Jump to content
FORUMS
Sign in to follow this  
Starym

Limit Faction Transfer to Alliance for Ilevel 400 Gear

Recommended Posts

JOrvVCG.png
 

Update: It seems Limit will be returning to Horde once their faction transfer cooldown expires, so we won't be seeing an epic Alliance vs. Horde showdown in the race after all, they just popped in on the blue side for some loot. Since they'll be transferring back before the reset they won't be getting net week's PvP ilvl 400 item, however, it seems there's another ilvl 400 in the mix as the Alliance Darkshore Warfront quest is up as well, so their total will stay at two.

___________________________________________________________

The pre-race preparation war has already started and has been turned up a notch, as Limit have faction transferred to Alliance in order to get the benefit from the Against Overwhelming Odds quest that, as of this reset, will reward an item level 400 piece of gear each week. The 30% buff to Artifact Power gains isn't that relevant, as most top raiders will have already gotten to the level 42 point necessary without it, although it could help some stragglers that took the grind a bit less hardcore.

The Limit GM commented on the matter, stating that they only used gold to buy transfers, and other sources say it was only 51 characters that were transferred.

Limit have said in the past that they'd go extra hard at it in this particular raid race, as they're taking more time off work to compete (aka going at it on the same level as Method and other guilds) and, unlike Method and Exorsus, they will not be streaming their progress, keeping their tactics to themselves. As you'll remember, Limit were extremely close to getting the World First in Uldir, missing out only due to them extending their lockout since they thought they could down G'huun with the gear they already had. If you want to go more in-depth on the discussion surrounding the transfer, head on over to the reddit page where, as you'd expect, MANY opinions were oh-so subtly shared.

So, it would seem that we will have a genuine Horde versus Alliance face-off in the race to world first in Battle of Dazar'alor, as the top two guilds find themselves on opposing factions. What's more, we may even see an Alliance endboss World First, which hasn't happened since Dragon Soul and the Madness of Deathwing encounter (taken down by Korean guild KIN Raiders).
Weird fact: the only other two Alliance endboss WFs are also on dragons, with Halion in Ruby Sanctum (which doesn't really count as the raid was a bit of a joke) and Nefarian back in the original Blackwing Lair!

It seems the incentive Blizzard has introduced for people to play Alliance has paid off, at least in terms of top-guild representation, unless of course Limit transfer back at a later date. In any case, the Battle of Dazar'alor Mythic progression race is already exciting and it hasn't even started yet!

  • Like 2

Share this post


Link to post
Share on other sites

This is amazing. I'm really glad it happened, maybe the publicity will actually make Blizzard sit down and think of actual productive ways to solve this supposed 'imbalance' that don't revolve around giving faction a massive advantage.

  • Haha 1
  • Sad 1

Share this post


Link to post
Share on other sites
1 hour ago, tkioz said:

This is amazing. I'm really glad it happened, maybe the publicity will actually make Blizzard sit down and think of actual productive ways to solve this supposed 'imbalance' that don't revolve around giving faction a massive advantage.

At this point just about everything Blizzard does in WoW makes me laugh at how stupid they are. Giving one faction a massive advantage ruins the world first race for the horde. Only a moron would come up with an idea like that. Where did the Blizzard I know and love go?

Share this post


Link to post
Share on other sites
6 minutes ago, Foxie12 said:

But the darkshore warfront isn't 400 gear. It's 385 reward. It was up before the reset. 

It's not the warfront reward, it's the warmode quest that alliance as the 'outnumbered' faction gets every week. A bit of heroic quality azerite for killing 25 horde.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Foxie12 said:

But the darkshore warfront isn't 400 gear. It's 385 reward. It was up before the reset. 

After the reset it is 400+ ilvl for first darkshore warfront clear. I got 410 gloves. Also yes. Killing 25 horde will give you 400 ilvl item also.

Share this post


Link to post
Share on other sites
11 minutes ago, multiboxing said:

forgive me I really don't raid, but how the hell does one make 10 to 15 million gold running Uldir 1-2 times? 

By selling boosts.

 

It's allowed as long as you do it for gold.

Share this post


Link to post
Share on other sites
17 minutes ago, multiboxing said:

forgive me I really don't raid, but how the hell does one make 10 to 15 million gold running Uldir 1-2 times? 

You drag pay2win kids around for gold as you already outclass the content enough to do it with lower numbers and loot no longer interests you.

