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Upcoming Tassadar Rework Details

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Our favorite protoss high templar will be reworked in a future patch and here's everything we know so far.

Tassadar will be reworked soon and the Heroes team shared some interesting bits on Reddit regarding his rework and we found out that:

  • Force WallForce Wall will become a basic ability, replacing Dimensional ShiftDimensional Shift, which becomes its own talent.
  • Force WallForce Wall has been adjusted to be more in-line with a basic ability.
  • A toned down version of Force BarrierForce Barrier still exists as a talent.
  • Tassadar will have a completely new Heroic ability.

Blizzard LogoBlizzard (Source)

We're still not ready to showcase the whole Tassadar rework, but I wanted to pop in and share a little bit of info where it seemed appropriate!

The current plan is that Force WallForce Wall becomes a base ability, replacing Dimensional ShiftDimensional Shift (which becomes its own talent). Being that this ability was a fully viable heroic choice on it own, we think it's appropriate to make a number of adjustments, including its cooldown, duration, mana cost, range and the birth delay to bring it more in-line with a basic ability. There is currently a toned down version of the Force BarrierForce Barrier talent still in his kit, as well as a some new talents.

And now I get to draw attention to the fact that Tass has an empty Heroic option! Let the speculation commence! *muahahaha*

OracleOracle is being kept in his talent tree and the ability is supposed to give his kit the Hallucination fantasy. The dev team also experimented with an ability which would empower Tassadar's basic abilities, but it created a lot of problems, so they decided not to ship it.           

Blizzard LogoBlizzard (Source)

Internally, we've been joking about a kamikaze Gantrithor ult for at least 5 years now. I'd like to think that this idea inspired Junkrat's Rocket Ride, but I can't say for sure.

I wanted to hit the Hallucination fantasy somewhere in his kit, but a literal translation was too close to Abathur's Ultimate EvolutionUltimate Evolution or Nova/Samuro clones. We're also planning on keeping a slightly altered version of OracleOracle in his talent tree, which steps on the mechanic of Hallucination being a 'scouting' tool. I did spend a few days building out and experimenting with Hallucination as an active that empowered your basic abilities, but it didn't end up working in-game as well as it did in my head. After activating it, your next basic ability would gain a vector targeted component. When cast, Tass would create a hallucination at the cast position, instantly teleport a short distance in the vector direction, then both him and his clone would finish casting the ability towards the original target point. While super cool looking, it had its fair share of insurmountable problems and ultimately never made it to a play-test.

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Force Wall baseline? Welp the Tassadar + Auriel + Diablo combo will become even more powerful. SLAM DA FOOLS ON DA WALLS.

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Sounds good, Tassadar is in one those heroes in need of rework. Right now he is in a weird spot, doesn't have much damage and isn't really great as support either.

Edited by Arcling

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58 minutes ago, Arcling said:

Sounds good, Tassadar is in one those heroes in need of rework. Right now he is in a weird spot, doesn't have much damage and isn't really great as support either.

I'd be happy if they reworked him as a full Healer, like Tyrande.

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2 hours ago, Timotheaus said:

It would be pretty cool if they did a feedback ult where it drained all the MP from someone and did damage based off of that.

Yeah, I was thinking through a similar stuff and figured out a number of issues with that one. I first saw Illidan and thought "hey, where's Mana Burn?". But then imagine the frustration of enemies pouring down the blizz forums that they can't use their skills, as they are constantly depleted. Illidan himself doesn't have mana, so you'd have to think how to balance it too, just the cooldown is not enough, the mana doesn't regenerate that fast. Solo laner Illidan would be way too powerfull if he is matched with any hero that is not an AA one. I guess that all of the issues would be the same for feedback.

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1 hour ago, VegaPl said:

Yeah, I was thinking through a similar stuff and figured out a number of issues with that one. I first saw Illidan and thought "hey, where's Mana Burn?". But then imagine the frustration of enemies pouring down the blizz forums that they can't use their skills, as they are constantly depleted. Illidan himself doesn't have mana, so you'd have to think how to balance it too, just the cooldown is not enough, the mana doesn't regenerate that fast. Solo laner Illidan would be way too powerfull if he is matched with any hero that is not an AA one. I guess that all of the issues would be the same for feedback.

I think that rather than Mana Burn, we could have something that affects the enemies' cooldowns. That would make it more "balanced".

