Jump to content

2019 Season 3 Changes and Updates

Recommended Posts


Season 3 will start the week of August 5 and there are multiple changes coming to Ranked, including the removal of promotion/demotion games, MMR & Rank decay for inactive Storm League players, and the amount of placement games in Storm League will be down to three.

Blizzard LogoBlizzard (Source)

2019 Season 3 is the first season that shows off some updates and changes to ranked play within Heroes of the Storm.

Season Roll Dates

2019 Season 3 will begin as soon as our next patch becomes available for download in each region. Check the season start and end dates below to make sure you’re able to dive into the rankings as soon as the season rolls:

2019 Season 3 Start Week of August 5, 2019*
2019 Season 3 End Week of December 2, 2019*

*Exact date may vary slightly by region.

Rank Changes

Your Rank (League Tier and Division) is now determined by your MMR directly and adjusted by penalties, such as Leaver Penalty. As a result, you will see a bit more volatility in your Rank Points changes after winning or losing a game.

Placement Games Count Reduced to 3

Players will only have to play 3 games to be placed in Storm League.

Promotion and Demotion Games Removed

Promotion and Demotion Games will be removed. You will seamlessly transition between League Tiers and Divisions as you earn or lose Rank Points.

Rank Penalties

Leaving a Ranked Draft Lobby or abandoning a Ranked Game will result in 500 Rank Points penalty. Penalized players will be able to slowly redeem the points lost due to penalty by playing Ranked Games.

Ranked matches are still affected normal Leaver penalty, preventing penalized players from playing Draft games until they play a certain amount of Quick Match or Brawl games and matching them with other leavers.

Rank Decay

We’re introducing MMR and Rank decay for inactive Storm League players.

As with Hero League, the decay will affect players in Grand Master, Master and Diamond leagues. Contrary to Hero League, Storm League’s rank decay will also affect unplaced players if their MMR is equal to Diamond League level or above.

The rules will be the same throughout all affected Leagues. At the beginning of Ranked season, inactivity timer will be at 10 days. By playing Ranked games, players will earn extra inactivity time, up to 30 days. When the inactivity timer expires, player is considered “inactive”. Inactive players will slowly lose their MMR and Rank until it decays below Diamond League, or Diamond League-level MMR for unplaced players, or until they play a Storm League match.

By playing a ranked match, inactive player will reset their inactivity timer to 3 days.

Ranked Seasonal Quests

Special Seasonal questlines will be available to all players. It will consist of 4 quests, each requiring a player to win a certain amount of Storm League games. Each quest yields increasing gold rewards.

New quest lines will be available every season, and a player must complete the entire quest line to be eligible for the End of Season rewards. Placement games count towards the quest line progress.

You will see the Ranked Seasonal Quest line progress on the Ranked Play screen.

We’ll be sharing what ranked play rewards will be in our next blog closer to 2019 Season 3 launch.

See you in the Nexus!

Share this post

Link to post
Share on other sites

These changes are looking really good! Finally reduced amount of placement matches, promotion and demotion games gone, some seasonal quest rewards (interested what they are gonna be).

  • Like 1

Share this post

Link to post
Share on other sites

Fewer placements are good, I never understood why do I have to play 10 games each season only to get into the same rank and division each time.

  • Like 2

Share this post

Link to post
Share on other sites
Uncommon Patron

You could also end up higher. Maybe they will keep the 10 games for newcomers to gauge their skill level more precisely.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's rotation includes Brightwing, Kel'Thuzad, Medivh, and more.
      Free-to-Play Hero Rotation: August 20, 2019
      The required player level remains unknown because Blizzard stopped updating the official forum post, so we're listing the Heroes alphabetically.
      Azmodan Brightwing Jaina Kel'Thuzad Medivh Muradin Nazeebo Raynor Rehgar Rexxar Samuro Sonya Uther Valeera (Source)
    • By Stan
      In Storm League, rank is always updated by taking the change in rating and determining the equivalent number of rank points to reward. While the Heroes team is quite happy with how it turned out, the system is causing problems in Bronze 5.
      In Bronze 5, players gain/lose far fewer points per game than players in other leagues and divisions. The underlying problem makes it harder to climb out of Bronze 5 and causes frustration and bad gameplay experience. The team is working on ways to improve it and provided an explanation of why this is happening.
      Blizzard (Source)
      With the launch of Storm League season 1 we have seen a dramatic improvement in rank distribution. One of the primary changes in this release was in how rank is determined. In the past, rank and rating were two entirely different concepts, both of which were updated differently after each game. It was very common for a player's rank and rating to diverge throughout each season which could cause the matchmaking system to struggle to find games.
      With the changes introduced this season, rank is always updated by taking the change in rating and determining the equivalent number of rank points to reward. This leaves very few ways rating and rank can diverge and results in most players being shown a number equivalent to their rating.
      Overall, we are very happy with how the changes are looking; however, we are aware of the inconsistencies players are currently experiencing in Bronze 5. With the new design, players in Bronze 5 will gain/lose far fewer points per game than players in all of the other leagues and divisions. The reason for this is a bit technical but we wanted to take the opportunity to elaborate on what's going on.
      Under the hood, matchmaking rating is simply a number on a bell curve. Every league and division encompasses a range of values on the same curve. For example, if the overall bell curve ranges from -10.0 to 10.0 and the range 1.0 to 1.5 maps to Gold 1, then a player with a rating of 1.25 will have the equivalent rank of Gold 1 & 500/1000 points. These numbers are intentionally made up as the real ones are always subject to change but the idea is the same.
      The reason for the decrease in points awarded in Bronze 5 is that the range of ratings that maps to Bronze 5 is much larger than other divisions. The difference is that this much larger range of ratings still maps to the same number of rank points. As a result, despite being rewarded the same change in matchmaking rating, the rank points awarded may be lower. This is visualized by the graph below:
      We understand that this inconsistency is a negative experience for players so we will be exploring some ways to improve it.
      Thanks for participating in Storm League and providing your feedback!
    • By Stan
      Industrial District is this week's brawl. The single-lane Overwatch-themed map comes with standard play and shuffle pick. The main goal is to destroy the enemy Core and playing three games rewards a Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Heroic Deals for this week include Artanis, Lunara, and Probius.
      Click here to check out this week's Free-to-Play Hero rotation.
      Hero Sales
      Heroes Old Price New Price Artanis 625 Gems 312 Gems Lunara 625 Gems 312 Gems Probius 750 Gems 375 Gems Skins
      Deathranger Nova Bundle can be purchased for 1,500 Gems and includes:
      Deathranger Nova Mirage Deathranger Nova Rugged Deathranger Nova Ember Deathranger Nova Dusk Deathranger Nova
      3 mounts have been added to the game and they cost 10,000 Gold each.
      Scavenger's Ripper Outrider's Ripper Soldier's Ripper
    • By Stan
      Blizzard fixed the Loot Chest display issue and Qhira's Fatal Wounds no longer cause Blood Rage to deal bonus damage to enemies with less than 5 stacks.
      Blizzard (Source)
      We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.
      Bug Fixes
      Qhira Fatal Wounds no longer causes Blood Rage to deal bonus damage to enemies that have less than 5 stacks. Fatal Wounds no longer causes the activated portion of Blood Rage to deal bonus damage. User Interface
      Ranked: Post-game point breakdown animation now properly counts up or down. Season names now properly display in order on the Profile. Fixed an issue where Blizzard Checkout could fail to load when purchasing Gems. The Loot Chest award animation no longer improperly displays two Loot Chests granted when a Hero Levels and a quest is completed within the same game.
  • Create New...