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Heroes of the Storm Balance Update Patch Notes: February 27th

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This week's balance update has arrived. Check out the official patch notes for details!

Blizzard LogoBlizzard (Source)

Heroes

Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 13
    • Blade of the HighlordBlade of the Highlord (Trait)
      • Adjusted functionality:
        • Basic Attacks against enemy Heroes grant 2% Sadism, up to 30%.  Sadism gained from Blade of the Highlord is lost on death

Developer Comment: Since its inception, Blade of the HighlordBlade of the Highlord has not performed well compared to the other talents on its tier. With this change, we’re hoping to bring it to a more competitive space by making its bonuses more permanent instead of only lasting for a small window of time.

Gall

Divider_Hero_Gall_crop.png

Talents

  • Level 1
    • Keep Moving!Keep Moving! (Z)
      • Movement Speed bonus duration increased from 1 to 2 seconds.  Basic Attacks against Heroes no longer increase the movement speed duration of an active Shove.
    • We See You!We See You! (Passive)
      • Cooldown reduction increased from 15 to 25 seconds
  • Level 4
    • Double BackDouble Back (W)
      • Additional functionality:
        • The third bounce of Dread Orb now deals 50% bonus damage to Heroes
  • Level 7
    • Edge of MadnessEdge of Madness (Q)
      • Window before damage bonuses are lost increased from 4 to 7 seconds
    • Ogre RampageOgre Rampage (Trait)
      • Additional Functionality:
        • Increase the damage bonus of Ogre Rage by 5%
  • Level 16
    • ShadowsnareShadowsnare (Q)
      • Slow amount increased from 10% to 15%, stacking up to 2 times instead of 3
    • Leaden OrbLeaden Orb (W)
      • Stun duration increased from .5 seconds to .75 seconds

Developer Comment: While looking at Cho, we saw an opportunity to make some of Gall’s lesser picked talents more powerful or interesting so that they are more competitive against other options.

Li-Ming

Divider_Hero_LiMing_Crop.png

Talents

  • Level 1
    • Aether WalkerAether Walker (E)
      • Additional Functionality:
        • Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% increased damage
  • Level 4
    • TriumvirateTriumvirate (W)
      • Cooldown reduction increased from 50% to 5 seconds
  • Level 7
    • Zei's VengeanceZei's Vengeance (W)
      • Arcane Orb cooldown reduction reduced from 2 to 1 second
        • This should increase the total cooldown reduction of an Arcane Orb hitting with the Triumvirate proc from 5 seconds to 6 seconds when Trimvirate and Zei's Vengeance are both taken

Developer Comment: We’re going to get you to want to pick Aether WalkerAether Walker. Just you wait…

Lunara

Divider_Hero_Lunara_crop.png

Talents

  • Level 4
    • Blossom SwellBlossom Swell (Q)
      • Additional functionality
        • Hitting an enemy Hero with Noxious Blossom increases Lunara's Movement Speed by 15% for 3 seconds

Developer CommentBlossom SwellBlossom Swell has been underperforming compared to other talents on its tier since Lunara’s last rework. While her talent diversity is fairly good compared to other heroes in the game, we want to give her Q build some love, and saw this as an opportunity to do so.

Orphea

divider_hero_orphea.png

Talents

  • Level 7
    • Mind DevourerMind Devourer (E)
      • Damage bonus reduced from 5 to 4 per stack

Developer Comment: Orphea has been performing very well as of late, with Mind DevourerMind Devourer in particular overshadowing other talents on its tier. We’re slightly reducing its power to reduce her overall effectiveness while hopefully motivating players to try out her other Level 7 talents more often.

Raynor

Divider_Hero_Raynor_Crop.png

Abilities

  • Raynor's RaiderRaynor's Raider (R)
    • Leash range increased from 12.5 to 14

Developer Comment: There are many cases where due to the leash range of Raynor's RaiderRaynor's Raider, it doesn’t quite do what Raynor wants it to. To make it more consistently do what the player wants and expects, we’re slightly increasing its leash range.

