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Heroes of the Storm PTR Patch Notes: June 10th

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A new patch is available for testing on PTR for one week and includes a Chen rework and new MechaStorm II skins for Malthael, Valla, and Yrel.

The latest Heroes of the Storm content update has arrived to PTR and will go live on June 17.

It comes with a brand new Chen (details highlighted below) and a new MechaStorm II event with new skins for Malthael, Valla, and Yrel.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of June 17. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

Collection

Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!

New Bundles (Limited Time Only!)

  • MechaStorm II Bundle
  • Mecha Yrel Skin Pack
  • Mecha Valla Skin Pack
  • Xenotech Malthael Skin Pack
  • Seraph Wing Bundle

New Skins (Limited Time Only!)

  • Mecha Yrel
    • Prototype Mecha Yrel
    • Master Mecha Yrel
    • Lunar Mecha Yrel
    • Carbon Fiber Mecha Yrel
  • Mecha Valla
    • Prototype Mecha Valla 
    • Master Mecha Valla
    • Solar Mecha Valla
    • Alloy Mecha Valla
  • Xenotech Malthael
    • Apex Xenotech Malthael
    • Twilight Xenotech Malthael
    • Umbral Xenotech Malthael
    • Gamma Xenotech Malthael
  • Hunter Mecha Dehaka
  • Galactic Xenotech Abathur
  • Maritime Dropkick Kharazim

New Mounts (Limited Time Only!)

  • Seraph Wing
    • Holy Seraph Wing
    • Fierce Seraph Wing
    • Eternal Seraph Wing
    • Guardian Seraph Wing
    • Prototype Seraph Wing
  • Fel Razorgrin

New Portraits and Sprays (Limited Time Only!)

  • Several new sprays and portraits have also been added to the game.

MechaStorm II

Xenotech threatens the planet once again. This new invasion is being led by Mecha Malthael, sowing havoc and destruction across Neo-Stormwind. Many outposts and cities have already felt the wrath of the Mecha Archangel of Death.

A new generation of Heroes arise to defend the innocent. Equipped with cutting edge Mecha technology provided by Neo-President Anduin, the young pilots prepare for the battles ahead.

You must stand together alongside Valla and Yrel as members of the MechaStorm to help bring Xenotech’s Mecha Malthael’s advance to a halt. However, you must first make sure your equipment is up to the task.

MechaStorm II Quest Chain

Repair, upgrade and run repeatable combat simulation missions for each part of Mecha Tyrael. Join the Neo-Stormwind’s mobile Mecha squadron alongside Valla and Yrel to help push back the Xenotech invasion being led by Mecha Malthael.

Earn Mecha-themed sprays, portraits and loot boxes while working to unlock Tyrael the Hero as well as the unique Perfect Mecha Tyrael skin.

MechaStorm II Loot Chests

From June 17th to August 5th, your main goal will be working to thwart the Xenotech invasion. During this time all Loot Chests earned or bought with Gold will be MechaStorm II Loot Chests (excluding Hero-specific ones). These Loot Chests guarantee at least one item from either MechaStorm II or previous years’ Summer Events.

Note: Loot Chests earned prior to the start of this event will not become MechaStorm II Loot Chests.

Bruiser

Chen

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Base
  • Keg SmashKeg Smash [W]
    • Brew cost increased from 20 to 30
    • New functionality: Smash Chen's keg, dealing damage, drenching affected enemies in Brew for 3 seconds, and Slowing them by 10% for 1.5 seconds. After 1.5 seconds, the Slow is increased to 40% for 1.5 seconds. After being used, this ability becomes Breath of Fire.
  • Breath of FireBreath of Fire [W]
    • This ability has been moved to the W button, and is available after Keg Smash has been used
    • Cooldown reduced from 5 seconds to 1.5 seconds
    • Impact damage reduced from 96 to 85
    • Periodic damage increased from 32 to 55
    • Brew cost reduced from 30 to 10
    • Adjusted functionality: Using Breath of Fire on Brew-soaked enemy causes them to be Ignited, dealing damage over 3 seconds and adding 1.5 seconds to the duration of the Slow from Keg Smash. After being used or after 6 seconds, this ability becomes Keg Smash
  • New Ability: Stagger [E]
    • Damage taken over the next 3 seconds is prevented. Once this effect ends, Chen receives 75% of the damage taken over 5 seconds. 18-second CD
  • Fortifying BrewFortifying Brew [Trait]
    • No longer grants 25 Brew instantly
    • Brew regeneration increased from 30 to 50 per second
    • Cooldown increased from 5 to 7 seconds
    • Channel time reduced from 5 to 4 seconds
    • Shield amount decreased from 196 to 180 per second
    • This reduces the total shields for fully drinking from 588 to 540
    • Shield duration increased from 2 to 4 seconds

