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Heroes of the Storm Balance Update Patch Notes: February 27th

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This week's balance update has arrived. Check out the official patch notes for details!

Blizzard LogoBlizzard (Source)

Heroes

Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 13
    • Blade of the HighlordBlade of the Highlord (Trait)
      • Adjusted functionality:
        • Basic Attacks against enemy Heroes grant 2% Sadism, up to 30%.  Sadism gained from Blade of the Highlord is lost on death

Developer Comment: Since its inception, Blade of the HighlordBlade of the Highlord has not performed well compared to the other talents on its tier. With this change, we’re hoping to bring it to a more competitive space by making its bonuses more permanent instead of only lasting for a small window of time.

Gall

Divider_Hero_Gall_crop.png

Talents

  • Level 1
    • Keep Moving!Keep Moving! (Z)
      • Movement Speed bonus duration increased from 1 to 2 seconds.  Basic Attacks against Heroes no longer increase the movement speed duration of an active Shove.
    • We See You!We See You! (Passive)
      • Cooldown reduction increased from 15 to 25 seconds
  • Level 4
    • Double BackDouble Back (W)
      • Additional functionality:
        • The third bounce of Dread Orb now deals 50% bonus damage to Heroes
  • Level 7
    • Edge of MadnessEdge of Madness (Q)
      • Window before damage bonuses are lost increased from 4 to 7 seconds
    • Ogre RampageOgre Rampage (Trait)
      • Additional Functionality:
        • Increase the damage bonus of Ogre Rage by 5%
  • Level 16
    • ShadowsnareShadowsnare (Q)
      • Slow amount increased from 10% to 15%, stacking up to 2 times instead of 3
    • Leaden OrbLeaden Orb (W)
      • Stun duration increased from .5 seconds to .75 seconds

Developer Comment: While looking at Cho, we saw an opportunity to make some of Gall’s lesser picked talents more powerful or interesting so that they are more competitive against other options.

Li-Ming

Divider_Hero_LiMing_Crop.png

Talents

  • Level 1
    • Aether WalkerAether Walker (E)
      • Additional Functionality:
        • Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% increased damage
  • Level 4
    • TriumvirateTriumvirate (W)
      • Cooldown reduction increased from 50% to 5 seconds
  • Level 7
    • Zei's VengeanceZei's Vengeance (W)
      • Arcane Orb cooldown reduction reduced from 2 to 1 second
        • This should increase the total cooldown reduction of an Arcane Orb hitting with the Triumvirate proc from 5 seconds to 6 seconds when Trimvirate and Zei's Vengeance are both taken

Developer Comment: We’re going to get you to want to pick Aether WalkerAether Walker. Just you wait…

Lunara

Divider_Hero_Lunara_crop.png

Talents

  • Level 4
    • Blossom SwellBlossom Swell (Q)
      • Additional functionality
        • Hitting an enemy Hero with Noxious Blossom increases Lunara's Movement Speed by 15% for 3 seconds

Developer CommentBlossom SwellBlossom Swell has been underperforming compared to other talents on its tier since Lunara’s last rework. While her talent diversity is fairly good compared to other heroes in the game, we want to give her Q build some love, and saw this as an opportunity to do so.

Orphea

divider_hero_orphea.png

Talents

  • Level 7
    • Mind DevourerMind Devourer (E)
      • Damage bonus reduced from 5 to 4 per stack

Developer Comment: Orphea has been performing very well as of late, with Mind DevourerMind Devourer in particular overshadowing other talents on its tier. We’re slightly reducing its power to reduce her overall effectiveness while hopefully motivating players to try out her other Level 7 talents more often.

Raynor

Divider_Hero_Raynor_Crop.png

Abilities

  • Raynor's RaiderRaynor's Raider (R)
    • Leash range increased from 12.5 to 14

Developer Comment: There are many cases where due to the leash range of Raynor's RaiderRaynor's Raider, it doesn’t quite do what Raynor wants it to. To make it more consistently do what the player wants and expects, we’re slightly increasing its leash range.

Samuro

Divider_Hero_Samuro_crop.png

Talents

  • Level 1
    • Way of the BladeWay of the Blade (W)
      • Additional Functionality:
        • Now also reduces the Physical Armor of enemy Heroes hit by Critical Strike by 10 for 2 seconds
    • Way of the WindWay of the Wind (E)
      • Additional functionality:
        • Samuro’s Critical Strikes reduce the cooldown of Windwalk by 1.5 seconds

Developer Comment: It’s not too surprising that Way of IllusionWay of Illusion has dominated Samuro’s Level 1 tier since it adds the most direct teamfight power due to buffing his Basic Attack damage. Rather than nerf it further, we’re looking to instead buff up its competing options, which should also add some synergies to his later talent tiers, and hopefully create more diversity on other tiers.

