not. And as we can see from the screenshot above, there can be plenty of them if you leave just as the spell hits you.
Here's the interaction in action from back in the Alpha:
As you can imagine, this sets up a lot of potential fun/havoc, especially if used via Mythic+ where the mobs are significantly more powerful (assuming the mobs spawning outside of the dungeon would still receive the HP, damage etc. M+ key buffs, which isn't 100% certain). There's not really that much danger of another Corrupted Blood incident as you can very much defend yourself from these mobs, and it'd take some serious organization to get to a high enough M+ level to bring back truly threatening Sins, but we may get some fun and interesting prank videos out of this yet!
Now whether this would go into the exploit/suspension territory probably depends on the way this spell is used, aka if players used it to harass others by bringing seriously powerful mobs to take them down it could be considered problematic.
This particular situation is actually really interesting in the ages old exploit/bug vs. creative use/working as intended discussion, as there's nothing really wrong with the spell itself, it does exactly what it says! But bringing mobs out of dungeons that can then attack others in neutral zones isn't really intended, so there's your dilemma! What do you think about the situation? Would someone setting up a might M+ run and getting some of these little Sin buggers out into Oribos where they could kill some players be a problem and something Blizzard should intervene on? Or would it just be a fun little mini-event that showcases the potential for MMO interaction?
Here come this week's first hotfixes, with some class tweaks, a fix for the unlootable Fire Juggler affected enemies in Torghast and more.
January 19 (source)
Fixed an issue where Meatball would become unavailable if he is on a mission while changing covenants. Classes
Paladin Protection Fixed an issue where Reign of Endless Kings (Legendary Effect) would not trigger Guardian of Ancient Kings that’s under the effect of Glyph of the Queen. Fixed an issue where Reign of Endless Kings (Legendary Effect) would not trigger on the correct target while talented into Guardian of the Ancient Queen (PvP Talent). The Ardent Protector's Sanctum (Legendary Effect) will no longer cause other Protection Paladin's Ardent Defender to be placed on cooldown. Priest Discipline Clarity of Mind (Legendary Effect) will now properly extend the caster's Atonements with Spirit Shell (Talent) when other Discipline Priests also have Atonement active. Warlock Destruction Odr, Shawl of the Ymirjar's (Legendary Effect) damage debuff can no longer be reflected. Covenants
Kyrian Fixed an issue where the scenario "The Greater Good" could fail to end properly. Necrolord The constructs created by Necrolord players have had a few changes to their designs, and should no longer be as chatty as they were before. Night Fae Completing the Ardenweald covenant campaign will now result in a choice between a Castle Nathria Raid Finder main-hand or off-hand weapon instead of both, moving it in line with the other covenant campaigns. Creatures and NPCs
Gormbore and Dustbrawl should now drop loot as intended. Dungeons and Raids
Halls of Atonement Echelon The ground visual for Curse of Stone should remain visible with lowered Graphics Quality in the System Settings menu. Torghast, Tower of the Damned
Anima Powers Mage Fire Juggler should no longer be able to knock enemies into locations where they can’t be looted. World Quests
The Anima Collectors are now easier to find in the world quest "Tithe and Taxes."
Starting with this week's reset, Renown will only increase by 2, not 3, each week.
The Renown cap increased by 3 each week but starting today, Renown will only increase by 2 levels.
The Renown cap is 40, and we will reach it during the week of March 9, 2020. Had Renown increased by 3, we would have reached the Renown cap in mid-February.
Shadowlands Release Week: Renown level 3; Week of December 1: Renown level 6; Week of December 8: Renown level 9; Week of December 15: Renown level 12; Week of December 22: Renown level 15; Week of December 29: Renown level 18; Week of January 5: Renown level 21; Week of January 12: Renown level 24; Week of January 19: Renown level 26; Week of January 26: Renown level 28; Week of February 2: Renown level 30; Week of February 9: Renown level 32; Week of February 16: Renown level 34; Week of February 23: Renown level 36; Week of March 2: Renown level 38; Week of March 9: Renown level 40. Check out our Renown guide to learn more about Covenant Renown.
It's been a while since we delved into the world of Shadowlands memes/funny images, and there's been a lot piling up - but the main reason I wanted to do one now is a truly flawless ones featuring everyone's favorite Toghast duo, Buttons and Moriaz, uh, I mean Mrrraaaz.