Samuro

Divider_Hero_Samuro_crop.png

Talents

  • Level 1
    • Way of the BladeWay of the Blade (W)
      • Additional Functionality:
        • Now also reduces the Physical Armor of enemy Heroes hit by Critical Strike by 10 for 2 seconds
    • Way of the WindWay of the Wind (E)
      • Additional functionality:
        • Samuro’s Critical Strikes reduce the cooldown of Windwalk by 1.5 seconds

Developer Comment: It’s not too surprising that Way of IllusionWay of Illusion has dominated Samuro’s Level 1 tier since it adds the most direct teamfight power due to buffing his Basic Attack damage. Rather than nerf it further, we’re looking to instead buff up its competing options, which should also add some synergies to his later talent tiers, and hopefully create more diversity on other tiers.

Tychus

Divider_Hero_Tychus_Crop.png

Talents

  • Level 20
    • Bob and WeaveBob and Weave (E)
      • Additional Functionality:
        • Now also grants Tychus 1.5 Basic Attack range

Developer Comment: To make Bob and WeaveBob and Weave feel more fun and powerful, we’re adding to the kiting theme of the talent by also providing Tychus with a Basic Attack range increase.

Specialist

Azmodan

Divider_Hero_Azmodan_Crop.png

Abilities

  • Globe of AnnihilationGlobe of Annihilation (Q)
    • Damage scaling reduced from 3% to 2.5%

Talents

  • Level 1
    • GreedGreed (Q)
      • New functionality:
        • Globe of Annihilation deals 20% bonus damage to non-Heroic targets.  Quest: After gaining 200 Annihilation, increase the range of All Shall BurnAll Shall Burn by 25%, and Demon Warriors gain 20% Movement Speed and Attack Speed
  • Level 16
    • Sin's GraspSin's Grasp (E)
      • New functionality:
        • All Shall BurnAll Shall Burn Slows enemies by 15% during its channel.  If the channel finishes, increase this slow to 45% for 2 seconds, and reduce the cooldown of All Shall BurnAll Shall Burn by 50%
  • Level 20
    • TrampleTrample (Active)
      • Cooldown reduced from 60 to 20 seconds

Developer Comment: Azmodan is raining a bit too much destruction on the Nexus, so we’re bringing his late-game power down a notch by reducing Globe of AnnihilationGlobe of Annihilation’s scaling damage. In addition, we saw an opportunity to help his talent pick rates by adjusting a couple existing talents, which will hopefully motivate more players to pursue builds that don’t involve powering up Globe of AnnihilationGlobe of Annihilation.

Medivh

Divider_Hero_Medivh_Crop.png

Talents

  • Level 16
    • Temporal FluxTemporal Flux (Q)
      • Adjusted functionality:
        • Cooldown reduction changed from 1 second per Basic Attack and 3 seconds for Arcane Rift hits to 3% per Basic Attack and 9% per Arcane Rift hit

Developer Comment: We like talents that lower Heroic cooldowns, but unfortunately many of the heroes who have these talents also have Heroics with wildly different cooldowns, which makes these talents hard to tune and pick in many cases. Because of this, we’re standardizing these talents to reduce a percentage of each Heroic’s cooldown so that players feel free to pick the talent regardless of which Heroic they chose earlier in the game.

Probius

Divider_Hero_Probius_crop.png

Abilities

  • Null GateNull Gate (R)
    • Range increased from 8.5 to 9.5

Developer Comment: While Null GateNull Gate is performing well in regards to win-rate compared to Pylon OverchargePylon Overcharge, the Heroic is still not picked as much as we would like, and is much harder to use properly. Because of this, we’re buffing its range to make it a little more usable, so that Probius players can more consistently get value out of it.

Zagara

Divider_Hero_Zagara_Crop.png

Talents

  • Level 7
    • Baneling MassacreBaneling Massacre (Q)
      • Additional Functionality:
        • Increase the damage of Banelings by 20%
    • Viscous AcidViscous Acid (Q)
      • Slow duration increased from 1.5 to 2.5 seconds
      • Slow amount increased from 20% to 25%
    • Bile DropBile Drop (E)
      • Quest completion requirement reduced from 15 to 12

Developer Comment: Zagara’s Level 7 talents have traditionally been very weak, and these changes are meant to make the tier feel more fun overall. If they blow her win-rate out of the water, we’ll look at base kit nerfs to compensate.

