Stan

Conquest Cap Rewards Clarification: September 10th

Sign in to follow this  

5 posts in this topic

39502-pvp-blue-posts-roundup-september-6

If you don't hit the weekly Conquest cap before reset, you won't lose Conquest or the chance to get your Conquest reward for this week! Blizzard confirmed that you could wait three weeks and then accumulate Conquest for 3 rewards in one day!

PvP Season 1 (Week #1) Reward

During the first week of the new Season, players can acquire a weapon of ilvl 345! The weapon displayed in the UI is just an example of one option. You will be able to choose from multiple weapons after reaching this week's Conquest cap.

ywNjQCH.jpg?1

If you hit the cap, you will be given a quest to return to the Mugambala or Hook Point that lets you choose your weapon. The Conquest cap will probably expand each week, allowing players to get their hands on rewards from previous weeks.

Blizzard LogoBlizzard (Source)

Ckaleiki: If I don’t hit conquest cap on my alt what happens exactly. Does my new cap for next week become 1000 instead of 500? And so on til Im caught up or I just completely miss out on a weapon?

If a character of yours doesn't hit the Conquest cap, you won’t miss out. You won’t lose Conquest or the chance to get the Conquest reward for this week. If you wanted to, you could wait three weeks and then accumulate the Conquest for three rewards in one day.

Share this post


Link to post
Share on other sites

So the cap is always expanding? Is it just 3 weeks worth of rewards or the whole season of rewards? If I wait till the last week of the season to start gaining conquest then will the first reward I get be this weapon from this week's conquest reward?

  • Like 1

Share this post


Link to post
Share on other sites

I'm grateful for this. I have far too little time to be able to grind conquest as well as the various other things in the game, so was gutted I would miss out on a weapon (having terrible luck with drops...). Now I can just do the odd BG and get it next week sometime. 

Share this post


Link to post
Share on other sites
11 hours ago, Stan said:

you could wait three weeks and then accumulate the Conquest for three rewards in one day.

What? So if I wait 3 weeks then for 800 I get 3 rewards or just be able to grind behind the first one after the next two?

Share this post


Link to post
Share on other sites

I really wish they would just give us a Currency and let us buy gear from a Vendor based on what we've earned.

I'm really not a fan of this system.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      There's a whole lot of changes coming next week, with the planned Azerite trait tuning and now this huge set of PvP class changes. Druids and Shamans get the most attention, as Demon Hunters, Mages, Rogues and Warlocks are left unaffected. The changes are coming on Monday, September 24th.
      September 24th (source)
      We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:

      Items Razdunk's Big Red Button’s damage reduced by 25% against enemy players.
      Death Knight Unholy Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
      Druid The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players. Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players. Feral Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players. Restoration Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%). Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%). All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.
      Hunter Beast Mastery Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players. Survival Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
      Monk Mistweaver Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
      Paladin Holy Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
      Priest Discipline Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).
      Shaman Restoration Surging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Spirit Link (PvP Talent) mana cost increased by 50%. Spirit Link (PvP Talent) now has a 1.5 second cast time. Spirit Link (PvP Talent) redistributes 25% damage, down from 35%. Rippling Waters (PvP Talent) healing reduced by 33%. Riptide healing reduced by 15% when engaged in combat with enemy players. Elemental Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
      Warrior Arms Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%). Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).
      Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).
    • By Starym
      A lot of Azerite trait talk today as Blizzard have announced a second round of tuning, focusing on tanks and healers, coming with the next reset. We also got a blue post commenting on the imbalance in the traits and the Mythic+ problem with Azerite armor not being available.
      Trait Tuning (source)
      With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:
      Blessed Sanctuary bonus increased by 10%. Burst of Life healing increased by 20%. Craggy Bark bonus increased by 15%. Dauntless Divinity block increased by 20%. Depth of the Shadows healing increased by 20%. Ephemeral Recovery mana increased by 15%. Gory Regeneration healing increase increased by 15%. Judicious Defense absorption increased by 10%. Masterful Instincts bonuses increased by 10%. Permeating Glow bonus increased by 15%. Reinforced Plating Strength increased by 10%. Revel in Pain absorption increased by 20%. Savior trigger threshold increased to 50% health (was 35%). Soothing Waters healing increased by 10%.
      You'll see the final adjustments in our hotfixes update post on Tuesday.
       
      Trait imbalance and M+ (source)
      Couple things:
      We agree that the trait imbalance is a real problem right now. We made a bunch of tuning adjustments last week, and have more planned for the very near future (primarily focused on buffing underperforming traits). We see this as the source of most of the frustrations with the system; if the delta between your best and worst traits wasn't so big, it'd be less frustrating when a piece of Azerite armor doesn't have your best trait on it.
      We also agree that the Mythic+ Azerite Armor situation isn't ideal. However, we need to be careful with how we award Azerite Armor through M+. Right now, easier access to Azerite Armor is one of the main advantages that raiding has over gearing exclusively through Mythic+, and we want to keep some additional benefit there as compensation for the extra effort and coordination needed to organize a raid team. That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative.
      But like I said, we do agree that the current setup can be frustrating. We're looking for better options.
    • By Babblet
      Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar. 
      Raiding Times: Mon/Tue 7:30 PM EST - 11:30 PM EST
       
      About us:
      We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
      Apply if you are:
      interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keeps up to date with latest theorycraft always on time and reliable  
      Recruitment Status: minimum ilvl 345, recruiting Melee DPS/Ranged DPS/Heals.
       
      Contacts/Battle Tags:
      Shig#1825 (Guild Master)
      Silvadine#1273 (Officer)
      Discord:
      Shig#8835
      Silvadine#1277
    • By Starym
      Here come Method and Limit's kill videos! We've already seen Method's kill, but now we get to see the multi-pov edition, showing off all aspects of the roles in the fight. We also get to see the raider reactions, since most of them streamed so the nerdscreams also have a video component this time! Also, keep in mind Limit's kill was done without the benefit of the extra reset's worth of loot from Mythic Uldir. Unfortunately Exorsus have said they wouldn't be making one of their signature videos for this raid, but will be for the next one.


      Check out the top 2 guilds' multi-pov kill videos for Uldir's final boss.
    • By Starym
      We're getting some clarifications on the way in which players can and will be able to earn Vicious Saddles in BfA!
      Vicious Saddle (source)
      Hey guys! This is something we've seen y'all ask about and just wanted to share some insight to the Vicious Saddle mounts.
      Currently, players can earn Vicious Saddles through the “Veteran of the Alliance” or “Veteran of the Horde” series of per-character achievements. We’re also working on some new ways players can earn Vicious Saddles in the next major content update, Tides of Vengeance.
      Note that the Battle for Azeroth seasonal mounts will not be added to the saddle vendor until sometime after the conclusion of the final Battle for Azeroth PvP season. Until then, the only way to earn these mounts will be to actively participate in the associated PvP season.