But let's warm up first, starting with a very contemporary one, as the Beasts of Prodigum got one for themselves!
As the higher rank Covenant upgrades became available, the anima shortage started becoming all too real for players as well:
The Great Vault, revealing its true form:
We also finally got a resolution for the "which faction balloon toy is best" discussion:
The Night Fae garden didn't come out unscathed in this round or memery either:
Now let's get warmed up for the big finale:
And finally, the one that inspired the compilation:
The "Nooo" is implied. And here's your daily fix of the best character interaction in Shadowlands:
The third Raid Finder Wing of Castle Nathria has opened today!
Item Level 170 is required to queue up for the new wing, and you can get Item Level 187-194 from the bosses within.
Shriekwing, Sludgefist, and Stone Legion Generals await! The final LFR wing opens February 3.
Cut down the traitorous Sire Denathrius and his court loyalists before their twisted plans unfold in an epic new raid—Castle Nathria.
Long has Sire Denathrius ruled the denizens of Revendreth as they harvested anima from prideful souls. But as drought and fear gripped the Shadowlands, Denathrius revealed his true loyalties. In defiance of his former Master, the noble Prince Renathal gathers his few remaining allies for a desperate mission to infiltrate Castle Nathria and remove Denathrius from power.
Raid bosses: 10
Difficulties: Raid Finder, Normal, Heroic, Mythic
Raid Finder Minimum Item Level: 170
RAID UNLOCK SCHEDULE
December 9 – Normal and Heroic Difficulties
December 16 – Mythic and Raid Finder Wing 1 (Huntsman Altimor, Hungering Destroyer, Lady Inerva Darkvein)
January 6 – Raid Finder Wing 2 (Sun King’s Salvation, Artificer Xy’mox, The Council of Blood)
January 20 – Raid Finder Wing 3 (Shriekwing, Sludgefist, Stone Legion Generals)
February 3 – Raid Finder Wing 4 (Sire Denathrius)
Tasked with guarding Castle Nathria’s entry hall, the blind monster Shriekwing locates her victims with horrifying cries that reverberate off the chamber’s walls. The last sound heard by trespassers in the Grand Walk is the monster’s cry as she descends upon her prey.
Sire Denathrius seldom engages in hunts himself, but Altimor makes certain the master has the finest beasts should he ever choose to indulge. Margore, Barghast, and Hecutis has been trained longer than most beasts have existed, and each is ready to deliver the Huntsman’s wrath to any in his domain.
SUN KING’S SALVATION
In the sinister confines of Castle Nathria, souls are being tortured not to redeem their sins, but to amplify them. The prideful Prince Kael’thas has been burdened with the sins of others, and his pain and hatred are channeled to make him a powerful weapon. This has imperiled his soul like no other, and it must be saved—if only to keep it from being unleashed upon the Shadowlands.
Not everyone in Castle Nathria is loyal to Sire Denathrius. Some simply saw an opportunity and exploited it to their own ends. Artificer Xy’mox has worked with Denathrius but is mostly concerned with getting the better end of the deal, which may require the end of Nathria’s invaders.
The devourers consume anima wherever they can find it. With drought afflicting the Shadowlands, it is no surprise that the hungriest and most dangerous of the devourers is drawn to the abundant store of anima here in the depths of Castle Nathria.
LADY INERVA DARKVEIN
Anima fuels the Shadowlands, and Lady Inerva Darkvein seeks to unlock its mysteries. Under Denathrius’s tutelage, she has learned insidious secrets to turn against his enemies. She will strip anima from Nathria’s invaders and use it to shape a dark new future.
THE COUNCIL OF BLOOD
The Council of Blood presides over courtly functions in Revendreth. Castellan Niklaus is a strict military commander with an indominatble will and impenetrable armor, Lord Stravros, a foppish dandy, leads the court in dance but is also deadly with his blades. Baroness Frieda wields powerful anima magics and commands the dredger wait staff—along with the respect of the entire court.
Slugdefist was born in the muddy foundation beneath Castle Nathria and now wanders the halls as he awaits orders from Sire Denathrius. His massive footsteps reverberate throughout the castle, announcing his arrival from several rooms away.
STONE LEGION GENERALS
The ancient stoneborn generals, Kaal and Grashaal, have hounded the Prince Renathal’s rebellion at every turn. Once they were General Draven’s apprentice and mentor; now their strength, strategy, and soldiers have been unleashed against him and any who would defy the Sire’s will.
