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Heroes of the Storm Balance Update Patch Notes: November 27th

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A new Heroes of the Storm patch is now live with balance changes, bug fixes and Call of the Nexus. If you queue up for roles that are in short supply, you'll receive 50% bonus experience for being team players. There's a "Call of the Nexus" Bonus XP indicator above each Hero on the Hero Selection screen.

The patch also comes with Quick Match improvements mentioned in the 2019 Gameplay UpdateThe matchmaker now includes a Tank, Healer, and Ranged Assassin on each team. It's time to say goodbye to weird team comps!

Blizzard LogoBlizzard (Source)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. 

General

Call of the Nexus

  • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
  • Quick Match will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin, and will enforce this rule for players queuing as parties of 3 or more as follows:
    • Parties of 3 must have at least one of the required Hero categories selected to queue.
    • Parties of 4 must have at least two of the required Hero categories selected to queue.
    • Parties of 5 are excempt from this rule.

Heroes

Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum (Passive)
      • Health threshold for cooldown reduction reduced from 80% to 75%
  • Level 4
    • Show of ForceShow of Force (Trait)
      • Damage Increased from 77 to 80
  • Level 16
    • Mocking StrikesMocking Strikes (Passive)
      • Cooldown reduction increased from 2.5 to 3 seconds 

Genji

Divider_Hero_Genji.png

Stats

  • Basic Attack range reduced from 5.5 to 4.5

Developer Comment: Genji continues to be an incredibly powerful force at the highest level of play. This change will force Genji players to put themselves at more risk when attacking enemy Heroes before they’re in his Swift StrikeSwift Strike’s execute range. If this change is not enough, we have some additional ideas to curb Genji’s dominance that we will explore in the future.

Hanzo

Divider_Hero_Hanzo_crop.png

Stats

  • Basic Attack damage increased from 188 to 198
 

    Talents

    • Level 7
      • Never OutmatchedNever Outmatched (W)
        • Cooldown reduction increased from 2.5 to 3 second per Basic Attack
        • Cooldown reduction only applies when hitting an enemy Hero with a Basic Attack
    • Level 16
      • Flawless TechniqueFlawless Technique (Passive)
        • Damage bonus increased from 25% to 30%
      • Giant SlayerGiant Slayer (Passive)
        • Damage increased from 1.5% to 2% of an enemy Hero’s maximum Health

    Developer Comment: We think that Hanzo is able to burst down bosses and map events too quickly, so we’re removing the synergy between Never OutmatchedNever Outmatched and Serrated ArrowsSerrated Arrows. We’re making a few other tuning adjustments to make other Talents more attractive picks, as well as compensating some of the lost PvE power with some more PvP power.

    Kerrigan

    Divider_Hero_Kerrigan_Crop.png

    Stats

    • Basic Attack damage reduced from 120 to 113

    Abilities

    • Impaling BladesImpaling Blades (W)
      • Damage reduced from 180 to 165
      • Mana cost increased from 75 to 80
    • Psionic PulsePsionic Pulse (E)
      • Explosion damage increased from 180 to 195
      • Mana cost increased from 60 to 65

    Talents

    • Level 1
      • Assimilation MasteryAssimilation Mastery (Trait)
        • Health and Mana regeneration increased from 100 to 150%
    • Level 4
      • Sharpened BladesSharpened Blades (Q)
        • Damage for killing Minions increased from .5 to 1
        • Maximum damage bonus increased from 50 to 75
    • Level 13
      • ChrysalisChrysalis (Active)
        • Cooldown reduced from 90 to 60 seconds
    • Level 16
      • Mounting PotencyMounting Potency (Q)
        • Spell Power duration increased from 4 to 5 seconds
      • Unbridled EnergyUnbridled Energy (Heroic)
        • Spell Power increased from 30 to 35%
    • Level 20
      • OmegastormOmegastorm (R)
        • Bonus duration increased from .188 to .25 seconds per tick

    Nova

    Divider_Hero_Nova_Crop.png

    Talents

    • Level 7
      • Perfect ShotPerfect Shot (Q)
        • No longer grants an additional stack of SnipeSnipe for hitting enemy Heroes
        • New functionality:
          • Hitting enemy Heroes now refunds the Mana cost of SnipeSnipe
    • Level 13
      • Psionic EfficiencyPsionic Efficiency (Q)
        • Hitting enemy Heroes no longer refunds the Mana cost of SnipeSnipe
        • New functionality:
          • Now grants an additional stack of SnipeSnipe for hitting enemy Heroes

    Developer Comment: We are switching some of the bonuses from Perfect ShotPerfect Shot and Psionic EfficiencyPsionic Efficiency to better align their rewards and to make the SnipeSnipe build friendlier to players earlier on in the game. Most notably, players who pick Perfect ShotPerfect Shot will no longer have to worry about running out of Mana quickly due to landing multiple Snipes in a teamfight.

