Jump to content
FORUMS
Stan

Heroes of the Storm Balance Update: July 10th

Recommended Posts

H7HF3NI67JF31453319506515.png

The latest Heroes of the Storm patch comes with a 10% increase to the base movement speed of Heroes, Sgt. Hammer has been removed from ARAM, and more.

Blizzard LogoBlizzard (Source)

General

  • Movement Speed Increase
    • Increase the base movement speed of Heroes from 4.4 to 4.84 (+10%)

Developer Comment: We were evaluating this change last year for the gameplay updates but wanted some more time to soak it. While this is a modest increase, we feel like it makes the game feel a bit snappier, especially while in combat. We will be carefully watching how this affects Heroes with lots of skillshots and will balance as needed.

  • Each Mecha Tyrael's repeatable Mission can now only be completed up to 50 times
  • Gem purchasing has a new checkout interface. This streamlined system gives players access to more payment options from directly within the client

Heroes

Tank

Anub'arak

Divider_Hero_anubarak_Crop.png

Base

  • Harden CarapaceHarden Carapace [W]
    • Cooldown increased from 6 to 7 seconds

Talents

  • Level 16
    • EpicenterEpicenter [E]
      • Cooldown reduction reduced from 1.25 seconds to 1 second

Developer Comment: Anub’arak is still slightly too powerful and popular compared to other Warriors, so we’re making some more adjustments to his overall power level to bring him in line.  In the past, we reduced Harden CarapaceHarden Carapace’s cooldown soon after changing the Ability to provide significant Spell Armor, which greatly increased Anuba’rak’s overall survivability.  We’re pulling back on that change now which should help other Warriors better compete with him.

ETC

Divider_Hero_ETC_Crop.png

Base

  • Guitar SoloGuitar Solo [E]
    • Cooldown increased from 8 to 9 seconds

Talents

  • Level 1
    • Guitar HeroGuitar Hero [E]
      • Healing amount increased from 40% to 60%

Developer Comment: ETC is the Warrior with the highest win-rate in the game, and his popularity has seen a spike since our last balance patch.  To get ahead of any issues, we’re slightly nerfing Guitar SoloGuitar Solo’s cooldown and buffing Guitar HeroGuitar Hero to compensate for the nerf.

Mal'Ganis

Divider_Hero_MalGanis_Crop.png

Base

  • Fel ClawsFel Claws [Q]
    • Cooldown reduced from 9 to 8 seconds
    • Mana cost reduced from 50 to 45

Developer Comment: We’re slightly buffing Mal’ganis’s base kit to make him a little more competitive with other Warriors.  Since so much of his power is tied to Fel ClawsFel Claws, even 1 second off of its cooldown should be a meaningful boon to his ability to engage, disengage, and CC opponents.

Bruiser

Artanis

Divider_Hero_Artanis_Crop.png

Talents

  • Level 4
    • Psionic SynergyPsionic Synergy [E]
      • Armor bonus increased from 20 to 30
    • Shield BatteryShield Battery [Trait]
      • Cooldown reduction increased from 100% to 125%
  • Level 13
    • Graviton VortexGraviton Vortex [E]
      • Cooldown reduction increased from 1.25 to 1.75 seconds
    • Templar's ZealTemplar's Zeal [Q]
      • Cooldown reduction increased from 5 to 6 seconds

Developer Comment: MY BUFFS FOR AIUR!

Chen

Divider_Hero_chen_Crop.png

Base

  • Keg SmashKeg Smash [W]
    • Delay before being able to cast Breath of Fire reduced from 1.5 to 1.25 seconds
    • Duration of 10% Slow reduced from 1.5 to 1.25 seconds
    • Duration of 40% Slow increased from 1.5 to 1.75 seconds

Talents

  • Level 1
    • Freshest IngredientsFreshest Ingredients [Trait]
      • Additional Functionality: Upon quest completion, also reduces the cooldown of Fortifying Brew by 1 second
    • Stormstout Secret RecipeStormstout Secret Recipe [Passive]
      • Heal amount increased from 2% to 2.5%
  • Level 4
    • Withering FlamesWithering Flames
      • Spell Power reduction increased from 30% to 40%
  • Level 10
    • Wandering KegWandering Keg [R1]
      • Additional Functionality: Now also grants Chen 25 Armor for its duration
      • Cooldown reduced from 70 to 60 seconds
  • Level 13
    • A Touch of HoneyA Touch of Honey [W]
      • Slow amount increased from 15 to 20
  • Level 16
    • CelerityCelerity [E]
      • Armor bonus increased from 15 to 20

Developer Comment: Our favorite Brewmaster has made a big splash in the Nexus.  We’ve read the feedback that players want the interaction between Keg SmashKeg Smash and Breath of FireBreath of Fire to be more fluid, so we’re reducing the delay between the two abilities, which should make them feel better to play with as people get used to his new cadence.  We’re also buffing many of Chen’s talents, particularly those that are related to his survivability, which should help him stay in fights longer.

Imperius

Divider_Hero_Imperius_crop.png

Base

  • Molten ArmorMolten Armor [E]
    • Healing reduced from 100% to 50% of the damage dealt
    • Bonus healing against Heroes reworded to say it is increased to 100% (baseline functionality is the 
  • Valorous BrandValorous Brand [Trait]
    • Consuming a mark heals Imperius for 70
    • Damage bonus reduced from 30% to 20%

