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Season 17 Pushed Back to May + All Season Durations

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It seems Season of Grandeur has been very popular and Blizzard is extending it to May 12th! This shouldn't come as a surprise as this season has been the most game changing one so far, with the biggest impact on gameplay through greater build diversity. The other reason Season 17 has been postponed is because Blizzard have "plans" for it and it'll take a while longer to test, both internally and on the PTR later on:

This will make Season 16 the 4th longest Diablo 3 season ever with its 114 days, only trailing behind Season 1 (obviously), clocking in at 159 days and the strangely long Seasons 3 and 4, which lasted 136 and 125 days, respectively. Let's take a look at all the seasons and how long each lasted, courtesy of D3resource:

Season
 
Duration
(Days)
Start Date
 
End Date
 
Patch
 
Season 1 159 29.08.2014 03.02.2015 2.1.0
2.1.1
2.1.2
Season 2 52 13.02.2015 05.04.2015 2.1.2
Season 3 136 10.04.2015 23.08.2015 2.2.0
Season 4 125 28.08.2015 30.12.2015 2.3.0
Season 5 92 15.01.2016 15.04.2016 2.4.0
Season 6 85 29.04.2016 22.07.2016 2.4.1
Season 7 70 05.08.2016 13.10.2016 2.4.2
Season 8 71 21.10.2016 30.12.2016 2.4.2
Season 9 71 06.01.2017 17.03.2017 2.4.3
Season 10 85 31.03.2017 23.06.2017 2.5.0
Season 11 92 20.07.2017 20.10.2017 2.6.0
Season 12 94 09.11.2017 11.02.2018 2.6.1
Season 13 100 23.02.2018 03.06.2018 2.6.1
Season 14 93 15.06.2018 16.11.2018 2.6.1
Season 15 107 21.09.2018 06.01.2019 2.6.1
Season 16 114 19.01.2019 12.05.2019* 2.6.4
Season 17 ? 19.05.2019* ? ?

So, we had a full 4 seasons on patch 2.6.1 and before that only seasons 7 and 8 shared a patch (as well as the first two, but as Season 1 had 3 patch cycles on its own, we'll just ignore that). In terms of length we have obviously Season 1 in the lead, followed by Season 3, then Season 4 and now we'll have Season 16, closely followed by Season 15.

Are you enjoying the Season of Grandeur? Would you want it to stick around even more with it's pretty unique modifier or are you looking forward to what comes next in Season 17? In any case, you can check out our Season 16 guides, as it seems we might be needing them for a while longer!

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Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

Edited by Kaelos
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25 minutes ago, Kaelos said:

Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

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1 hour ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on Diablo Immortal obviously.

Fixed it for you.

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1 hour ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

 

Well D3 has been dead for years now, so D4 better be good if that's going to be a valid excuse...

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2 hours ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

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54 minutes ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

 A game release is always a great source of income, look how much people played Wod at it's release... games like diablo 3 or SC2 doesn't bring money in the long run, they don't have lootbox (oh wait SC2 have some now right ?) they need new content to bring back people, a diablo 4 will ofc drag a lot of people. I think Blizzard is already working on D4, Warcraft IV (already announce), SC3? And maybe a new franchise like OW back in the days 

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6 hours ago, Kaelos said:

Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

I feel like I should also mention that GGG releases their "full content" with a mind-boggling number of bugs, many of which are game breaking. There is a reason you should never start a new PoE League until it is at least halfway through its duration. You're not gonna have much fun otherwise.

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5 hours ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

I'm not assuming. We know they've been working on Diablo 4 for years now. There have been numerous reports (even about a whole version of the game scrapped, which was similar to Dark Souls - around the time they started looking for a new lead designer so I'm personally inclined to believe it). Now just how many people are working on it exactly (aka is it 50 or 150 or whatever) we can't know, but they definitely have a full dev team on it. Investing into D4 is EXACTLY the strategy Activision are pushing, as D3 sold like 20 million units total (but made little money after that, so they'll prolly be adding microtransactions into D4), they just know it won't be ready next year hence the job reductions.

Also about the cost cutting, did you actually read the firings post? Almost no developers were fired AT ALL and they'll only be adding more. The people fired were community managers, QA tech support etc and it was across all of Activision, not just Blizzard. Facts are fun!

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5 hours ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

If its going to require less resources and people, then why is it not a good idea to produce Diablo 4? If anything it seems like a win win scenario. Blizzard makes a profit from their mobile adaptation with barely any manpower behind it, while they use the entire team to create a whole new title that bring even more profit. The demand for Diablo 4 is really high, especially around this time as people eagerly await for any small information regarding the new title. So if anything, it is a smart decision for Blizzard to create Diablo 4.

