Jump to content
FORUMS
Stan

Heroes of the Storm Balance Update Patch Notes: November 27th

Recommended Posts

EE5EVR7G2FAY1453319542840.png

A new Heroes of the Storm patch is now live with balance changes, bug fixes and Call of the Nexus. If you queue up for roles that are in short supply, you'll receive 50% bonus experience for being team players. There's a "Call of the Nexus" Bonus XP indicator above each Hero on the Hero Selection screen.

The patch also comes with Quick Match improvements mentioned in the 2019 Gameplay UpdateThe matchmaker now includes a Tank, Healer, and Ranged Assassin on each team. It's time to say goodbye to weird team comps!

Blizzard LogoBlizzard (Source)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. 

General

Call of the Nexus

  • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
  • Quick Match will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin, and will enforce this rule for players queuing as parties of 3 or more as follows:
    • Parties of 3 must have at least one of the required Hero categories selected to queue.
    • Parties of 4 must have at least two of the required Hero categories selected to queue.
    • Parties of 5 are excempt from this rule.

Heroes

Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum (Passive)
      • Health threshold for cooldown reduction reduced from 80% to 75%
  • Level 4
    • Show of ForceShow of Force (Trait)
      • Damage Increased from 77 to 80
  • Level 16
    • Mocking StrikesMocking Strikes (Passive)
      • Cooldown reduction increased from 2.5 to 3 seconds 

Genji

Divider_Hero_Genji.png

Stats

  • Basic Attack range reduced from 5.5 to 4.5

Developer Comment: Genji continues to be an incredibly powerful force at the highest level of play. This change will force Genji players to put themselves at more risk when attacking enemy Heroes before they’re in his Swift StrikeSwift Strike’s execute range. If this change is not enough, we have some additional ideas to curb Genji’s dominance that we will explore in the future.

Hanzo

Divider_Hero_Hanzo_crop.png

Stats

  • Basic Attack damage increased from 188 to 198
 

    Talents

    • Level 7
      • Never OutmatchedNever Outmatched (W)
        • Cooldown reduction increased from 2.5 to 3 second per Basic Attack
        • Cooldown reduction only applies when hitting an enemy Hero with a Basic Attack
    • Level 16
      • Flawless TechniqueFlawless Technique (Passive)
        • Damage bonus increased from 25% to 30%
      • Giant SlayerGiant Slayer (Passive)
        • Damage increased from 1.5% to 2% of an enemy Hero’s maximum Health

    Developer Comment: We think that Hanzo is able to burst down bosses and map events too quickly, so we’re removing the synergy between Never OutmatchedNever Outmatched and Serrated ArrowsSerrated Arrows. We’re making a few other tuning adjustments to make other Talents more attractive picks, as well as compensating some of the lost PvE power with some more PvP power.

    Kerrigan

    Divider_Hero_Kerrigan_Crop.png

    Stats

    • Basic Attack damage reduced from 120 to 113

    Abilities

    • Impaling BladesImpaling Blades (W)
      • Damage reduced from 180 to 165
      • Mana cost increased from 75 to 80
    • Psionic PulsePsionic Pulse (E)
      • Explosion damage increased from 180 to 195
      • Mana cost increased from 60 to 65

    Talents

    • Level 1
      • Assimilation MasteryAssimilation Mastery (Trait)
        • Health and Mana regeneration increased from 100 to 150%
    • Level 4
      • Sharpened BladesSharpened Blades (Q)
        • Damage for killing Minions increased from .5 to 1
        • Maximum damage bonus increased from 50 to 75
    • Level 13
      • ChrysalisChrysalis (Active)
        • Cooldown reduced from 90 to 60 seconds
    • Level 16
      • Mounting PotencyMounting Potency (Q)
        • Spell Power duration increased from 4 to 5 seconds
      • Unbridled EnergyUnbridled Energy (Heroic)
        • Spell Power increased from 30 to 35%
    • Level 20
      • OmegastormOmegastorm (R)
        • Bonus duration increased from .188 to .25 seconds per tick