Talents

  • Level 1
    • Stormstout Secret RecipeStormstout Secret Recipe [Passive]
      • Moved from Level 20
      • Healing increased from 1.5% to 2% of Chen’s maximum health
    • New Talent: Eye of the Tiger [Passive]
      • Adjusted functionality - Quest: Increase Regeneration Globe Healing duration by 100%. Reward: After collecting 15 Regeneration Globes, 50% of the Shield from Fortifying Brew persists indefinitely after drinking
  • Level 4
    • Keg TossKeg Toss [W]
      • Removed
    • Withering FlamesWithering Flames [W]
      • Moved from Level 13
      • Duration increased from 3 to 4 seconds
    • Accumulating FlameAccumulating Flame [W]
      • Moved from Level 1
      • New functionality: Increase Ignited damage by 25% and Basic Attacks against enemy Heroes who are Ignited increase its duration by .75 seconds
  • Level 7
    • Bolder FlavorBolder Flavor [Trait]
      • Removed
    • Elusive BrawlerElusive Brawler [Active]
      • Moved from Level 1
      • Additional functionality: While active, also grants Chen 30% Movement Speed
    • New Talent: Gift of the Ox [E]
      • Increase Stagger’s duration by .5 seconds, and reduce the amount of damage taken over time to 60% of damage taken
  • Level 10
    • Wandering KegWandering Keg [R1]
      • Movement speed bonus increased from 60% to 70%
      • Knockback duration increased by ~28%
      • Knockback speed increased by ~53%
    • Storm, Earth, FireStorm, Earth, Fire [R2]
      • Spirit Health reduced from 75% of Chen's Health to 70%
      • Each ability can only be cast once. The final ability that is cast is empowered.
    • StormStorm [Q]
      • New functionality: The spirits gain a shield for 400 over 3 seconds. If this is the final ability cast, the shield amount is increased to 750 with no limited duration, and the duration of Storm Earth Fire is increased by 5 seconds.
    • EarthEarth [W]
      • New functionality: Fire and Earth leap to the target location, dealing 32 damage and slowing enemies in a large area by 70% for 1.5 seconds. If this is the final ability cast, increase the damage dealt by 300% and the leap instead roots enemy Heroes hit for 1.75 seconds.
      • Earth Ability range increased from 7 to 9
      • Earth Unit basic attack Slow reduced from 2 seconds to 1.75 seconds
      • Earth Unit attack period increased from 2 to 1.5
    • FireFire [E]
      • New functionality: Increase the attack speed and attack damage of the spirits by 50% for 5 seconds. If this is the final ability cast, increase the attack speed and attack damage bonus to 75% and the spirits gain 50% movement speed for its duration
  • Level 13
    • Ring of FireRing of Fire [W]
      • Moved from Level 4
      • Adjusted functionality: After Igniting an enemy, burst into flames, dealing damage to nearby enemies
      • Duration increased from 3 to 5 seconds
      • Damage increased from 52 to 60
    • Enough to ShareEnough to Share [Trait]
      • Moved from Level 16
      • Additional functionality: Duration increased from 2 to 4 seconds
      • Allied Shield amount increased from 27 to 70
      • Additional functionality: Now also instantly Shields Chen for 180
    • Pressure PointPressure Point [Q]
      • Adjusted functionality: Flying Kick Slows the target enemy for 35% for 1 second, or by 70% if Chen has Shields from Fortifying Brew
    • A Touch of HoneyA Touch of Honey [W]
      • New functionality: Increase the Slow from Keg Smash by 10% and its duration by .5 seconds
  • Level 16
    • Another RoundAnother Round [W]
      • Removed
    • New Talent: Celerity [E]
      • Basic Attacks against Slowed, Rooted, or Stunned enemy Heroes reduce the cooldown of Stagger by 1.5 seconds and grant Chen 15 Armor for 3 seconds
    • New Talent: Combo Strikes [Trait]
      • Every 3rd Basic Attack against the same target deals 75% bonus damage. While Chen has Shields from Fortifying Brew and for 2 seconds after, he gains 50% Attack Speed
    • Flying LeapFlying Leap [Q]
      • Additional Functionality: Reduce the cooldown of Flying Leap by .5 seconds each time an enemy Hero takes damage from being Ignited
  • Level 20
    • Purifying BrewPurifying Brew [Trait]
      • Moved from Level 7
      • New functionality: Casting Fortifying Brew grants Chen Unstoppable for 1.5 seconds
    • New Talent: Energizing Brew [Trait]
      • If Chen fully completes his cast of Fortifying Brew, then he gains 20% maximum Health and 20% increased damage for 25 seconds
    • Untapped PotentialUntapped Potential [R1]
      • Armor bonus increased from 60 to 75
      • Armor bonus now lasts for 3 seconds after Wandering Keg expires
      • Movement Speed increased from 100% to 125%
    • Elemental ConduitElemental Conduit [R2]
      • New functionality: Increase the spirits’ Health to 100% of Chen’s maximum Health and all of their abilities are empowered

Developer Comment: The new Chen has finally arrived! We had a blast tinkering with him, and look forward to seeing him unleashed to his full potential in your hands. When taking a look at how to best change him, we primarily focused on adding more opportunities for Chen to make plays and for his opponents to interact with him. Some of his power has been taken out of Fortifying BrewFortifying Brew and put into his new ability, Stagger, as well as into his talents. While he may take a bit of time to master, proper management of Chen’s cooldowns should result in a formidable hero that will make a great addition to any team.