Tychus

Divider_Hero_Tychus_Crop.png

Talents

  • Level 20
    • Bob and WeaveBob and Weave (E)
      • Additional Functionality:
        • Now also grants Tychus 1.5 Basic Attack range

Developer Comment: To make Bob and WeaveBob and Weave feel more fun and powerful, we’re adding to the kiting theme of the talent by also providing Tychus with a Basic Attack range increase.

Specialist

Azmodan

Divider_Hero_Azmodan_Crop.png

Abilities

  • Globe of AnnihilationGlobe of Annihilation (Q)
    • Damage scaling reduced from 3% to 2.5%

Talents

  • Level 1
    • GreedGreed (Q)
      • New functionality:
        • Globe of Annihilation deals 20% bonus damage to non-Heroic targets.  Quest: After gaining 200 Annihilation, increase the range of All Shall BurnAll Shall Burn by 25%, and Demon Warriors gain 20% Movement Speed and Attack Speed
  • Level 16
    • Sin's GraspSin's Grasp (E)
      • New functionality:
        • All Shall BurnAll Shall Burn Slows enemies by 15% during its channel.  If the channel finishes, increase this slow to 45% for 2 seconds, and reduce the cooldown of All Shall BurnAll Shall Burn by 50%
  • Level 20
    • TrampleTrample (Active)
      • Cooldown reduced from 60 to 20 seconds

Developer Comment: Azmodan is raining a bit too much destruction on the Nexus, so we’re bringing his late-game power down a notch by reducing Globe of AnnihilationGlobe of Annihilation’s scaling damage. In addition, we saw an opportunity to help his talent pick rates by adjusting a couple existing talents, which will hopefully motivate more players to pursue builds that don’t involve powering up Globe of AnnihilationGlobe of Annihilation.

Medivh

Divider_Hero_Medivh_Crop.png

Talents

  • Level 16
    • Temporal FluxTemporal Flux (Q)
      • Adjusted functionality:
        • Cooldown reduction changed from 1 second per Basic Attack and 3 seconds for Arcane Rift hits to 3% per Basic Attack and 9% per Arcane Rift hit

Developer Comment: We like talents that lower Heroic cooldowns, but unfortunately many of the heroes who have these talents also have Heroics with wildly different cooldowns, which makes these talents hard to tune and pick in many cases. Because of this, we’re standardizing these talents to reduce a percentage of each Heroic’s cooldown so that players feel free to pick the talent regardless of which Heroic they chose earlier in the game.

Probius

Divider_Hero_Probius_crop.png

Abilities

  • Null GateNull Gate (R)
    • Range increased from 8.5 to 9.5

Developer Comment: While Null GateNull Gate is performing well in regards to win-rate compared to Pylon OverchargePylon Overcharge, the Heroic is still not picked as much as we would like, and is much harder to use properly. Because of this, we’re buffing its range to make it a little more usable, so that Probius players can more consistently get value out of it.

Zagara

Divider_Hero_Zagara_Crop.png

Talents

  • Level 7
    • Baneling MassacreBaneling Massacre (Q)
      • Additional Functionality:
        • Increase the damage of Banelings by 20%
    • Viscous AcidViscous Acid (Q)
      • Slow duration increased from 1.5 to 2.5 seconds
      • Slow amount increased from 20% to 25%
    • Bile DropBile Drop (E)
      • Quest completion requirement reduced from 15 to 12

Developer Comment: Zagara’s Level 7 talents have traditionally been very weak, and these changes are meant to make the tier feel more fun overall. If they blow her win-rate out of the water, we’ll look at base kit nerfs to compensate.