Talents

  • Level 1
    • Impaling LightImpaling Light [Q]
      • Redesigned: Celestial Charge’s final damage is increased by 50% and cooldown is reduced by 1 second for each Valorous Brand on the target when the Stun completes
    • Consuming FlameConsuming Flame [W]
      • The first enemy Hero hit with Solarion’s Fire also restores 30 Mana
  • Level 4
    • Bulwark of FlameBulwark of Flame [W]
      • Removed
    • Unshakable FaithUnshakable Faith [E]
      • Removed
    • Battle HungerBattle Hunger [Trait]
      • Redesigned: Increased the healing of Valorous Brand by 50%
    • Sovereign ArmorSovereign Armor [E]
      • Moved from 16
      • Armor reduced from 50 to 25
      • Duration reduced from 2.5 to 1.5 seconds
      • Damaging an enemy Hero with Molten Armor increased the duration by 0.5 seconds
    • [NEW] Press Forward [Passive]
      • Damaging an enemy Hero sets the duration of a Regeneration Globe on Imperius to 5 seconds (unless it was already higher)
  •  Level 7
    • Blaze of GloryBlaze of Glory [W]
      • The secondary explosion from Blaze of Glory now consumes and benefits from Valorous Brand
    • Holy FervorHoly Fervor [Active]
      • Now has a maximum duration of 10 seconds
      • The cooldown for the Ability begins after the first attack, instead of the last
      • Cooldown increased from 25 to 30 seconds
      • Tooltip updated to reflect that the damage is a percentage bonus and stacks additively with other percentage bonuses
  • Level 13
    • Divine RageDivine Rage [E]
      • Redesigned: Consuming a Valorous Brand reduces the cooldown of Molten Armor by 1 second
    • Heat of BattleHeat of Battle [E]
      • Redesigned: Increase Molten Armor’s healing against Heroes by 2% for every 1% Health Imperius is missing
  • Level 16
    • Celestial SwiftnessCelestial Swiftness [Q]
      • Redesigned: Gain 20% Movement Speed for 5 seconds after casting Celestial Charge; Gain 40% Attack Speed for 5 seconds for each Hero Stunned with Celestial Charge
  • Valorous PursuitValorous Pursuit [Active]
    • Moved from level 20
    • Cooldown increased from 12 to 20 seconds
  • Level 20
    • [NEW] Brand of Solarion [Trait]
      • Reduce the duration of Valorous Brand to 3 seconds, but it is no longer consumed when triggered
    • ImperviousImpervious [Active]
      • Duration increased from 2 to 3 seconds

Developer Comment: Most of these changes are designed to make a few more of Imperius' Talents viable and interesting, as well as provide more opportunity for Imperius' players to show their skill with the Hero while also allowing for mechanics that opponents have more counterplay with. We shouldn't see a large shift in Imperius' role or playstyle, but rather more interesting interactions between him and his opponents.

Sonya

Divider_Hero_Sonya_Cropped.png

Base

  • Health increased from 2341 to 2450
  • Health Regeneration increased from 4.879 to 5.105

Developer Comment: Sonya has been a bit out of the meta in recent months.  She has a good talent tree and no outstanding issues, so we’re giving her a small buff to help her compete with other heroes in her role.

Yrel

Divider_Hero_yrel_Cropped.png

Talents

  • Level 4
    • Hand of FreedomHand of Freedom [Active]
      • Redesigned: Celestial Charge’s final damage is increased by 50% and cooldown is reduced by 1 second for each Valorous Brand on the target when the Stun completes
  • Level 7
    • Samaara's LightSamaara's Light [Passive]
      • Removed
    • Righteous MomentumRighteous Momentum [W]
      • Removed Functionality: No longer increases Yrel’s Movement Speed while at maximum charge
      • Additional Functionality: Yrel’s Movement Speed is increased by 5%. Instead of being Slowed while charging Righteous Hammer, she instead quadruples the bonus
  • Level 13
    • Aldor PeacekeeperAldor Peacekeeper [Q]
      • Damage reduction increased from 30% to 40%
    • RepentanceRepentance [E]
      • Slow duration increased from .5 to .75 seconds
  • Level 16
    • Templar's VerdictTemplar's Verdict [W]
      • Damage bonus increased 4% to 6% maximum Health

Developer Comment: We gave Yrel some buffs not too long ago, and we’re doing it again to slowly bring her power level up.  Like Illidan, Yrel can be a monster when she gets going, so we’re incrementally increasing her power so that she doesn’t go out of control.  She can now cast Hand of FreedomHand of Freedom on herself, which should make the talent much less situational.  With this round of buffs, we are looking at bringing up her mid-late game power so that she has a more meaningful power spike as the game goes on and her enemies gain more options to deal with her.

Healer

Ana

Divider_Hero_Ana_Crop.png

Talents

  • Level 1
    • Slumber ShellsSlumber Shells [E]
      • New Functionality: Enemy Heroes are Slowed by 25% for 3 seconds when they wake up from Sleep Dart
  • Level 4
    • OverdoseOverdose [E]
      • Doses applied with Sleeping Dart increased from 3 to 4
  • Level 4
    • Anti-HealerAnti-Healer [W]
      • Bonus area of Biotic Grenade reduced from 100% to 25%
      • Fixed a bug where the bonus duration was showing as 20% when it is 25%

Developer Comment: We’re changing up some of Ana’s talents to better compete with Biotic GrenadeBiotic Grenade-related choices. Slumber ShellsSlumber Shells and OverdoseOverdose are receiving some buffs and changes, andAnti-HealerAnti-Healer’s bonus radius to Biotic GrenadeBiotic Grenade is being dramatically reduced. While it still remains a powerful talent, Ana players will now have to be much more precise to deny healing on multiple members of the enemy team.

Anduin

Anduin Header

Talents

  • Level 7
    • Blessed RecoveryBlessed Recovery [Passive]
      • Tooltip now shows the required damage taken to proc its effect
    • Binding HealBinding Heal [Q]
      • Heal amount increased from 95 to 10

Developer Comment: To give players more insight into what the damage threshold is that they need to meet for its effect, Blessed RecoveryBlessed Recovery will now show the damage required for its effect to proc.

Rehgar

Divider_Hero_Rehgar_Crop.png

Talents 

Changed the order of various talents ot better match other Heroes (Q, W, E, etc.) 

  • Level 4
    • Spiritwalker's GraceSpiritwalker's Grace [Q]
      • Removed
    • Totemic ProjectionTotemic Projection [E]
      • Moved to Level 7
  • Level 4
    • Tidal WavesTidal Waves [Q]
      • Additional Functionality: Also reduces the Mana cost of Chain Heal from 55 to 40

Developer CommentSpiritwalker's GraceSpiritwalker's Grace is not performing compared to other options on its tier, and its synergy with Tidal WavesTidal Waves is strong enough that it warrants the talents being combined.  To add some flavor to his Level 4 talents, we’re also giving Rehgar the option to pick Totemic ProjectionTotemic Projection on this tier, which should open up some new options now that it can be picked in combination with talents like Blood and ThunderBlood and Thunder and CleanseCleanse.