Share this post


Link to post
Share on other sites

This is straight up unfair, there are many different ways to boost Alliance population, You get good gears by putting times and effect in a game, not because you're playing at the unpopular side. Player base should not be a factor that effect anything in game. So you're saying you value your Alliance players more? We're playing the same game and paying the same money. I played Horde for like what 10, 11ys now, I can take a few kick in the *filtered* in story, lore, But this?

Blizzard has lost their mind, I wonder if Activision has anything to do behind this decision, the cynical side of my says they want to milk money from player/guild that do transfer.

 

  • Thanks 1

Share this post


Link to post
Share on other sites

I honestly dont see the problem.

"oh its so bad for horde."

Then why are we playing horde?  Im horde, I dont feel slighted by one random extra piece of gear.  Not in the least.  

Hell, even these guys didnt switch to alli, they just got the gear and switched back.  There's a reason for that. 

Share this post


Link to post
Share on other sites
4 hours ago, PatrickHenry said:

I honestly dont see the problem.

"oh its so bad for horde."

Then why are we playing horde?  Im horde, I dont feel slighted by one random extra piece of gear.  Not in the least.  

Hell, even these guys didnt switch to alli, they just got the gear and switched back.  There's a reason for that. 

Actually no, they switched back due to some PvP tournaments where their players HAVE to be horde due to some technicalities (rank1 and some other stuff).

Share this post


Link to post
Share on other sites
On 1/24/2019 at 7:16 AM, Maxkitty said:

At this point just about everything Blizzard does in WoW makes me laugh at how stupid they are. Giving one faction a massive advantage ruins the world first race for the horde. Only a moron would come up with an idea like that. Where did the Blizzard I know and love go?

$$$$$ here $$$$$$$$$$,By the way dont you have a phone???

Share this post


Link to post
Share on other sites

Looks like folks might get only one week of benefit from the faction change with regard to the gear until there is a large participation disparity, so I hope it's worth the hassle for any other guilds contemplating such a switch. From the latest Q&A with IH:

Q: Can you explain the rationale behind Alliance getting the opportunity for ilvl 400 gear this week?

A: Blizzard doesn't think this quest is going to be here every week. Alliance participation is increasing and Horde participation is decreasing. The quest will only be offered when there's a large population disparity.

At the start of BFA, the population between Alliance and Horde was about equal. However, there were some phasing issues that lead to more Horde in a phase. Then they saw the trend of more Horde turning it ON, but Alliance turning it off.

However, they think that the Item Level 400 piece might be too high. When this was added, it was months into Uldir, but now most people haven't even stepped into the new raid and are getting Heroic pieces. They're thinking starting next week, it'll be a 385 with another bonus like Conquest points instead.

Share this post


Link to post
Share on other sites
On 1/24/2019 at 12:16 AM, Maxkitty said:

At this point just about everything Blizzard does in WoW makes me laugh at how stupid they are. Giving one faction a massive advantage ruins the world first race for the horde. Only a moron would come up with an idea like that. Where did the Blizzard I know and love go?

And giving Bloodlust to one faction and not the other ruined every world first race in vanilla. Almost every serious guild chose Horde just because of that, creating a faction imbalance with regard to representation that remains to this day. 

Balance has never been Blizzard's strong point, but unless people want complete homogenization of all but cosmetic differences between the two factions, things like this will happen and we just have to deal with it.

Edited by Larssen

Share this post


Link to post
Share on other sites
On 1/24/2019 at 6:28 PM, Starym said:

Actually no, they switched back due to some PvP tournaments where their players HAVE to be horde due to some technicalities (rank1 and some other stuff).

Fair enough, but the point remains theyre are STILL horde.  They havent found it to be so beneficial to be alliance that it would affect any of their WF race / MDI business.  And I think if this massive imbalance was created by giving alli side some random gear pieces quicker they'd be alliance by now.  

Just doesnt seem to be the issue several people posting here are making it out to be.

