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Check out some of the new Renewed Proto-Drake customization options coming in Patch 10.0.7.
Blizzard added 16 new customization manuscripts in Patch 10.0.7. However, not all are available for preview in the first build. These include:
Cliffside Wylderdrake: Plated Nose Cliffside Wylderdrake: Spiked Horns Highland Drake: Horned Chin Highland Drake: Sleek Horns Windborne Velocidrake: Exposed Finned Back Windborne Velocidrake: Spiked Neck For now, we can at least preview the new Renewed Proto-Drake customization options. Some of them are Winterpelt Furbolg faction rewards, and other manuscripts have no source yet.
Renewed Proto-Drake: Antlers
Renewed Proto-Drake: Bruiser Horns
Renewed Proto-Drake: Malevolent Horns
Renewed Proto-Drake: Plated Brow
Renewed Proto-Drake: Plated Jaw
Renewed Proto-Drake: Pronged Tail
Renewed Proto-Drake: Stubby Snout
Find out more about the Dragonriding updates coming in Patch 10.0.7.
The following post is based on Patch 10.0.7 testing and may contain outdated information with future builds. Our guides will be updated with the changes as we near patch release.
Forbidden Reach Glyph Hunter
Forbidden Reach adds 8 Dragonriding Glyphs for you to spend on two new Dragonriding Talents.
Dragon Glyphs: Northwind Point Dragon Glyphs: Fragstone Vault Dragon Glyphs: Talon's Watch Dragon Glyphs: Dragonskull Island Dragon Glyphs: Stormsunder Mountain Dragon Glyphs: War Creche Dragon Glyphs: Caldera of the Menders Dragon Glyphs: Talonlord's Perch Forbidden Reach Glyph Locations
Scorpius has put up a preliminary map with all Glyph locations in the Forbidden Reach.
Placeholder for tweet 1621070095475961856 New Dragonriding Talents
Aerial Halt - Flap back, reducing forward movement. (Instant, 10 sec cooldown). Costs 4 Glyphs to unlock. Airborne Recovery - Activating Aerial Halt while affected by Thrill of the Skies generates 1 Vigor. Costs 4 Glyphs to unlock.
We're looking at the most popular specializations for Mythic+ for this week's affixes.
Earlier this week, we also checked out Mythic+ Tier List for Week 8.
The data used in this article is taken from BestKeystone.com, a site updated every 30 minutes, with new Keystone runs. You can join their community Discord if you would like to find out more.
To determine the most popular specializations this week, we will be looking at the number of runs performed by each specialization.
This week's affixes are Tyrannical, Spiteful, Quaking, and Thundering.
The Most Popular Healers in Mythic+
Restoration Druid -- 16259 (40.67%) runs Preservation Evoker -- 11973 (29.95%) runs Holy Paladin -- 3239 (8.1%) runs Discipline Priest -- 2698 (6.75%) runs Holy Priest -- 2626 (6.57%) runs Restoration Shaman -- 2562 (6.41%) runs Mistweaver Monk -- 623 (1.56%) runs
The Most Popular Tanks in Mythic+
Protection Warrior -- 15555 (38.87%) runs Blood Death Knight -- 7214 (18.03%) runs Protection Paladin -- 7163 (17.9%) runs Vengeance Demon Hunter -- 5550 (13.87%) runs Brewmaster Monk -- 3039 (7.59%) runs Guardian Druid -- 1498 (3.74%) runs
The Most Popular DPS in Mythic+
Havoc Demon Hunter -- 14385 (11.99%) runs Outlaw Rogue -- 10880 (9.07%) runs Subtlety Rogue -- 9598 (8%) runs Windwalker Monk -- 8796 (7.33%) runs Balance Druid -- 8719 (7.27%) runs Enhancement Shaman -- 8381 (6.98%) runs Shadow Priest -- 8251 (6.88%) runs Frost Mage -- 6264 (5.22%) runs Marksmanship Hunter -- 5803 (4.84%) runs Destruction Warlock -- 5431 (4.53%) runs Fury Warrior -- 4928 (4.11%) runs Demonology Warlock -- 4328 (3.61%) runs Unholy Death Knight -- 3690 (3.07%) runs Beast Mastery Hunter -- 3583 (2.99%) runs Arms Warrior -- 3404 (2.84%) runs Devastation Evoker -- 2968 (2.47%) runs Feral Druid -- 2761 (2.3%) runs Fire Mage -- 1818 (1.51%) runs Retribution Paladin -- 1799 (1.5%) runs Arcane Mage -- 1574 (1.31%) runs Elemental Shaman -- 1544 (1.29%) runs Assassination Rogue -- 392 (0.33%) runs Affliction Warlock -- 760 (0.32%) runs Survival Hunter -- 380 (0.14%) runs Frost Death Knight -- 152 (0.31%) runs
With the Forbidden Reach becoming a max-level zone in Patch 10.0.7, players can collect keys to open doors in the Zskera Vaults, a place where Neltharion hid his riches.
The following article provides a very early look at the Forbidden Reach (max level) zone in Patch 10.0.7. Many features are not available for testing yet and with future PTR builds, this article will soon be outdated.
The Zskera Vaults
When you first enter the Forbidden Reach, you will receive a quest to explore the mysterious Zskera Vaults.
The vaults contain various riches, but to access them, you will need Zskera Vault Keys. For the quest, you'll get the first 6 free, but you'll need to farm more from Rare Elites, opening Treasure Chests eventually, and other sources on the island.
The Zskera Vaults are essentially a big room full of doors that you open using keys. A key is consumed every time you open a door.
Behind the doors, you will find treasure chests, Rare Elites, or puzzles that need to be solved. The doors have a daily reset and are procedurally generated for every character, so they will never be the same.
The Zskera Vaults Rewards
We've noticed the previously-determined Primordial Gems drop here. Primordial Gems are sockets coming in Patch 10.0.7.
Other rewards include toys and battle pets.
Holoviewer: The Lady of Dreams Holoviewer: The Scarlet Queen Holoviewer: The Timeless One Here are some of the pets that drop in the Zskera Vault chests.
Starting next week, cross-realm groups can enter Mythic difficulty Vault of the Incarnates!
With the weekly reset in each region the week of February 14, we will enable cross-realm groups in Mythic difficulty Vault of the Incarnates.
This represents a shift in philosophy that has evolved over the last few raid tiers, where we’ve seen the pace at which the Hall of Fame filled up for both factions become unaligned with the timing that we would have chosen for players at large.
We will still maintain a Hall of Fame for this and future raids. To qualify for it in cross-realm groups, you must simply have at least 16 players from the same guild taking part in the raid.
With future raids, we’re looking into a more-scheduled approach for when cross-realm Mythic difficulty becomes available. We want to keep our options open for the timing to vary, since we yet don’t know the circumstances we might observe in the future, but we intend to provide further announcements like this one to give players time to reorganize.