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Heroes of the Storm Balance Update Patch Notes: November 27th

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A new Heroes of the Storm patch is now live with balance changes, bug fixes and Call of the Nexus. If you queue up for roles that are in short supply, you'll receive 50% bonus experience for being team players. There's a "Call of the Nexus" Bonus XP indicator above each Hero on the Hero Selection screen.

The patch also comes with Quick Match improvements mentioned in the 2019 Gameplay UpdateThe matchmaker now includes a Tank, Healer, and Ranged Assassin on each team. It's time to say goodbye to weird team comps!

Blizzard LogoBlizzard (Source)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. 

General

Call of the Nexus

  • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
  • Quick Match will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin, and will enforce this rule for players queuing as parties of 3 or more as follows:
    • Parties of 3 must have at least one of the required Hero categories selected to queue.
    • Parties of 4 must have at least two of the required Hero categories selected to queue.
    • Parties of 5 are excempt from this rule.

Heroes

Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum (Passive)
      • Health threshold for cooldown reduction reduced from 80% to 75%
  • Level 4
    • Show of ForceShow of Force (Trait)
      • Damage Increased from 77 to 80
  • Level 16
    • Mocking StrikesMocking Strikes (Passive)
      • Cooldown reduction increased from 2.5 to 3 seconds 

Genji

Divider_Hero_Genji.png

Stats

  • Basic Attack range reduced from 5.5 to 4.5

Developer Comment: Genji continues to be an incredibly powerful force at the highest level of play. This change will force Genji players to put themselves at more risk when attacking enemy Heroes before they’re in his Swift StrikeSwift Strike’s execute range. If this change is not enough, we have some additional ideas to curb Genji’s dominance that we will explore in the future.

Hanzo

Divider_Hero_Hanzo_crop.png

Stats

  • Basic Attack damage increased from 188 to 198
 

    Talents

    • Level 7
      • Never OutmatchedNever Outmatched (W)
        • Cooldown reduction increased from 2.5 to 3 second per Basic Attack
        • Cooldown reduction only applies when hitting an enemy Hero with a Basic Attack
    • Level 16
      • Flawless TechniqueFlawless Technique (Passive)
        • Damage bonus increased from 25% to 30%
      • Giant SlayerGiant Slayer (Passive)
        • Damage increased from 1.5% to 2% of an enemy Hero’s maximum Health

    Developer Comment: We think that Hanzo is able to burst down bosses and map events too quickly, so we’re removing the synergy between Never OutmatchedNever Outmatched and Serrated ArrowsSerrated Arrows. We’re making a few other tuning adjustments to make other Talents more attractive picks, as well as compensating some of the lost PvE power with some more PvP power.

    Kerrigan

    Divider_Hero_Kerrigan_Crop.png

    Stats

    • Basic Attack damage reduced from 120 to 113

    Abilities

    • Impaling BladesImpaling Blades (W)
      • Damage reduced from 180 to 165
      • Mana cost increased from 75 to 80
    • Psionic PulsePsionic Pulse (E)
      • Explosion damage increased from 180 to 195
      • Mana cost increased from 60 to 65

    Talents

    • Level 1
      • Assimilation MasteryAssimilation Mastery (Trait)
        • Health and Mana regeneration increased from 100 to 150%
    • Level 4
      • Sharpened BladesSharpened Blades (Q)
        • Damage for killing Minions increased from .5 to 1
        • Maximum damage bonus increased from 50 to 75
    • Level 13
      • ChrysalisChrysalis (Active)
        • Cooldown reduced from 90 to 60 seconds
    • Level 16
      • Mounting PotencyMounting Potency (Q)
        • Spell Power duration increased from 4 to 5 seconds
      • Unbridled EnergyUnbridled Energy (Heroic)
        • Spell Power increased from 30 to 35%
    • Level 20
      • OmegastormOmegastorm (R)
        • Bonus duration increased from .188 to .25 seconds per tick

    Nova

    Divider_Hero_Nova_Crop.png

    Talents

    • Level 7
      • Perfect ShotPerfect Shot (Q)
        • No longer grants an additional stack of SnipeSnipe for hitting enemy Heroes
        • New functionality:
          • Hitting enemy Heroes now refunds the Mana cost of SnipeSnipe
    • Level 13
      • Psionic EfficiencyPsionic Efficiency (Q)
        • Hitting enemy Heroes no longer refunds the Mana cost of SnipeSnipe
        • New functionality:
          • Now grants an additional stack of SnipeSnipe for hitting enemy Heroes

    Developer Comment: We are switching some of the bonuses from Perfect ShotPerfect Shot and Psionic EfficiencyPsionic Efficiency to better align their rewards and to make the SnipeSnipe build friendlier to players earlier on in the game. Most notably, players who pick Perfect ShotPerfect Shot will no longer have to worry about running out of Mana quickly due to landing multiple Snipes in a teamfight.

