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Starym

Season 17 Pushed Back to May + All Season Durations

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It seems Season of Grandeur has been very popular and Blizzard is extending it to May 12th! This shouldn't come as a surprise as this season has been the most game changing one so far, with the biggest impact on gameplay through greater build diversity. The other reason Season 17 has been postponed is because Blizzard have "plans" for it and it'll take a while longer to test, both internally and on the PTR later on:

This will make Season 16 the 4th longest Diablo 3 season ever with its 114 days, only trailing behind Season 1 (obviously), clocking in at 159 days and the strangely long Seasons 3 and 4, which lasted 136 and 125 days, respectively. Let's take a look at all the seasons and how long each lasted, courtesy of D3resource:

Season
 
Duration
(Days)
Start Date
 
End Date
 
Patch
 
Season 1 159 29.08.2014 03.02.2015 2.1.0
2.1.1
2.1.2
Season 2 52 13.02.2015 05.04.2015 2.1.2
Season 3 136 10.04.2015 23.08.2015 2.2.0
Season 4 125 28.08.2015 30.12.2015 2.3.0
Season 5 92 15.01.2016 15.04.2016 2.4.0
Season 6 85 29.04.2016 22.07.2016 2.4.1
Season 7 70 05.08.2016 13.10.2016 2.4.2
Season 8 71 21.10.2016 30.12.2016 2.4.2
Season 9 71 06.01.2017 17.03.2017 2.4.3
Season 10 85 31.03.2017 23.06.2017 2.5.0
Season 11 92 20.07.2017 20.10.2017 2.6.0
Season 12 94 09.11.2017 11.02.2018 2.6.1
Season 13 100 23.02.2018 03.06.2018 2.6.1
Season 14 93 15.06.2018 16.11.2018 2.6.1
Season 15 107 21.09.2018 06.01.2019 2.6.1
Season 16 114 19.01.2019 12.05.2019* 2.6.4
Season 17 ? 19.05.2019* ? ?

So, we had a full 4 seasons on patch 2.6.1 and before that only seasons 7 and 8 shared a patch (as well as the first two, but as Season 1 had 3 patch cycles on its own, we'll just ignore that). In terms of length we have obviously Season 1 in the lead, followed by Season 3, then Season 4 and now we'll have Season 16, closely followed by Season 15.

Are you enjoying the Season of Grandeur? Would you want it to stick around even more with it's pretty unique modifier or are you looking forward to what comes next in Season 17? In any case, you can check out our Season 16 guides, as it seems we might be needing them for a while longer!

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Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

Edited by Kaelos
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25 minutes ago, Kaelos said:

Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

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1 hour ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on Diablo Immortal obviously.

Fixed it for you.

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1 hour ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

 

Well D3 has been dead for years now, so D4 better be good if that's going to be a valid excuse...

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2 hours ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

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54 minutes ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

 A game release is always a great source of income, look how much people played Wod at it's release... games like diablo 3 or SC2 doesn't bring money in the long run, they don't have lootbox (oh wait SC2 have some now right ?) they need new content to bring back people, a diablo 4 will ofc drag a lot of people. I think Blizzard is already working on D4, Warcraft IV (already announce), SC3? And maybe a new franchise like OW back in the days 

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6 hours ago, Kaelos said:

Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

I feel like I should also mention that GGG releases their "full content" with a mind-boggling number of bugs, many of which are game breaking. There is a reason you should never start a new PoE League until it is at least halfway through its duration. You're not gonna have much fun otherwise.

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5 hours ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

I'm not assuming. We know they've been working on Diablo 4 for years now. There have been numerous reports (even about a whole version of the game scrapped, which was similar to Dark Souls - around the time they started looking for a new lead designer so I'm personally inclined to believe it). Now just how many people are working on it exactly (aka is it 50 or 150 or whatever) we can't know, but they definitely have a full dev team on it. Investing into D4 is EXACTLY the strategy Activision are pushing, as D3 sold like 20 million units total (but made little money after that, so they'll prolly be adding microtransactions into D4), they just know it won't be ready next year hence the job reductions.

Also about the cost cutting, did you actually read the firings post? Almost no developers were fired AT ALL and they'll only be adding more. The people fired were community managers, QA tech support etc and it was across all of Activision, not just Blizzard. Facts are fun!

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5 hours ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

If its going to require less resources and people, then why is it not a good idea to produce Diablo 4? If anything it seems like a win win scenario. Blizzard makes a profit from their mobile adaptation with barely any manpower behind it, while they use the entire team to create a whole new title that bring even more profit. The demand for Diablo 4 is really high, especially around this time as people eagerly await for any small information regarding the new title. So if anything, it is a smart decision for Blizzard to create Diablo 4.

Edited by Rhondis
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11 hours ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

I just don't have any hopes anymore. We were promised big things on Blizzcon and all we get are number tweaks and so tiny feature like passive RoRG each single season and I expect nothing more on season 17. Also all these news about Diablo 4 are not official.

Edited by Kaelos

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1 hour ago, Kaelos said:

I just don't have any hopes anymore. We were promised big things on Blizzcon and all we get are number tweaks and so tiny feature like passive RoRG each single season and I expect nothing more on season 17. Also all these news about Diablo 4 are not official.

