Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 2.6.6 PTR Patch Notes: July 25th

Recommended Posts

9SBGLUFE9BZN1542341329976.png

The latest patch for Diablo 3 is now available on test servers for one week. It comes with 13 new legendary powers, the Season 18 buff, updates to craft set bonuses, and more!

Highlights

  • Testing will be conducted over the course of one week, starting today.
  • The buff for Season 18, the Season of the Triune, has been introduced and this time, they decided to not focus on endgame by introducing a buff which is beneficial to players regardless of level.
    • Triune's Will: All abilities have a chance when hitting an enemy to spawn a circle that gives a power. Only one circle can be active at a time.
      • Power: Players in the circle receive a 100% damage bonus while active
      • Resource Reduction: Players in the circle receive a 50% discount on resources spent while active.
      • Cooldown Reduction: While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly.
  • A new pet has been added for players who pre-purchased Warcraft III: Reforged (PC Only).
  • Crafted sets have been updated and there are 13 new legendary powers introduced in Patch 2.6.6.
  • A new legendary gem called Legacy of Dreams was introduced to make the Legacy of Nightmares Season 17 buff more permanent.
    • While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99)
    • Rank 25: This bonus is doubled for Ancient items.

Blizzard LogoBlizzard (Source)

With Patch 2.6.4, we started a new process for testing content both internally and externally that worked well for our production schedule and helped ensure that we received focused, actionable player feedback. We’re going to continue using this process for Patch 2.6.6, with a one-week PTR to test the full extent of Season 18.

We’ve acted on your feedback and we’re introducing new powers across a number of existing Legendaries that previously had none. A brand new, unique Season buff for the Season of the Triune aims to change your moment-to-moment game play right from level one, so what are you waiting for? Jump in and get a taste of what Season 18 has to offer!

Please note that this is a preview for PTR content, which is subject to change.

PTR Details

We’ll be conducting the Patch 2.6.6 PTR over the course of one week, starting Thursday, July 25. During the course of the PTR, there may be periodic maintenances, outages, hotfixes, or minor patches.

There will be two buffs active to help you on your PTR journey: increased Legendary drop rate and double Blood Shard drops. This should allow everyone to acquire any new items (or supplemental items) that they might need for testing!

Feedback should be provided in the PTR Feedback forum, while bug reports should be provided in the PTR Bug Report forum. Clearly separating these tracks allows our designers and quality assurance testers to home in on the information they need most.

PTR Goals

With another new game-impacting Seasonal buff and several beefy boosts to Legendary items, we know it’ll be very tempting to get your hands on as much as you can! To help guide your focus, here are our priorities in terms of what we’d most like to see tested.

  • Players pushing Greater Rifts as high as possible with the new item changes listed below
  • Experimentation with the Triune’s Will Seasonal buff, with emphasis on finding bugs

PTR Tips

As with our previous PTRs, this testing period will have a short duration. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.

  • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
    • For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
  • Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
  • Try to break things!Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
  • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome, but identifying the issues themselves is most important.

Patch Notes

Last updated July 25 @ 10:00 a.m. PST.

Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.6.

Patch 2.6.6

General

  • A pet has been added that will be available for players who pre-purchase Warcraft III: Reforged (PC Only)

Seasons

  • The buff for Season 18, the Season of the Triune, has been added
    • Triune's Will: All abilities have a chance when hitting an enemy to spawn a circle that gives a power. Only one circle can be active at a time.
      • Power: Players in the circle receive a 100% damage bonus while active
      • Resource Reduction: Players in the circle receive a 50% discount on resources spent while active
      • Cooldown Reduction: While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly
    • Developer Comment: The last couple of Seasonal buffs have been focused primarily on end-game content. We wanted to try something different this Season with a buff that was more beneficial to players regardless of where they might be in their Season Journey. Triune's Will can come into play as early as level 1 and continue to make an impact on your game experience from the beginning to the end of the Season, and we're looking forward to seeing how players leverage this ever-changing boost throughout their adventures!