    Orphea

    divider_hero_orphea.png

    Stats

    • Basic Attack Damage increased from 80 to 88

    Abilities

    • Shadow WaltzShadow Waltz (Q)
      • Damage increased from 150 to 165
    • Crushing JawsCrushing Jaws (R)
      • Cooldown increased from 50 to 70 seconds

    Talents

    • Level 1
      • En PointeEn Pointe (Q)
        • Damage bonus increased from 50 to 75%
    • Level 16
      • Lurking Terror (W/E)
        • Now shares a cooldown with Chomp (W)

    Developer Comment: The first Nexus-born Hero has arrived and is showing a bit of teeth, especially in the burst department. The combination of a high-stacked Ravenous HungerRavenous Hunger combined with double-Chomps with Lurking TerrorLurking Terror was a bit over-the-top, especially since she could set everything up fairly safely with Crushing JawsCrushing Jaws. We have taken the bite out of that combo by linking the cooldowns of ChompChomp and Lurking TerrorLurking Terror. We are offsetting this loss of burst by increasing her sustained damage potential and will continue to closely monitor. We realize that the loss of her blow-up potential will make Lurking TerrorLurking Terror a much less exciting talent to pick and have future design ideas on how to spruce it up.

    Specialist

    Abathur

    Divider_Hero_Abathur_Crop.png

    Talents

    • Level 1
      • Regenerative MicrobesRegenerative Microbes (E)
        • Healing reduced from 68 to 62

    Developer Comment: Regenerative MicrobesRegenerative Microbes is dominating Abathur’s Level 1 talent tier, as well as causing issues at the pro level of play. We are taking a look at Abathur to see what improvements can be made, but wanted to get this change out sooner rather than later while we iterate on him.

    Azmodan

    Divider_Hero_Azmodan_Crop.png

    Talents

    • Level 7
      • BombardmentBombardment (Q)
        • Range bonus decreased from 2 to 1.5
    • Level 20
      • PridePride (Q)
        • Damage bonus reduced from 125 to 100

    Support

    Ana

    Divider_Hero_Ana.png

    Abilities

    • Healing DartHealing Dart (Q)
      • Base Heal amount decreased from 215 to 205

    Deckard 

    divider_hero_deckard.png

    Abilities

    • Healing PotionHealing Potion (Q)
      • Cooldown increased from 3 to 4 seconds
      • Mana cost increased from 20 to 25
      • Healing increased from 219 to 240

    Developer Comment: We agree with the feedback that games play out better when there are windows of time to take advantage of enemy cooldowns, particularly when it relates to Supports. This change is intended to reduce Deckard’s ability to keep himself or his allies alive when multiple enemies dive onto them. Going forward, we will be looking at ways to increase counter-play by adding these windows of time for players to take advantage of each other’s cooldowns.

    Stukov

    Divider_Hero_Stukov.png

    Abilities

    • Lurking ArmLurking Arm (E)
      • Range increased from 10 to 11

    Developer Comment: Stukov’s changes a few months ago were intended to create new build paths while also reducing the dominance of his Lurking ArmLurking Arm build. While this had the effect we intended, Lurking ArmLurking Arm is now a much more risky ability to use for the majority of the game, whether or not he takes talents related to improving the ability. This change is intended to round this out a bit by letting Stukov use Lurking ArmLurking Arm a little more safely.