Support

Medivh

Divider_Hero_Medivh_Crop.png
 

Talents

  • Level 7
    • Mystic AssaultMystic Assault [Q]
      • Damage and Healing bonuses increased from 40% to 50% of damage dealt
  • Level 20
    • Arcane BrillianceArcane Brilliance [Active]
      • Spell Power bonus increased from 10% to 15%
    • Dust of DisappearanceDust of Disappearance [Active]
      • Duration increased from 20 to 40 seconds

Developer Comment: We’re making some small adjustments to Medivh’s under-picked talents.  Mystic AssaultMystic Assault sees a fairly significant buff to its overall output as long as Medivh can consistently land Arcane RiftArcane Rifts, whereas Arcane BrillianceArcane Brilliance and Dust of DisappearanceDust of Disappearance should now better be able to compete with the other Level 20 options. 

Melee

Illidan

Divider_Hero_illidan_Crop.png

Talents

  • Level 4
    • Rapid ChaseRapid Chase [Q]
      • Movement Speed bonus increased from 15% to 20%
      • Movement Speed bonus duration increased from 2 to 3 seconds
  • Level 7
    • Reflexive BlockReflexive Block [Q]
      • Number of attacks blocked increased from 2 to 3
  • Level 16
  • Fiery BrandFiery Brand [Passive]
    • Damage increased from 7% to 8% maximum Health
  • Blades of AzzinothBlades of Azzinoth [Active]
    • Now starts with Blades of Azzinoth able to be cast when the talent is picked

Developer Comment: Due to his resourceless, infinitely life-stealing, highly mobile nature, even a small buff can turn Illidan into an unstoppable nightmare.  It’s been long enough though, and a few talent buffs couldn’t possibly cause him to go wildly out of control…  right?  Right.

Maiev

Divider_Hero_Maiev.png

Talents

  • Level 4
    • Sudden VengeanceSudden Vengeance [E]
      • Damage increased from 5% to 6% maximum Healt
  • Level 7
    • Bonds of CorruptionBonds of Corruption [W]
      • Adjusted Functionality: Now reduces Armor by 10 for 4 seconds

Developer Comment: We’re slightly adjusting Bonds of CorruptionBonds of Corruption to better take advantage of Maiev’s ability to capitalize on good Umbral BindUmbral Bind pulls by following up with multiple casts of Fan of KnivesFan of Knives. This should allow the talent to be more generally useful outside of teams that primarily take advantage of auto-attacks for their damage.

Valeera

Divider_Hero_Valeera.png

Talents

  • Level 1
    • VigorVigor [Passive]
      • Energy Regeneration increased from 2.5 to 3 per second
    • SubtletySubtlety [Trait]
      • Energy Regeneration increased from 8 to 10
  • Level 4
    • HemorrhageHemorrhage [E]
      • Bonus Basic Attack damage increased from 30% to 40%
    • InitiativeInitiative [Trait]
      • Additional Functionality: Also grants Valeera an additional 15% Movement Speed for 3 seconds when using Ambush, Cheap Shot, or Garrote
  • Level 7
    • Fatal FinesseFatal Finesse [W]
      • Damage bonus per stack increased from 4 to 6
      • Stacks required to finish quest reduced from 20 to 15
      • This changes the maximum bonus damage to Blade Flurry from 80 to 90
  • Level 16
    • Thistle TeaThistle Tea [Active]
      • Cooldown reduced from 60 to 40 seconds

Developer Comment: Since we have not made changes to her for some time, we took a pass at Valeera’s talents and found some that could use improvements. 

Zeratul

Divider_Hero_Zeratul_Crop.png

Talents

  • Level 1
    • Shadow HunterShadow Hunter [E]
      • Cooldown reduction from Basic Attacks increased from 1 to 1.5 seconds
    • Move UnseenMove Unseen [Trait]
      • Additional functionality: Reduce the cooldown of Permanent Cloak by 1 second
  • Level 7
    • WormholeWormhole [E]
      • Adjusted Functionality: Wormhole cannot be cast for 1.25 seconds after Blink is used
      • Duration that Zeratul can use Wormhole increased from 3 to 4 seconds
    • Warp SkirmisherWarp Skirmisher [Passive]
      • Bonus damage increased from 40% to 50%
      • No longer requires Zeratul to attack a target within 6 seconds of teleporting with Vorpal Blade
      • Additional Functionality: Bonus damage also activates on Zeratul’s first Basic Attack after entering Stealth
  • Level 16

    • Sentenced to DeathSentenced to Death [W]
      • Adjusted Functionality: Bonus damage also applies to enemies who are Slowed by Singularity Spike
      • Damage bonus reduced from 30% to 25%

Developer Comment: For a long time, Zeratul’s talent picks have been dominated by the combination of WormholeWormhole and CleaveCleave-related talents.  We’ve tried to nerf various CleaveCleave talents in the past to promote other playstyles, but it has not yielded effective-enough results.  We believe that the main culprit is the power of WormholeWormhole giving Zeratul too much control over dealing damage incredibly quickly with CleaveCleave before enemies can respond.  With this change, Zeratul will have to commit for a little over 1 second to where he teleports to before being able to return to his starting location, which should give opponents who are paying attention to him time to punish him for mistakes.  In addition to this change, we’re buffing some of Zeratul’s alternative talents to promote his other playstyles. 

Ranged Assassin

Jaina

LTMUKLG8D4FC1417483334394.png

Talents

  • Level 16
    • SnowstormSnowstorm [W]
      • New functionality: The second wave of Blizzard deals 20% bonus damage.  The third wave of Blizzard deals 60% bonus damage.

Falstad

Divider_Hero_Falstad_crop.png

Talents

  • Level 4
    • UpdraftUpdraft [E]
      • Shield bonus increased from 40% to 60
  • Level 7
    • Secret WeaponSecret Weapon [Q]
      • Bonus damage increased from 60% to 80
  • Level 16
    • Crippling HammerCrippling Hammer [Q]
      • Slow amount increased from 50% to 60%

Developer Comment: It’s been awhile since we last touched Falstad, so we took a look at his talents and found some spots that could use some buffs.

