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Heroes of the Storm PTR Patch Notes: April 22nd

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The latest patch brings Anduin, Collection updates, and various bug fixes. It will be available for testing through April 29. Here are the official patch notes with all his abilities and talents.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of April 29. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

General

  • The Log Out button has been disabled after being matched for matchmade games
    • Developer Comment: This is to prevent players from dodging quick matches after checking hero composition

New Hero: Anduin, King of Stormwind

With Fearbreaker by his side, Anduin, King of Stormwind, has entered the Nexus to take his place by his warrior father's side. Anduin is a Ranged Healer who comes with an arsenal of abilities aimed at keeping his teammates alive, but also has the potential to unleash the Light's swift justice to enemies on the battlefield.

Trait

  • Leap of Faith (D)
    • Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel 
      • Cooldown: 80 seconds

Basic Abilities

  • Flash Heal (Q)
    • Cast for 0.75 seconds to heal an allied Hero for 260
      • Cost: 30 mana
      • Cooldown: 4 seconds
  • Divine Star (W)
    • Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per enemy Hero hit. 
      • Cost: 45 mana
      • Cooldown: 9 seconds
  • Chastise (E)
    • Shove a swell of light forward, dealing 145 damage to the first enemy Hero hit and Rooting them for 1.25 seconds 
      • Cost: 40 mana
      • Cooldown: 10 seconds

Heroic Abilities

  • Holy Word: Salvation (R1)
    • After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected. 
      • Cost: 70 mana
      • Cooldown: 80 seconds
  • Lightbomb (R2)
    • Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5 seconds. 
      • Cost: 70 mana
      • Cooldown: 60 seconds

Collection

New Bundles

  • The following new bundles are only available for a limited time!
    • Anduin Heroic Bundle
    • Footman Varian Skin Pack

New Announcer

  • Anduin Announcer

New Mount

  • Reverence
  • Redridge Reverence
  • Darkshire Reverence

New Skins

  • Anduin
    • Elwynn Anduin
    • Westfall Anduin
    • Neo-President Anduin
    • Neo-Steel Anduin
    • Neo-Vigilante Anduin
  • Varian
    • Stormwind Footman Varian
    • Stromgarde Footman Varian
    • Kul Tiras Footman Varian

New Portraits, Sprays, and Emojis

  • Several new emoji packs, sprays, and portraits have also been added to the game

Bug Fixes

Cosmetics

  • Fixed an issue where Genie Chromie's hourglass would not animate during the draft cutscene
  • Fixed an issue where Watergun Tychus would call on unavailable SFX
  • Fixed an issue where the Horns of the Cyber Oni Warboard would clip into its mane when coming to a stop
  • Fixed an issue where Cyber Oni Warboar's front left leg would pop during its run animation
  • Fixed an issue where Cyber Oni Warboar's shoulder would slide when coming to a stop

Heroes, Abilities, & Talents

  • Adjusted the intensity of Tyrael's Holy GroundHoly Ground ability on low settings to be more visible
  • Fixed an issue where Leoric's Basic Attack and Wrath of the Bone King animations would desync with his attack cycle
  • Fixed an issue where Orphea's Eternal FeastEternal Feast would continue bouncing if an Abathur Ultimate EvolutionUltimate Evolution clone expired in the area
  • Fixed an issue where Orphea's Eternal FeastEternal Feast tooltip data reference for repeat duration was not functioning
  • Fixed an issue where the Butcher's FX would appear outside of his model while cocooned

User Interface

  • Fixed an issue where the Target Info Panel was using an old version of the Dragon Knight portrait
  • Thanks 1

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So wait, did they say that the biggest patch in the game's history would come with Anduin or after? I'm really interested in what could happen

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1 hour ago, Dejo93 said:

So wait, did they say that the biggest patch in the game's history would come with Anduin or after? I'm really interested in what could happen

They meant last week’s balance patch. 

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First things first, the visual effects of Anduin's abilities are amazing, and surprisingly distinct from the other light healers in the game.