Edited by Rhondis
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11 hours ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

I just don't have any hopes anymore. We were promised big things on Blizzcon and all we get are number tweaks and so tiny feature like passive RoRG each single season and I expect nothing more on season 17. Also all these news about Diablo 4 are not official.

Edited by Kaelos

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1 hour ago, Kaelos said:

I just don't have any hopes anymore. We were promised big things on Blizzcon and all we get are number tweaks and so tiny feature like passive RoRG each single season and I expect nothing more on season 17. Also all these news about Diablo 4 are not official.

Well of course they're not official, we know how Blizzard work, they only announce when a game is like 90% done. But yea I wouldn't expect too much from S17 either, D3 development is pretty much done. And yea, you should be 100% sure they're making Diablo 4 because they definitely are. If anything Activision is pushing for that even more than Blizzard would be on their own.

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1 hour ago, Starym said:

 you should be 100% sure they're making Diablo 4 because they definitely are.

There's a lot of job listings for "An unannounced Diablo project" (not sure how I ended up on that page, I think the launcher linked to it a few weeks ago)

If I recall correctly there were some pretty important positions in there like Project Lead etc so it might be a completely different project.

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this season has been the most game changing one so far, with the biggest impact on gameplay through greater build diversity.

 

all this season gave was another ring slot.. which was taken by element ring .. so wow big impact.. how poor were the other seasons if that was such an impactful one? oO build diversity was not even touched by this.

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39 minutes ago, darkinchworm said:

There is no source, and dude sits on a throne of lies.

Yea, I know. Was hoping he throw out some Kotaku source claiming it's a real deal.

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I am not sure that Blizzard is indeed working on a big project.

Definitly not WC4 and not SC3.

Diablo 4? A year ago I would have said: Yeah, they will be doing this and it will come in maybe 2 or 3 years.

But now? I am quite sure they have absolutly nothing on D4.

Maybe they had started with the project, but canceled everything. Or they have no idea what they want to do and are still only playing with possibilities. Or they do not intend to make a D4 at all and just make Immortal. More income, less cost -> way more cost efficient then a D4.

Why do I think that? Because of Blizzcon.

The shitstorm was HUGE. One of the biggest in gaming history and definitly the biggest Blizzard had ever had.

If they had the smallest thing on D4, I am absolutly certain that they would have announced it directly after Blizzcon.

"Guys, I know we have *filtered* up on Blizzcon. Sorry. Here is our D4 Trailer and some work-arts"

Or stuff like that.

That they just watch the shitstorm, watch the stocks drop drastically without doing ANYTHING - that can only have two answers:

1) They HAVE something about D4, but they are totally retarded and decided to keep this a secret.

2) They have absoltly nothing about D4, with D4 being a project that MAY come in something like 5 years. Or 10. Or never. Like Half Life 3.

 

Like I said, I seriously doubt there is something like D4 in the next 5 years, because I guess they haven't even started. And I am not sure they plan to start the development of D4 at all.

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Season 18 will be named: Season of the PickUp Artist

Where ALL Gold, Jewel's, Mat's, DB's, FS's, Rift/Greater Rift globes, ..., are picked up, while killing, and credited automatically, whether you have a (cosmetic-psychological-handholding) "pet", or not.   ... and we also need more Stash Tabs,  as opposed to these useless Armoury tabs.😉

Edited by rickster
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7 hours ago, omninoya said:

PLZ Blizzard, let us use Radalmani's gift to add socket our jewells.

Excellent, or anything that has gem slots. Use 1 for each on a chest that rolled without gem slots, up to 3, up to 2 for pants, 1 helmet, 1 amulet, 1 ring. An option to add a 3rd to chests that only rolled with 1 or 2, or pants that rolled with only 1 as well would make sense, as much as it's a waste in the sense of having better potential gear. But if it's the best option at the time and you have enough gifts to waste, why not. 
I was disappointed to find out it was only for weapons after i first tried it. It would make sense and be a bigger impact when optimised, to your progression abilities, than the extra ring ability in the season of G. But I'd ask for that out of season as well this time, and for good. It doesn't change the game like the season of G, but that's a good thing, only adds some extra room for other stats to progress further. Boring to some I'm sure, but to me the way it always should have been. 
Maybe add a second amulet slot for the season and call it the season of bling. 😛

 

12 hours ago, Melcahia said:

So many sad comments, and negative people. 