Greymane

Divider_Hero_Greymane_Crop.png

Base

  • Basic Attack damage increased from 140 to 148

Talents

  • Level 7
    • Incendiary ElixirIncendiary Elixir [Q]
      • Damage bonus per stack increased from 15 to 2
  • Level 10
    • Cursed BulletCursed Bullet [R2]
      • Damage increased from 35% to 40%

Developer Comment: Greymane has a storied history of being an incredibly powerful, consistent hero in the hands of experienced players.  While we had to nerf him several times over the years, we believe it’s been long enough, and so we’re giving him some small buffs to be brought back into the meta.

Lunara

1U37XPUPQZR01552928296439.png

Talents

  • Level 10
    • Thornwood VineThornwood Vine [R1]
      • Damage increased from 164 to 176
  • Level 13
    • Abolish MagicAbolish Magic [Active]
      • Cooldown reduced from 35 to 30 seconds
    • Endless SporesEndless Spores [W]
      • Cooldown reduction increased from 3 to 4 seconds

Mephisto

Divider_Hero_Mephisto_Crop.png

Talents

  • Level 1
    • AngerAnger [Passive]
      • Removed
    • Furious SparkFurious Spark [W]
      • Damage increased from 90 to 95
    • Malicious IntentMalicious Intent [E]
      • Spell Power bonus increased from 15% to 20%
  • Level 4
    • SpiteSpite [Passive]
      • Healing Globe duration bonus increased from 100% to 125%
      • Cooldown reduction increased from .5 to .75 seconds
  • Level 13
    • Shard of HateShard of Hate [Passive]
      • Additional Functionality: Now also causes Mephisto’s attacks to activate Lord of Hatred, reducing Basic Ability cooldowns by 1 second

Developer CommentAngerAnger and Shard of HateShard of Hate have such obvious synergy that it is too often a mistake to not take one without the other.  We’re combining their functionalities while also doing a pass on his other underperforming talents.

Orphea

Divider_Hero_Orphea_Crop.png

Talents

  • Level 1
    • En PointeEn Pointe [Q]
      • Bonus damage increased from 75% to 90%
    • Growing NightmareGrowing Nightmare [E]
      • Adjusted functionality: If at least 2 enemy heroes are hit by Wave of Dread, then its eruption’s damage is increased by 60%
  • Level 4
    • AllegrissimoAllegrissimo [Q]
      • Shadow Waltz cooldown when hitting enemy Heroes at its end changed from 1 second to .75 seconds
    • BackbiterBackbiter [W]
      • Bonus maximum Health increased from 10% to 15%
  • Level 7
    • InsatiableInsatiable [W]
      • Chomp’s cooldown when hitting enemy Heroes changed from 2 seconds to 1.5 seconds

Developer Comment: The combination of Ancestral StrengthAncestral Strength and FrightFright is both powerful and currently too attractive compared to other options, so we’re beefing up alternatives to promote Orphea’s other playstyles.

Valla

Divider_Hero_Valla_Crop.png

Base

  • Health increased from 1273 to 1340

Talents

  • Level 1
    • CaltropsCaltrops [E]
      • Slow amount increased from 25% to 40%
  • Level 16
    • Seething HatredSeething Hatred [Trait]
      • Removed Functionality: No longer increases the duration of Hatred
      • New Functionality: Valla gains 15% Spell Power while at 10 stacks of Hatred

Developer Comment: Similar to Greymane, Valla has had a storied history of being a powerhouse hero in the right situations.  She has not been meta for some time, so we’re buffing her up some to incentivize people to try her a little more often.

Bug Fixes/Updates

General

  • Remove Sgt. Hammer from ARAM 

Developer Comment: We have been receiving a lot of feedback regarding Sergeant Hammer's playstyle in ARAM. While we are looking to make larger changes to the game mode in the near future, we decided it was best to remove her from the ARAM shuffle-pick for the time being

  • [MechaStorm II] Fixed MechaStorm countdown timer
  • [MechaStorm II] Fixed MechaStorm repeatable event quests to 50 times
  • Fixed issue where voice lines for Maltheal couldn’t be used while equipped with the Xenotech Malthael skin
  • [MechaStorm II] Fixed issues with text being cut off during Special Event Quest Tooltip Windows when switching Tooltip Windows 

Battlegrounds

  • Hanamura Temple
    • Swordsman Mercenary camps respawn timer increased from 120 to 150 seconds
  • Mercenary
    • Impaler Mercenary Basic attack damage has been increased from 50 to 65
  • Thanks 1

Share this post


Link to post
Share on other sites

Thank you for the great formatting. The original patch notes are hard to read properly.

Also, just played a couple games. Everything looks so fast now. It does seem like it was more than a 10% increase. And for some weird reason the game also looks smoother somehow?

  • Like 1

Share this post


Link to post
Share on other sites

Oops!

Level 4

  • Hand of FreedomHand of Freedom [Active]
    • Redesigned: Celestial Charge’s final damage is increased by 50% and cooldown is reduced by 1 second for each Valorous Brand on the target when the Stun completes
  • Haha 1

Share this post


Link to post
Share on other sites
  • Level 4
    • Totemic ProjectionTotemic Projection [E]
      • Moved to Level 7
  • Developer Comment: To add some flavor to his Level 4 talents, we’re also giving Rehgar the option to pick Totemic ProjectionTotemic Projection on this tier,

Mores Oops!
Edited by Morcalivan

Share this post


Link to post
Share on other sites

I'm confused on this one. It looks like a nerf but written as a buff.

  • Level 7
    • Bonds of CorruptionBonds of Corruption [W]
      • Adjusted Functionality: Now reduces Armor by 10 for 4 seconds

Developer Comment: We’re slightly adjusting Bonds of CorruptionBonds of Corruption to better take advantage of Maiev’s ability to capitalize on good Umbral BindUmbral Bind pulls by following up with multiple casts of Fan of KnivesFan of Knives. This should allow the talent to be more generally useful outside of teams that primarily take advantage of auto-attacks for their damage.

