Jump to content
FORUMS
Sign in to follow this  
Starym

Big PvP Hotfixes - September 6th

Recommended Posts

38825-big-upcoming-pvp-hotfixes.jpg
 

There's some pretty big PvP hotfixes that have come our way, apparently there's one change that affected a lot of specs and roles, as well as Azerite powers, from healer's mana regeneration, to Arcane and Frost Mages, all Rogue specs, Windwalker Monks and Balance Druids!

Blizzard LogoPvP hotfixes (source)

Hey everyone,

We applied a hotfix earlier today that affected a number of specs in PvP, listed below. In a future hotfix, we're going to be addressing other over-performing specs such as Beast Mastery Hunters, Discipline Priests, and Arms Warriors.

Player vs Player

  • Healer specialization mana regeneration reduced by 30% when engaged in combat with enemy players.


Mage - Arcane

  • OverpoweredOverpowered causes Arcane PowerArcane Power to increase damage by 40% when engaged in combat with enemy players, down from 60%.
  • Mana ShieldMana Shield now drains 150% of damage taken as mana when damaged by enemy players and pets, up from 50%.
  • Rune of PowerRune of Power increases spell damage by 30% when engaged in combat with enemy players, down from 40%.
  • Incanter's FlowIncanter's Flow increases damage by up to 15% when engaged in combat with enemy players, down from 20%.
  • Arcane PressureArcane Pressure (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
  • Galvanizing SparkGalvanizing Spark (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.


Mage - Frost


Monk - Windwalker

  • Meridian StrikesMeridian Strikes (Azerite Trait) effectiveness reduced by 60% when when engaged in combat with enemy players.


Rogue - Subtlety, Assassination

  • Sharpened BladesSharpened Blades (Azerite Trait) effectiveness reduced by 65% when when engaged in combat with enemy players.


Rogue - Subtlety

  • Phantom AssassinPhantom Assassin (PvP Talent) increases critical strike chance by 10%, down from 35%.
  • ShadowstrikeShadowstrike damage reduced by 10% when engaged in combat with enemy players.
  • EviscerateEviscerate damage reduced by 15% when engaged in combat with enemy players.


Rogue - Outlaw

  • DeadshotDeadshot (Azerite Trait) effectiveness reduced by 45% when engaged in combat with enemy players.
  • Turn the TablesTurn the Tables (PvP Talent) increases damage by 10%, down from 15%.
  • DispatchDispatch damage reduced by 15% when engaged in combat with enemy players.
  • Killing SpreeKilling Spree damage reduced by 20% when engaged in combat with enemy players.
  • Between the EyesBetween the Eyes damage reduced by 20% when engaged in combat with enemy players.


Druid - Balance

  • Streaking StarsStreaking Stars (Azerite Trait) damage reduced by 50% when engaged in combat with enemy players.
  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites
2 hours ago, krapmyself said:

jesus.... they really wanna screw rogue this time around, don't they... yet not a freakin word about disc priests, huh?

Hey everyone,

We applied a hotfix earlier today that affected a number of specs in PvP, listed below. In a future hotfix, we're going to be addressing other over-performing specs such as Beast Mastery Hunters, Discipline Priests, and Arms Warriors.

enhance!

Beast Mastery Hunters, Discipline Priests, and Arms Warriors.

enhance!

Discipline Priests                                              

enhance!

ine Pri

 

  • Like 1
  • Thanks 1
  • Haha 4

Share this post


Link to post
Share on other sites

Did you really need to outright kill arcane instead of nerfing problematic abilities step by step?

The OP nerf is fine, but why not make Mana Shield 100% instead and see how it works?

Why nerf Rune of Power when it should be the ultimate High-Risk-high-Reward option, with hundreds of ways to prevent the mage from even utzilizing it?

And why, for god‘s sake, nerf two of the few azerite traits the design team got right while frost mages are using general traits because their class traits are trash tier?

Honestly, arcane was fun to play and maybe a little strong - now it‘s for people who like getting wrecked and probably leader of trash tier.