    Nova

    Divider_Hero_Nova_Crop.png

    Talents

    • Level 7
      • Perfect ShotPerfect Shot (Q)
        • No longer grants an additional stack of SnipeSnipe for hitting enemy Heroes
        • New functionality:
          • Hitting enemy Heroes now refunds the Mana cost of SnipeSnipe
    • Level 13
      • Psionic EfficiencyPsionic Efficiency (Q)
        • Hitting enemy Heroes no longer refunds the Mana cost of SnipeSnipe
        • New functionality:
          • Now grants an additional stack of SnipeSnipe for hitting enemy Heroes

    Developer Comment: We are switching some of the bonuses from Perfect ShotPerfect Shot and Psionic EfficiencyPsionic Efficiency to better align their rewards and to make the SnipeSnipe build friendlier to players earlier on in the game. Most notably, players who pick Perfect ShotPerfect Shot will no longer have to worry about running out of Mana quickly due to landing multiple Snipes in a teamfight.

    Orphea

    divider_hero_orphea.png

    Stats

    • Basic Attack Damage increased from 80 to 88

    Abilities

    • Shadow WaltzShadow Waltz (Q)
      • Damage increased from 150 to 165
    • Crushing JawsCrushing Jaws (R)
      • Cooldown increased from 50 to 70 seconds

    Talents

    • Level 1
      • En PointeEn Pointe (Q)
        • Damage bonus increased from 50 to 75%
    • Level 16
      • Lurking Terror (W/E)
        • Now shares a cooldown with Chomp (W)

    Developer Comment: The first Nexus-born Hero has arrived and is showing a bit of teeth, especially in the burst department. The combination of a high-stacked Ravenous HungerRavenous Hunger combined with double-Chomps with Lurking TerrorLurking Terror was a bit over-the-top, especially since she could set everything up fairly safely with Crushing JawsCrushing Jaws. We have taken the bite out of that combo by linking the cooldowns of ChompChomp and Lurking TerrorLurking Terror. We are offsetting this loss of burst by increasing her sustained damage potential and will continue to closely monitor. We realize that the loss of her blow-up potential will make Lurking TerrorLurking Terror a much less exciting talent to pick and have future design ideas on how to spruce it up.

    Specialist

    Abathur

    Divider_Hero_Abathur_Crop.png

    Talents

    • Level 1
      • Regenerative MicrobesRegenerative Microbes (E)
        • Healing reduced from 68 to 62

    Developer Comment: Regenerative MicrobesRegenerative Microbes is dominating Abathur’s Level 1 talent tier, as well as causing issues at the pro level of play. We are taking a look at Abathur to see what improvements can be made, but wanted to get this change out sooner rather than later while we iterate on him.

    Azmodan

    Divider_Hero_Azmodan_Crop.png

    Talents

    • Level 7
      • BombardmentBombardment (Q)
        • Range bonus decreased from 2 to 1.5
    • Level 20
      • PridePride (Q)
        • Damage bonus reduced from 125 to 100

    Support

    Ana

    Divider_Hero_Ana.png

    Abilities

    • Healing DartHealing Dart (Q)
      • Base Heal amount decreased from 215 to 205

    Deckard 

    divider_hero_deckard.png

    Abilities

    • Healing PotionHealing Potion (Q)
      • Cooldown increased from 3 to 4 seconds
      • Mana cost increased from 20 to 25
      • Healing increased from 219 to 240

    Developer Comment: We agree with the feedback that games play out better when there are windows of time to take advantage of enemy cooldowns, particularly when it relates to Supports. This change is intended to reduce Deckard’s ability to keep himself or his allies alive when multiple enemies dive onto them. Going forward, we will be looking at ways to increase counter-play by adding these windows of time for players to take advantage of each other’s cooldowns.

    Stukov

    Divider_Hero_Stukov.png

    Abilities

    • Lurking ArmLurking Arm (E)
      • Range increased from 10 to 11

    Developer Comment: Stukov’s changes a few months ago were intended to create new build paths while also reducing the dominance of his Lurking ArmLurking Arm build. While this had the effect we intended, Lurking ArmLurking Arm is now a much more risky ability to use for the majority of the game, whether or not he takes talents related to improving the ability. This change is intended to round this out a bit by letting Stukov use Lurking ArmLurking Arm a little more safely.

