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Anduin Coming to Heroes of the Storm Next

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More than 3 months have passed without a new Hero and Blizzard finally began teasing Anduin that was leaked in February.

Anduin is a Priest in World of Warcraft and the current King of the Alliance. The first teaser depicts Holy Nova Holy Nova, while in the second one we can see Shalamayne. We expect Public Test Realms to become available this or next week.

Teaser #1

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Teaser #2

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Must be upcoming Chen rework teaser. He accidentally spilled some thunder brew on Shalamayne.

On a side note: now that we are going to have two characters with Shalamayne, nothing should stop them from adding another character with Gorehowl (Grom), except for budget perhaps. ?

Edited by Arcling

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Oh boy, it is finally here. I'm really hyped to finally see MANDUIN in all his glory.

38 minutes ago, Arcling said:

Must be upcoming Chen rework teaser. He accidentally spilled some thunder brew on Shalamayne.

On a side note: now that we are going to have two characters with Shalamayne, nothing should stop them from adding another character with Gorehowl (Grom), except for budget perhaps. ?

The problem is that I don't think that Grom's fighting style differs much from Garrosh. In the case of Varian and Anduin, the difference is clear since it's a Warrior and a Priest. I think that adding a Grom skin for Garrosh would be better, in my opinion.

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1 hour ago, Valhalen said:

The problem is that I don't think that Grom's fighting style differs much from Garrosh. In the case of Varian and Anduin, the difference is clear since it's a Warrior and a Priest. I think that adding a Grom skin for Garrosh would be better, in my opinion.

Garrosh is a tank, so Grom would have been a bruiser, more mobile and in some ways similar to Sonya. Would need a vastly different kit though, to not make them overlap too much.

Edited by Arcling

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I am still a bit bothered that Manduin also got Shalamayne, but otherwise am excited to see another support.

I bet his kit will be a mix, since we already have priests (Tyrande, Whitemane) and paladin (Uther, Johanna, Yrel) in the game.

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22 minutes ago, lChronosl said:

I am still a bit bothered that Manduin also got Shalamayne, but otherwise am excited to see another support.

I bet his kit will be a mix, since we already have priests (Tyrande, Whitemane) and paladin (Uther, Johanna, Yrel) in the game.

Tyrande is an interesting case because she also has some tidy bits of Hunter in her kit (Hunter's MarkHunter's MarkTrueshot AuraTrueshot Aura).

I can definitely see Anduin borrowing some Spells, or modified ones, from the Priest's Holy tree, but also having some uniqueness. In WoW, when fought at Stormwind by the Horde, he has Greater Heal, Penance, Power Word: Aegis and Psychic Scream. Out of these spells, I imagine him having at least Penance and Power Word: Aegis, in one form or another.

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Overall, the issue with Grom is that there is too much overlap with TWO characters now - His WC3 kit (Really the only definitive one) is pretty much the entirety of Samuro's kit, and his profile overlaps quite a bit with Garrosh.

Granted, Garrosh's own kit came as a complete surprise (As has many other characters), and we have several other heroes with profile overlap (Rehgar and Thrall), so... who knows?

Anduin and Varian have both significant kit divergences (Anduin = Priest(Pre-BFA)/Paladin(Post-BFA), Varian = Warrior) and profile divergences (Anduin being young, naive, wanting peace, Varian being old, pragmatic, and no-fuckery). Do note that in WoD, Garrosh was actually OLDER then Grom, so rather then the old king/young prince-king Varian and Anduin gots going on, Garrosh and Grom would be middle-age orc warchief, and... middle-age orc warchief.

Really, Blizz made a mistake when they released Garrosh before Grom. Garrosh had ALL kinds of way his kit could have gone. Grom... Well, eh, Blizz has to be creative.

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21 minutes ago, Frogspoison said:

Overall, the issue with Grom is that there is too much overlap with TWO characters now - His WC3 kit (Really the only definitive one) is pretty much the entirety of Samuro's kit, and his profile overlaps quite a bit with Garrosh.

It has been confirmed long time ago that Grom had never been a blademaster, just a normal orc warrior, so that's not an issue. He only had blademaster's kit in WC3, because they didn't make unique one for campaign. I agree that being creative to make a unique warrior kit for him is the most challenging part, since we've already had similar heroes (and not just Warcraft ones), counting bruisers as well. Plenty of orcs too, so another one might feel like too much, especially him being similar age to Garrosh like you have mentioned or perhaps even a little younger (when considering WC3 Grom).

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50 minutes ago, benOwar said:

Thanks. Will get my hands on as soon as I get home.

From what I can see his kit looks solid and interesting, possible another dive-enabler, maybe. Shame they didn't post the talents yet. Also, "Lightbomb" is an awesome ultimate name.

Edited by lChronosl

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16 hours ago, lChronosl said:

I am still a bit bothered that Manduin also got Shalamayne, but otherwise am excited to see another support.