Support

Ana

Divider_Hero_Ana.png

Abilities

  • Eye of HorusEye of Horus (R)
    • Cooldown increased from 45 seconds to 60 seconds

Talents

  • Level 1
    • Slumber ShellsSlumber Shells (E)
      • Adjusted functionality:
        • Hitting an enemy Hero with Sleep dart grants Ana 25% Movement Speed for 3 seconds
  • Level 4
    • Debilitating DartDebilitating Dart (Active)
      • Duration increased from 3 to 4 seconds
  • Level 7
    • Night TerrorsNight Terrors (E)
      • Cooldown of Sleep Dart when a Hero is not woken up early changed from 6 seconds to 5 seconds

Developer Comment: We’re buffing up some of Ana’s underperforming talents to make them more competitive with their counterparts. In addition, since we greatly increased its reliability, we’re slightly increasing the cooldown of Eye of HorusEye of Horus to get ahead of potential frustration issues with a globally damaging Heroic being on such a low cooldown.

Li Li

Divider_Hero_LiLi_Crop.png

Stats

  • Health reduced from 1534 to 1500
  • Health Regeneration reduced from to 3.2 to 3.1

Abilities

  • Healing BrewHealing Brew (Q)
    • Healing reduced from 181 to 175

Talents

  • Level 1
    • Eager AdventurerEager Adventurer (Trait)
      • Mana regeneration increased from 100% to 125%
  • Level 16
    • Blessings Of Yu'lonBlessings Of Yu'lon (W)
      • Healing reduced from 1.25% max Health to 1% max Health

Developer Comment: For how easy Lili is to play, she is simply too powerful and popular, particularly at the lower and mid-levels of play. These changes are meant to reduce her dominance at those levels, which should free up more options for players wanting to pick other healers that they would like to master.

Whitemane

Divider_Hero_Whitemane_crop.png

Stats

  • Basic Attack period reduced from .75 to .85
  • Basic Attack damage increased from 45 to 60

Abilities

  • Searing LashSearing Lash (W)
    • Damage increased from 78 to 82

Talents

  • Level 13
    • Self-RighteousSelf-Righteous (Q)
      • Healing increased from 125 to 135

Developer Comment: We’ve begun to take a look at some of Whitemane’s underlying issues with Mana management, particularly in regards to how her talents interact with her base mechanics. We don’t know how long this will take, and wanted to push out some small buffs to her to help her play and win rate in the meantime. When looking at her kit, we noticed that she had an abnormally high Basic Attack speed, combined with very low damage. We’re reducing her Attack Speed, as she is not the kind of character that can turret on enemy Heroes like Tychus can, and we’re buffing her damage to be much greater so that those attacks more meaningfully interact with ZealZeal. We’re hoping that these small buffs better reward aggressive Whitemane players with both increased damage and healing output.

Warrior

Cho

Divider_Hero_Cho_crop.png

Stats

  • Health increased from 2750 to 2850
  • Health Regeneration increased from 5.7 to 5.9

Talents

  • Level 7
    • Power SurgePower Surge (Q)
      • Cooldown reduction increased from 4 to 5 seconds
  • Level 13
    • Surging DashSurging Dash (Q)
      • Moved from Level 16
    • Twilight VeilTwilight Veil (Active)
      • Moved from Level 16
      • Duration increased from 2 to 4 seconds
    • Molten BlockMolten Block (Active)
      • Moved from Level 16
  • Level 16
    • Frenzied FistsFrenzied Fists (Q)
      • Moved from Level 13
    • Runic FeedbackRunic Feedback (E)
      • Moved from Level 13
    • Runed GauntletRuned Gauntlet (Passive)
      • Moved from Level 13
      • Adjusted functionality:
        • Cooldown reduction changed from .75 seconds to 5% of Cho and Gall’s Heroic abilities

Developer Comment: Since our last round of nerfs, Cho’gall has fallen off a little more than we would like. In Cho’s particular case, we feel that his survivability takes a particularly hard hit once the enemy team has access to Heroic abilities which are reliably able to shut him down. To help with this, we’re moving his defensive talent tier from Level 16 to 13 in order to shorten the window of time that the enemy team has to take advantage of this particular weakness.

Diablo

Divider_Hero_Diablo_crop.png

Abilities

  • Shadow ChargeShadow Charge (Q)
    • Cooldown increased from 12 to 13 seconds
  • OverpowerOverpower (E)
    • Cooldown increased from 12 to 13 seconds

Developer Comment: Diablo, while not winning outside of our normally acceptable bounds, is banned a disproportionate amount compared to other heroes in the game. We’re slightly reducing how available his combo is so that enemy players have a larger window of time to take advantage of his threatening abilities being on cooldown.