Support

Ana

Divider_Hero_Ana.png

Abilities

  • Eye of HorusEye of Horus (R)
    • Cooldown increased from 45 seconds to 60 seconds

Talents

  • Level 1
    • Slumber ShellsSlumber Shells (E)
      • Adjusted functionality:
        • Hitting an enemy Hero with Sleep dart grants Ana 25% Movement Speed for 3 seconds
  • Level 4
    • Debilitating DartDebilitating Dart (Active)
      • Duration increased from 3 to 4 seconds
  • Level 7
    • Night TerrorsNight Terrors (E)
      • Cooldown of Sleep Dart when a Hero is not woken up early changed from 6 seconds to 5 seconds

Developer Comment: We’re buffing up some of Ana’s underperforming talents to make them more competitive with their counterparts. In addition, since we greatly increased its reliability, we’re slightly increasing the cooldown of Eye of HorusEye of Horus to get ahead of potential frustration issues with a globally damaging Heroic being on such a low cooldown.

Li Li

Divider_Hero_LiLi_Crop.png

Stats

  • Health reduced from 1534 to 1500
  • Health Regeneration reduced from to 3.2 to 3.1

Abilities

  • Healing BrewHealing Brew (Q)
    • Healing reduced from 181 to 175

Talents

  • Level 1
    • Eager AdventurerEager Adventurer (Trait)
      • Mana regeneration increased from 100% to 125%
  • Level 16
    • Blessings Of Yu'lonBlessings Of Yu'lon (W)
      • Healing reduced from 1.25% max Health to 1% max Health

Developer Comment: For how easy Lili is to play, she is simply too powerful and popular, particularly at the lower and mid-levels of play. These changes are meant to reduce her dominance at those levels, which should free up more options for players wanting to pick other healers that they would like to master.

Whitemane

Divider_Hero_Whitemane_crop.png

Stats

  • Basic Attack period reduced from .75 to .85
  • Basic Attack damage increased from 45 to 60

Abilities

  • Searing LashSearing Lash (W)
    • Damage increased from 78 to 82

Talents

  • Level 13
    • Self-RighteousSelf-Righteous (Q)
      • Healing increased from 125 to 135

Developer Comment: We’ve begun to take a look at some of Whitemane’s underlying issues with Mana management, particularly in regards to how her talents interact with her base mechanics. We don’t know how long this will take, and wanted to push out some small buffs to her to help her play and win rate in the meantime. When looking at her kit, we noticed that she had an abnormally high Basic Attack speed, combined with very low damage. We’re reducing her Attack Speed, as she is not the kind of character that can turret on enemy Heroes like Tychus can, and we’re buffing her damage to be much greater so that those attacks more meaningfully interact with ZealZeal. We’re hoping that these small buffs better reward aggressive Whitemane players with both increased damage and healing output.

Warrior

Cho

Divider_Hero_Cho_crop.png

Stats

  • Health increased from 2750 to 2850
  • Health Regeneration increased from 5.7 to 5.9

Talents

  • Level 7
    • Power SurgePower Surge (Q)
      • Cooldown reduction increased from 4 to 5 seconds
  • Level 13
    • Surging DashSurging Dash (Q)
      • Moved from Level 16
    • Twilight VeilTwilight Veil (Active)
      • Moved from Level 16
      • Duration increased from 2 to 4 seconds
    • Molten BlockMolten Block (Active)
      • Moved from Level 16
  • Level 16
    • Frenzied FistsFrenzied Fists (Q)
      • Moved from Level 13
    • Runic FeedbackRunic Feedback (E)
      • Moved from Level 13
    • Runed GauntletRuned Gauntlet (Passive)
      • Moved from Level 13
      • Adjusted functionality:
        • Cooldown reduction changed from .75 seconds to 5% of Cho and Gall’s Heroic abilities

Developer Comment: Since our last round of nerfs, Cho’gall has fallen off a little more than we would like. In Cho’s particular case, we feel that his survivability takes a particularly hard hit once the enemy team has access to Heroic abilities which are reliably able to shut him down. To help with this, we’re moving his defensive talent tier from Level 16 to 13 in order to shorten the window of time that the enemy team has to take advantage of this particular weakness.

Diablo

Divider_Hero_Diablo_crop.png

Abilities

  • Shadow ChargeShadow Charge (Q)
    • Cooldown increased from 12 to 13 seconds
  • OverpowerOverpower (E)
    • Cooldown increased from 12 to 13 seconds

Developer Comment: Diablo, while not winning outside of our normally acceptable bounds, is banned a disproportionate amount compared to other heroes in the game. We’re slightly reducing how available his combo is so that enemy players have a larger window of time to take advantage of his threatening abilities being on cooldown.