Share this post


Link to post
Share on other sites

the good and the bad, not that Ana wasn't scary with her sleep already, but at least the -healing won't be as scary anymore, though sometimes scary anti-healing is the only thing that can get passed some tanky healing combos

  • Level 1
    • Slumber ShellsSlumber Shells [E]
      • New Functionality: Enemy Heroes are Slowed by 25% for 3 seconds when they wake up from Sleep Dart
  • Level 4
    • OverdoseOverdose [E]
      • Doses applied with Sleeping Dart increased from 3 to 4
  • Level 4
    • Anti-HealerAnti-Healer [W]
      • Bonus area of Biotic Grenade reduced from 100% to 25%

Share this post


Link to post
Share on other sites
7 hours ago, Stan said:
  • Movement Speed Increase
    • Increase the base movement speed of Heroes from 4.4 to 4.84 (+10%)

 Developer Comment: We were evaluating this change last year for the gameplay updates but wanted some more time to soak it. While this is a modest increase, we feel like it makes the game feel a bit snappier, especially while in combat. We will be carefully watching how this affects Heroes with lots of skillshots and will balance as needed.

I think this is meant to reduce the impact of displacement effects.

7 hours ago, Stan said:

Chen

 Divider_Hero_chen_Crop.png

 

No Chen nerf? This doesn't look like Blizzard at all.

7 hours ago, Stan said:
  • [NEW] Brand of Solarion [Trait]
    • Reduce the duration of Valorous Brand to 3 seconds, but it is no longer consumed when triggered

I'm super confused by this talent. Brands no longer consumed? Does that means you don't get the heal anymore? And doesn't get talents' effects that consume brands?

7 hours ago, Stan said:

Developer Comment: We’re changing up some of Ana’s talents to better compete with Biotic GrenadeBiotic Grenade-related choices. Slumber ShellsSlumber Shells and OverdoseOverdose are receiving some buffs and changes, andAnti-HealerAnti-Healer’s bonus radius to Biotic GrenadeBiotic Grenade is being dramatically reduced. While it still remains a powerful talent, Ana players will now have to be much more precise to deny healing on multiple members of the enemy team.

Grenade build is not the only reason for Ana's oppressiveness. It's her healing output combined with her baseline range increase of her trait. You can't even see her when she's healing others, not to mention even if you attempt to reach her, she'll just sleep you and reposition. And her trait self-heal makes her surprisingly hard to duel against. She's literally a Morales with like 2-3x range. Oh, and Nanoboost of course. 

7 hours ago, Stan said:

Developer Comment: For a long time, Zeratul’s talent picks have been dominated by the combination of WormholeWormhole and CleaveCleave-related talents.  We’ve tried to nerf various CleaveCleave talents in the past to promote other playstyles, but it has not yielded effective-enough results.  We believe that the main culprit is the power of WormholeWormhole giving Zeratul too much control over dealing damage incredibly quickly with CleaveCleave before enemies can respond.  With this change, Zeratul will have to commit for a little over 1 second to where he teleports to before being able to return to his starting location, which should give opponents who are paying attention to him time to punish him for mistakes.  In addition to this change, we’re buffing some of Zeratul’s alternative talents to promote his other playstyles. 

Wormhole is not the 'main culprit'. It's Void Prison. Cleave build is the only build that doesn't require Might of the Nerazim's passive damage boost to deal significant amount of damage. It's so much better than the other builds because:

- its main damage source isn't countered by blind;

- its burst is much faster than trying to weave in auto attacks between each ability usage;

- it's much easier to play;

- it gives him the best heroic in the game;

- it allows him to perform a huge combo with Void Prison that deal insane damage to multiple heroes (EQAE1QRQ);

- it gives him insane in-combat self sustain at Lv 20 (Shadow Mending);

- it gives him better waveclear (Rending Cleave);

Nerfing Wormhole doesn't really do much tbh.

7 hours ago, Stan said:

Level 16

  •  SnowstormSnowstorm [W]
    • New functionality: The second wave of Blizzard deals 20% bonus damage.  The third wave of Blizzard deals 60% bonus damage.

 

What's 'new' about this? Didn't this change happen in like 2 patches ago?

8 hours ago, Stan said:
  • Level 10
    •  Thornwood VineThornwood Vine [R1]
      • Damage increased from 164 to 176
  • Level 13
    • Abolish MagicAbolish Magic [Active]
      • Cooldown reduced from 35 to 30 seconds
    • Endless SporesEndless Spores [W]
      • Cooldown reduction increased from 3 to 4 seconds

This as well?

3 hours ago, Morcalivan said:

I'm confused on this one. It looks like a nerf but written as a buff.

  • Level 7
    • Bonds of CorruptionBonds of Corruption [W]
      • Adjusted Functionality: Now reduces Armor by 10 for 4 seconds

Developer Comment: We’re slightly adjusting Bonds of CorruptionBonds of Corruption to better take advantage of Maiev’s ability to capitalize on good Umbral BindUmbral Bind pulls by following up with multiple casts of Fan of KnivesFan of Knives. This should allow the talent to be more generally useful outside of teams that primarily take advantage of auto-attacks for their damage.

Bonds of Corruption originally reduce physical armor (only) by 25. Now it reduce (both physical and spell) armor by 10. It is a buff indeed since Maiev can't really utilize the physical armor debuff that well. 

Share this post


Link to post
Share on other sites

Really not liking that movement speed change. I main KTZ and I expect to see a revert or compensation buffs because it'll now be even harder than it needs to be. Also Artanis' Purifier Beam should have been change with this patch, it does no damage and now is easier than ever to avoid.

Share this post


Link to post
Share on other sites
27 minutes ago, leapingshadow said:

Really not liking that movement speed change. I main KTZ and I expect to see a revert or compensation buffs because it'll now be even harder than it needs to be. Also Artanis' Purifier Beam should have been change with this patch, it does no damage and now is easier than ever to avoid.

Hmm interesting I hadn't even thought about this one. Does this increase the mount speed aswel you reckon? Cause then it would also mean theres a bigger time window to escape pyro blast for example

  • Like 1

Share this post


Link to post
Share on other sites
8 minutes ago, SirSlapzAlot said:

Hmm interesting I hadn't even thought about this one. Does this increase the mount speed aswel you reckon? Cause then it would also mean theres a bigger time window to escape pyro blast for example

Yes since mount speed is just 130% of your base move speed.