Leoric

Divider_Heroes_Leoric_Cropped.png

Talents

  • Level 13
    • Spectral LeechSpectral Leech (Passive)
      • Moved from Level 20
  • Level 20
    • Hardened BonesHardened Bones (W)
      • Moved from Level 13

Developer Comment: Since his rework, Ominous WraithOminous Wraith at Level 13 has largely defined Leoric’s place on a team at more competitive levels of play. Rather than nerf something that we consider to be a fairly cool and unique playstyle, we’re instead looking to buff up the other ways that players can build Leoric. Now all of his key build-around talents will be at Level 13, which should make his Basic Attack playstyle come online much sooner, and give him more options if he wants to build into Drain HopeDrain Hope, as he can now combine Unyielding DespairUnyielding Despair with Hardened BonesHardened Bones.

Mal'Ganis

Divider_Hero_Malganis_Crop.png

Stats

  • Health reduced from 2700 to 2600
  • Health Regeneration reduced from 5.625 to 5.414

Abilities

  • Necrotic EmbraceNecrotic Embrace (W)
    • Mana cost increased from 30 to 35

Developer Comment: Like Diablo, Mal’ganis has a huge ban rate, and players have had a tough time dealing with his high survivability. We’re bringing it down a bit, which should force Mal’ganis players to be a bit more mindful of how much they can get away with when diving into the enemy team.

Rexxar

Divider_Hero_Rexxar_Cropped.png

Stats

  • Health increased from 1725 to 1810
  • Health Regen increased from 3.6 to 3.8
  • Rexxar Basic Attack damage increased from 99 to 125
  • Misha Basic Attack damage reduced from 62 to 50

Abilities

  • Misha, Charge!Misha, Charge! (W)
    • Damage increased from 59 to 150
  • Bestial WrathBestial Wrath (R)
    • Bonus damage increased from 150% to 200%

Talents

  • Level 7
    • Aspect of the BeastAspect of the Beast (W)
      • Cooldown reduction reduced from 1.25 to 1 second
  • Level 13
    • Dire BeastDire Beast (W)
      • Damage reduced from 40% per stack to 15%

Developer Comment: Since his inception, Rexxar has been one of the highest win-rate heroes in our game, never going below 50% at high levels of play. Despite this, we’ve heard consistent feedback that he doesn’t feel as impactful as players would like. While we love that Rexxar depends heavily on his relationship with Misha to be effective, it also limits what we can do with him to make him feel powerful and fun to play. To help in this regard, we’re moving a lot of his power out of the more automatic things that Misha does (mostly Basic attacking enemies), and into things that Rexxar himself is actively doing, such as using his Basic Attacks and commanding Misha to Stun enemies. Since we’re buffing Misha, Charge so much, we’re nerfing some of its associated talents as they are already highly picked by Rexxar players, and this change would otherwise be a dramatic buff to them.

Sonya

Divider_Hero_Sonya.png

Talents

  • Level 16
    • Giant SlammerGiant Slammer (W)
      • Additional Functionality:
        • Now also Heals Sonya for the damage dealt

Developer Comment: It’s hard to create a competing talent to Nerves of SteelNerves of Steel due to the incredible on-demand survivability that it gives her in a team fight. To help its viability, we’re adding survivability to Giant SlammerGiant Slammer in hopes that it competes more directly with Nerves of SteelNerves of Steel while being unique in that it also gives Sonya more damage in a teamfight.

Tyrael

Divider_Hero_Tyrael_Crop.png

Talents

  • Level 1
    • Ardent RestorationArdent Restoration (Passive)
      • Healing amount increased from 15 to 17.5
  • Level 4
    • Divine VigorDivine Vigor (E)
      • Healing increased from 50% to 60%
  • Level 7
    • Purge EvilPurge Evil (E)
      • Bonus Damage increased from 45% to 55%

Developer Comment: We’re just making some simple buffs to Tyrael’s underperforming talents. Nothing to see here, move along.

Bug Fixes

General

  • Fixed an issue allowing Boss mercenaries to be slowed.

Heroes

  • Ana: Eye of HorusEye of Horus can no longer hit and heal allied vehicles.
  • Ana: Fixed an issue with the Anti-HealerAnti-Healer talent increasing the duration of the healing reduction by an incorrect amount.
  • Kerrigan: Sharpened BladesSharpened Blades now grants the correct amount of stacks on Minion kills.

