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This fight is VERY challenging with low quantities of players as it seems that whether you have 10 people or 30, 3 Vectors come out - which can be really destabilizing for ten people to juggle.  We could have done a better job of managing the debuffs, but it seems, based on forum responses, that our small group was not the only one to encounter difficult healing checks with smaller groups.  A friend of mine went from 15 to 25 people and the fight became nearly tank and spank as the vectors were easier to pass around and the lingering infection debuffs were much easier to manage.

TL;DR - bring a big group for this unless Blizzard decides to reduce the # of vectors or changes the duration of time before it jumps to alleviate the imbalanced damage.

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Yeah I saw people saying that too.  I'd wager blizzard is going to reduce the number of Vectors to 2 in smaller groups since 3 Vectors in a 10 man group is a little silly lol

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