Stan

Season 15 Overview

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Diablo's Season 15 starts on September 21 and in the second Themed Season, all Horadric Caches earned from bounties will be doubled.

Cosmetics

Rewards include new Portrait frames and a pet named Belphegor.

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Boon of the Horadrim Theme

Season 15 is the second Themed Season in Diablo 3. While Season 14 doubled all Treasure Goblin spawns, Horadric Caches earned from bounties will be doubled in Season 15.

Blizzard LogoBlizzard (Source)

Season 15 begins on September 21! For those among you who enjoy the fresh start a Season brings, we wanted to give you a glimpse of what to expect before you race out the gate as we continue to evolve and bring new things to Themed Seasons!

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New Season Theme

Season 15 will continue the experiment we began last season with a new seasonal buff. This time, for the duration of Season 15, all Horadric Caches earned from bounties will be doubled. This means that each time you complete a full set of five bounties in an Act, you will receive not one, but two Horadric Caches, for twice the bounty rewards!

There are a few things to keep in mind with this effect:

  • The bonus cache does benefit from difficulty level; it is essentially as though you completed twice the bounties.
    • The rewards inside the Horadric Caches are otherwise unaffected; drop rates or the amount of individual rewards have not been altered.
  • The bonus cache earned from Challenge Rifts is not affected; this is a separate type of cache.

Need a refresher on the rewards contained inside a Horadric Cache? Check out our Game Guide for a list of bounty-exclusive Legendary items and more information on the Bounty system.

In addition to doubling up your Horadric spoils, other celebrations may spring up across the globe that celebrate the nature of this theme! Be sure to keep a close eye on Twitter and Facebook for more information as we move into Season 15!

New Cosmetic Rewards

As per tradition, Season 15 will introduce new cosmetic rewards, obtainable by progressing through the Season Journey.

In addition to the Chest and Glove slots of the exclusive Conqueror Set, a brand-new series of portrait frames themed around the struggle of the Eternal Conflict will be available. For the eager cosmetic pet collectors, we thought you could use a hand. Belphegor is eager to keep a grip on your coin as it accompanies you on your adventures across Sanctuary!

Season Journey Rewards

If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:

  • Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes
  • Level three Legendary Gems to level 55
  • Complete 2 Conquests this Season
  • Kill Malthael at level 70 in 1 minute and 30 seconds on Torment XIII difficulty
  • Slay Greed on Torment XIII difficulty
  • Reach Greater Rift level 60 Solo
  • Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem
  • Use Kanai’s Cube to reforge a Legendary item

Seasonal Conquests

Speaking of Conquests, we’re rotating those, too! Returning for Season 15 is Sprinter/Speed Racer, where you’re challenged to complete all of Diablo III’s campaign from Act I to Act V at level 70 in under 1 hour! Next, we have Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. Boss Mode/Worlds Apart is a different kind of race; destroy all the bosses in Diablo III at max level on Torment X before your 20-minute timer ends! A fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45 to be completed Solo, but without any Set items equipped. Finally, Masters of the Universe/Masters of Sets stretches your class set knowledge by requiring a Mastery Rank completion of 8 different Set Dungeons; get ready to start collecting!

Haedrig’s Gift

Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

Here are the sets granted by Haedrig’s Gift in Season 15:

  • Barbarian – Wrath of the Wastes
  • Crusader – Roland’s Legacy
  • Demon Hunter – Unhallowed Essence
  • Monk – Raiment of a Thousand Storms
  • Necromancer – Bones of Rathma
  • Witch Doctor – Helltooth Harness
  • Wizard – Tal Rasha’s Elements

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Frequently Asked Questions

Q: When does Season 15 start?

A: Season 15 begins Friday, September 21 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.

Q: When do Seasons go live for players on Xbox One and PlayStation 4?

A: Seasons go live for all console players globally at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One and PlayStation 4 are still separate by hardware platform.

Q: When will Season 15 end?