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Abilities

    • Light of EluneLight of Elune (Q)
      • Charge cooldown increased from 15 to 16 seconds

    Talents

    • Level 1
      • All Level 1 Talents have been moved to Level 7
    • Level 7
      • All Level 7 Talents have been moved to Level 1

    Developer Comment: The healing rework to Tyrande has made her a formidable force as of late and with this round of changes we think she will sit in a great spot. The swap of her level 1 and 7 talent tiers should open some new early-game decision-making while pushing back her cleanse mechanic a bit further into the game. We are still evaluating Celestial AttunementCelestial Attunement on the design side and may make larger changes at a later date.

    Whitemane

    Divider_Hero_Whitemane_crop.png

    Abilities

    • Desperate PleaDesperate Plea (Q)
      • Cooldown increased from .3 to .5 seconds

    Warrior

    Blaze

    Divider_Hero_Blaze.png

    Abilities

    • Bunker DropBunker Drop (R)
      • Allies now have to channel for .5 seconds to enter the Bunker

    Talents

    • Level 4
      • Feeding the FlameFeeding the Flame (Q)
        • Cooldown reduction decreased from 2.5 seconds to 2 seconds
        • Additional functionality:
          • Now also refunds 5 Mana each time Flame Stream damages an enemy Hero
      • Oil DispersalOil Dispersal (W)
        • No longer increases the Slow amount of Oil Spill
      • MeltdownMeltdown (Trait)
        • Damage reduction increased from 5 to 7% per stack
        • Maximum Stack Count reduced from 6 to 5
        • Maximum damage reduction increased from 30% to 35%

    Developer Comment: These changes are intended to better round out Blaze’s Level 4 talents, as well as to address the disparity in his power between casual and pro play. Bunker DropBunker Drop in particular has been used to great effectiveness at higher level play to avoid nearly all damage from enemy teams with little risk due to the ability to instantly get in and out of the Bunker. While players will still be able to avoid large amounts of burst damage with the Heroic, they will no longer be able to easily go in and out of the Bunker without putting themselves at risk.

    Mal'Ganis

    Divider_Hero_Malganis_Crop.png

    Stats

    • Basic Attack damage reduced from 105 to 100

    Abilities

    • Fel ClawsFel Claws (Q)
      • Cooldown increased from 8 to 9 seconds
    • Carrion SwarmCarrion Swarm (R)
      • Damage reduced from 66 to 63

    Talents

    • Level 7
      • Will of TichondriusWill of Tichondrius (Q)
        • Damage reduced from 4 to 3% of maximum Health

    Yrel

    divider_hero_Yrel.png

    Talents

    • Level 1
      • Maraad's InsightMaraad's Insight (Passive)
        • Now only applies the buff when hitting an enemy Hero with a Basic Ability

    Bug Fixes

    General

    • Fixed a number of tooltip issues across the game.

    Heroes

    • Lt. Morales: Fixed an issue causing SafeguardSafeguard to grant an incorrect amount of Armor.

    User Interface

    • Fixed an issue causing the discount amount displayed over Boosts to appear in the wrong place.
    • Thanks 1
    • Haha 1

    Share this post


    Link to post
    Share on other sites

    QM will finally become less of a mess. Not that I play it much, anyway, but...

    Most hero changes are promising, but I don't understand Deckard and Whitemane's. And Yrel will now have significantly less sustain outside of TF or skirmishes.

    • Like 1

    Share this post


    Link to post
    Share on other sites

    So Mal'ganis still tanks nerfs without being changed enough to not be the best character. Neato.

     

    The lurking terror nerf makes me sad. Orphea is still gonna be even more mediocre. 

    Share this post


    Link to post
    Share on other sites

    Overall, I really like these changes. Genji nerf (yay, but I still firstban him), Hanzo got a buff while also nerfing the broken part of his kit (yay), lots of needed tweaks scattered around (yay) and QM changes (yay, even if I don't play QM that much).

    The only thing I don't really like is the Mal'ganis nerf. Not because he did not need a nerf, but because these are tiny tweaks to a character that is like 50% stronger than the norm. The tweaks also fail to touch the main problem (his E, which is completely broken). His Health Swap ult is also untouched, which allows him to break any form of unorganized play in half (lower leagues, Quick Match).

     

    Edited by Aasgier

    Share this post


    Link to post
    Share on other sites
    5 hours ago, Gildomari0 said:

    i dont understand orphea and hanzo buffs '-'

    orphea is nerf not buff. See properly. buff Q abit but nerf ulti and then the most important is W chomp get nerf with sharing cooldown.