    Orphea

    divider_hero_orphea.png

    Stats

    • Basic Attack Damage increased from 80 to 88

    Abilities

    • Shadow WaltzShadow Waltz (Q)
      • Damage increased from 150 to 165
    • Crushing JawsCrushing Jaws (R)
      • Cooldown increased from 50 to 70 seconds

    Talents

    • Level 1
      • En PointeEn Pointe (Q)
        • Damage bonus increased from 50 to 75%
    • Level 16
      • Lurking Terror (W/E)
        • Now shares a cooldown with Chomp (W)

    Developer Comment: The first Nexus-born Hero has arrived and is showing a bit of teeth, especially in the burst department. The combination of a high-stacked Ravenous HungerRavenous Hunger combined with double-Chomps with Lurking TerrorLurking Terror was a bit over-the-top, especially since she could set everything up fairly safely with Crushing JawsCrushing Jaws. We have taken the bite out of that combo by linking the cooldowns of ChompChomp and Lurking TerrorLurking Terror. We are offsetting this loss of burst by increasing her sustained damage potential and will continue to closely monitor. We realize that the loss of her blow-up potential will make Lurking TerrorLurking Terror a much less exciting talent to pick and have future design ideas on how to spruce it up.

    Specialist

    Abathur

    Divider_Hero_Abathur_Crop.png

    Talents

    • Level 1
      • Regenerative MicrobesRegenerative Microbes (E)
        • Healing reduced from 68 to 62

    Developer Comment: Regenerative MicrobesRegenerative Microbes is dominating Abathur’s Level 1 talent tier, as well as causing issues at the pro level of play. We are taking a look at Abathur to see what improvements can be made, but wanted to get this change out sooner rather than later while we iterate on him.

    Azmodan

    Divider_Hero_Azmodan_Crop.png

    Talents

    • Level 7
      • BombardmentBombardment (Q)
        • Range bonus decreased from 2 to 1.5
    • Level 20
      • PridePride (Q)
        • Damage bonus reduced from 125 to 100

    Support

    Ana

    Divider_Hero_Ana.png

    Abilities

    • Healing DartHealing Dart (Q)
      • Base Heal amount decreased from 215 to 205

    Deckard 

    divider_hero_deckard.png

    Abilities

    • Healing PotionHealing Potion (Q)
      • Cooldown increased from 3 to 4 seconds
      • Mana cost increased from 20 to 25
      • Healing increased from 219 to 240

    Developer Comment: We agree with the feedback that games play out better when there are windows of time to take advantage of enemy cooldowns, particularly when it relates to Supports. This change is intended to reduce Deckard’s ability to keep himself or his allies alive when multiple enemies dive onto them. Going forward, we will be looking at ways to increase counter-play by adding these windows of time for players to take advantage of each other’s cooldowns.

    Stukov

    Divider_Hero_Stukov.png

    Abilities

    • Lurking ArmLurking Arm (E)
      • Range increased from 10 to 11

    Developer Comment: Stukov’s changes a few months ago were intended to create new build paths while also reducing the dominance of his Lurking ArmLurking Arm build. While this had the effect we intended, Lurking ArmLurking Arm is now a much more risky ability to use for the majority of the game, whether or not he takes talents related to improving the ability. This change is intended to round this out a bit by letting Stukov use Lurking ArmLurking Arm a little more safely.

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Abilities

    • Light of EluneLight of Elune (Q)
      • Charge cooldown increased from 15 to 16 seconds

    Talents

    • Level 1
      • All Level 1 Talents have been moved to Level 7
    • Level 7
      • All Level 7 Talents have been moved to Level 1

    Developer Comment: The healing rework to Tyrande has made her a formidable force as of late and with this round of changes we think she will sit in a great spot. The swap of her level 1 and 7 talent tiers should open some new early-game decision-making while pushing back her cleanse mechanic a bit further into the game. We are still evaluating Celestial AttunementCelestial Attunement on the design side and may make larger changes at a later date.