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21 hours ago, Valhalen said:

I think that rather than Mana Burn, we could have something that affects the enemies' cooldowns. That would make it more "balanced".

Of that I thought too; in my head Chromie's trait is enemies in her vicinity and / or hit by her abilities/AA have their cooldowns increased by some, e.g. 25%.

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      Samuro
      Base
      Wind Walk [E] Bonus Movement Speed reduced from 25% to 20%. Talents
      Level 7 Crushing Blows [W] Bonus damage reduced from 15% to 10% per stack. Level 20 Dance Of Death [R1] Mirror Image Bladestorm damage increased from 30% to 45%. Three Blade Style [R2] Bonus Mirror Image Health reduced from 50% to 25%. Return to Top
      Ranged Assassin
      Gall
      Talents
      Level 4 Rising Dread [W] Damage bonus per bounce reduced from 25% to 15%. Level 13 Twilight Nova [W] No longer passively reduces the cooldown of Dread Orb. Level 16 Leaden Orb [W] Stun duration reduced from 1 to .75 seconds. Return to Top
      Jaina
      Talents
      Level 4 Arcane Intellect [Trait] Additional functionality: While above 75% Mana, gain 10% Spell Power. Frost Armor [Passive] Physical Armor amount increased from 50 to 75. Level 7 Icefury Wand [Passive] Cooldown reduction increased from 2 to 2.5 seconds. Return to Top
      Mephisto
      Talents
      Level 4 Hateful Mending [Q] Healing increased from 60% to 70% of damage dealt to enemy Heroes. Additional functionality: Enemy Heroes hit by Skull Missile grant 10 Mana. Level 16 Animosity [W] Maximum Lightning Nova damage increased from 36% to 42%. Level 20 Unspeakable Horror [R2] Additional functionality: Enemies are also Silenced while they are Rooted. Shade Lord [Active] Cooldown reduced from 40 to 20 seconds. Return to Top
      Sylvanas
      Talents
      Level 7 Lost Soul [W] Additional functionality: Increase Shadow Dagger’s damage by 10%. Festering Wounds [E] Bonus damage to Haunting Wave reduced from 25% to 15%. Level 10 Mind Control [R2] Additional functionality: Enemy Heroes hit have 3 stacks of Banshee’s Curse applied to them. Return to Top
      Tassadar
      Talents
      Level 4 Plasma Shield [Trait] Maximum Shield amount reduced from 15% to 12% maximum Health. Level 10 Black Hole [R2] Cooldown reduced from 70 to 60 seconds. Mana cost reduced from 80 to 60. Level 20 Kugelblitz [R2] Additional functionality: Reduce the Armor of enemy Heroes hit by the center of Black Hole by 20 for 3 seconds. Return to Top
      Tracer
      Base
      Basic Attack damage reduced from 24 to 23. Talents
      Level 4 Leeching Rounds [Trait] Adjusted functionality: Increase the healing from Basic Attacks against enemy Heroes by an additional 5%. This bonus is further increased by 5% for each Blink charge you currently have. Is That a Health Pack?! [Passive] Cooldown reduction on the Healing Fountain when gathering a Regeneration Globe increased from 10 to 15 seconds. Level 13 Telefrag [E] Cooldown reduction increased from .25 seconds to .3125 seconds. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Moved from Level 7. Press the Advantage [Passive] New functionality: Increase Tychus’s Basic Attack range by 1. Level 4 The Bigger They Are... [Trait] No longer reduces the cooldown of Minigun. Health threshold for dealing bonus damage changed from 35% to 30%. Master Assassin [Passive] Adjusted functionality: Gain 10% Attack Speed. Quest: After getting 15 Takedowns, gain an additional 15% Attack Speed. Level 7 Concussion Grenade [W] Removed. Combat Tactician [Trait] Moved from Level 1. New functionality: Reduce the cooldown of Minigun by 4 seconds. Reduce Minigun’s cooldown by an additional 4 seconds after using Run and Gun. New talent: Melting Point [W] After hitting enemies, Frag Grenade deals 75 bonus damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters. Level 20 Can Do This All Day [Q] Cooldown reduction increased from 4 to 5 seconds. Bob and Weave [E] No longer passively increases Tychus’s Basic Attack range by 1.5. Additional functionality: After using Run and Gun, Increase Tychus’s Basic Attack range by 1.5 for 4 seconds. Return to Top
      Bug Fixes
      Heroes
      D.Va D.Va's Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies. Return to Top
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