    Suppose her brust come with that for double chomp in short time but now they nerf it make you able to chomp once only for that teamfight time. The buff of Q cannot compete with double chomp dmg in short time.

     

     

    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    7 hours ago, Migol said:

    Sadathur.

    ^

    Regenerative Microbes is the top choice because it is the only choice that makes sense. His Symbiote and Microbes makes him a mobile support specialist. Everything else is sub par to other characters. Yes, the damage from Stab and Spine Burst is useful when the team is split fighting, but in 5 on 5 fights it loses a lot of it's strength from lack line of sight blockers. The solution is the lessen the choice without giving other options?

    Sadathur indeed.

    As for Azmodan. Ah Poo. Stupid winrate. Though the range reduction makes no sense. Seems like more people will just move to Art of Chaos in a Gluttony build even more now, which is the best overall build for Azmo anyways. So why nerf Greed and Wrath?

    Pride makes sense, kinda, if you want less people to use it. Which seems to be odd way of balancing things. Here's an idea! If talents are always chosen, maybe fix the weaker and broken ones! Eureka!

    Share this post


    Link to post
    Share on other sites

    I'm honestly a bit surprised that Maiev wasn't nerfed. She may be balanced in the hands of your average player, but for people who have spent time mastering her, she's easily one of the best heroes in the game, and certainly top tier in the hands of a good Maiev player. Most of the pro players have been saying the same thing lately (rich especially) and I agree, myself being a Maiev main. Her damage is astronomical if you are good at consistently getting Q resets, her waveclear is great, she's able to solo merc camps with Naisha's, her mobility is great, and she has exceptional utility, in addition to an incredibly useful imminuity trait. Personally, I think that warrants at least a slight nerf. Though I gotta admit, Blizzard does a great job at nerfing heroes to the point where they are deemed useless, so I can't help but worry that'll be the case with Maiev if/when she gets nerfed.

    • Confused 1

    Share this post


    Link to post
    Share on other sites
    6 hours ago, Maxkitty said:

    I'm honestly a bit surprised that Maiev wasn't nerfed.

    She got nerfed several times in the past already. I do agree that she's super deadly at high lvls of play though or even reasonably good players too really. It's so painful to be fighting against one that's good. There's Maiev alone get her! ...annnnnd... O_O!?! we're dead o_O!? 😞

    Edited by CyberDVonaven
    • Haha 1

    Share this post


    Link to post
    Share on other sites
    2 hours ago, CyberDVonaven said:

    She got nerfed several times in the past already. I do agree that she's super deadly at high lvls of play though or even reasonably good players too really. It's so painful to be fighting against one that's good. There's Maiev alone get her! ...annnnnd... O_O!?! we're dead o_O!? 😞

    She's still super powerful though and can easily carry most games in the right hands. I guess it's a bit difficult though, considering she has one of the highest skill caps in the game.

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Stan
        This week's brawl is Lost Cavern, with Shuffle Pick, Standard Play and the first team to destroy the Enemy core wins. Play three games to earn a Loot Chest.
        Blizzard (Source)
        This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

        Rules:
        Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
        Complete three matches of Lost Cavern to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
      • By Stan
        The latest balance patch brings notable Hero changes and the removal of all party-size restrictions to decrease queue times.
        Patch Highlights
        All Party-size restrictions during matchmaking have been removed to decrease queue times. The enemy party size will no longer be displayed during the match loading screen. Blizzard looked at Mana tension in the game and adjusted Mana cost of multiple abilities to bring the outliers closer to the center. Viewing replays generated between March 26's and April 17's patches has been disabled to prevent game crashes. The latest balance patch includes many Hero changes. Check out the patch notes below for more information. Blizzard (Source)
        Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
        Quick Navigation: 
        General Heroes Bug Fixes General 
        The party size of enemies will no longer be shown during the match loading screen Removed all party-size restrictions during the matchmaking process Return to Top
        Heroes 
        Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:Return to Top
        Tank

        Anub'arak
        Stats
        Basic Attack damage reduced from 85 to 81 Abilities
        Impale (Q) Damage reduced from 95 to 90 Burrow Charge (E) Damage reduced from 96 to 91 Talents
        Level 1 Legion of Beetles (Trait) Spell Armor reduced from 40 to 30 Level 10 Cocoon (R2) Cooldown increased from 60 to 70 seconds Return to Top