User Interface

  • Added an icon that indicates Limited-Time Offers in the collection menu.

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Wow, this new balance team doesn't really know the game so well. I mean, Lunara DOT builds never work and never will work (since huge HDMG numbers in the chart don't mean anything, only kills do), so buffing her DOT talents will not change my mind and I will continue to build her as an autoattack hero cause this is where she excels. Same goes for Diablo, he's banned so much not because his cooldowns are too low but cause he's too forgiving, just a faceroll character with 9k HP, lots of CC and ability damage on closed maps. In Diamond Mal'Ganis is not that big of a deal any more, Varian is much more a pain in the *filtered* now anyway.

Thanks god Ana is still top healer/antihealer slot together with Stukov even after her kit was dumbed down completely. For how much healer balance is *filtered* up in this game, they still manage to be completely oblivious to why Li Li is picked 

Quote

These changes are meant to reduce her dominance at those levels, which should free up more options for players wanting to pick other healers that they would like to master.

In Diamond Li Li is picked only to counter hard basic attack monsters like Zul'jin (who is by the way completely broken, super forgiving character you can rightclick for 15 minues, feed and still deal *filtered* tons of damage late game by standing still). I don't know if Diamond is considered a low level of play by the devs, but even if they talk about the lower levels, I don't see people picking harder to play and less effective healers over Li Li just because they nerf her. I mean, why would a player who just wants to have fun tear his *filtered* off playing as Uther (just because how his armor mechanics work), or constantly die as Morales who doesn't even heal solo target that much any more, Kharazim? Yeah, right. Tassadar is still a support and not a specialist, remember?

 

And by the way, if the only thing Rexxar is good for in the game is holding that top Radar Dish on Braxis and here comes Varian who can lifesteal to heal himself (sustain) over being attacked by both Misha and Rexxar at the same time while killing Misha - you know your hero sucks.

Edited by Kuarinofu
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Interested on trying Rexxar, Sonya, Tyrael and Leoric changes.

Poor Li Li. At least me and the 3 other people that pick Eager AdventurerEager Adventurer keep getting buffs.

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Huh. Both my Zagara and Azmo preferred builds got huge buffs. I didn't realize they needed them.

Will try out Rexxar, but when his bear isn't easy to kill, his slow but still is. So, yeah.

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5 hours ago, lChronosl said:

Poor Li Li. At least me and the 3 other people that pick Eager AdventurerEager Adventurer keep getting buffs.

I'm one of those 3, and I'm very happy that they keep buffing this talent.

I'm probably one of the few that pick Deckard's Potion of RevivalPotion of Revival, which also keeps getting buffs.

Edited by Valhalen
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1 hour ago, Valhalen said:

I'm probably one of the few that pick Deckard's Potion of RevivalPotion of Revival, which also keeps getting buffs.

Yeah, I don't get that one too. If you have a cramped map, like Volskaya or Infernal Shrines or a few melee heroes, it can work wonders. Also I guess that in the lower levels of play it can have more value. I also found that doing alt + skill to heal yourself and people around at the same time can be very nice and also easy to use. I do the same with Ray of HeavenRay of Heaven

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On 2/28/2019 at 6:12 AM, Kuarinofu said:

(who is by the way completely broken, super forgiving character you can rightclick for 15 minues, feed and still deal *filtered* tons of damage late game by standing still)

 

Delete this. My boi Zul Jin been shredding heroes since his inception with his beast range and slows and fire rate. But it takes skill to do so. To this day hes the only hero i can carry with.

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While Blade of the HighlordBlade of the Highlord isn't best, it at least isn't as bad as before.
It was such a poor talent before, you don't open up with AAs on hero that while it has significant damage on them, doesn't have any spare gap-closer, it's something you do after you pull them in. (Coincidently when you have no use of that extra Sadism).

I too share the sentiment they don't really know how to balance heroes. Like I said multiple times before, Dibbs will be broken as long as it has combination of both good CC with good reach, huge HP, really good burst (good CC + burst shouldn't even come within same tank) and sustain just to top it off.

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5 hours ago, SleepySheepy said:

While Blade of the HighlordBlade of the Highlord isn't best, it at least isn't as bad as before.
It was such a poor talent before, you don't open up with AAs on hero that while it has significant damage on them, doesn't have any spare gap-closer, it's something you do after you pull them in. (Coincidently when you have no use of that extra Sadism).

