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Season 17 Pushed Back to May + All Season Durations

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It seems Season of Grandeur has been very popular and Blizzard is extending it to May 12th! This shouldn't come as a surprise as this season has been the most game changing one so far, with the biggest impact on gameplay through greater build diversity. The other reason Season 17 has been postponed is because Blizzard have "plans" for it and it'll take a while longer to test, both internally and on the PTR later on:

This will make Season 16 the 4th longest Diablo 3 season ever with its 114 days, only trailing behind Season 1 (obviously), clocking in at 159 days and the strangely long Seasons 3 and 4, which lasted 136 and 125 days, respectively. Let's take a look at all the seasons and how long each lasted, courtesy of D3resource:

Season
 
Duration
(Days)
Start Date
 
End Date
 
Patch
 
Season 1 159 29.08.2014 03.02.2015 2.1.0
2.1.1
2.1.2
Season 2 52 13.02.2015 05.04.2015 2.1.2
Season 3 136 10.04.2015 23.08.2015 2.2.0
Season 4 125 28.08.2015 30.12.2015 2.3.0
Season 5 92 15.01.2016 15.04.2016 2.4.0
Season 6 85 29.04.2016 22.07.2016 2.4.1
Season 7 70 05.08.2016 13.10.2016 2.4.2
Season 8 71 21.10.2016 30.12.2016 2.4.2
Season 9 71 06.01.2017 17.03.2017 2.4.3
Season 10 85 31.03.2017 23.06.2017 2.5.0
Season 11 92 20.07.2017 20.10.2017 2.6.0
Season 12 94 09.11.2017 11.02.2018 2.6.1
Season 13 100 23.02.2018 03.06.2018 2.6.1
Season 14 93 15.06.2018 16.11.2018 2.6.1
Season 15 107 21.09.2018 06.01.2019 2.6.1
Season 16 114 19.01.2019 12.05.2019* 2.6.4
Season 17 ? 19.05.2019* ? ?

So, we had a full 4 seasons on patch 2.6.1 and before that only seasons 7 and 8 shared a patch (as well as the first two, but as Season 1 had 3 patch cycles on its own, we'll just ignore that). In terms of length we have obviously Season 1 in the lead, followed by Season 3, then Season 4 and now we'll have Season 16, closely followed by Season 15.

Are you enjoying the Season of Grandeur? Would you want it to stick around even more with it's pretty unique modifier or are you looking forward to what comes next in Season 17? In any case, you can check out our Season 16 guides, as it seems we might be needing them for a while longer!

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Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

Edited by Kaelos
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25 minutes ago, Kaelos said:

Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

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1 hour ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on Diablo Immortal obviously.

Fixed it for you.

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1 hour ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

 

Well D3 has been dead for years now, so D4 better be good if that's going to be a valid excuse...

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2 hours ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

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54 minutes ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

 A game release is always a great source of income, look how much people played Wod at it's release... games like diablo 3 or SC2 doesn't bring money in the long run, they don't have lootbox (oh wait SC2 have some now right ?) they need new content to bring back people, a diablo 4 will ofc drag a lot of people. I think Blizzard is already working on D4, Warcraft IV (already announce), SC3? And maybe a new franchise like OW back in the days 

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6 hours ago, Kaelos said:

Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

I feel like I should also mention that GGG releases their "full content" with a mind-boggling number of bugs, many of which are game breaking. There is a reason you should never start a new PoE League until it is at least halfway through its duration. You're not gonna have much fun otherwise.

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5 hours ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

I'm not assuming. We know they've been working on Diablo 4 for years now. There have been numerous reports (even about a whole version of the game scrapped, which was similar to Dark Souls - around the time they started looking for a new lead designer so I'm personally inclined to believe it). Now just how many people are working on it exactly (aka is it 50 or 150 or whatever) we can't know, but they definitely have a full dev team on it. Investing into D4 is EXACTLY the strategy Activision are pushing, as D3 sold like 20 million units total (but made little money after that, so they'll prolly be adding microtransactions into D4), they just know it won't be ready next year hence the job reductions.

Also about the cost cutting, did you actually read the firings post? Almost no developers were fired AT ALL and they'll only be adding more. The people fired were community managers, QA tech support etc and it was across all of Activision, not just Blizzard. Facts are fun!

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5 hours ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

If its going to require less resources and people, then why is it not a good idea to produce Diablo 4? If anything it seems like a win win scenario. Blizzard makes a profit from their mobile adaptation with barely any manpower behind it, while they use the entire team to create a whole new title that bring even more profit. The demand for Diablo 4 is really high, especially around this time as people eagerly await for any small information regarding the new title. So if anything, it is a smart decision for Blizzard to create Diablo 4.