Leoric

Divider_Heroes_Leoric_Cropped.png

Talents

  • Level 13
    • Spectral LeechSpectral Leech (Passive)
      • Moved from Level 20
  • Level 20
    • Hardened BonesHardened Bones (W)
      • Moved from Level 13

Developer Comment: Since his rework, Ominous WraithOminous Wraith at Level 13 has largely defined Leoric’s place on a team at more competitive levels of play. Rather than nerf something that we consider to be a fairly cool and unique playstyle, we’re instead looking to buff up the other ways that players can build Leoric. Now all of his key build-around talents will be at Level 13, which should make his Basic Attack playstyle come online much sooner, and give him more options if he wants to build into Drain HopeDrain Hope, as he can now combine Unyielding DespairUnyielding Despair with Hardened BonesHardened Bones.

Mal'Ganis

Divider_Hero_Malganis_Crop.png

Stats

  • Health reduced from 2700 to 2600
  • Health Regeneration reduced from 5.625 to 5.414

Abilities

  • Necrotic EmbraceNecrotic Embrace (W)
    • Mana cost increased from 30 to 35

Developer Comment: Like Diablo, Mal’ganis has a huge ban rate, and players have had a tough time dealing with his high survivability. We’re bringing it down a bit, which should force Mal’ganis players to be a bit more mindful of how much they can get away with when diving into the enemy team.

Rexxar

Divider_Hero_Rexxar_Cropped.png

Stats

  • Health increased from 1725 to 1810
  • Health Regen increased from 3.6 to 3.8
  • Rexxar Basic Attack damage increased from 99 to 125
  • Misha Basic Attack damage reduced from 62 to 50

Abilities

  • Misha, Charge!Misha, Charge! (W)
    • Damage increased from 59 to 150
  • Bestial WrathBestial Wrath (R)
    • Bonus damage increased from 150% to 200%

Talents

  • Level 7
    • Aspect of the BeastAspect of the Beast (W)
      • Cooldown reduction reduced from 1.25 to 1 second
  • Level 13
    • Dire BeastDire Beast (W)
      • Damage reduced from 40% per stack to 15%

Developer Comment: Since his inception, Rexxar has been one of the highest win-rate heroes in our game, never going below 50% at high levels of play. Despite this, we’ve heard consistent feedback that he doesn’t feel as impactful as players would like. While we love that Rexxar depends heavily on his relationship with Misha to be effective, it also limits what we can do with him to make him feel powerful and fun to play. To help in this regard, we’re moving a lot of his power out of the more automatic things that Misha does (mostly Basic attacking enemies), and into things that Rexxar himself is actively doing, such as using his Basic Attacks and commanding Misha to Stun enemies. Since we’re buffing Misha, Charge so much, we’re nerfing some of its associated talents as they are already highly picked by Rexxar players, and this change would otherwise be a dramatic buff to them.

Sonya

Divider_Hero_Sonya.png

Talents

  • Level 16
    • Giant SlammerGiant Slammer (W)
      • Additional Functionality:
        • Now also Heals Sonya for the damage dealt

Developer Comment: It’s hard to create a competing talent to Nerves of SteelNerves of Steel due to the incredible on-demand survivability that it gives her in a team fight. To help its viability, we’re adding survivability to Giant SlammerGiant Slammer in hopes that it competes more directly with Nerves of SteelNerves of Steel while being unique in that it also gives Sonya more damage in a teamfight.

Tyrael

Divider_Hero_Tyrael_Crop.png

Talents

  • Level 1
    • Ardent RestorationArdent Restoration (Passive)
      • Healing amount increased from 15 to 17.5
  • Level 4
    • Divine VigorDivine Vigor (E)
      • Healing increased from 50% to 60%
  • Level 7
    • Purge EvilPurge Evil (E)
      • Bonus Damage increased from 45% to 55%

Developer Comment: We’re just making some simple buffs to Tyrael’s underperforming talents. Nothing to see here, move along.

Bug Fixes

General

  • Fixed an issue allowing Boss mercenaries to be slowed.

Heroes

  • Ana: Eye of HorusEye of Horus can no longer hit and heal allied vehicles.
  • Ana: Fixed an issue with the Anti-HealerAnti-Healer talent increasing the duration of the healing reduction by an incorrect amount.
  • Kerrigan: Sharpened BladesSharpened Blades now grants the correct amount of stacks on Minion kills.

User Interface

  • Added an icon that indicates Limited-Time Offers in the collection menu.

