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It's a very thin and weak article, I wouldn't call it to "guide". Missed the whole Sanguine Static ability for example.

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21 hours ago, madar said:

It's a very thin and weak article, I wouldn't call it to "guide". Missed the whole Sanguine Static ability for example.

While you are right that Sanguine Static isn't mentioned in the TL;DR version of the guide on the first page (which we're fixing now), it is explained both on the abilities page and strategy page (where we describe how to deal with it).

As for the guide being "thin", while I will grant it is not as lengthy as the raid guides we used to write several expansions ago, I still think it provides most or all the relevant information for this pre-launch phase. If you have other comments to make, we'd love to hear them.

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I think it's a great quick reference and easily digested. Thanks all for taking the time to write these up and segmenting out roles while also calling out what all raid members need to be watching for with positioning, mechanics etc.

Edited by GrizzlyGriggs
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Did Taloc this evening with a mix of previous mythic raiders and some brand new players who never raided before.  Comp was 2x Prot Paladin, Disc/RDruid/HPally healers, and Warlock, Mage, Boomy, Rogue, Retadin, Spriest, Hunter, and Ele Shaman (2/3/8).  Fight was relatively easy with a 1 shot with a group average item level of 339.5.  Leaving red puddles in the center of the room really complicates things, so be diligent about moving them out.  Other than this mechanic, nothing else was difficult.  Save Bloodlust for the end to just speed up the encounter.  Intercepting the adds in the last phase could be done by anyone with a defensive.

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