For countless ages, Sire Denathrius stood among the Eternal Ones who rule the realms of Death. But in the Shadowlands’ darkest hour, he has betrayed his sacred duty. With his bloodthirsty living blade Remornia at his side and defended by his most sychophantic loyalists, Denathrius will cut a swath through any who stand against him and cast their remains into the inescapable terror of the Maw.
Normal difficulty raid set.
Castle Nathria: Defeat the following bosses on any difficulty—Shriekwing, Huntsman Altimor, Sun King’s Salvation, Artificer Xy’mox, Hungering Destroyer, Lady Inerva Darkvein, The Council of Blood, Sludgefist, Stone Legion Generals, Sire Denathrius NORMAL DIFFICULTY AND HIGHER
Blind as a Bat: Defeat Shriekwing after she kills six Sneaky Servitors in Castle Nathria on Normal difficulty or higher. Taking Care of Business: Defeat Huntsman Altimor after walking Margore, Bargast, and Hecutis to the corners of The Kennels in Castle Nathria on Nromal difficulty or higher. Burning Bright: Redeem Kael’thas after lighting all four of the room’s braziers in Castle Nathria on Normal difficulty or higher. Private Stock: Defeat Artificer Xy’mox after returning loose Maldraxxus, Ardenweald, and Maw Anima to their display cases in Castle Nathria on Normal difficulty or higher. Feed the Beast: Defeat the Hungering Destroyer after draining all of the large anima canisters with Volatile Ejection in Castle Nathria on Normal difficulty or higher. I Don’t Know What I Expected: Defeat Lady Inerva Darkvein after defeating the Dark Animus in Castle Nathria on Normal difficulty or higher. Pour Decision Making: Defeat the Council of Blood after throwing four bottles of wine in Castle Nathria on Normal difficulty or higher. Dirtflap’s Revenge: Defeat Sludgefist after he collides with pillars in Dirtflap’s preferred order in Castle Nathria on Normal difficulty or higher. Feed Me, Seymour!: Defeat the Stone Legion Generals while all players are carrying a Bouquet of Blooming Sanguine Roses in Castle Nathria on Normal difficulty or higher. Clear Conscience: Defeat Sire Denathrius after removing Burden of Sin from all players before March of the Penitent is cast in Castle Nathria on Normal difficulty or higher. CASTLE NATHRIA META-ACHIEVEMENT
Glory of the Nathria Raider: Complete the Castle Nathria raid achievements listed—Blind as a Bat, Taking Care of Business, Burning Bright, Private Stock, Feed the Beast, I Don’t Know What I Expected, Pour Decision Making, Dirtflap’s Revenge, Feed Me, Seymour!, Clear Conscience Reward—Mount Reward: Rampant Screecher
HEROIC DIFFICULTY AND HIGHER
Ahead of the Curve: Sire Denathrius—Defeat Sire Denathrius in Castle Nathria on Heroic difficulty or higher, before the release of the next raid tier. Cutting Edge: Sire Denathrius—Defeat Sire Denathrius in Castle Nathria on Mythic difficulty or higher, before the release of the next raid tier. Title Reward: Sinbreaker
Mythic: Shriekwing—Defeat Shriekwing in Castle Nathria on Mythic difficulty or higher, before the release of the next raid tier. Mythic: Huntsman Altimor—Defeat Huntsman Altimor in Castle Nathria on Mythic difficulty or higher, before the release of the next raid tier. Mythic: Sun King’s Salvation—Defeat Sun King’s Salvation in Castle Nathria on Mythic difficulty. Mythic: Artificer Xy’mox—Defeat Artificer Xy’mox in Castle Nathria on Mythic difficulty. Mythic: Hungering Destroyer—Defeat the Hungering Destroyer in Castle Nathria on Mythic difficulty. Mythic: Lady Inerva Darkvein—Defeat Lady Inerva Darkvein in Castle Nathria on Mythic difficulty. Mythic: Council of Blood—Defeat The Council of Blood in Castle Nathria on Mythic difficulty. Mythic: Sludgefist—Defeat Sludgefist in Castle Nathria on Mythic difficulty. Mythic: Stone Legion Generals—Defeat the Stone Legion Generals in Castle Nathria on Mythic difficulty. Mythic: Sire Denathrius—Defeat Sire Denathrius in Castle Nathria on Mythic difficulty.