Items

  • Developer Note: There are additional specific notes below, but broadly for 2.6.6, we wanted to introduce a handful of new item powers targeted at two audiences: (1) certain classes with long-standing requests for balance/quality of life adjustments and (2) the broader player base for experimenting with Kanai's Cube. This means fewer class-specific new additions, but more additions that everyone has an opportunity to play with. We also experimented with making some of the craftable sets from Haedrig more appealing for fresh level 70's or players looking to maximize their farming runs. We hope to see some interesting new theorycrafting and tactics out of 2.6.6 and can't wait to see what the community does with this new loot!
  • The Flavor of TimeThe Flavor of Time
    • New Legendary Power:Pylon effects last twice as long.
  • The ExecutionerThe Executioner
    • New Legendary Power:Attacks will slay enemies with less than (5-10%) health.
  • Stone GauntletsStone Gauntlets
    • New Legendary Power:Getting attacked will slowly turn you to stone... (You gain 50% more armor, but your movement speed is reduced by 15% and attack speed is reduced by 20%. This effect stacks up to 5 times)
  • Echoing FuryEchoing Fury
    • New Legendary Power:Slaying enemies engulfs the wielder into a Frenzy. (Killing enemies increases your attack speed by 15% and movement speed by 5%. This effect stacks up to 5 times)
  • Squirt's NecklaceSquirt's Necklace
    • New Legendary Power:While not taking damage, your damage is increased by up to 100% and damage taken is increased by up to 50%.
  • Messerschmidt's ReaverMesserschmidt's Reaver
    • New Legendary Power:Reduce the remaining cooldown of one of your skills by 1 second when you slay an enemy.
  • Mortick's Brace
    • New Legendary ItemWrath of the Berserker gains the effect of every rune.
    • Developer's Note:If you played during the Patch 2.2.0 PTR, you'll recognize this as an item that was later removed from the game before it went to live servers. At the time, Mortick's Brace gave too much power for a single item slot. However, the power curve of Diablo III has changed significantly since then and we're comfortable with bringing it back.
  • SpiteSpite
    • Note: This item can be crafted from the Blacksmith and is not a normal loot drop
    • New Legendary Power:Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune.
  • Legacy of Dreams
    • New Legendary Gem:
      • While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99)
      • Rank 25: This bonus is doubled for Ancient items.
    • Developer's Note: The end game opened up significantly with Season 17's Legacy of Nightmare's buff (and the community was clear about how much these new options were appreciated), but wanted to make this addition a more permanent fixture in a more streamlined way than simply making it baseline. This Legendary Gem should open that path up even further and at more opportunities than just late game Greater Rift pushing.
  • Crafted Sets
    • Note: The following sets have been significantly revised from their existing level 70 counterparts. Items crafted prior to 2.6.6 will continue to exist in their old forms but will not be updated after the patch. In addition, after the patch, the old recipes will no longer be available to craft and all players will need to re-acquire these recipes by finding the plans again through Horadric Caches or by killing Odious Collectors.
    • Sage's JourneySage's Journey
      • A Belt has been added to this set.
      • Haedrig the Blacksmith now automatically learns how to forge this set at Rank 12.
    • Captain Crimson's Trimmings
      • (2) Set Bonus
        • Regenerates 6000 Life per Second
        • Reduces cooldown of all skills by10%20%.
        • Now also reduces Resource Costs by 20%
      • (3) Set Bonus
        • Set bonuses have been replaced
          • Damage dealt is increased by your total percentage of Cooldown Reduction
          • Damage taken is reduced by your total percentage of Resource Cost Reduction
    • Aughild's Authority
      • (2) Set Bonus
        • Set bonuses have been replaced
          • Reduces damage taken by 15%
          • Increases damage dealt by 30%
      • (3) Set Bonus
        • Reduces damage from elites by15%30%
        • Increases damage against elites by1530%
    • Cain's Destiny
      • (2) Set Bonus
        • Attack Speed increased by 8%
        • +50% Experience. (5.0% at level 70) (Moved from (3) Set Bonus)
      • (3) Set Bonus
        • When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop.

Bug Fixes

  • Fixed an error that occurred when reporting a player via a friend request
  • Fixed an error that occurred when saving an existing Friend Note without making changes

How To Participate

To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop appif you have not already done so.

Step 1:Restart the Battle.net desktop app.

Step 2:Navigate to the Diablo III tab on the left-hand menu.

Step 3:On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

Step 4:Click Install to begin the installation process.

Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.

PTR Character Copy

The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

Step 1: Log into the live game and then log out.

Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

Step 4: Select your region.

Step 5: Click "Copy." This will copy all characters on your account from the selected region.

Step 6: You will be disconnected from the PTR client.

Step 7: Log back in. Your copied characters will be available for play.

Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, DeadOfKnight said:

Now that's what I'm talking about.  More changes like this please, keep 'em coming!

What specifically do you like about these changes?

Share this post


Link to post
Share on other sites
3 hours ago, xendrius said:

What specifically do you like about these changes?

Well the LoN gem and the sage belt for sure are needed.  Bringing back the barb belt is good too.  Other than that it's just more interesting.  New legendaries.  New builds maybe.

Share this post


Link to post
Share on other sites
8 hours ago, Stan said:

Legacy of Dreams

  • New Legendary Gem:
    • While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99)
    • Rank 25: This bonus is doubled for Ancient items.

 

Now this, this I like.