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Abilities

    • Light of EluneLight of Elune (Q)
      • Charge cooldown increased from 15 to 16 seconds

    Talents

    • Level 1
      • All Level 1 Talents have been moved to Level 7
    • Level 7
      • All Level 7 Talents have been moved to Level 1

    Developer Comment: The healing rework to Tyrande has made her a formidable force as of late and with this round of changes we think she will sit in a great spot. The swap of her level 1 and 7 talent tiers should open some new early-game decision-making while pushing back her cleanse mechanic a bit further into the game. We are still evaluating Celestial AttunementCelestial Attunement on the design side and may make larger changes at a later date.

    Whitemane

    Divider_Hero_Whitemane_crop.png

    Abilities

    • Desperate PleaDesperate Plea (Q)
      • Cooldown increased from .3 to .5 seconds

    Warrior

    Blaze

    Divider_Hero_Blaze.png

    Abilities

    • Bunker DropBunker Drop (R)
      • Allies now have to channel for .5 seconds to enter the Bunker

    Talents

    • Level 4
      • Feeding the FlameFeeding the Flame (Q)
        • Cooldown reduction decreased from 2.5 seconds to 2 seconds
        • Additional functionality:
          • Now also refunds 5 Mana each time Flame Stream damages an enemy Hero
      • Oil DispersalOil Dispersal (W)
        • No longer increases the Slow amount of Oil Spill
      • MeltdownMeltdown (Trait)
        • Damage reduction increased from 5 to 7% per stack
        • Maximum Stack Count reduced from 6 to 5
        • Maximum damage reduction increased from 30% to 35%

    Developer Comment: These changes are intended to better round out Blaze’s Level 4 talents, as well as to address the disparity in his power between casual and pro play. Bunker DropBunker Drop in particular has been used to great effectiveness at higher level play to avoid nearly all damage from enemy teams with little risk due to the ability to instantly get in and out of the Bunker. While players will still be able to avoid large amounts of burst damage with the Heroic, they will no longer be able to easily go in and out of the Bunker without putting themselves at risk.

    Mal'Ganis

    Divider_Hero_Malganis_Crop.png

    Stats

    • Basic Attack damage reduced from 105 to 100

    Abilities

    • Fel ClawsFel Claws (Q)
      • Cooldown increased from 8 to 9 seconds
    • Carrion SwarmCarrion Swarm (R)
      • Damage reduced from 66 to 63

    Talents

    • Level 7
      • Will of TichondriusWill of Tichondrius (Q)
        • Damage reduced from 4 to 3% of maximum Health

    Yrel

    divider_hero_Yrel.png

    Talents

    • Level 1
      • Maraad's InsightMaraad's Insight (Passive)
        • Now only applies the buff when hitting an enemy Hero with a Basic Ability

    Bug Fixes

    General

    • Fixed a number of tooltip issues across the game.

    Heroes

    • Lt. Morales: Fixed an issue causing SafeguardSafeguard to grant an incorrect amount of Armor.

    User Interface

    • Fixed an issue causing the discount amount displayed over Boosts to appear in the wrong place.
    • Thanks 1
    • Haha 1

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    QM will finally become less of a mess. Not that I play it much, anyway, but...

    Most hero changes are promising, but I don't understand Deckard and Whitemane's. And Yrel will now have significantly less sustain outside of TF or skirmishes.

    • Like 1

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    What are they doing with Genji?  They nerf his dive, give him better AA, now they nerf his attack range?   He already has a bad win rate.

    Edited by ArtVandelay

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    So Mal'ganis still tanks nerfs without being changed enough to not be the best character. Neato.

     

    The lurking terror nerf makes me sad. Orphea is still gonna be even more mediocre. 

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    Overall, I really like these changes. Genji nerf (yay, but I still firstban him), Hanzo got a buff while also nerfing the broken part of his kit (yay), lots of needed tweaks scattered around (yay) and QM changes (yay, even if I don't play QM that much).

    The only thing I don't really like is the Mal'ganis nerf. Not because he did not need a nerf, but because these are tiny tweaks to a character that is like 50% stronger than the norm. The tweaks also fail to touch the main problem (his E, which is completely broken). His Health Swap ult is also untouched, which allows him to break any form of unorganized play in half (lower leagues, Quick Match).

     

    Edited by Aasgier

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    5 hours ago, Gildomari0 said:

    i dont understand orphea and hanzo buffs '-'

    orphea is nerf not buff. See properly. buff Q abit but nerf ulti and then the most important is W chomp get nerf with sharing cooldown.