Well of course they're not official, we know how Blizzard work, they only announce when a game is like 90% done. But yea I wouldn't expect too much from S17 either, D3 development is pretty much done. And yea, you should be 100% sure they're making Diablo 4 because they definitely are. If anything Activision is pushing for that even more than Blizzard would be on their own.

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1 hour ago, Starym said:

 you should be 100% sure they're making Diablo 4 because they definitely are.

There's a lot of job listings for "An unannounced Diablo project" (not sure how I ended up on that page, I think the launcher linked to it a few weeks ago)

If I recall correctly there were some pretty important positions in there like Project Lead etc so it might be a completely different project.

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this season has been the most game changing one so far, with the biggest impact on gameplay through greater build diversity.

 

all this season gave was another ring slot.. which was taken by element ring .. so wow big impact.. how poor were the other seasons if that was such an impactful one? oO build diversity was not even touched by this.

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39 minutes ago, darkinchworm said:

There is no source, and dude sits on a throne of lies.

Yea, I know. Was hoping he throw out some Kotaku source claiming it's a real deal.

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I am not sure that Blizzard is indeed working on a big project.

Definitly not WC4 and not SC3.

Diablo 4? A year ago I would have said: Yeah, they will be doing this and it will come in maybe 2 or 3 years.

But now? I am quite sure they have absolutly nothing on D4.

Maybe they had started with the project, but canceled everything. Or they have no idea what they want to do and are still only playing with possibilities. Or they do not intend to make a D4 at all and just make Immortal. More income, less cost -> way more cost efficient then a D4.

Why do I think that? Because of Blizzcon.

The shitstorm was HUGE. One of the biggest in gaming history and definitly the biggest Blizzard had ever had.

If they had the smallest thing on D4, I am absolutly certain that they would have announced it directly after Blizzcon.

"Guys, I know we have *filtered* up on Blizzcon. Sorry. Here is our D4 Trailer and some work-arts"

Or stuff like that.

That they just watch the shitstorm, watch the stocks drop drastically without doing ANYTHING - that can only have two answers:

1) They HAVE something about D4, but they are totally retarded and decided to keep this a secret.

2) They have absoltly nothing about D4, with D4 being a project that MAY come in something like 5 years. Or 10. Or never. Like Half Life 3.

 

Like I said, I seriously doubt there is something like D4 in the next 5 years, because I guess they haven't even started. And I am not sure they plan to start the development of D4 at all.

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Season 18 will be named: Season of the PickUp Artist

Where ALL Gold, Jewel's, Mat's, DB's, FS's, Rift/Greater Rift globes, ..., are picked up, while killing, and credited automatically, whether you have a (cosmetic-psychological-handholding) "pet", or not.   ... and we also need more Stash Tabs,  as opposed to these useless Armoury tabs.?

Edited by rickster
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7 hours ago, omninoya said:

PLZ Blizzard, let us use Radalmani's gift to add socket our jewells.

Excellent, or anything that has gem slots. Use 1 for each on a chest that rolled without gem slots, up to 3, up to 2 for pants, 1 helmet, 1 amulet, 1 ring. An option to add a 3rd to chests that only rolled with 1 or 2, or pants that rolled with only 1 as well would make sense, as much as it's a waste in the sense of having better potential gear. But if it's the best option at the time and you have enough gifts to waste, why not. 
I was disappointed to find out it was only for weapons after i first tried it. It would make sense and be a bigger impact when optimised, to your progression abilities, than the extra ring ability in the season of G. But I'd ask for that out of season as well this time, and for good. It doesn't change the game like the season of G, but that's a good thing, only adds some extra room for other stats to progress further. Boring to some I'm sure, but to me the way it always should have been. 
Maybe add a second amulet slot for the season and call it the season of bling. ?

 

12 hours ago, Melcahia said:

So many sad comments, and negative people. 

They care I guess. Like a sports team, it comes with a passionate fan base, some will be angry way too easily as soon as they possibly can excuse it. Suppose it comes across as whiny idiots who have a deranged complex where they always want to be listened too and appreciated and catered to, by a game company they apparently must love if it makes them that engaged. But they are just people, we all have our issues we whine about, and good. Not sure why they are shocked or angry that nothing mind blowing is coming for seasons. Why they have to say it, or why they have to be so glum about the prospect of a d4. But Blizzard wins either way. They'll buy d4 and complain about that too. Suppose it's gross when companies excuse missing dead lines and try to sell it as a good thing, but really we'll live. 
I'm glad they want d4 enough to be so enraged about blizzcon and every update not being what they want.  It means we'll get it, it means we have help paying blizzard enough to make it worth it to make, and it even provides a healthy balance for how blizzard views its own motivation, accountability and its fan base. The know there is money to be made from both kinds of fans. They want to impress for both kinds of fans for different reasons. 
I think deep down they know Blizzard isn't pure in intentions, that it's operating in a capitalist world, that either way they do a good job making this genre better every decade. Or they wouldn't be here to *filtered* about everything. 

Edited by Knutsanity
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      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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