Edited by Rhondis
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11 hours ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

I just don't have any hopes anymore. We were promised big things on Blizzcon and all we get are number tweaks and so tiny feature like passive RoRG each single season and I expect nothing more on season 17. Also all these news about Diablo 4 are not official.

Edited by Kaelos

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1 hour ago, Kaelos said:

I just don't have any hopes anymore. We were promised big things on Blizzcon and all we get are number tweaks and so tiny feature like passive RoRG each single season and I expect nothing more on season 17. Also all these news about Diablo 4 are not official.

Well of course they're not official, we know how Blizzard work, they only announce when a game is like 90% done. But yea I wouldn't expect too much from S17 either, D3 development is pretty much done. And yea, you should be 100% sure they're making Diablo 4 because they definitely are. If anything Activision is pushing for that even more than Blizzard would be on their own.

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1 hour ago, Starym said:

 you should be 100% sure they're making Diablo 4 because they definitely are.

There's a lot of job listings for "An unannounced Diablo project" (not sure how I ended up on that page, I think the launcher linked to it a few weeks ago)

If I recall correctly there were some pretty important positions in there like Project Lead etc so it might be a completely different project.

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this season has been the most game changing one so far, with the biggest impact on gameplay through greater build diversity.

 

all this season gave was another ring slot.. which was taken by element ring .. so wow big impact.. how poor were the other seasons if that was such an impactful one? oO build diversity was not even touched by this.

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39 minutes ago, darkinchworm said:

There is no source, and dude sits on a throne of lies.

Yea, I know. Was hoping he throw out some Kotaku source claiming it's a real deal.

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I am not sure that Blizzard is indeed working on a big project.

Definitly not WC4 and not SC3.

Diablo 4? A year ago I would have said: Yeah, they will be doing this and it will come in maybe 2 or 3 years.

But now? I am quite sure they have absolutly nothing on D4.

Maybe they had started with the project, but canceled everything. Or they have no idea what they want to do and are still only playing with possibilities. Or they do not intend to make a D4 at all and just make Immortal. More income, less cost -> way more cost efficient then a D4.

Why do I think that? Because of Blizzcon.

The shitstorm was HUGE. One of the biggest in gaming history and definitly the biggest Blizzard had ever had.

If they had the smallest thing on D4, I am absolutly certain that they would have announced it directly after Blizzcon.

"Guys, I know we have *filtered* up on Blizzcon. Sorry. Here is our D4 Trailer and some work-arts"

Or stuff like that.

That they just watch the shitstorm, watch the stocks drop drastically without doing ANYTHING - that can only have two answers:

1) They HAVE something about D4, but they are totally retarded and decided to keep this a secret.

2) They have absoltly nothing about D4, with D4 being a project that MAY come in something like 5 years. Or 10. Or never. Like Half Life 3.

 

Like I said, I seriously doubt there is something like D4 in the next 5 years, because I guess they haven't even started. And I am not sure they plan to start the development of D4 at all.

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Season 18 will be named: Season of the PickUp Artist

Where ALL Gold, Jewel's, Mat's, DB's, FS's, Rift/Greater Rift globes, ..., are picked up, while killing, and credited automatically, whether you have a (cosmetic-psychological-handholding) "pet", or not.   ... and we also need more Stash Tabs,  as opposed to these useless Armoury tabs.?

Edited by rickster
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7 hours ago, omninoya said:

PLZ Blizzard, let us use Radalmani's gift to add socket our jewells.

Excellent, or anything that has gem slots. Use 1 for each on a chest that rolled without gem slots, up to 3, up to 2 for pants, 1 helmet, 1 amulet, 1 ring. An option to add a 3rd to chests that only rolled with 1 or 2, or pants that rolled with only 1 as well would make sense, as much as it's a waste in the sense of having better potential gear. But if it's the best option at the time and you have enough gifts to waste, why not. 
I was disappointed to find out it was only for weapons after i first tried it. It would make sense and be a bigger impact when optimised, to your progression abilities, than the extra ring ability in the season of G. But I'd ask for that out of season as well this time, and for good. It doesn't change the game like the season of G, but that's a good thing, only adds some extra room for other stats to progress further. Boring to some I'm sure, but to me the way it always should have been. 
Maybe add a second amulet slot for the season and call it the season of bling. ?

 

12 hours ago, Melcahia said:

So many sad comments, and negative people. 