I think that it is huge and will see a significant spike in talent distribution. If you have games with low number of kills on both sides and you are not able to dominate enough for Rakshir to see a good payoff, this will be a really good choice. Delivering a couple AAs should be the easiest one to get value from. Unless your team dies all the time. Also, consider low levels of play where this one will be significantly better than Rakshir

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      Level 1 Will of Tichondrius Stun's duration increase reduced from 0.5 to 0.25 seconds. Level 16 Blind as a Bat There is now a 0.2 second reactivation delay upon finishing 3 swipes of Fel Claws. This matches the time between other swipes. Qhira
      Base
      Blood Rage [W] NEW BASELINE QUEST: Deal damage to enemy Heroes with Blood Rage's bleed to permanently increase its damage by 0.5% per stack. Blood Rage's bleed damage reduced from 11 to 8. Revolving Sweep [E] Once attached, Revolving Sweep can no longer be detached by the target becoming Unstoppable. Talents
      Level 1 Fatal Wounds Damage bonus against low Health targets increased from 30% to 50%. Quest removed. Ragnaros
      Base
      Blast Wave [E] Damage increased from 104 to 120. Molten Core [D] Cooldown increased from 120 to 180 seconds. Health increased from 3996 to 5000. Duration increased from 18 to 23 seconds. Ragnaros is now Stunned for 1 second upon exiting. Meteor Swing [Molten Core Q] Damage increased from 161 to 250. No longer deals increased damage to Minions. Cooldown increased from 6 seconds to 9 seconds. Now also knocks enemies back. Meteor Shower [Molten Core W] Damage increased from 151 to 200. Cooldown increased from 2.5 to 6 seconds. Area of effect increased by 66%. Delay between hits significantly increased. No longer deals increased damage to Minions. Slow increased from 25% to 35%. Range reduced from 35 to 20, but now it extends up to 35 over time. Now deals 75% reduced damage to Structures. Explosive Rune [Molten Core E] Cooldown decreased from 4 to 2.5 seconds. Now applies a DOT that deals 88 damage per second for 5 seconds to impacted targets. No longer deals instant damage. Range reduced from 35 to 20, but now it extends up to 35 over time. No longer deals increased damage to Minions. Now deals 75% reduced damage to Structures. Talents
      Level 1 Engulfing Flame Damage bonus reduced from 75% to 50%. Level 10 Sulfuras Smash NEW MYTHIC QUEST: Hit 8 enemy Heroes with the center of Sulfuras Smash. Mythic Reward: Sulfuras Smash gains an extra charge. Level 20 Lava Surge No longer reduces the cooldown of Lava Wave by 30 seconds. Now also gives +200% Movement Speed to allied Minions and Mercenaries in its path. Heroic Difficulty NEW FUNCTIONALITY: Decrease the cooldown of Molten Core by 110 seconds when used on a dead Fort or Keep. In addition, the starting range of abilities in Molten Core are increased by 100% and will continue to grow. Whitemane
      Base
      Searing Lash [E] NEW QUEST: Hit Heroes with Searing Lash to increase Whitemane's maximum Health by 3 and Mana by 2. Talents
      Level 1 Pity the Frail Cooldown reduction per hit reduced from 1.5 to 1 second. Inquisitor's Prayer REWORK: For each Hero hit by Searing Lash, restore 25 Mana. Passive: Zeal's duration is increased by 2 seconds. Level 7 Intercession Cooldown increased 45 to 60 seconds. Level 13 Scarlet Wrath Mana restore increased from 0.5% to 1%. Level 20 Guiding Light Now also increases the Spell Power gained from Zeal's activation by 15%. Yrel
      Base
      Righteous Hammer [Q] Heal increased from 320 to 370. Damage increased from 140 to 160. Righteous Hammer [W] Stun duration increased from 0.75 1 second. Damage increased from 125 to 140. Avenging Wrath [E] Slow increased from 50% to 60%. Damage increased from 225 to 260. Divine Purpose [D] Cooldown increased to from 8 to 16 seconds. Cooldown is now reduced by 8 seconds whenever Yrel's Basic Abilities are interrupted. Talents
      Level 4 Hand of Freedom Cooldown increased from 30 to 40 seconds. Movement Speed bonus reduced from 30% to 25%. Level 20 Seraphim Cooldown increased from 10 to 20 seconds. Return to Top
      Bug Fixes
      General
      Attack beams from Forts, Keeps, and the Core will now be more visible when attacking Heroes. Maps
      Haunted Mines Fixed an issue where the player would not auto-mount when using the Hearthstone from inside the mines. Warhead Junction Fixed an issue that caused Heroes to not be revealed while launching a Warhead. Fixed an issue that caused the Warhead's channel beam to persist when interrupted. Heroes
