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R/HeroesoftheStorm BlizzCon 2018 Interview

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The Heroes of the Storm subreddit talked to Senior Game Designer Jade Martin and Concept Artist Oscar Vega and here's a recap of the interview.

Check out the full interview here.

Interview Highlights

  • To complement the 2019 role rework and give players an idea about a Hero's playstyle, they try to give small descriptions on what Heroes are good at. For example, there are CC tanks, self-sustain tanks, etc.
  • Clans are off the table for now, because they work on features that are healthier for the game, like Quick Match improvements and Call of the Nexus. Clans would require a huge system overhaul.
  • Devs don't think that the recently-announced XP nerfs are going to kill split-pushing strategies. The changes may affect certain Heroes (Abathur, Murky, Sylvanas, The Lost Vikings), but they're going to adjust their kits/talents where necessary.
  • A Chen rework is still on their radar.
  • The team is particularly happy with Raynor's rework.
  • They're always listening to the community, that's why Raynor's trait was renamed to Give 'Em Some PepperGive 'Em Some Pepper and Janitor Leoric is also coming soon.
  • They got in touch with the concept artist and put his username on Janitor's Leoric nameplate on the shoulder.
  • Orphea has a school skin, where her monster has braces.
  • Quests will be reworked to reflect the role update.
  • The team's really happy with the pattern of Hero releases and reworks. When they're revisiting older Heroes, they try to deliver new skins or include them in an event.
  • They don't have anything specific to share about Blackheart's Bay updates.
  • Blaze's Bunker DropBunker Drop gets updated frequently, because it's a powerful ability.
  • Kevin was a little worried to become an announcer.
  • Ragnaros started off as a core replacement Hero and they moved away from that.
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2 hours ago, Stan said:

A Chen rework is still on their radar.

if you're going to lie to me, you could at least make it believable. 

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1 hour ago, Twych said:

if you're going to lie to me, you could at least make it believable. 

I think it's just taking their sweet time for it. Remember how long we waited for a Raynor rework?

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1 minute ago, Dejo93 said:

I think it's just taking their sweet time for it. Remember how long we waited for a Raynor rework?

That day, pigs flew and hell froze over.

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3 hours ago, Dejo93 said:

 

You might learn a thing or two from these guys, Wyatt Cheng 

I still feel like Wyatt got railroaded into Immortal.  He did so many good things for RoS and seemed so passionate about D3; just having a hard time believing he didnt think the community would react like this.

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" They're always listening to the community" Really? eg. Garden of terro? chromie rework to lose unique of her play style? Tyrande rework then nerf nerf nerf from week to week? before rework spell armor 15% after rework, nerf that. Stun range before rework is add 40%, after rework add 50% then later nerf to 40% then recently nerf to 30%. Really listen to community?

 

 

Edited by gerbercage
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