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There's a whole lot of changes coming next week, with the planned Azerite trait tuning and now this huge set of PvP class changes. Druids and Shamans get the most attention, as Demon Hunters, Mages, Rogues and Warlocks are left unaffected. The changes are coming on Monday, September 24th.
September 24th (source)
We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:
Items Razdunk's Big Red Button’s damage reduced by 25% against enemy players.
Death Knight Unholy Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
Druid The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players. Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players. Feral Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players. Restoration Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%). Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%). All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.
Hunter Beast Mastery Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players. Survival Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
Monk Mistweaver Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
Paladin Holy Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
Priest Discipline Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).
Shaman Restoration Surging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Spirit Link (PvP Talent) mana cost increased by 50%. Spirit Link (PvP Talent) now has a 1.5 second cast time. Spirit Link (PvP Talent) redistributes 25% damage, down from 35%. Rippling Waters (PvP Talent) healing reduced by 33%. Riptide healing reduced by 15% when engaged in combat with enemy players. Elemental Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
Warrior Arms Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%). Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).
Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).
A lot of Azerite trait talk today as Blizzard have announced a second round of tuning, focusing on tanks and healers, coming with the next reset. We also got a blue post commenting on the imbalance in the traits and the Mythic+ problem with Azerite armor not being available.
Trait Tuning (source)
With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:
Blessed Sanctuary bonus increased by 10%. Burst of Life healing increased by 20%. Craggy Bark bonus increased by 15%. Dauntless Divinity block increased by 20%. Depth of the Shadows healing increased by 20%. Ephemeral Recovery mana increased by 15%. Gory Regeneration healing increase increased by 15%. Judicious Defense absorption increased by 10%. Masterful Instincts bonuses increased by 10%. Permeating Glow bonus increased by 15%. Reinforced Plating Strength increased by 10%. Revel in Pain absorption increased by 20%. Savior trigger threshold increased to 50% health (was 35%). Soothing Waters healing increased by 10%.
You'll see the final adjustments in our hotfixes update post on Tuesday.
Trait imbalance and M+ (source)
We agree that the trait imbalance is a real problem right now. We made a bunch of tuning adjustments last week, and have more planned for the very near future (primarily focused on buffing underperforming traits). We see this as the source of most of the frustrations with the system; if the delta between your best and worst traits wasn't so big, it'd be less frustrating when a piece of Azerite armor doesn't have your best trait on it.
We also agree that the Mythic+ Azerite Armor situation isn't ideal. However, we need to be careful with how we award Azerite Armor through M+. Right now, easier access to Azerite Armor is one of the main advantages that raiding has over gearing exclusively through Mythic+, and we want to keep some additional benefit there as compensation for the extra effort and coordination needed to organize a raid team. That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative.
But like I said, we do agree that the current setup can be frustrating. We're looking for better options.
Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar.
Raiding Times: Mon/Tue 7:30 PM EST - 11:30 PM EST
We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
Apply if you are:
interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keeps up to date with latest theorycraft always on time and reliable
Recruitment Status: minimum ilvl 345, recruiting Melee DPS/Ranged DPS/Heals.
Shig#1825 (Guild Master)
Here come Method and Limit's kill videos! We've already seen Method's kill, but now we get to see the multi-pov edition, showing off all aspects of the roles in the fight. We also get to see the raider reactions, since most of them streamed so the nerdscreams also have a video component this time! Also, keep in mind Limit's kill was done without the benefit of the extra reset's worth of loot from Mythic Uldir. Unfortunately Exorsus have said they wouldn't be making one of their signature videos for this raid, but will be for the next one.
Check out the top 2 guilds' multi-pov kill videos for Uldir's final boss.
We're getting some clarifications on the way in which players can and will be able to earn Vicious Saddles in BfA!
Vicious Saddle (source)
Hey guys! This is something we've seen y'all ask about and just wanted to share some insight to the Vicious Saddle mounts.
Currently, players can earn Vicious Saddles through the “Veteran of the Alliance” or “Veteran of the Horde” series of per-character achievements. We’re also working on some new ways players can earn Vicious Saddles in the next major content update, Tides of Vengeance.
Note that the Battle for Azeroth seasonal mounts will not be added to the saddle vendor until sometime after the conclusion of the final Battle for Azeroth PvP season. Until then, the only way to earn these mounts will be to actively participate in the associated PvP season.