      Ana Level 10 Eye of Horus No longer reveals in a global line when hitting a Structure. Removed a minor delay when dealing damage to enemy Heroes. Anub'arak Base Scarab Host [Trait] Fixed an issue that caused Beetles created by Ultimate Evolution clones of Anub'arak to not gain Spell Power bonuses. Fixed an issue that caused Anub'arak's Beetles to not have their damage reduced by D.Va's Defense Matrix. Level 7 Leeching Scarabs Fixed an issue that caused the healing done by Leeching Scarabs to not be affected by damage modifiers. Arthas Base Howling Blast [W] Fixed an issue where the visuals of Howling Blast didn't match the area hit. Level 10 Army of the Dead Fixed an issue that caused Arthas's Ghouls to not have their damage reduced by D.Va's Defense Matrix. Deathwing Base Cataclysm [R] Deathwing will no longer be teleported to where Cataclysm is targeted if he is killed during Cataclysm. Deckard Level 10 Lorenado Fixed an issue that caused Lorenado to not deal damage to Unstoppable enemies. Hogger Level 20 No Control Fixed an issue that caused No Control to target enemies that are not visible. Jaina Base Frostbolt [Q] Fixed an issue that caused Frostbolt's range indicator and actual range to not match. Fixed an issue that caused Frostbolt used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Blizzard [W] Fixed an issue that caused Blizzard used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Cone of Cold [E] Fixed an issue that caused Cone of Cold used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Level 10 Summon Water Elemental Water Elemental's Basic Attacks damage now inherits all damage modifiers placed on Jaina. Level 20 Wintermute Fixed an issue that caused Water Elemental's Wintermute effects to deal more damage than intended to Chilled targets. Wintermute's Blizzard damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold now initiates its Cone of Cold cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Wintermute's Frostbolt damage now inherits all damage modifiers placed on Jaina. Wintermute's Frostbolt now initiates its Frostbolt cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Kerrigan Level 10 Summon Ultralisk Fixed an issue that caused Kerrigan's Ultralisk to not have its damage reduced by D.Va's Defense Matrix. Leoric Level 16 Royal Focus Now displays the remaining duration around the Skeletal Swing's button. Malfurion Level 1 Vengeful Roots Fixed an issue that caused Malfurion's Treant to not have its damage reduced by D.Va's Defense Matrix. Treant's damage will now display as Vengeful Roots in the Death Recap. Medivh Level 4 Raven Familiar Fixed an issue that caused Medivh's Raven Familiar created by Ultimate Evolution clones of Medivh to not gain Spell Power bonuses. Level 20 Guardian of Tirisfal Fixed an issue that caused targets near the edge of Arcane Rift's range with Guardian of Tirisfal to not be hit. Nazeebo Base Voodoo Ritual [Trait] Quest progress indicators will now show around the killed enemy Minion. Quest progress will now be gained in instances where a second Nazeebo damages the target and the target dies within 6 seconds of the first Nazeebo applying Voodoo Ritual. Fixed an issue that caused stacks of Voodoo Ritual gained prior to selecting Thing of the Deep to not be granted to Thing of the Deep. Fixed an issue that caused Vodoo Ritual's tooltip to display the incorrrect total damage value. Fixed an issue that caused Vile Infection's tooltip to display the incorrrect total damage value. Level 1 Thing of the Deep No longer causes Voodoo Ritual to display two Quest indicators. Level 4 Blood Ritual Fixed an issue that caused Blood Ritual to not grant Health or Mana when the target affected by Voodoo Ritual timed out due to their Health passively being reduced. Nova Level 20 Fast Reload Fixed an issue that caused Fast Reload to trigger when a Triple Tap target dies before it hits them. Probius Base Photon Cannon [E] Fixed an issue that caused Probius's Photon Cannons to not have their damage reduced by D.Va's Defense Matrix. Level 1 Gathering Minerals Now also empowers any Photon Cannon already on the battlefield upon Quest completion. Tychus Base Overkill [Q] Fixed an issue that caused Overkill to reveal unintended areas. Xul Base Raise Skeleton [Trait] Fixed an issue that caused Xul's Skeletal Warriors to not have their damage reduced by D.Va's Defense Matrix. Level 10 Skeletal Mages Fixed an issue that caused Xul's Skeletal Mages to not have their damage reduced by D.Va's Defense Matrix. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow in an aura while Blinded or against Evading Heroes. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow with their attacks against Heroes with Heroic Attack only Evasion effects. Level 16 Weaken Fixed an issue that caused Xul's Skeletal Warriors to not apply Weaken's damage reduction while Xul is Blinded or against Heroes with Heroic Attack only Evasion effects. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches created by Ultimate Evolution clones of Zagara to not gain Spell Power bonuses. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Map Updates Balance Update Bug Fixes Map Updates
      Haunted Mines Skull scaling increased from 5% to 7%. Golem scaling before 5 minutes decreased. Golem scaling later in the game significantly increased. Balance Update
      Heroes
       