A: We currently anticipate that Season 15 will be ending on Sunday, December 16 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.

Q: Why is the Season end date an estimate?

A: Traditionally, we have given players two weeks’ notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season First Look blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.

Q: When are the non-Seasonal Leaderboards being wiped?

A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9. For more information on Eras, please see this post.

Q: What will happen to older Seasonal and Era records?

A: Starting with Season 10, we removed old personal bests from Season 1. When Season 15 arrives, we will remove old personal bests from Season 6, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.

Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.

Season 15 is almost here! What are your goals for this Season? What do you think of our next Seasonal theme? How will you change your approach to your Season Journey now that you have access to more Kanai’s Cube crafting mats, recipes, and bounty-exclusive Legendaries?

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2 hours ago, Stan said:

all Horadric Caches earned from bounties will be doubled.

Muhahahahahaha. (That portrait and pet looks cool maybe I'll be farm that)

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Really... Double cache from horadric chests. Come on Blizzard, at least make themed seasons interesting and more fun.

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So we went from the "Season of Greed" to the "Season of uh double Horadric Caches."

So should it not have been the Season of Double Treasure Goblins or could they just not think of a good name for this?

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I think never played with any of those Haedrig's Gift sets yet, so I don't know witch one to chose. Suggestions?

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19 hours ago, lChronosl said:

I think never played with any of those Haedrig's Gift sets yet, so I don't know witch one to chose. Suggestions?

UE for DH is one of the best for farm, really fast clearing time, and easy to build, WoTW is also good for farm  but a bit hard to build because weapons. HellTooth is one of the easiest to push with, as well Tal Rasha. The Rainment for monks is middle of the pack as well as Roland.

Ill  say, the best bet is UE or Helltooth.

Edited by Melcahia
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      Deadset gets his hands on Diablo: Immortal and an interview with the devs!
      With a world of mixed feelings surrounding the new Diablo announcement, our Diablo 3 guide writer, Deadset, got the chance to sit down with Wyatt Cheng and Joe Hsu for an interview, as well as spend time testing Diablo: Immortal. Check out what the developers had to say, as well as Deadset's thoughts on the announcement.
      Preface
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      Gameplay 
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      Are we looking at a mode split of Hardcore / Softcore and Seasonal / Non-Seasonal like in Diablo 3?
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      We’ve talked about dungeons a little bit, and I want to expand on that. The demo had a very ‘fixed’ approach to its layout, monsters and composition. Is that temporary, or a conscious move from the randomized dungeons toward a more balanced, almost raid-like endgame activities?
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      Speaking of “friendly” activity, will I be able to battle players in some way? Is PvP part of Diablo: Immortal?
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      Speaking of portability and the Switch version, a great feature of that is the suspend function that allows you to pause and resume anywhere. Is anything like that in store for Diablo: Immortal?
      Joe Hsu: We’re planning on different features that will accommodate the lengths of different play sessions. So if you have just 2 minutes, maybe you organize your stash or do a short quest; if you have 15, you call up your friends to do a dungeon and so on. It is a MMO though, so players will have to be aware of the time they can commit.
      Wyatt Cheng: I hate to draw too many comparisons to World of Warcraft, but we do look to all Blizzard games for inspiration. And in that game you can quit anytime, but you tend to hearth back to town and exit there. Similarly, in Diablo: Immortal you could quit at any point, but you might die to some monster attacking you. But if you town portal - we’re also thinking of picking the Westmarch waypoint from a map rather than using a portal, but that’s a technicality - that is a safe place to log off. But if you’re in the middle of an instanced dungeon with your friends, you should try to finish it - there will be no resuming from where you left off.
      Taking other very popular mobile games into account, I can’t not ask about your feelings on emulation? Will it be accounted for, actively pursued, or anything in between? And let’s not forget emulation will ease streaming the game quite a bit.
      Wyatt Cheng: I don’t think we’re gonna go out of our way to hunt down and ban people using an emulator, but I’m also a little apprehensive - and the reason I hesitate is because I don’t know if the game experience will be the best. Even if I map movement to keyboard keys, and then use my mouse to click and drag the abilities, I don’t know if that’s a more fun way to play. Comparing our control scheme for thumb movements to dragging the mouse, it seems like an uncomfortable way to play. While we wouldn’t stop it, I don’t know if people would like it that way - but that’s up to the individual player.
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      We talked a fair bit about mechanics, but story-wise the game is set to fill an important gap in Diablo history - the space between Diablo 2 and Diablo 3. Does a mobile device lend itself to storytelling of such scale and importance?
      Wyatt Cheng: It’s challenging for sure, but it’s not a new challenge. If you think about it, truthfully, even with Diablo on PC is a difficult game to tell a story, because people are skipping through most of it in clicking frenzy. We’re trying to employ a lot of these different techniques where you can maybe watch a short, nice cutscene the first time you enter a zone, and then you move on.
      Sometimes I think telling a story is both the questline but also the setting, and letting aspects of the world tell the story. So when you enter the Shassar Sea, and as you’re wandering through, all of sudden there’s demonic corruption spreading in the desert, which ties into your main questline to cleanse it. This way you start absorbing the story almost through osmosis. We’ll have story there for the people who want it, but we’re also cognizant that for many people the main goal is to get loot, so they can just focus on that, too.
      Is it possible for you to talk about the payment system of Diablo: Immortal?
      Joe Hsu: Right now we’re really focused on gameplay. At Blizzard our core value is gameplay first, so we want to figure that out and make sure the game is awesome, and then we’ll worry about everything else later. We’re not ready to talk about it this time.
      And of course, the most important question - will there be a cow level?
      Wyatt Cheng: We’ll see, still too early to say. (laughs) And of course, it goes without saying, we’d be keeping that a secret.
       