        Arthas
        Abilities
        Frozen Tempest (E) Mana cost reduced from 15 to 13 per second Talents
        Level 4 Frozen Wastes (E) Mana cost reduction reduced from 4 to 2 per second Return to Top

        Diablo
        Abilities
        Fire Stomp (W) Mana cost increased from 30 to 35 Return to Top

        Garrosh
        Abilities
        Groundbreaker (Q) Mana cost increased from 30 to 40 Return to Top

        Stitches
        Abilities
        Slam (W) Mana cost increased from 35 to 40 Return to Top
        Bruiser

        Dehaka
        Talents
        Level 1 Enduring Swarm (W) Additional Functionality: Increase the duration of Dark Swarm by .5 seconds Level 4 Lurker Strain (E) Additional Functionality: Reduce the cooldown of Burrow by 4 seconds Level 10 Isolation (R1) Mana cost reduced from 100 to 70 Adaptation (R2) Cooldown reduced from 80 to 60 seconds Mana cost reduced from 85 to 70 Level 13 Ferocious Stalker (W) Additional Functionality: Now also causes Dark Swarm to Slow enemy heroes by 15% for .75 seconds while Brushstalker's movement Speed bonus is active Now shows Crit kickers when dealing increased damage Return to Top

        Imperius
        Abilities
        Solarion's Fire (W) Mana cost reduced from 60 to 50 Molten Armor (E) Mana cost increased from 50 to 75 Talents
        Level 1 Consuming Flame (W) Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent Bonus damage reduced from 150 to 125 Level 4 Bulwark of Flame (W) Physical Armor amount increased from 70 to 75 Maximum Charges increased from 4 to 6 Unshakable Faith (E) Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed Healing reduced from 250 to 200 Level 7 Flash of Anger (Q) Damage increased from 180 to 198 Now shows Crit kickers when this damage procs Holy Fervor (Active) Cooldown increased from 18 to 25 seconds Return to Top

        Malthael
        Talents
        Level 10 Tormented Souls (R1) Additional Functionality: When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike Return to Top

        Rexxar
        Talents
        We've adjusted Rexxar's talents to be positioned in the same order as other heroes (ex. Q talents on top, then W, then E) Level 1 Easy Prey (Passive) Bonus damage no longer applies to Misha, Charge! Bonus damage to Minions and Mercenaries increased from 150% to 200% Return to Top

        Varian
        Abilities
        Parry (W) Mana cost increased from 20 to 30 Talents
        Level 1 Lion's Maw (Q) Damage bonus per hit increased from 4 to 5 Enemy Heroes hit required for quest completion reduced from 30 to 25 High King's Quest (Passive) Damage bonus upon quest completion reduced from 45 to 30 Return to Top

        Xul
        Abilities
        Cursed Strikes (W) Mana cost reduced from 60 to 50 Talents
        Level 4 Reaper's Toll (Q) Quest requirement reduced from 20 to 16 Additional Functionality: When completed, now also reduces the Mana cost of Spectral Scythe by 20 Return to Top

        Yrel
        Talents
        Level 1 Light of Karabor (Q) Adjusted Functionality: Increase Vindication's radius by 15%. If Vindication hits an enemy Hereo, increase its healing by 40%. If Vindication hits 2 or more enemy Heroes, increase its healing by 80%. Dauntless (Passive) Physical Armor amount increased from 35 to 50 Level 10 Sacred Ground (R2) Armor amount increased from 40 to 50 Return to Top
        Healer

        Ana
        Talents
        Level 4 Biotic Enhancements (W) Cooldown reduction reduced from 4 seconds to 2 seconds Overdose (E) Additional Functionality: While Aim Down Sights is active, Sleep Dart now pierces all enemy Heroes Level 7 Night Terrors Damage increased from 8% to 10% maximum Health Return to Top

        Deckard Cain
        Abilities
        Healing Potion (Q) Healing amount increased from 255 to 270 Horadric Cube (W) Cooldown reduced from 14 seconds to 12 seconds Mana cost reduced from 40 to 35 Talents
        Level 4 Ruby (Active) Lesser Healing Potion amount increased from 220 to 250 Level 7 Cube Mastery (W) Additonal Functionality: Reduce the Mana cost of Scroll of Sealing from 40 to 30 Return to Top