Lorewise this does not add up indeed. I mean Shalamayne was in fact two blades merged into one, Shalla'tor and Ellemayne.

Before he was killed Varian split Shalamayne into those two blades to go ham on the Legion. While fighting on the broken shore, he drops his right hand blade when he is struck and keeps defending himself with his left hand blade only, parries a blow, switches the blade into his right hand and drops another felguard before he is impaled from behind, when he drops his other blade. All of this can be seen in the Alliance Broken Shore cinematic - one I love and hate at the same time, for being damn well done. Varians last words will always send a shiver down my spine...

But the point is I have no idea what happened to Shalamayne afterwards. We know Anduin claimed "a" Sword, but which one. Did he claim Shalamayne, which would mean it somehow remerged after Varians death or did he pick up only one of the blades, which would mean, the other one is still somewhere. Canon seems to dictate, Anduin got Shalamayne, as in the whole thing, because everywhere I looked, it states Anduin has/got Shalamayne. Doesn't make completely sense to me...

Now in the announcement for the Anduin, Blizzard opens: "With Fearbreaker by his side..." which is does once again not add up, since Fearbreaker was his Mace. I don't see him wielding Shalamayne - or whatever part of it - and Fearbreaker at the same time. Lorewise he does still have the Mace though, so he could use it.

As for the Hero itself - he seems interesting and fun to play. Lightbomb should allow for some interesting Leeeroy Jenkins moments when paired with charge- or leap-esque abilities

?

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18 hours ago, Frogspoison said:

Anduin and Varian have both significant kit divergences (Anduin = Priest(Pre-BFA)/Paladin(Post-BFA), Varian = Warrior)

Just because I want that cleared up, Anduin is still "just" a priest and only wore armour on the battlefield as to protect himself. He will not join the fray as Paladin or cast any Paladin spells (as we can see in his clearly full-priest spell kit) ☺️

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6 hours ago, Evincare said:

But the point is I have no idea what happened to Shalamayne afterwards. We know Anduin claimed "a" Sword, but which one. Did he claim Shalamayne, which would mean it somehow remerged after Varians death or did he pick up only one of the blades, which would mean, the other one is still somewhere. Canon seems to dictate, Anduin got Shalamayne, as in the whole thing, because everywhere I looked, it states Anduin has/got Shalamayne. Doesn't make completely sense to me...

It is implied that the two blades fused again once Varian died, because. While it is never stated, it is clear that is the case given how the sword looks different when fused and when unfused.

6 hours ago, Evincare said:

Now in the announcement for the Anduin, Blizzard opens: "With Fearbreaker by his side..." which is does once again not add up, since Fearbreaker was his Mace. I don't see him wielding Shalamayne - or whatever part of it - and Fearbreaker at the same time. Lorewise he does still have the Mace though, so he could use it.

That was an error from Blizzard's part. They fixed to announcement and replaced "Fearbreaker" with "Shalamayne".

3 hours ago, Istinon said:

Just because I want that cleared up, Anduin is still "just" a priest and only wore armour on the battlefield as to protect himself. He will not join the fray as Paladin or cast any Paladin spells (as we can see in his clearly full-priest spell kit)

Exactly. In HotS, despite carrying the Shalamayne, he only uses it in Divine Star. Even his basic attacks do not use the sword, they are actually ranged (he throws Holy Bolts).

Edited by Valhalen

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They’ve done almost every spec of every class in WoW.  They’ve done two priest blending types with Whitemane and now Anduin.

Fire, arcane and frost mages.  Warrior, hunter, rogue, druid, shaman, dual paladins, death knight, 2 monks but the warlock they have has no demon.  I’d love to have a controllable fel guard or voidwalker but if they ever did Guldan reworks I’d be happy with a smart alek imp like Raynors banshee level 10.

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16 minutes ago, Misuteri said:

They’ve done almost every spec of every class in WoW.  They’ve done two priest blending types with Whitemane and now Anduin.

Fire, arcane and frost mages.  Warrior, hunter, rogue, druid, shaman, dual paladins, death knight, 2 monks but the warlock they have has no demon.  I’d love to have a controllable fel guard or voidwalker but if they ever did Guldan reworks I’d be happy with a smart alek imp like Raynors banshee level 10.

We don't really have a Arcane Mage from WoW. Some argue that it is represented by Li-Ming, since the D3 Wizard has some tidy bits of WoW's Mage, but still...

We also don't have a Shadow Priest, as both Whitemane and Anduin use the Light (even though the former employs it in a twisted manner).

I completely agree that we lack a Demonology Warlock, kinda like in the vein of Rexxar and Misha. Maybe they could, at least, like you said, give Gul'dan a Fel Guard Heroic (and remove that horrible Rain of Destruction).

Edited by Valhalen

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I was going Medivh for the arcane mage. Though for strict comparison his spells and build are not truly representative of the arcane build.  Can’t deny he is a mage.

I wouldn’t cross games and make D3’s Li Ming arcane just like I can’t do Johanna for paladin or Sonya for warrior.