    Whitemane

    Divider_Hero_Whitemane_crop.png

    Abilities

    • Desperate PleaDesperate Plea (Q)
      • Cooldown increased from .3 to .5 seconds

    Warrior

    Blaze

    Divider_Hero_Blaze.png

    Abilities

    • Bunker DropBunker Drop (R)
      • Allies now have to channel for .5 seconds to enter the Bunker

    Talents

    • Level 4
      • Feeding the FlameFeeding the Flame (Q)
        • Cooldown reduction decreased from 2.5 seconds to 2 seconds
        • Additional functionality:
          • Now also refunds 5 Mana each time Flame Stream damages an enemy Hero
      • Oil DispersalOil Dispersal (W)
        • No longer increases the Slow amount of Oil Spill
      • MeltdownMeltdown (Trait)
        • Damage reduction increased from 5 to 7% per stack
        • Maximum Stack Count reduced from 6 to 5
        • Maximum damage reduction increased from 30% to 35%

    Developer Comment: These changes are intended to better round out Blaze’s Level 4 talents, as well as to address the disparity in his power between casual and pro play. Bunker DropBunker Drop in particular has been used to great effectiveness at higher level play to avoid nearly all damage from enemy teams with little risk due to the ability to instantly get in and out of the Bunker. While players will still be able to avoid large amounts of burst damage with the Heroic, they will no longer be able to easily go in and out of the Bunker without putting themselves at risk.

    Mal'Ganis

    Divider_Hero_Malganis_Crop.png

    Stats

    • Basic Attack damage reduced from 105 to 100

    Abilities

    • Fel ClawsFel Claws (Q)
      • Cooldown increased from 8 to 9 seconds
    • Carrion SwarmCarrion Swarm (R)
      • Damage reduced from 66 to 63

    Talents

    • Level 7
      • Will of TichondriusWill of Tichondrius (Q)
        • Damage reduced from 4 to 3% of maximum Health

    Yrel

    divider_hero_Yrel.png

    Talents

    • Level 1
      • Maraad's InsightMaraad's Insight (Passive)
        • Now only applies the buff when hitting an enemy Hero with a Basic Ability

    Bug Fixes

    General

    • Fixed a number of tooltip issues across the game.

    Heroes

    • Lt. Morales: Fixed an issue causing SafeguardSafeguard to grant an incorrect amount of Armor.

    User Interface

    • Fixed an issue causing the discount amount displayed over Boosts to appear in the wrong place.
    • Thanks 1
    • Haha 1

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    QM will finally become less of a mess. Not that I play it much, anyway, but...

    Most hero changes are promising, but I don't understand Deckard and Whitemane's. And Yrel will now have significantly less sustain outside of TF or skirmishes.

    • Like 1

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    What are they doing with Genji?  They nerf his dive, give him better AA, now they nerf his attack range?   He already has a bad win rate.

    Edited by ArtVandelay

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    So Mal'ganis still tanks nerfs without being changed enough to not be the best character. Neato.

     

    The lurking terror nerf makes me sad. Orphea is still gonna be even more mediocre. 

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    Overall, I really like these changes. Genji nerf (yay, but I still firstban him), Hanzo got a buff while also nerfing the broken part of his kit (yay), lots of needed tweaks scattered around (yay) and QM changes (yay, even if I don't play QM that much).

    The only thing I don't really like is the Mal'ganis nerf. Not because he did not need a nerf, but because these are tiny tweaks to a character that is like 50% stronger than the norm. The tweaks also fail to touch the main problem (his E, which is completely broken). His Health Swap ult is also untouched, which allows him to break any form of unorganized play in half (lower leagues, Quick Match).

     

    Edited by Aasgier

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    5 hours ago, Gildomari0 said:

    i dont understand orphea and hanzo buffs '-'

    orphea is nerf not buff. See properly. buff Q abit but nerf ulti and then the most important is W chomp get nerf with sharing cooldown.

    Suppose her brust come with that for double chomp in short time but now they nerf it make you able to chomp once only for that teamfight time. The buff of Q cannot compete with double chomp dmg in short time.

     

     

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    7 hours ago, Migol said:

    Sadathur.

    ^

    Regenerative Microbes is the top choice because it is the only choice that makes sense. His Symbiote and Microbes makes him a mobile support specialist. Everything else is sub par to other characters. Yes, the damage from Stab and Spine Burst is useful when the team is split fighting, but in 5 on 5 fights it loses a lot of it's strength from lack line of sight blockers. The solution is the lessen the choice without giving other options?

    Sadathur indeed.

    As for Azmodan. Ah Poo. Stupid winrate. Though the range reduction makes no sense. Seems like more people will just move to Art of Chaos in a Gluttony build even more now, which is the best overall build for Azmo anyways. So why nerf Greed and Wrath?

    Pride makes sense, kinda, if you want less people to use it. Which seems to be odd way of balancing things. Here's an idea! If talents are always chosen, maybe fix the weaker and broken ones! Eureka!