        Lúcio
        Talents
        Level 7 Boombox (Active) Health of the Boombox has been increased from 217 to 350 Level 10 High Five (R2) Mana cost decreased from 50 to 35 Level 16 Up the Frequency (E) Cooldown reduction per Basic Attack reduced from .45 to .4 seconds Level 20 House Party (W) Bonus healing per ally in Crossfade aura reduced from 10% to 8% Return to Top

        Rehgar
        Talents
        Level 16 Rising Storm (W) New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times. Damage reduced from 15% to 10% per stack Return to Top

        Stukov
        Talents
        We've adjusted Stukov's Level 1 talents to be positioned in the same order as other heroes (ex. Q talents on top, then W then E) Level 1 Reactive Ballistospores (W) Moved from Level 13 Cooldown increased from 10 to 15 seconds Level 4 Biotic Armor (Q) Armor bonus when detonating Bio-Kill switch increased from 50 to 75 Level 10 Flailing Swipe (R1) Mana cost reduced from 100 to 80 Level 13 Poppin' Pustules (Trait) Moved from Level 1 Damage bonus increased from 100% to 150% Return to Top

        Uther
        Abilities
        Holy Light (Q) Mana cost reduced from 90 to 80 Return to Top
        Support

        Abathur
        Abilities
        Locust Strain (Trait) Damage increased from 40 to 46 Carapace (E) Shield amount reduced from 157 to 150 Talents
        Level 1 Reinforced Carapace (E) Bonus Shielding reduced from 40% to 30% Survival Instincts (Trait) Bonus Health increased from 60% to 100% Level 4 Prolific Dispersal Additional Functionality: Now also increases the range of Toxic Nest by 30% Level 13 Bombard Strain (Trait) Duration bonus increased from 50% to 75% Level 16 Volatile Mutation (Heroic) Healing increased from 50% to 75% of the damage dealt Melee Assassin

        Alarak
        Abilities
        Discord Strike (Q) Mana cost increased from 45 to 55 Talents
        Level 1 Ruthless Momentum (W) Adjusted Functionality: Reduce the Mana cost of Telekinesis from 30 to 20. Telekinesis' cooldown recharges 100% faster while above 75% health Telekinesis' button will now glow when this cooldown bonus is active Level 13 Blade of the Highlord (Trait) Maximum Sadism bonus increased from 30% to 40% Return to Top

        Butcher
        Abilities
        Butcher's Brand (W) Mana cost reduced from 65 to 60 Ruthless Onslaught (E) Mana cost reduced from 55 to 50 Return to Top

        Zeratul
        Abilities
        Singularity Spike (W) Mana cost reduced from 80 to 70 Return to Top
        Ranged Assassin

        Azmodan
        Abilities
        Globe of Annihilation (Q) Mana cost increased from 60 to 70 Summon Demon Warrior (W) Mana cost reduced from 30 to 25 All Shall Burn (E) Mana cost reduced from 40 to 30 Talents
        Level 7 Art of Chaos (Q) Mana refund increased from 30 to 40 Return to Top

        Chromie
        Stats
        Basic Attack damage increased from 73 to 82 Abilities
        Sand Blast (Q) Damage increased from 280 to 315 Echo damage reduced from 50% to 40% of Chromie's damage Dragon's Breath (W) Damage increased from 195 to 204 Coolddown reduced from 15 to 14 seconds Mana cost reduced from 75 to 65 Time Trap (E) Mana cost reduced from 30 to 20 Talents
        Level 1 Deep Breathing (W) Damage bonus increased from 2 (up to 50) to 3 (up to 60) Damage bonus at Quest Complete increased from an additional 50 to 60 Timewalker's Pursuit (Active) No longer provides Mana Regeneration at Quest Complete Spell Power bonus increased from 5% to 10% Level 2 Andorhal Anomaly (E) Cooldown reduction increased from 5 to 8 seconds Chronic Conditions (E) Slow increased from 25% to 30% Level 8 Slowing Sands (R1) Mana cost reduced from 4 to 3 per second Level 11 Gnome Speed Ahead! (Q) No longer increases Mana Regeneration Here and There (Active) Range increased from 9 to 11 Range from which you can teleport to an Echo increased from 3 to 4 Cooldown reduced from 30 to 25 Level 14 Shifting Sands (Q) Spell Power bonus per enemy hit reduced from 8% to 5% Spell Power bonus maximum increased from 40% to 50% Duration reduced from 10 to 8 seconds Fast Forward (Q) Cooldown of Sand Blast reduced from .75 to .5 seconds Range required to hit Sand Blast reduced from 70% to 50% Quantum Overdrive (Active) Cooldown increased from 30 to 45 seconds Duration reduced from 10 to 8 seconds Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive's cooldown by 3 seconds Level 18 Unravelling (R1) Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30) Stuck in a Loop (R2) Now also increases recharge rate from 500% to 700% Blessing of the Bronze (Active) Is now an activatable Talent with a 90 second cooldown Now lasts 8 seconds Basic Ability recharge rate increased from 30% to 35% Movement Speed increased from 10% to 20% Return to Top