Share this post


Link to post
Share on other sites

Arcane could slam out like 80k burst damage in two seconds. In Arenas, without a melee dps, the spec couldn’t really be stopped and most healers simply couldn’t save their team mates from the ridiculous burst. It needed nerfing hard.

Mage will always be a dominant class in arenas. RMD is the most iconic comp and will remain so. They do so much already as part of their base kit and they don’t need such insane, overpowered, damage to be relevant in the meta.

Share this post


Link to post
Share on other sites
15 hours ago, Starym said:

Player vs Player

  • Healer specialization mana regeneration reduced by 30% when engaged in combat with enemy players.

 

 

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites
9 hours ago, Ghoullove said:

Did you really need to outright kill arcane instead of nerfing problematic abilities step by step?

The OP nerf is fine, but why not make Mana Shield 100% instead and see how it works?

Why nerf Rune of Power when it should be the ultimate High-Risk-high-Reward option, with hundreds of ways to prevent the mage from even utzilizing it?

And why, for god‘s sake, nerf two of the few azerite traits the design team got right while frost mages are using general traits because their class traits are trash tier?

Honestly, arcane was fun to play and maybe a little strong - now it‘s for people who like getting wrecked and probably leader of trash tier.

It's still great. Mana shield needed to be nerfed hard. Arcane has insane mobility and with temporal shield, greater invis, ice block etc... why would they need all that damage and a spam-able shield? On my arcane i would have like 4 melee on me in BGs and just spam shield, blink/frost nova and get away just fine AND kill at least 2 of them. It's crazy fun, i get it, which makes the nerfs seem worse than they are. But very much necessary for arena balance, which is what classes are balanced around. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It seems we're getting a whole lot of Alterac Valley soon, as Classic is getting the 1.12 version in one of the latter content releases and we're getting the special 15th Anniversary edition on live servers in Patch 8.2.5 during the event! Today at midnight CEST there's another Play with the Blues event on the 8.2.5 PTR gathering all Valley enthusiasts and all you have to do is hop on to the PTR and use the Group Finder to jump in!

      You can get the high-rez versions of the two original mounts from the event, which you can check out here as well.
      Play with the Blues (source)
      Tomorrow 12:00 AM CEST, please join us on the 8.2.5 PTR for an old school Alterac Valley Play with the Blues.
      Starting promptly at 3:00 p.m. PDT, Blizzard employees will be testing our 15th Anniversary rendition of AV on the PTR, and you can join us for some strife in the Field of Strife.
      Please log into the PTR by that time and then open your Group Finder (default hotkey: i) and switch to the Player vs. Player tab. You’ll see Alterac Valley waiting for you to join.
      Afterward, please return to this thread with your feedback.
      Thank you!
    • By Stan
      The news image above is fan art created by Dogslug. You can find more of his work here.
      Blizzard mentioned multiple times that they would add Allied Races whenever they fit the story. The Horde's hottest candidates are currently the Vulpera of Vol'dun, even though their story doesn't make a whole lot of sense right now. Recent rumors suggest that Gilgoblins could be in the final pair of Horde Allied Races too.
      The Vulpera currently have too many unique animations, and they are a community-favorite. Pretty much every Horde player wants them to become playable. They're coming, and it's just a matter of when. We think the first set of Allied Races will be introduced in Patch 8.2.5 with the second one coming in Patch 8.3.5. Based on datamining, the Vulpera should be live on or before September 20th. You can find all their customization options here.

      On the other side of the spectrum, the Alliance will get Mechagnomes led by Prince Erazmin of Mechagon, but it's still not clear what the second race will be.

      Lightforged Forsaken led by Calia Menethil are a possibility based on the Before the Storm novel and Calia also received a new model in the initial Patch 8.2.5 build.
      Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

      Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

      The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

      We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
      TL;DR
      The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
    • By Stan
      Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
      Blizzard (Source)
      Is this being cut off soon? Or are you leaving it on indefinitely?
      It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
      This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
      No to both questions. 🙂
      As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
×
×
  • Create New...