Edited by PatrickHenry

Share this post


Link to post
Share on other sites

Bloodlust.....wasn't around in vanilla. Both factions received these abilities (heroism and bloodlust at same time.)  https://wow.gamepedia.com/Heroism

Edited by WoWPoppets

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have some hotfixes that address a bug in the Restless cabal fight today, as well as some live raid tuning for Battle of Dazar'alor, nerfing 2 encounters and making Jaina mercy kill you if everyone gets frozen.
      May 22 (source)
      We’re working on the following adjustments to raid encounters. These changes are not live yet, but will go live later this evening or tomorrow.
      Dungeons and Raids
      Crucible of Storms The Restless Cabal Fixed a bug that caused Relics of Power to threaten some non-boss enemies.  
      Battle of Dazar’alor Grong, the Jungle Lord Death Empowerment (Alliance) and Apetagonize (Horde) cast time increased to 5 seconds on Mythic difficulty (was 4 seconds). Death Specters (Alliance) and Apetagonizers (Horde) health reduced by 20% on Mythic difficulty. High Tinker Mekkatorque Gigavolt Charge’s radiation zone duration reduced to 2 minutes on Mythic difficulty (was 3 minutes). Tampering duration increased to 30 seconds on Mythic difficulty (was 25 seconds). Lady Jaina Proudmoore Jaina now kills all players instantly if the entire raid is frozen solid during an intermission phase. Developers’ note: Previously, if an entire raid was frozen solid, all players would have to wait until they each died before they could restart the encounter. This change will help raids quickly reset and start the fight again.
    • By Starym
      It seems we're getting one or more of these every day now, with players simply convinced that something is off with the Classic beta. Today's edition features Elite mob damage being too low and that Classic is a lot easier than Vanilla was. Here's Blizzard's reply:
      Elite Damage (source)
      We tested this issue in our reference environment today.
      First, we looked at a video from the WoW Classic Beta, where the player was tanking Rhahk’zor in Deadmines at level 20:
      If you look at his portrait while he’s getting hit, you can see him receiving 65-83 damage from Rhahk’zor. The average hit is ~75.
      We then recreated it in the WoW Classic Beta-- a level 20 human warrior with similar gear, with Defensive Stance, and with Mark of the Wild. Here’s what that looked like:

      We then did the same thing in our 1.12 reference environment. There, the test looked like this:

      Conclusion: the average damage taken is identical.
       
    • By Stan
      Blizzard's adding two new world bosses to Nazjatar in Rise of Azshara and in this post, we're taking a closer look at their dungeon journal entries and loot tables.
      Although old world bosses are no longer relevant with the exception of Warfront Bosses, two new world bosses are coming in Patch 8.2, read on for details!

      Here's the map of Nazjatar, showing the precise locations of new world bosses.
      Both world bosses drop ilvl 415 loot.
      Ulmath, the Soulbinder
      Ulmath, binder of souls, seeks to enthrall the restless spirits of Nazjatar. If left unchecked, it will amass an unstoppable undead force bound to its malevoment will.

      Overview
      Ulmath is a powerful Merciless One with ultimate control of two minions, Moon Priestess Liara and Guardian Tannin.
       Damage Dealers
      Forlorn Fate causes Ulmath and his minions to share damage taken. Avoid Void Dance and flee from Mental Collapse.  Healers
      Void Dance and Mental Collapse can cause significant, avoidable raid damage. Avoid Void Dance and flee from Mental Collapse.  Tanks
      Reposition targets to mitigate incidental damage from Void Dance. Keep Ulmath's minions within 75 yards of Ulmath to avoid Soul Tether. Avoid Void Dance and flee from Mental Collapse. Abilities
      Forlorn Fate - Ulmath's minions share health with their master. Endless Doom - Incites a chain reaction of void energy at targeted locations. Upon impact these locations inflict 26,261 Shadow damage within 5 yards and additionally trigger Endless Destruction. Endless Destruction - Void energy erupts, inflicting 52,523 Shadow damage and knocking back enemies within 10 yards. Mental Collapse (Deadly) - Commands Moon Priestess Liara to inflict 175,076 Shadow damage to targets within 30 yards. While casting, all players are drawn towards Moon Priestess Liara. Void Dance - Commands Guardian Tannin to enter a Void Dance, inflicting 26,261 Shadow damage to targets within 8 yards for 9 sec. This effect also creates 6 additional Void Dance areas nearby for 18 sec. Soul Tether - When Moon Priestess Liara or Guardian Tannin move more than 75 yards from Ulmath, Ulmath tethers them to him, inflicting 17,507 Shadow damage to all targets within 100 yards of the tethered target while the tether remains. Loot Tables
      Liara's Spire Tyr'mar's Greatsword Willbinder's Halberd Merciless Pincher Moon Priestess' Baton Netherdancer's Knife Temple Guardian's Saber Ulmath's Soulseeker Cloak of Restless Spirits Enthraller's Bindstone Wekemara
      Summoned from the depths by an ancient naga ritual, Wekemara arises once more to wreak havoc upon the surface.