The easiest fix for warlock IMHO would be replace Rain of Fire with Imp Swarm and boom, demonology theme spell.  Truly I can’t think of another warlock worthy of a HOTS hero that isn’t some kind of hybrid or already in the game (Cho’gall, Kel’Thuzad, Mal’Ganis).  I would say Kanrethed Ebonlocke from the green fire quest line would be a ton of fun but he’s so niche to lore and only people who played WoW and did the event would have a clue who he is.

Lore wise there is not one shadow priest worthy of the game.

Edited by Misuteri

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10 minutes ago, Misuteri said:

I was going Medivh for the arcane mage. Though for strict comparison his spells and build are not truly representative of the arcane build.  Can’t deny he is a mage.

Oh yeah, I forgot about Medivh. You can say he does have some nods to WoW's Mage, specially in talents, but he doesn't really play like an Arcane Mage.

11 minutes ago, Misuteri said:

I wouldn’t cross games and make D3’s Li Ming arcane just like I can’t do Johanna for paladin or Sonya for warrior.

Interestingly, WoW's current design of Warriors borrowed a lot from Diablo's Barbarians.

1 hour ago, Misuteri said:

The easiest fix for warlock IMHO would be replace Rain of Fire with Imp Swarm and boom, demonology theme spell.

That would be pretty nice. Sadly there aren't many other iconic Warlocks in the lore other than Gul'dan and Cho'gall, so I guess that replacing the (very useless) Rain of DestructionRain of Destruction is the way to go.

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7 hours ago, Valhalen said:

That would be pretty nice. Sadly there aren't many other iconic Warlocks in the lore other than Gul'dan and Cho'gall, so I guess that replacing the (very useless) Rain of DestructionRain of Destruction is the way to go.

How about "Grand Warlock" and "Master Summoner" Wilfred Fizzlebang? Could even summon Lord Jaraxxus as one of his ults. Maybe even make Jaraxxus controllable during ult, because he kills Wilfred anyways once summoned. Wilfred would somehow have to be able to get back to the fight quickly though, else the ult would be pretty useless. ?

On a serious note though, there are indeed not many real warlocks in lore; Gul'dan overshadows them all by far. Although both Archimonde as well as Kil'Jaeden are labelled Warlocks, they are something completely different imo, at least when compared to the playable Warlock class.

Edited by Evincare

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      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Return to Top
      Storm League
      When queued as a party, Storm League now looks for matches based solely on the highest player's MMR. Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Return to Top
      Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      When queued as a party, the Storm League matchmaker will look for matches based solely on the highest player's MMR in the upcoming patch to prevent Master/GM boosting.
      (Source)
      Since there was no mention of changes to Storm League in the PTR Patch Notes, I felt forced to create this thread. Storm League has been in an absolutely unacceptable state for months now and there is no sign of acknowledgement or reaction by the Devs until now.
      At least a dozen accounts in EU Grandmaster were boosted by stacking with lower MMR smurfs to their rank and who knows how many more boosted accounts are below that. At one point during this season even the top 3 GMs in EU were all boosted accounts with insanely high winrates (85%+).
      This has "inspired" more and more players to do the same and if nothing happens the ladder will soon be overrun by boosted players and smurfs if it isn't already. This is a problem that occurs probably at all ranks but it's the most glaring in Master and GM.
      The new season hasn't started yet and there is still time to try to fix things. Make Masters duo only again (solo would be ideal but I guess compromises have to be made) and put a point restriction between the two duo partners (3-5k points difference at max).
      Don't let the Ranked system be a complete joke and restore at least a bit of integrity.
      Good afternoon Reddit friends,
      I hope you all had a wonderful Thanksgiving (if you celebrate it)! Your concerns about this are not falling on def ears, and we have something planned for the next patch: When queued as a party, Storm League will now look for matches based solely on the highest player's MMR.
      While we know that this isn't a 'silver bullet' fix for all types of account smurfing, it should help make trying to climb the leaderboard feel more fair for both parties and individuals.
      Have a wonderful day ?
    • By Staff
      The latest Heroes of the Storm Hero is, in fact, Hogger from World of Warcraft. The patch also removes the Gladiator's Medallion Nexus anomaly.
      Hogger Hero Spotlight
      The infamous Chieftain of the Riverpaw pack and the scourge of Elwynn Forest is now playable! Strap on your [Studded Leather Belt of the Wolf], sharpen your shiniest common dagger, and abandon all hope, ye Elwynn adventurers who dare enter here. Hogger has abandoned his hill and is headed straight for the Nexus!
      Here are the preliminary PTR notes for the latest update.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until November 30, PST. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      New Hero: Hogger, Scourge of Elwynn
      Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
      Trait [D]
      Loot Hoard Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds. Cooldown: 20 seconds. Trait [Passive]
      Rage Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay. Basic Abilities
      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Nexus Anomaly
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Storm League
      Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown.
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