They care I guess. Like a sports team, it comes with a passionate fan base, some will be angry way too easily as soon as they possibly can excuse it. Suppose it comes across as whiny idiots who have a deranged complex where they always want to be listened too and appreciated and catered to, by a game company they apparently must love if it makes them that engaged. But they are just people, we all have our issues we whine about, and good. Not sure why they are shocked or angry that nothing mind blowing is coming for seasons. Why they have to say it, or why they have to be so glum about the prospect of a d4. But Blizzard wins either way. They'll buy d4 and complain about that too. Suppose it's gross when companies excuse missing dead lines and try to sell it as a good thing, but really we'll live. 
I'm glad they want d4 enough to be so enraged about blizzcon and every update not being what they want.  It means we'll get it, it means we have help paying blizzard enough to make it worth it to make, and it even provides a healthy balance for how blizzard views its own motivation, accountability and its fan base. The know there is money to be made from both kinds of fans. They want to impress for both kinds of fans for different reasons. 
I think deep down they know Blizzard isn't pure in intentions, that it's operating in a capitalist world, that either way they do a good job making this genre better every decade. Or they wouldn't be here to *filtered* about everything. 

Edited by Knutsanity
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      PTR Tips 
      As with our previous 2.6.4 PTR, this testing period will have a short duration. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you'd want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster! Try to break things! Just tell us when you do so we can make sure that the 2.6.5 launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something "off" that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
      Patch Notes 
      Last updated March 29 @ 10:00 p.m. PST.
      Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.5.
      Table of Contents
      General Quality of Life Seasons Items Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.
      General 
      Torment 14, 15, and 16 have been added to the game Portals left behind by Treasure Goblins may occasionally lead somewhere udderly ridiculous Using an Ancient or Primal Puzzle Ring in Kanai’s Cube will produce a new result Party portraits now display if a player’s Cheat Death buff has been recently used (PC Only) When a boss is killed in a Nephalem Rift, a permanent ping will mark the location of the boss’ death until the Rift is closed The Boss Notification screen has received a rework (PC Only) The Greater Rift Notification screen has received a rework (PC Only) The Greater Rift Completion screen has received a rework (PC Only) Matchmaking no longer prevents players from joining a game while a Greater Rift is already in progress Players who join the game will still be unable to join a Greater Rift in progress The progress bar for a Greater Rift is now visible to all players in the game, regardless of whether they are participating in the Rift or not Return to Top
      Quality of Life 
      Additional stash space has been added for all players PC: 5 additional stash tabs are now available PS4/XB1/Switch: 140 additional stash spaces are now available Search functionality has been added to Stash (PC Only) All Crafters now have an Expand/Collapse All button for recipes (PC Only) Most Bounty indicators are now displayed immediately after entering the Bounty area Death's Breath now drop in Horadric Caches Developer Comment: With 2.6.5, we’re aiming to address some of the longest standing and most desired quality of life features the community has brought to us. We’ve hit a little bit of everything, from adding additional Torment levels, making Ancient/Primal Puzzle Rings feel rewarding, and rehauling stash space in both size and functionality. Other changes were made to help smooth out overall gameplay, such as making Bounties feel less of a chore and more rewarding and reworking a few of our notification screens.
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      Seasons 
      The Season Journey Journal now displays all chapters, regardless of current progression Added the buff for Season 17 Player’s damage dealt is increased by 750% and damage taken is reduced by 4% for every Ancient Item they have equipped while having no Set Bonuses Active Developer’s Comment: The Season of Grandeur was by far our most popular Themed Season yet. In the wake of having a free Ring of Royal Grandeur active, we saw a lot of requests to try the same thing with the Legacy of Nightmares set power. We had been toying with the same idea internally, and the community request really nudged us over the edge of giving it a go!
      Items 
      (NEW) Bottomless Potion of the Unfettered Become immune to control-impairing effects for 5-7 seconds after drinking this potion Akkhan's Leniency Each enemy hit by your Blessed Shield increases damage of your Blessed Shield by 15-20% 75-100% for 3 seconds Bloodtide Blade Death Nova deals 80-100% 300-400% increased damage for every enemy within 25 yards Chantodo's Will Every second while in Archon form you expel a Wave of Destruction, dealing 1000% 4000% weapon damage to enemies within 30 yards. Every time you hit with an attack while not in Archon form, 1000% 4000% weapon damage is added to the Wave of Destruction, stacking up to 20 times Wave of Destruction ticks now scale with attack speed The Dagger of Darts Your Poison Darts and your Fetishes’ Poison Darts now pierce and deal an additional [400-500%] damage. Iron Rose Attacking with Siphon Blood has a 40-50% 100% chance to cast a free Blood Nova Jekangbord Blessed Shield ricochets to 6 additional enemies and has its damage increased by 225-300% 300-400% Sage’s Set Now doubles the amount of Death’s Breaths that drop Previous: Increases Death’s Breath drops by 1 Developer’s Comment: With Patch 2.6.4, we focused on making a lot of changes to different class sets to open up build diversity and level out the comparable power between classes. With 2.6.5, we’re continuing that trend through adjustments to (mostly) Legendary powers we feel have a very strong, fun fantasy, but needed some damage bumps.