        Greymane
        Abilities
        Razor Swipe (Q) Mana cost reduced from 30 to 25 Return to Top

        Hanzo
        Abilities
        Storm Bow (Q) Mana cost increased from 15 to 20 Scatter Arrow (W) Mana cost increased from 40 to 50 Return to Top

        Li-Ming
        Abilities
        Aether Walker (E) Adjusted Functionality: Now removes the Mana cost of Teleport Return to Top

        Lunara
        Abilities
        Crippling Spores (W) Mana cost increased from 40 to 50 Return to Top

        Raynor
        Abilities
        Penetrating Round (Q) Mana cost increased from 50 to 65 Inspire (W) Mana cost increased from 40 to 50 Return to Top

        Sgt. Hammer
        Abilities
        Spider Mines (Q) Mana cost increased from 45 to 50 Concussive Blast (W) Mana cost increased from 60 to 80 Neosteel Plating (E) Mana cost increased from 30 to 60 Return to Top

        Sylvanas
        Talents
        Level 4 Possession (Active) Cooldown increased from 8 to 12 seconds Return to Top

        Zul'jin
        Abilities
        Grievous Throw (Q) Mana cost reduced from 50 to 40 Return to Top
        Bug Fixes 
        The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity Garrosh is no longer able to throw Hanamura Temple's Payload Chromie can no longer use Here and There to get outside of a Battleground's playable area The Caldeum Complex event now displays the correct time remaining in the Quest Panel Cyberpunk skin tints now properly display with the Spring Event icon in the Collection Viewing replays generated between March 26's and April 17's patches has been disabled to prevent client crashes Hero changes, improved queue times, and Mana tension build the core of the latest Heroes patch.
      • By Stan
        This week's deals include ETC, Ragnaros, and Rehgar.
        Hero Sales
        Heroes Old Price New Price E.T.C. 300 Gems 150 Gems Ragnaros 625 Gems 312 Gems Rehgar 625 Gems 312 Gems Skins & Mounts
        The Golden Lunar Skyrocket mount can be purchased for 10,000 Gold.
        Mounts Golden Lunar Skyrocket (10,000 Gold) [Image] Click here to check out this week's Free-to-Play Hero rotation!
      • By Stan
        Free Hero week for this week includes Imperius, Medivh, Zeratul, and more.
        Free-to-Play Hero Rotation: April 16, 2019
        Raynor Muradin Sonya Nazeebo Uther Jaina Kharazim Yrel Gul’dan Ana Lunara (Slot unlocked at Player Level 5) Imperius (Slot unlocked at Player Level 10) Medivh (Slot unlocked at Player Level 15) Zeratul (Slot unlocked at Player Level 20) (Source)
      • By Stan
        This week's brawl is Silver City, a single-lane map with Shuffle Pick, disabled Hearthstones, and standard play. The first team to destroy the enemy Core wins. Complete three matches to receive a Caldeum Complex Chest.
        Blizzard (Source)
        This week’s Heroes Brawl is Silver City! Battle against the enemy team on this single-lane Battleground featuring a familiar design straight out of the High Heavens, Mercenary Camps ready to be swayed to your team’s favor, and tons of action. Queue up, choose your hero, and try your best to send the enemy team to the Burning Hells!
        Rules:
        Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
        Complete three matches of the Silver City Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    ×
    ×
    • Create New...