Share this post


Link to post
Share on other sites

Looks like +10% to movement speed is a good change for the game. But I'm still sad. I'm Hammer main.

Also this Blizzard patch notes have exceptionaly high number of typos and errors (it is not Icy-veins mistakes, it was in the laucher). Greymane with Blizzard now. Sonya with Abolish Magic and Noxious Blossom. Increased from 95 to 10. Who wrote this?

Share this post


Link to post
Share on other sites
31 minutes ago, Filson said:

Looks like +10% to movement speed is a good change for the game. But I'm still sad. I'm Hammer main.

Also this Blizzard patch notes have exceptionaly high number of typos and errors (it is not Icy-veins mistakes, it was in the laucher). Greymane with Blizzard now. Sonya with Abolish Magic and Noxious Blossom. Increased from 95 to 10. Who wrote this?

How does it look like that? I don't understand why this change we necessary, so many heroes have talents and heroics and abilities thrown in the air for no real reason.

Share this post


Link to post
Share on other sites
8 hours ago, ShadowerDerek said:
16 hours ago, Stan said:
  • [NEW] Brand of Solarion [Trait]
    • Reduce the duration of Valorous Brand to 3 seconds, but it is no longer consumed when triggered

I'm super confused by this talent. Brands no longer consumed? Does that means you don't get the heal anymore? And doesn't get talents' effects that consume brands?

I'm pretty sure it does apply each effect that would occur with a "Marked consumed", since it says that it will still be triggered, just not consumed.  So each hit during those 3 seconds will probably work as it would've been consumed.

Else that change would be strange.

Aside from that:
Looking forward to test out the changes for Imperius the most. Kinda surprised how much of a change he has gotten during this patch. Maybe it will only increase the fun I have while playing him.

Also maybe it will make Chen more bearable to me. I really dislike the brief pause you have to endure during W into W.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites
2 hours ago, Morcalivan said:
8 hours ago, ExorionAether said:

Also maybe it will make Chen more bearable to me.

?

Honestly I did not even notice this pun until you pointed that out.
Comedy runs through my veins.

Also: from what I've been told it seems that social media reacts rather strongly about the 10% movement increase and already demands this change being reverted. I personally don't mind that change so far and would prefer it being tested out more buuuut, ya know, the Internet does what it does best, I suppose.

Edited by ExorionAether

Share this post


Link to post
Share on other sites

Thought the game seems kinda more challenging, I'm liking these changes. The biggest issue is obviously with skill shot based heroes. I am dieing more often than before, tho. Might have been playing too agressive. Anyone else having this experience?

Not to mention this was a stealth buff to AI, at least Elite. I have been farming it a bit to finish my quest and oh boy, are they dodging everything now. Not to mention the Elite AI does not miss skill shots.

Edited by lChronosl

Share this post


Link to post
Share on other sites
4 hours ago, Timotheaus said:

The speed increase works both ways. Since the baseline is higher, slows are more effective now.

Are they, though?

If you move at 100% speed (100m per second) and get hit with a 50% slow, you will move at 50% speed (50m per second).
Now you move at 110% speed (110m per second), so a 50% slow will let you move at 50% speed (55m per second).

I mean, technically slows now do cut more distance. But that is because of the general increased speed, which still yields you a net gain. So in the end, even if you get hit by a slow, you will still move a greater distance in the same time frame than before, therefore still being more evasive / harder to hit.

Unless my math is wrong. Feel free to correct me.

Share this post


Link to post
Share on other sites
On 7/11/2019 at 10:52 AM, leapingshadow said:

Really not liking that movement speed change. I main KTZ and I expect to see a revert or compensation buffs because it'll now be even harder than it needs to be. Also Artanis' Purifier Beam should have been change with this patch, it does no damage and now is easier than ever to avoid.