    • By Zadina
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      It's a swampy island, whose main town is Port Justinian. The Wizard Jin is at the Bilefen and the Kikuras Rapids dungeon is also located there. A Worldstone fragment is corrupting the whole area.
      Zoltun Kulle's Library

      The wizard has a number of caches throughout Sanctuary and this is one of them.  Another corrupted Worldstone fragment is here. The area is guarded by a curator, which is actually a copy of Zoltun Kulle who doesn't realise it's a copy.
      Shassar Sea

      Young Valla and her master Josen are trying to find a demon nest that has formed in the area.
      In Diablo Immortal, instanced dungeons are areas where monsters stay dead when you kill them and have unique mechanics that cannot be found in outdoor zones. Three dungeons were shown.
      Tomb of Fahir
      You must unlock seals to proceed through the dungeons. There's a Broodmother boss and a lot of arachnoids!
      Kikuras Rapids

      You ride a raft to access it. Wyatt Cheng described it as "a theme park water ride with monsters trying to kill you". There's a Fetid Patriarch boss.
      Forgotten Tower
      It's the same area as Act I from Diablo 2. The Forgotten Tower is the home of the Countess and you will find out that her cultists have managed to bring her back to life.
      Afterwards, we learned the story and saw some skills of the six Diablo Immortal classes.
      Barbarian
      Furious Charge: Makes use of touch controls by aiming skill Hammer of the Ancients Throw: Throw an enemy to another enemy. Necromancer
      Command Skeletons Corpse Lance Skeletal Spikes: Summons bones from the ground to impale enemies. Crusader
      Blessed Shield: Can be aimed, damages enemies on the way out and back in and whoever doesn't get killed, get gripped to melee range. Sweep Attack: Gain damage and range the longer you hold your thumb on the skill. Falling Sword: Adjusted to be a two stage ability, target a location drops a sword on a location. Then activating the ability a second time causes you to crash down from above. Can use other abilities in between first and second activation. Wizard
      Μeteor Ray of Frost: Two-step activation - start the channel and end it. Ice Crystal: Two-step ability. First, you place the crystal Then with the second activation or when its duration expires, the crystal explodes. Can combine it with Ray of Frost. Demon Hunter
      Daring Swing: Reposition yourself from one position of the battlefield to another, while shooting from an advantageous position Strafe Rain of Vengeance Monk
      Seven-Sided Strike Kick: You can use it off of walls to rebound off them and then hit enemies Imprisoned Fists: Punch the spirit out of an enemy A very brief Q&A followed. A couple of fans prefaced their questions by apologising for the other fans' negative reactions. Here are the answers:
      Too early to say if Mephisto is in Diablo Immortal. Some of the Prime Evils are returning faster than they should. They are currently looking at what itemisation will be like. Legendary powers will be present. They will also add socketing and other ways to upgrade/improve items. Haven't figured out business model. Gameplay first. Team thinks there is some middle ground between everything being soulbound and the auction house in regards to trading in Diablo Immortal. We will probably see the history of other classes (not just the Demon Hunters) in the game, since it covers a big time frame lore-wise.
    • By Starym
      Update:
      Blizzard have denied Kotaku's claims of the planed announcement and Schreier has removed his tweet, but still claims the video was made. Check out the full article on the matter here.
      __________________________________________________________________
      That's right, it seems Blizzard did indeed have a plan for the opening ceremony of this year's BlizzCon, and all the fallout from the Diablo Immortal announcement wasn't supposed to happen at all, they had it all planned out. According to Kotaku's Jason Schreier, based on info from "two people familiar with Blizzard’s plans" Immortal's announcement was intended to immediately be followed by the announcement of Diablo 4, which would have completely satisfied both the crowd at the convention, as well as the fans watching back home.
       
      So why was this cancelled at the last minute? Well, according to the same sources, the team wasn't ready to announce the game as it's undergone at least two iterations over the past years, with as many different game directors. And so the devs didn't want to announce anything because the game might change again before it's ready to see the light of day.
      Now the questions becomes will Blizzard change their already changed minds and announce D4 after all, especially after all the negative feedback and fan backlash to Immortal? Well, Diablo's community manager Brandy "Nevalistis" Camel tweeted this today:
      If you were in Blizzard's shoes right now, would you just go ahead and announce what everyone has been waiting for, despite the game not really being anywhere near completion, and already having changed so much with the likelihood of changing again?
      The (real) Lord of Terror almost showed up at BlizzCon and may show up soon yet!
    • By Starym
      It seems the Kotaku leak wasn't that solid, at least when it comes to the timing. Jason Schreier gave an update on the matter, saying Blizzard have disputed the claims of his sources that the announcement was supposed to happen at BlizzCon. However, he still stands by the fact the video was made, which suggests he's actually seen it, and he's apologized for the misinformation (and deleted his original tweet about the fact - but you can still see it in our article).
      This is actually extremely weird news, as it made so much more sense that Blizzard did actually know what they were doing when they planned to end the opening ceremony with a Diablo 4 video, but something happened which made them cancel it last minute. As it stands (if we're to believe Schreier), it seems a video was made, but was never planned to be shown at BlizzCon, meaning they did in fact think showing off Immortal as the final/big announcement of the opening ceremony was a good idea. That did not turn out to be the case.
    • By Stan
      Diablo: Immortal is the first mobile MMOARPG entry in the history of the Sanctuary, coming to iOS and Android. The story picks up where Diablo II: Lord of Destruction left off. Here's a look at the announcement and gameplay trailers.
      The official website is now up, allowing you to pre-register for the game.
      Cinematic Trailer
      Enter the world of Diablo Immortal, a new entry in the Diablo universe. Taking place between the events of Diablo II: Lord of Destruction and Diablo III, this mobile massively multiplayer online ARPG is a true Diablo hack-and-slash adventure, all in the palm of your hand.
      Gameplay Trailer
      Diablo is coming to mobile! The newly-announced title is coming to Android and iOS soon.