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Wow, this new balance team doesn't really know the game so well. I mean, Lunara DOT builds never work and never will work (since huge HDMG numbers in the chart don't mean anything, only kills do), so buffing her DOT talents will not change my mind and I will continue to build her as an autoattack hero cause this is where she excels. Same goes for Diablo, he's banned so much not because his cooldowns are too low but cause he's too forgiving, just a faceroll character with 9k HP, lots of CC and ability damage on closed maps. In Diamond Mal'Ganis is not that big of a deal any more, Varian is much more a pain in the *filtered* now anyway.

Thanks god Ana is still top healer/antihealer slot together with Stukov even after her kit was dumbed down completely. For how much healer balance is *filtered* up in this game, they still manage to be completely oblivious to why Li Li is picked 

Quote

These changes are meant to reduce her dominance at those levels, which should free up more options for players wanting to pick other healers that they would like to master.

In Diamond Li Li is picked only to counter hard basic attack monsters like Zul'jin (who is by the way completely broken, super forgiving character you can rightclick for 15 minues, feed and still deal *filtered* tons of damage late game by standing still). I don't know if Diamond is considered a low level of play by the devs, but even if they talk about the lower levels, I don't see people picking harder to play and less effective healers over Li Li just because they nerf her. I mean, why would a player who just wants to have fun tear his *filtered* off playing as Uther (just because how his armor mechanics work), or constantly die as Morales who doesn't even heal solo target that much any more, Kharazim? Yeah, right. Tassadar is still a support and not a specialist, remember?

 

And by the way, if the only thing Rexxar is good for in the game is holding that top Radar Dish on Braxis and here comes Varian who can lifesteal to heal himself (sustain) over being attacked by both Misha and Rexxar at the same time while killing Misha - you know your hero sucks.

Edited by Kuarinofu
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Interested on trying Rexxar, Sonya, Tyrael and Leoric changes.

Poor Li Li. At least me and the 3 other people that pick Eager AdventurerEager Adventurer keep getting buffs.

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Huh. Both my Zagara and Azmo preferred builds got huge buffs. I didn't realize they needed them.

Will try out Rexxar, but when his bear isn't easy to kill, his slow but still is. So, yeah.

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5 hours ago, lChronosl said:

Poor Li Li. At least me and the 3 other people that pick Eager AdventurerEager Adventurer keep getting buffs.

I'm one of those 3, and I'm very happy that they keep buffing this talent.

I'm probably one of the few that pick Deckard's Potion of RevivalPotion of Revival, which also keeps getting buffs.

Edited by Valhalen
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1 hour ago, Valhalen said:

I'm probably one of the few that pick Deckard's Potion of RevivalPotion of Revival, which also keeps getting buffs.

Yeah, I don't get that one too. If you have a cramped map, like Volskaya or Infernal Shrines or a few melee heroes, it can work wonders. Also I guess that in the lower levels of play it can have more value. I also found that doing alt + skill to heal yourself and people around at the same time can be very nice and also easy to use. I do the same with Ray of HeavenRay of Heaven

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On 2/28/2019 at 6:12 AM, Kuarinofu said:

(who is by the way completely broken, super forgiving character you can rightclick for 15 minues, feed and still deal *filtered* tons of damage late game by standing still)

 

Delete this. My boi Zul Jin been shredding heroes since his inception with his beast range and slows and fire rate. But it takes skill to do so. To this day hes the only hero i can carry with.

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While Blade of the HighlordBlade of the Highlord isn't best, it at least isn't as bad as before.
It was such a poor talent before, you don't open up with AAs on hero that while it has significant damage on them, doesn't have any spare gap-closer, it's something you do after you pull them in. (Coincidently when you have no use of that extra Sadism).

I too share the sentiment they don't really know how to balance heroes. Like I said multiple times before, Dibbs will be broken as long as it has combination of both good CC with good reach, huge HP, really good burst (good CC + burst shouldn't even come within same tank) and sustain just to top it off.

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5 hours ago, SleepySheepy said:

While Blade of the HighlordBlade of the Highlord isn't best, it at least isn't as bad as before.
It was such a poor talent before, you don't open up with AAs on hero that while it has significant damage on them, doesn't have any spare gap-closer, it's something you do after you pull them in. (Coincidently when you have no use of that extra Sadism).

I think that it is huge and will see a significant spike in talent distribution. If you have games with low number of kills on both sides and you are not able to dominate enough for Rakshir to see a good payoff, this will be a really good choice. Delivering a couple AAs should be the easiest one to get value from. Unless your team dies all the time. Also, consider low levels of play where this one will be significantly better than Rakshir

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      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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