    Suppose her brust come with that for double chomp in short time but now they nerf it make you able to chomp once only for that teamfight time. The buff of Q cannot compete with double chomp dmg in short time.

     

     

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    7 hours ago, Migol said:

    Sadathur.

    ^

    Regenerative Microbes is the top choice because it is the only choice that makes sense. His Symbiote and Microbes makes him a mobile support specialist. Everything else is sub par to other characters. Yes, the damage from Stab and Spine Burst is useful when the team is split fighting, but in 5 on 5 fights it loses a lot of it's strength from lack line of sight blockers. The solution is the lessen the choice without giving other options?

    Sadathur indeed.

    As for Azmodan. Ah Poo. Stupid winrate. Though the range reduction makes no sense. Seems like more people will just move to Art of Chaos in a Gluttony build even more now, which is the best overall build for Azmo anyways. So why nerf Greed and Wrath?

    Pride makes sense, kinda, if you want less people to use it. Which seems to be odd way of balancing things. Here's an idea! If talents are always chosen, maybe fix the weaker and broken ones! Eureka!

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    I'm honestly a bit surprised that Maiev wasn't nerfed. She may be balanced in the hands of your average player, but for people who have spent time mastering her, she's easily one of the best heroes in the game, and certainly top tier in the hands of a good Maiev player. Most of the pro players have been saying the same thing lately (rich especially) and I agree, myself being a Maiev main. Her damage is astronomical if you are good at consistently getting Q resets, her waveclear is great, she's able to solo merc camps with Naisha's, her mobility is great, and she has exceptional utility, in addition to an incredibly useful imminuity trait. Personally, I think that warrants at least a slight nerf. Though I gotta admit, Blizzard does a great job at nerfing heroes to the point where they are deemed useless, so I can't help but worry that'll be the case with Maiev if/when she gets nerfed.

    • Confused 1

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    6 hours ago, Maxkitty said:

    I'm honestly a bit surprised that Maiev wasn't nerfed.

    She got nerfed several times in the past already. I do agree that she's super deadly at high lvls of play though or even reasonably good players too really. It's so painful to be fighting against one that's good. There's Maiev alone get her! ...annnnnd... O_O!?! we're dead o_O!? ?

    Edited by CyberDVonaven
    • Haha 1

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    2 hours ago, CyberDVonaven said:

    She got nerfed several times in the past already. I do agree that she's super deadly at high lvls of play though or even reasonably good players too really. It's so painful to be fighting against one that's good. There's Maiev alone get her! ...annnnnd... O_O!?! we're dead o_O!? ?

    She's still super powerful though and can easily carry most games in the right hands. I guess it's a bit difficult though, considering she has one of the highest skill caps in the game.

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        Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
        Talents
        Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
        Talents
        Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
        Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
        in the official Heroes of the Storm forums.

         
      • By Elitesparkle
        Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Updates Balance Update Bug Fixes General
        New Skin: Toon'Dan Gul'Dan
        All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
        Balance Update
        Heroes
        Azmodan
        Base
        Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
        Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
        Base
        Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
        Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
        Base
        Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
        Base
        Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
        Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
        Talents
        Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
        Base
        Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
        Base
        Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
        Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
        Base
        Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
        Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
        Talents
        Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
        Base
        Basic Attack damage decreased from 173 to 167. Talents
        Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
        Base
        Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
        Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
        Bug Fixes
        Heroes
        Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        20 February 2026: After releasing a hotfix, Muradin has been enabled again.
        19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
        (Source)
        We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
        Quick Navigation:
        Balance Update Bug Fixes Balance Updates
        Deathwing
        Base
        Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
        Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
        Base
        Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
        Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
        Base
        Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
        Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
        Talents
        Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
        Base
        Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
        Bug Fixes
        Battlegrounds
        Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
        Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Updates Balance Update Bug Fixes General
        New Mount: Scrapper Mad Axe Mono Wheel
        Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
        Balance Update
        Heroes
        Arthas
        Arthas has been fully reworked! All abilities and talents will be listed below. Base
        Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
        Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
        Base
        Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
        Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
        Base
        Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
        Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
        Talents
        Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
        Base
        Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
        Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
        Base
        Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
        Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
        Base
        Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
        Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
        Talents
        Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
        Base
        It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
        Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
        Talents
        Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
        Talents
        Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
        Base
        Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
        Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
        Bug Fixes
        General
        Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
        General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
        D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

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