      Overview
      Wekemara utilizies biolectricity to unleash devastating attacks on its enemies.
       Damage Dealers
      Defeat Spawn of Wekamara to force Wekamara to emerge. Bioelectric Blast inflicts massive damage to all targets caught in the impact. Move away from allies when affected by Shock Burst.  Healers
      Electric Discharge and Shock Burst inflict substantial damage to all allies. Bioelectric Blast inflicts massive damage to all targets caught in the impact. Move away from allies when affected by Shock Burst.  Tanks
      Prevent Spawn of Wekemara from attacking allies. Bioelectric Blast inflicts massive damage to all targets caught in the impact. Move away from allies when affected by Shock Burst. Abilities
      Bioelectric Blast (Deadly) - Blasts the target area with electricity. Inflicts 65,654 Nature damage to enemies within 8 yards of the impact and creates a patch of Electrified Ground. Electrified Ground inflicts 14,882 Nature damage every 2 sec to players within it. Shock Burst (Important) - Inflicts 4,377 Nature damage every 2 sec for 12 sec. Upon expiration, strikes all players, inflicting up to 26,261 Nature damage. This damage is reduced the further away players are from the blast. Electric Discharge (Healer Alert) - Wekemara discharges electricity from itself. Inflicts 13,131 Nature damage that chains to additional targets every 1.5 sec. Submerge - Upon reaching 50% health, Wekamara will submerge and summon Spawns of Wekamara. Electrified Splash - While submerged, Wekemara rains electrified water from its pool. Inflicts 21,885 Nature damage to enemies within 3 yards of the impact area. Spawn of Wekemara (Damage Dealer / Tank Alert) Charged Bite - Inflicts Nature damage to an enemy Conductive Spittle - Inflicts Nature damage to an enemy and increases Nature damage taken by 50% for 16 sec. Loot Tables
      Naga Ritualist's Mantle Tidal Lurker's Greathelm Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang
    • By Starym
      Recently there have been reports that absorbs no longer prevented the dazed effect while mounted on the PTR and some assumed it was due to mount equipment coming in the patch and that Blizzard did it on purpose to push that system. Today we found out that was not the case and it's just a bug.
      Daze on PTR (source)
      This change was not intended. We’re investigating the issue and plan to fix it in the Rise of Azshara PTR as soon as possible. So, will this teach people to rather ask whether something is intended on PTR than immediately assume the worst possible motivation and decisions from Blizz? Probably not.
    • By Stan
      We have a stress test scheduled for tomorrow on WoW Classic Beta and this post highlights some addons which have been found working with the Classic version of the game right now.
      Popular Resources for Classic Addons
      The sites listed below contain a list of addons working with Classic Beta.
      Spreadsheet with Working Classic Addons -- periodically updated with new addons as they become available. Will It Classic? -- another great site with updated information regarding Classic Addons. Questie SVN (GitHub) -- a popular addon for Questing  still in Alpha/Beta. WoWInterface -- Classic section of the popular site for addons. Recommended Addons
      Even though the stress test is limited to level 5, you may want to install at least some addons to help you during that time. The addons we're using currently on Beta include:
      Map Coords Classic - Adds coordinates to the minimap and the world map, vital for navigating quest objectives. Dominos Classic - A main actionbar replacement. Alternatively, you can use TukUI, which has been ported to Classic. Vendor Price - Displays the vendor price of items. Questie v4 Alpha - A standalone Classic QuestHelper. While the addon is still early in development and some features may not work as intended, the latest version comes with objectives tracking, for some quests at least! How to Install Addons for Classic
      Download the addon you want to install. Navigate to your WoW installation folder, extract the addon and move it to the Interface/Addons folder. Start the game and on the bottom left, make sure that your addons are enabled.

      You no longer need to rename the Questie folder.
      Questie is a little different. You must first visit GitHub, and click on the green "Clone or download" button. Extract the folder, rename "QuestieDev-QuestieClassic" to just "Questie" and move it to Interface/Addons.
      Happy testing!
       
×
×
  • Create New...