As a Muradin Main I played some games before even reading the patchnotes. I did not miss more Hammers than usual, it felt normal. But I certainly noticed a change of pace in teamfights and rotations.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Qualifiers for the Icy Veins Master Clash Championship continue this weekend! Learn more about the event and where to watch it.
      We're co-sponsoring a Heroes of the Storm tournament called the Icy Veins Master Clash Championship. Multiple teams will be competing from February 27 through July 4 for a prize pool of 10,000 EUR.
      Format
      Single elimination All matches up to the Finals are Best-of-3 Finals are Best-of-5 The winner of each cup qualifies for the main event. Eight more teams compete in the qualifiers playoffs. The top four teams of the playoffs also qualify for the main event.
      Qualifiers 
      We are currently in Stage 1 of the competition with 4 qualifiers behind us. 4 teams qualified for the Championship Stage and one final event, where the Top 8 of the remaining teams will fight for the final 4 slots.
      Where to Watch
      You can watch the event on Saturday (February 20) and Sunday (February 21) at 17:00 CET in multiple languages. We included links to the streams below.
       English stream (Khaldor)  French stream (Malganyr)  German stream (TazzDingo)  Russian stream (Noizen)  Spanish stream (Orhy) You can learn more about the event on Liquipedia or the official Master Clash site.
    • By Staff
      Senior Game Designer Adam Jackson, also known as AZJackson in the Heroes community, has left the Heroes of the Storm team for another project within Blizzard. 
      The Heroes of the Storm team has yet again lost a valuable asset. Senior Game Designer Adam Jackson announced he's leaving for another project within the company.
      The important question is: How many developers remain on the Heroes of the Storm team right now?
      Here's Adam's "Thank You and Farewell" message he left on the official forums.
      (Source)
      Hello friends,
      I’ve always believed that strong communication and building trust is paramount to making the world a better place, so I wanted to have the chance to talk with all of you about a change to the team.
      I’ve reached a point in my career where I’ve come to the difficult decision to move on to another project. I’ve been a part of the Heroes team for a very long time now, and in order to grow as a person and a designer, I believe it’s important to constantly challenge myself in new ways. I’m still going to be at Blizzard, and I’m very excited about the new challenges that I get to overcome and the awesome experiences that I’ll be able to help bring to you.
      I know these kinds of things are never great to hear, however I wanted to reassure you that we did hire a replacement for my position, and that it was someone who I was able to personally vet because it was very important to both me and the team that the game had someone who we felt could do the job and do it well. They have been around since the beginning of the game’s life and are just as passionate as I am about making Heroes the best that it can be. I have total faith that they will do a good job.
      Being able to work on the Heroes team was such a life-changing experience for me. I first started in QA on a team who, among many other things, got to play the very first versions of Heroes and give feedback to the developers on the many, many wacky ideas that were iterated on to make this game something special. This was the first Hero Brawler MOBA that I ever played, and once I started playing I couldn’t wait to come into work on the days where we got to playtest it. I knew we were creating something special, and I wanted so badly to be a part of it.
      I still vividly remember getting the call that I got the job to be a designer on this team, and shedding tears of joy outside of one of our buildings when it happened. It was a surreal moment for me because, like so many others, I had dreamed for many, many years of being a designer at Blizzard Entertainment with low expectations of it actually happening. It was one of those things you think would be the best thing in the world – but of course life can be hard and actually achieving those crazy, long-shot dreams is rare. I’m lucky to have been given a chance to work on this great game with incredibly talented people.
      Over the last couple of years I was also given the chance to oversee a lot of the content that went into the game. Being able to create and execute on my own balance philosophies for such a large IP was an incredible experience that I’m very grateful to have had. I want to say thank you to Blizzard and to the leaders on the team who had enough faith in me to take on such a monumental task. I also want to thank those who are currently or have worked on Heroes in the past. You know who you are and how special this project was and is, and I have nothing but the highest respect for you all.
      I want to say thank you to those who are reading this for continuing to support us. As someone on the inside, I can tell you that the people who work on Heroes care deeply about giving you the best experience that they can. Even if we don’t always respond, I can assure you that your posts, your views, and your passion for our game do not go unnoticed. I’ve read almost every post on our forums, on Reddit, and have spent countless hours watching various streamers and live events. We’re watching and enjoying this ride just as much as you are.
      I want to leave with a quote that has stuck with me that I blatantly stole from a good friend.
      “How lucky I am to have something that makes saying goodbye so hard” – Winnie the Pooh
      I’ll see you all… In the Nexus.
      ~ AZJackson
    • By Staff
      Blizzard released a balance patch for Heroes of the Storm late at night. Check out the official patch notes for more details!
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      Heroes Bug Fixes Heroes
      TANK BRUISER HEALER MELEE RANGED Blaze D.Va Anduin Kerrigan Cassia Mei Gazlowe Auriel Valeera Fenix   Hogger Brightwing   Gul'dan   Imperius Deckard   Kael'thas   Ragnaros Lucio   Nazeebo     Stukov   Tychus         Zul'jin Return to Top
      Tank
      Blaze
      Talents
      Level 1 Endurance Stimpack [Active] Shield amount increased from 530 to 590. Neural Stimpack [Active] Cooldown reduced from 40 to 30 seconds. Level 7 Grill and Kill [W] Damage bonus increased from 20% to 35%. Adhesive Petroleum [W] Slow increased from 35% to 40%. Level 13 Nanomachine Coating [W] Duration increased from 2.5 to 3 seconds. Return to Top
      Mei
      Base
      Snow Blind [Q] Slow and Blind duration increased from 1.5 to 1.75 seconds. Talents
      Level 1 Heavy Pack [Q] Cooldown reduction increased from .25 to .5 seconds. Additional functionality: Each time Blizzard damages an enemy Hero, gain 3 Mana. Ice Storm [W] Bonus final Stun damage increased from 125% to 150%. Level 4 Slushball [Q] Bonus damage increased from 50% to 75%. Cold Front [E] Adjusted functionality: Reduce the cooldown of Icing by 4 seconds. If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana. Level 10 Ice Wall [R2] Cooldown reduced from 70 to 50 seconds. Mana cost reduced from 60 to 50. Level 13 Flurry [W] Cooldown reduction increased from 100% to 125%. Return to Top
      Bruiser
      D.Va
      Base
      Mech Health Reduced from 2250 to 2150. Mech Health Regeneration reduced from 4.69 to 4.48. Talents
      Level 10 Bunny Hop [R1] Damage increased from 52 to 70. Return to Top
      Gazlowe
      Base
      Xplodium Charge [E] Damage reduced from 155 to 142. Talents
      Level 10 Grav-O-Bomb 3000 [R2] Damage reduced from 235 to 220. Level 13 Superior Schematics [Q] Bonus range reduced from 50% to 30%. Return to Top
      Hogger
      Base