On a quick hands on experience on PTR, he seems like a fun hero to play, and his talent tree have some interesting options, such as a lvl 1 talent called Bold Strategy that gives him his other 2 talents on that tier but increases his healing CD. Also, he has one YOLO Leroy ultimate, while the other is for tryhards and organized play. And he gets many talents that buff or interact with his AA, that is ranged BTW. He only uses the sword to some of his abilities.

And thank the light they finally fixed Leoric's AA animation. It was driving me crazy.

Edited by lChronosl
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I've played a bit with Anduin in the PTR. He is pretty spot-on with his kit, very "Priestly". I'm actually surprised he is a Ranged Hero, throwing Holy Bolts instead of striking with the Shalamayne; which actually makes sense as it was stated in the lore that he was never good at swordsmanship. Much like @lChronosl said, he only uses the blade for a couple of abilities, namely Divine Star.

His kit is quite powerful. I have a strong feeling that his Basic Attack build will be the best one, altough he has some strong talents related to Flash Heal and Divine Star. Holy Word: Salvation is amazing, but probably risky, as characters inside are "Protected" and not "Unstoppable", which means a knockback like Junkrat's Concussion MineConcussion Mine can ruin the Heroic. His trait, Leap of Faith, is quite powerful, specially at level 20 where you get a talent which grants it another charge. Sure, it is a Cleanse on a 80 second cooldown, but still ridiculously useful; I can see the classic Stitches + Gorge + Medivh getting even better with Leap of Faith to pull Stitches even farther from the enemy team while he has eaten someone.

Edited by Valhalen
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11 hours ago, Arcling said:

Someone also datamined this: https://imgur.com/5kift1U

Looks like Reaver is going to be a new mount at some point. Too bad it's not a hero.

I'd love to see it as a catapult unit with closest target splash dmg on a Starcraft themed map. With Zealots , Dragoons and a High Templar as globe minions. I actually think that HOTS is severely underusing the minion potential Blizzard has. Look at Alterac - why can't we have more of that? Minions are boring man...

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6 minutes ago, VegaPl said:

I'd love to see it as a catapult unit with closest target splash dmg on a Starcraft themed map. With Zealots , Dragoons and a High Templar as globe minions. I actually think that HOTS is severely underusing the minion potential Blizzard has. Look at Alterac - why can't we have more of that? Minions are boring man...

Starcraft Protoss map would have been great, maybe split between two factions with different looking minions like in Warcraft and Diablo maps, for example Daelaam Protoss vs Tal'darim.

Edited by Arcling

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6 hours ago, Valhalen said:

 

Yeah, I saw that today already. Btw, I also saw your comment on YouTube, to the previous vid regarding the teaser :P What I find particularly interesting is that at level 1 you can choose to nerf a basic ability, but get two other talents. Also, only one of the ults has an upgrade at 20, I don't think we've had that before. There were only a handful of experiments with ults at 10/20 - Alarak, Maiev or Varian. Although I admit I'm not against it if it makes sense.

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38 minutes ago, VegaPl said:

Yeah, I saw that today already. Btw, I also saw your comment on YouTube, to the previous vid regarding the teaser ? What I find particularly interesting is that at level 1 you can choose to nerf a basic ability, but get two other talents. Also, only one of the ults has an upgrade at 20, I don't think we've had that before. There were only a handful of experiments with ults at 10/20 - Alarak, Maiev or Varian. Although I admit I'm not against it if it makes sense.

I guess I'm quite easy to recognize because no one else uses this specific Rocket Raccoon avatar. ?

Yeah, I don't think it should be a rule of thumb for every Heroic to have an upgrade at level 20. Fenix doesn't have for neither of his Heroics and it is perfectly fine. Same with Maiev, Alarak and Varian, as you mentioned.

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      Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
      Trait [D]
      Loot Hoard Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds. Cooldown: 20 seconds. Trait [Passive]
      Rage Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay. Basic Abilities
      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Nexus Anomaly
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Storm League
      Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown.
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