      Bug Fixes 
      Fixed and issue where Xbox One/PS4 Voice Chat within public games was failing to work (Xbox One and PS4 Only) Fixed an issue where The Immortal King’s Set Dungeon objective numbers were incorrect Fixed an issue where the player counter UI was incorrectly showing 0 players online Fixed an issue where Greater Rift 70 first-time completion Primal drops were occurring for players even if they did not succeed at the 15-minute completion time Fixed an issue where Bounties that required interacting with an object would not update the next objective immediately after completing one Fixed an issue where a second Puzzle Ring tab would be shown in the Kanai’s Cube UI when a Puzzle Ring was equipped (Console Only) Fixed an issue where Keywarden icons would not show up on the map in Torment level games (Switch Only) Fixed an issue where some subtitles in the Taiwan localization would exceed the screen limit (Switch only) Fixed an issue where the mouse cursor may be hidden when launching the client (Mac only) Fixed an issue where players would not be blocked from entering Public Games with the Key Warden tag when Key Wardens have already been defeated Return to Top
      How to Participate 
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Create a PTR account. To create a PTR account, log in to Blizzard Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account.
      If you've participated in any previous Diablo III PTR, the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.
      Step 2: Once you have created a PTR account, installed the Blizzard Battle.net desktop, and logged in with your Blizzard Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: You should now have the option to install and play the patch.
      The PTR is available in all supported languages, and accounts from all regions are eligible to participate.
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      PTR Character Copy  The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback.
      *Header art is of an Enslaved Nightmare from the D3 Wiki.
      The new patch and season is on the PTR and we're taking a look at all the additions.
    • By Stan
      This week, we have DMO Wizards in both regions. Check out the guides to earn your weekly cache!
      Challenge Rift 95 Guide // Europe
      Gear
      Delsere's Magnum Opus Set (5/6) Golden Gorget of Leoric Frostburn Warzechian Armguards The Witching Hour Pandemonium Loop Leoric's Signet + Zei's Stone of Vengeance (Rank 0) Unstable Scepter Triumvirate Kanai's Cube
      Orb of Infinite Depth Magefist Convention of Elements Skills
      Shock PulsePiercing Orb Arcane OrbFrozen Orb Explosive BlastChain Reaction Black HoleSpellsteal Slow TimeStretch Time Storm ArmorPower of the Storm Passives
      Power Hungry Elemental Exposure Unstable Anomaly Unwavering Will Mnemonic_1 has uploaded a video to guide you through this week's DMO Wizard EU run!
      Challenge Rift 95 // North America
      Gear
      Delsere's Magnup Opus Set (6/6) Rondal's Locket + Iceblink (Rank 25) Ancient Parthan Defenders Halo of Arlyse + Bane of the Trapped (Rank 15) Unity + Bane of the Powerful (Rank 30) Fragment of Destiny Triumvirate Kanai's Cube
      Unstable Scepter Crown of the Primus Mara's Kaleidoscope Skills
      Spectral BladeBarrier Blades Arcane OrbFrozen Orb TeleportSafe Passage Slow Time Black HoleAbsolute Zero Ice ArmorCrystallize Passives
      Blur Glass Cannon Unstable Anomaly Unwavering Will Just completed the NA rift and I didn't meet the time requirement on my first try, because I wasted too much time in Level 1&2, which have low mob density. Level 3 is where you want to get as soon as possible, mob density here is so much better. This week, we have a Wizard DMO Build, meaning Slow Time should be cast all the time, because it increases damage done by 8,500% for mobs inside it and 5 seconds after they leave the area. Check out Raxx's video of the clear below!
    • By Stan
      In Patch 2.6.5, we have three new Torment difficulties and while we previewed increased Gold and Experience bonuses, now we've got the more relevant numbers, including increased Legendary drop rate, and Monster health.
      If you're planning to farm Ancient Legendaries for your LoN set in Season 17, Torment 16 is the best diffficulty to go, because the Legendary drop rate is increased by 1,221%. Below, we have all the relevant info that you need to know about the new Torment difficulties of Patch 2.6.5. A big thanks to Diablo Wiki for providing the exact numbers!
      Torment Level Monster Health Monster Damage Extra Bonus XP Extra Gold Bonus Increased Legendary Drop Rate Torment 14 (Greater Rift 65)
      4,623,011% 40,775% 10,500% 5,200% 781% Torment 15 (Greater Rift 70)
      10,135,711% 57,664% 13,400% 6,050% 977% Torment 16 (Greater Rift 75)
      22,222,020% 81,549% 17,000% 7,000% 1,221% Check out our Patch 2.6.5 hub for more details about Season 17 and the patch!
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