      Arthas
       
      Base
      Base Stats Health increased from 2625 to 2750. Death Coil [Q] Healing increased from 262 to 275. Frostmourne Hungers [D] Attack damage per quest stack reduced from 1 to 0.75. Damage bonus on charged attacks increased from 1 to 3. Talents
      Level 1 Frost Presence Upon unlocking the line Damage, targets can now be hit by both the line AND the final area. Death Coil Slow benefit duration increased from .75 seconds to 1.25 seconds. Level 7 Icebound Fortitude Now removes Slows and Roots upon activation. Level 20 Path of Frost Now increases minimum Movement Speed to 140%, rather than providing +40% Movement Speed.  
      Chen
       
      Base
      Flying Kick [Q] Damage increased from 120 to 130. Fortifying Brew [D] Delay before being able to interrupt decreased slightly. Shields provided per tick increased from 90 to 95. Talents
      Level 1 Accumulating Flame Initial hit now provides a quest stack. Stack requirements increased from 20/75 to 25/80.  
      Deathwing
       
      Base
      Molten Flame Damage per tick increased from 19 to 20. Talents
      Level 20 Destroyers Rampage Duration reduced from 6 seconds to 4 seconds.  
      Gazlowe
       
      Base
      Rock-it Turret Damage increased from 37 to 43. Talents
      Level 1 One Man Wrecking Crew Damage bonus increased from 60% to 75%. Mal'Ganis
      Talents
      Level 1 Will of Tichondrius Damage bonus per stack reduced from 0.5 to 0.25. Required damage to unlock quest reward decreased from 40 to 20. Winged Guard Stack generation reduced from once every 6 seconds to once every 5 seconds. Level 13 Deep Sleep Movespeed bonus increased from 10% to 15%. Level 20 Wrath of Nathreza Transferred damage increased from 75% to 85%.  
      Murky
       
      Talents
      Level 20 March of Murlocs Cooldown reduced from 100 seconds to 90 seconds. Bug Fixes
      Map
      Volskaya Foundry Fixed an issue that caused the Triglav Protector's Particle Cannon charge to cause other players' cursors to highlight in an area. Heroes
      Arthas Level 1 Rime Fixed an issue that caused Rime's Healing to not be displayed correctly in the Death Recap. Level 16 Remorseless Winter Fixed an issue that caused Remorseless Winter's Healing to not be displayed correctly in the Death Recap. Chen Base Breath of Fire [W] Fixed an issue that caused Breath of Fire to not deal impact damage. Muradin Base Storm Bolt [Q] Fixed an issue that caused Storm Bolt's quest progression indicator to show around the target that killed the Hero. Level 7 Perfect Storm Fixed an issue that caused Perfect Storm's Mana refund to not be granted. Fixed an issue that caused Perfect Storm's Mana refund to increase Muradin's Self Healing score. Fixed an issue that caused Perfect Storm to be able to go on cooldown when already on cooldown. Rexxar General Fixed an issue that caused Misha to not respawn when her Respawn Timer expires. Tyrande Base Lunar Flare [E] Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero dies and they have a non-standard death state. Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero is killed by a non-Hero. Fixed an issue that caused Lunar Blaze's quest progression indicator to show around the target that killed the Hero. Zagara Level 1 Infest Infest now displays as a Quest Bonus. Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Mount: Scrapper Mad Axe Mono Wheel
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
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