They care I guess. Like a sports team, it comes with a passionate fan base, some will be angry way too easily as soon as they possibly can excuse it. Suppose it comes across as whiny idiots who have a deranged complex where they always want to be listened too and appreciated and catered to, by a game company they apparently must love if it makes them that engaged. But they are just people, we all have our issues we whine about, and good. Not sure why they are shocked or angry that nothing mind blowing is coming for seasons. Why they have to say it, or why they have to be so glum about the prospect of a d4. But Blizzard wins either way. They'll buy d4 and complain about that too. Suppose it's gross when companies excuse missing dead lines and try to sell it as a good thing, but really we'll live. 
I'm glad they want d4 enough to be so enraged about blizzcon and every update not being what they want.  It means we'll get it, it means we have help paying blizzard enough to make it worth it to make, and it even provides a healthy balance for how blizzard views its own motivation, accountability and its fan base. The know there is money to be made from both kinds of fans. They want to impress for both kinds of fans for different reasons. 
I think deep down they know Blizzard isn't pure in intentions, that it's operating in a capitalist world, that either way they do a good job making this genre better every decade. Or they wouldn't be here to *filtered* about everything. 

Edited by Knutsanity
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      Items
      Item Changes
      Bones of Rathma 2-Piece Set: Your minions reduce the cooldown of Army of the Dead by 1 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire. Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks. Bones of Rathma 6-Piece Set: Each active minion increases the damage of Army of the Dead and Bone Spirit by 1000%. Defiler Cuisses: Bone Spirit's damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact. New item* Bonds of C'Lena: Army of the Dead and Bone Spirit deal 300% to 400% increased damage. Bone Spirit deals an additional 2% increased damage for 5 seconds each time Army of the Dead hits an enemy. Developer's Note: We recognize that the Bones of Rathma set plays similarly to other Necromancer builds. Our goal is to preserve the fantasy of the set while maintaining diversity among the Necromancer sets.
      Firebird's Finery 2-Piece Set: When you die, a meteor falls from the sky and revives you. Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. Firebird's Finery 4-Piece Set: You gain 80% damage reduction and 4000% increased damage while Ignite is applied to a target. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. Firebird's Finery 6-Piece Set: Hitting an Ignited enemy with a fire spell other than Disintegrate deals Ignite damage multiplied by Combustion stacks. Developer's Note: Firebird’s Finery is due for a rebirth. We have overhauled the set to breathe new life into it while still allowing the player to incinerate the forces of Hell.
      Gears of Dreadlands 6-Piece Set: Hungering Arrow pierces a maximum of 2 times while wearing the Gears of Dreadlands Developer's Note: We toned down the number of pierces Hungering Arrow can perform while Gears of Dreadlands is equipped to address concerns when interacting with Missile Dampening.
      Gazing Demise: The damage of Spirit Barrage is increased by 100% to 150%. Spirit Barrage gains the Phantasm rune that lasts twice as long, and the attack rate from Manitou spectres is increased. Developer's Note: Mundunugu’s Regalia is overperforming compared to other sets. This change to Gazing Demise should simplify the gameplay mechanic while reducing its damage output.
      Blackthorn's Jousting Mail: Replaced one primary property with a random elemental damage affix. Class Set Dungeon Update
      To account for the Necromancer redesign of the Bones of Rathma set, we have updated the objective to "Revive 100 Corpses" from the current "Raise 100 Skeletal Mages". Return to Top
      Bug Fixes
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      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
    • By Staff
      There's more loot to be had in Season 22, as Blizzard have just doubled (most of) trasure goblin spawns for the remainder of the season!
      Goblins (source)
      For the rest of Season 22, all Treasure Goblin spawns will be doubled. This means that each time you encounter a Treasure Goblin in the wild, they’ll be accompanied by an exact duplicate of themselves for two times the loot, chaos, and fun!
      There are a few important details to keep in mind with this effect:
      This does not affect goblins encountered via Bandit Shrines, Goblin “Rift” packs, or in the Realm of Greed. Duplicate Whimsydale portals created by the Rainbow Goblin will enter the same instance of Whimsydale. The Insufferable Miscreant is not affected by this buff; this is intended. Need a refresher on the various types of Treasure Goblins and what they do? Be sure to check out our Game Guide 43 for more information. We’ll otherwise see you in Sanctuary!
    • By Staff
      Diablo's anniversary event, the Darkening of Tristram ends January 31.
      (Source)
      Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      Diablo's anniversary is almost here and the Darkening of Tristam event returns January 3.
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
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