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    I'm honestly a bit surprised that Maiev wasn't nerfed. She may be balanced in the hands of your average player, but for people who have spent time mastering her, she's easily one of the best heroes in the game, and certainly top tier in the hands of a good Maiev player. Most of the pro players have been saying the same thing lately (rich especially) and I agree, myself being a Maiev main. Her damage is astronomical if you are good at consistently getting Q resets, her waveclear is great, she's able to solo merc camps with Naisha's, her mobility is great, and she has exceptional utility, in addition to an incredibly useful imminuity trait. Personally, I think that warrants at least a slight nerf. Though I gotta admit, Blizzard does a great job at nerfing heroes to the point where they are deemed useless, so I can't help but worry that'll be the case with Maiev if/when she gets nerfed.

    • Confused 1

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    6 hours ago, Maxkitty said:

    I'm honestly a bit surprised that Maiev wasn't nerfed.

    She got nerfed several times in the past already. I do agree that she's super deadly at high lvls of play though or even reasonably good players too really. It's so painful to be fighting against one that's good. There's Maiev alone get her! ...annnnnd... O_O!?! we're dead o_O!? ?

    Edited by CyberDVonaven
    • Haha 1

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    2 hours ago, CyberDVonaven said:

    She got nerfed several times in the past already. I do agree that she's super deadly at high lvls of play though or even reasonably good players too really. It's so painful to be fighting against one that's good. There's Maiev alone get her! ...annnnnd... O_O!?! we're dead o_O!? ?

    She's still super powerful though and can easily carry most games in the right hands. I guess it's a bit difficult though, considering she has one of the highest skill caps in the game.

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        Cassia
        Base
        Basic Attack damage reduced from 125 to 120. Lightning Fury [Q] Damage reduced from 165 to 158. Fend [E] Damage reduced from 34 to 32. Return to Top
        Fenix
        Talents
        Level 4 Inhibiting Energy [W] No longer requires the primary target to be a Hero to Slow enemies in an area. Return to Top
        Gul'dan
        Talents
        Level 10 Horrify [R1] Horrify can no longer be interrupted and put in a 10-second cooldown if Gul'dan is Stunned while it is being cast. Return to Top
        Kael'thas
        Talents
        Level 16 Twin Spheres [Trait] Additional functionality: Gain all level 7 talents. Return to Top
        Nazeebo
        Talents
        Level 13 Guardian Toads [E] Adjusted functionality: Hitting enemy Heroes with Plague of Toads grants 30 Armor for 1.5 seconds, stacking up to 4 seconds. Return to Top
        Tychus
        Talents
        Level 1 Quarterback [W] Bonus damage reduced from 20% to 10%. Return to Top
        Zul'jin
        Talents
        Level 1 Recklessness [D] Basic Attack damage bonus reduced from 20% to 15%. Additional functionality: While below 50% Health, Basic Attacks against Heroes grant an additional stack of You Want Axe?. Level 7 Vicious Assault [Q] Damage bonus increased from 35% to 45%. Level 13 Lacerate [W] Additional functionality: Slow duration is increased by .5 seconds. Ensnare [Active] Cooldown reduced from 45 to 40 seconds. Additional functionality: If no Heroes are hit, reduce the cooldown to 10 seconds. Level 16 No Mercy! [Q] Additional functionality: Basic Attacks against enemy Heroes marked with Grievous Throw deal an additional 2% of their maximum Health as damage. Return to Top
        Bug Fixes
        Heroes
        Murky Wrath of Cod now properly follows DoT rules. Tychus Melting Point now properly follows DoT rules. Return to Top
      • By Stan
        Our writer Elitesparkle has created a video guide to help you become a better Stukov player.
        Here's the video guide.
      • By Staff
        The latest Heroes of the Storm content patch with Hogger is now up, and there have been some changes between PTR and Live notes!
        Blizzard removed the Gladiator's Medallion Nexus Anomaly in the patch. We also have a brand new guide up for Hogger! Here are the full patch notes for the update.
        (Source)
        Our next Heroes of the Storm patch is live and brings a new Hero Hogger! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        New Hero: Hogger Nexus Anomaly Collection Storm League Heroes Bug Fixes New Hero: Hogger, Scourge of Elwynn
        Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
        Trait [D]
        Loot Hoard Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds. Cooldown: 20 seconds. Trait [Passive]
        Rage Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay. Basic Abilities
        Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. No longer deals damage to Structures. Heroic Abilities
        Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
        Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 30 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 50 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] [Active] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 5 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Return to Top
        Nexus Anomaly
        Return to Top
        Collection
        Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
        New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Return to Top
        Storm League
        When queued as a party, Storm League now looks for matches based solely on the highest player's MMR. Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
        Heroes
        Brightwing
        Talents
        Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
        Base
        Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
        Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
        Talents
        Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
        Talents
        Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
        Talents
        Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Return to Top
        Bug Fixes
        Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown. Return to Top
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