      Health reduced from 2320 to 2260. Health Regeneration reduced from 4.83 to 4.71. Loot Hoard [D] Meat duration reduced from 5 to 4 seconds. Talents
      Level 1 Journeyman Cooking [W] Healing increased from 6% to 8% maximum Health. On The Prowl [Active] Cooldown reduced from 45 to 40 seconds. Healing per second increased from 6 to 9. Level 4 Brute Force [Q/D] Bonus for hitting enemy Heroes into terrain increased from 2 to 8. Maximum bonus damage increased from 100 to 125. Aggro Range [E] Bonus Rage against non-Heroic enemies reduced from 1 to .5. Bonus Rage against enemy Heroes reduced from 3 to 2. Level 7 Seeing Red [Q/E] Attack Speed bonus increased from 25% to 35%. Garbage Fire [Trait] Loot Hoard cooldown reduction reduced from 4 to 2 seconds. Damage reduced from 25 to 23. Level 10 Hoardapult [R1] Cooldown increased from 50 to 60 seconds. Damage reduced from 140 to 100. Shockwave [R2] Primary Stun duration increased from 1.25 to 1.5 seconds. Primary damage increased from 306 to 335. Secondary damage increased from 210 to 230. Level 13 Dust Devil [E] Armor bonus when below 50 Rage reduced from 30 to 20. Armor bonus when above 50 Rage reduced from 50 to 40. Pummel [E] Slow duration increased from 1.5 to 2 seconds. Level 16 Kablooie! [W] Damage bonus increased from 40% to 50%. Return to Top
      Imperius
      Talents
      Level 1 Impaling Light [Q] Damage bonus per Valorous Brand reduced from 125% to 75%. Level 4 Sovereign Armor [E] Armor amount reduced from 25 to 20. Level 10 Angelic Armaments [R1] Shield amount reduced from 1000 to 850. Return to Top
      Ragnaros
      Talents
      Level 1 Shifting Meteor [W] Damage bonus per hit increased from 5% to 6%. Level 7 Molten Power [Passive] New functionality: If Living Meteor hits enemy Heroes at least 5 times, then reduce its cooldown by 7 seconds, and refund 30 Mana. Return to Top
      Healer
      Anduin
      Talents
      Level 20 Light of Stormwind [R1] Additional functionality: If Holy Word: Salvation lasts for its full duration, then reduce its cooldown by 60 seconds. Desperate Prayer [Active] Cooldown reduced from 40 to 30 seconds. Return to Top
      Auriel
      Talents
      Level 4 Heavy Burden [E] Adjusted functionality: Detainment Strike Slows enemy Heroes for 20% for 2.5 seconds. Slow and duration doubled on enemies it Stuns. Return to Top
      Brightwing
      Talents
      Level 13 Safety Dust [E] Adjusted functionality: Increase Pixie Dust duration by 1 second. Soothing Mist and Blink Heal heal allies with an active Pixie Dust for 75% more. Return to Top
      Deckard
      Talents
      Level 20 Morenados! [R2] Additional functionality: Adds another charge. Return to Top
      Lucio
      Talents
      Level 7 Good Vibrations [Q] Shield amount increased from 35 to 38. Boombox [Active] Boombox no longer has a duration. Level 10 High Five [R2] Cooldown increased from 15 to 20 seconds. Mana cost reduced from 35 to 30. Additional functionality: Heals Lucio for 125 and grants him Unstoppable for 1 second. Level 16 Up to Eleven [E] No longer an activated ability. Adjusted functionality: Increase the duration of Amp It Up by 1 second. Level 20 Summer Anthem [Active] Cooldown reduced from 75 to 60 seconds. Additional functionality: Now also affects Lucio. Mixing Fire [R2] No longer increases the duration of Amp It Up by 1 second. Additional functionality: Reduce the cost and cooldown of High Five by 50%. Return to Top
      Stukov
      Talents
      Level 1 Fetid Touch [W] Number of enemy Heroes hit for final quest requirement reduced from 30 to 25. Reactive Ballistospores [W] Cooldown increased from 15 to 25 seconds. Low Blow [E] Health threshold for bonus damage increased from 30% to 50%. Level 4 Biotic Armor [Q] Armor amount reduced from 15 to 10. Level 13 It Hungers [E] Number of enemy Hero hits required reduced from 10 to 8. Return to Top
      Melee Assassin
      Kerrigan
      Talents
      Level 7 Queen of Blades [Q] Damage bonus increased from 50% to 100%. Ravage cooldown reduction increased from 2 to 3 seconds. Return to Top
      Valeera
      Base
      Sinister Strike [Q] Energy cost reduced from 30 to 25. Talents
      Level 4 Relentless Strikes [Q] Energy cost reduction reduced from 15 to 10. Level 16 Thistle Tea [Active] Cooldown reduced from 40 to 20 seconds. Level 20 Adrenaline Rush [R1] Additional functionality: Smoke Bomb Armor increased from 30 to 60. Return to Top
      Ranged Assassin
      Cassia
      Base
      Basic Attack damage reduced from 125 to 120. Lightning Fury [Q] Damage reduced from 165 to 158. Fend [E] Damage reduced from 34 to 32. Return to Top
      Fenix
      Talents
      Level 4 Inhibiting Energy [W] No longer requires the primary target to be a Hero to Slow enemies in an area. Return to Top
      Gul'dan
      Talents
      Level 10 Horrify [R1] Horrify can no longer be interrupted and put in a 10-second cooldown if Gul'dan is Stunned while it is being cast. Return to Top
      Kael'thas
      Talents
      Level 16 Twin Spheres [Trait] Additional functionality: Gain all level 7 talents. Return to Top
      Nazeebo
      Talents
      Level 13 Guardian Toads [E] Adjusted functionality: Hitting enemy Heroes with Plague of Toads grants 30 Armor for 1.5 seconds, stacking up to 4 seconds. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Bonus damage reduced from 20% to 10%. Return to Top
      Zul'jin
      Talents
      Level 1 Recklessness [D] Basic Attack damage bonus reduced from 20% to 15%. Additional functionality: While below 50% Health, Basic Attacks against Heroes grant an additional stack of You Want Axe?. Level 7 Vicious Assault [Q] Damage bonus increased from 35% to 45%. Level 13 Lacerate [W] Additional functionality: Slow duration is increased by .5 seconds. Ensnare [Active] Cooldown reduced from 45 to 40 seconds. Additional functionality: If no Heroes are hit, reduce the cooldown to 10 seconds. Level 16 No Mercy! [Q] Additional functionality: Basic Attacks against enemy Heroes marked with Grievous Throw deal an additional 2% of their maximum Health as damage. Return to Top
      Bug Fixes
      Heroes
      Murky Wrath of Cod now properly follows DoT rules. Tychus Melting Point now properly follows DoT rules. Return to Top
    • By Stan
      Our writer Elitesparkle has created a video guide to help you become a better Stukov player.
      Here's the video guide.
    • By Staff
      The latest Heroes of the Storm content patch with Hogger is now up, and there have been some changes between PTR and Live notes!
      Blizzard removed the Gladiator's Medallion Nexus Anomaly in the patch. We also have a brand new guide up for Hogger! Here are the full patch notes for the update.
      (Source)
      Our next Heroes of the Storm patch is live and brings a new Hero Hogger! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      New Hero: Hogger Nexus Anomaly Collection Storm League Heroes Bug Fixes New Hero: Hogger, Scourge of Elwynn
      Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
      Trait [D]
      Loot Hoard Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds. Cooldown: 20 seconds. Trait [Passive]
      Rage Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay. Basic Abilities
      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. No longer deals damage to Structures. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 30 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 50 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] [Active] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 5 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Return to Top
      Nexus Anomaly
      Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Return to Top
      Storm League
      When queued as a party, Storm League now looks for matches based solely on the highest player's MMR. Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Return to Top
      Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...