Bug Fixes

General

Heroes, Abilities, & Talents

  • FIXED: Tassadar displays the 'Support' role icon, and is not selected as a valid healer pick when both sides are given a Healer in Shuffle Pick.
  • FIXED: Mercenary Camp captures will show Score Credit Tracking to always match the amount of experience that is being awarded. 
  • FIXED: Minions on Tomb of the Spider Queen no longer gain an extra minute of scaling at the start of the game.
  • FIXED: Players will get credit for capturing a Mercenary Camp if you are within an extra 5 radius of the capture point (and on the same team)
  • FIXED: TargetUnit Abilities that can be placed on allies no longer appear invisible to enemy Heroes hit by their area.
  • FIXED: Respec on Try Me Mode map now respawns the player Hero to properly reset all Talents and Quests that Hero had chosen.
  • Jaina: Jaina's Summon Water ElementalWater Elemental mimic damage from WintermuteWintermute now correctly reflects the tooltip and Balance Update. 50% of Jaina's Basic FrostboltFrostbolt and Cone of ColdCone of Cold damage is mimicked by the Summon Water ElementalWater Elemental.
  • D.Va: D.Va's Mech is no longer immune to friendly abilities.
  • Chromie: Here and ThereHere and There no longer requires Chromie to have vision of her target location, or the clone she is swapping with. 
  • Sylvanas: Minions who are Possessed now properly remove all friendly damaging abilities that were applied before they were Possessed. 
  • Raynor: Raynor's HyperionHyperion Splat now properly matches both its warning splat and its targeting guide.
  • Anub’arak: CocoonCocoon is no longer disjointed by teleports. CocoonCocoon will now redirect, similarly to pyroblast, and fall off if the teleport is far enough away.

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The skins looks good, though I had hoped for more balance changes than just a Chen rework. Yrel could use some love too, or this new, shiny skin will just go to waste.

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Seems interesting, even though its not how I imagined stagger would be applied into his kit.

@Stan there seems to be some mistake in the formatting, because some of Chen's new talents are in the Bug Fixes.

@Edit: great quick edit, you are the man.

Edited by lChronosl
  • Thanks 1

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6 hours ago, Stan said:

 

    • Elemental ConduitElemental Conduit [R2]
      • New functionality: Increase the spirits’ Health to 100% of Chen’s maximum Health and all of their abilities are empowered

 

100% of his health, this looks quit powerful to me only or? 

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I honestly don't know how I feel about some of the Chen changes. I loved his old kit, and so it will be interesting seeing how his new kit works. All I can say is, the old build was fluid and fun, I hope this new one captures that.

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The Chen rework looks pretty underwhelming to be honest. By increasing the cooldown of his Brew it makes him even squishier. Sure, he has a new ability now directly inspired by the WoW Monk that "shrugs off" damage, but he will still be completely destroyed by any stun, which will not only prevent him from getting his resource but also deny him of shields.

Edited by Valhalen

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Wow, i am shocked they did not fix the Muradin Bug. Sledgehammer grants an additional stack on his baseline quest on everything he hits, not just heroes.

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17 hours ago, Lampanelli said:

The skins looks good, though I had hoped for more balance changes than just a Chen rework. Yrel could use some love too, or this new, shiny skin will just go to waste.

Or you know, maybe the dozens of other heroes released before yrel that still havent gotten changes to this day. 

 

Im definitely buying that mecha Malthael skin though.

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I like those tiny pilots in skins for Valla and Yrel. New effects are pretty nice too, especially Valla's rain of vengeance.

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After playing a bit with Chen on the PTR's Try Mode yesterday, I think the way to go is to build him for damage. He has hybrid build that gives him a surprisingly high DPS.

 

Edited by Valhalen
Found a video from NotParadox that explains the build.
  • Like 2

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That was a good review. I subscribed lol.

And he's right, Chen does look a bit scary.

The keg getting a knockback buff is fked up though.

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Soooo.... from looking at the video of the characters in the Mecha skins... does this mean that when we play those skins we're actually controlling tiny little 6 inch versions of the characters driving the mechs? o_O?

LOL! ?

So I guess they get 'Downsizing' (like the movie) so that they can be pilots for these normal humaniod size mechs in the MechaStorm universe.

LOL!! ???

I suppose that would be far cheaper then building giant ones.

LOL!!! ???

Edited by CyberDVonaven

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      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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