Share this post


Link to post
Share on other sites

Now this is a patch we were looking for ... the past 2 years? It's pretty darn great start!
Most of these legendaries are actually valid.
Executioner looks like it even might shake up the meta a tiny bit, but probably not.

But most of these news truly resemble the "not so endgame, more variety" philosophy and I like it.

Edited by Koxsos

Share this post


Link to post
Share on other sites

LoD gem sounds great but considering LoN set is no longer worth getting, it seems too hard to make it usable for me. It's probably useless until we lvl it up to 99 but it requires some pretty high greater rift farming. Getting full ancient gear is already high requirement to get started with the LoN build. But maybe it's for endgame option only and fine I dunno.

Edited by Kaelos

Share this post


Link to post
Share on other sites
6 hours ago, Kaelos said:

LoD gem sounds great but considering LoN set is no longer worth getting, it seems too hard to make it usable for me. It's probably useless until we lvl it up to 99 but it requires some pretty high greater rift farming. Getting full ancient gear is already high requirement to get started with the LoN build. But maybe it's for endgame option only and fine I dunno.

The rings will most likely be obsolete now.  The gem will be usable a lot earlier because they don't actually have to be ancient to get the benefits.  In fact, you get half of the benefit with zero ancients, which is pretty sweet.

Share this post


Link to post
Share on other sites
15 hours ago, Marto358 said:

I think there are some very nice changes announced. But the main thing I wanna know is... will they make Blackthorns viable!?

Nah, they'll just up the chances that a Blackthorne's item is your first primal.

Share this post


Link to post
Share on other sites

Aside from having enormous queue times on ptr, the whole thing looks pretty nice. 

The seasonal thing could be tweaked a little bit tho - sometimes they spawn under you, but most of the time in the most utterly, ridicolously retarded places. (Like you kill a trash in the upper left corner of the screen and the circle spawns in the upper right corner, where an arcane beam is swinging with a plagued underneath.) 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In our Season 20 preview, we're looking at Conquests, Haedrig's Gift sets, and rewards.
      Conquests
      Boss Mode: Kill the listed bosses at max level on Torment X or higher within 20 minutes of the start of the game. Curses!: Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X difficulty or higher. Divinity: Reach Greater Rift Level 75 Solo Masters of the Universe: Master 8 of the following Set Dungeons. Years of War: Reach Greater Rift Level 55 Solo with the full bonuses of six of the listed Class sets. Haedrig's Gift Sets
      Barbarian: Immortal King's Call (2): Call of the Ancients last until they die. (4): Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack. (6): While both Wrath of the Berserker and Call of the Ancients are active, you deal 4000% increased damage. Crusader: Seeker of the Light (2): Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second. (4): You take 50% less damage for 8 seconds after landing with Falling Sword. (6): Increase the damage of Blessed Hammer by 12,000% and Falling Sword by 1000%. Demon Hunter: Natalya's Vengeance (2): Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack. (4): Rain of Vengeance deals 100% increased damage (6): After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds. Monk: Uliana's Stratagem (2): Every third hit of your Spirit Generators applies Exploding Palm. (4): Your Seven-Sided Strike deals 777% its total damage with each hit. (6): Increase the damage of your Exploding Palm by 9000% and your Seven-Sided Strike detonates your Exploding Palm. Necromancer: Trag'Oul's Avatar (2): Blood Rush gains the effect of every rune. (4): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more. (6): Your Life-spending abilities deal 3800% increased damage and your healing from skills is increased by 100%. Witch Doctor: Spirit of Arachyr (2): Summon a permanent Spider Queen who leaves behind webs that deal 4000% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders. (4): Hex gains the effect of the Toad of Hugeness rune. After summoning a Toad of Hugeness, you gain 50% damage reduction and heal for 10% of your maximum Life per second for 15 seconds. (6): The damage of your creature skills is increased by 9000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Wizard: Vyr's Amazing Arcana (2): Archon gains the effect of every rune. (4): Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%. (6): You gain 1 Archon stack when you hit with an Archon ability and Archon stacks also reduce damage taken by 0.15% and have their damage bonus increased to 100%. Season 20 Rewards
      Earning the Guardian rewards the following Bat pet. There's also a new Teganze Warrior Portrait Frame for Season 20 that you can earn as portrayed in the image below.

      You can find more details about Season 20 including Patch 2.6.8 notes here.
    • By Starym
      The second and final week of patch 2.6.8 / Season 20 testing has ended and the PTR has been taken down. As we know the Season 19 end date is coming in just over a week on March 1st, it seems likely the new patch will arrive a few days later, or on March 3rd, if everything goes the same way 2.6.7 did. Following the same pattern, we should be seeing Season 20 itself 10 days later on March 13th. Hopefully we'll get the final patch and season notes a bit sooner this time around, but meanwhile you can check out the most recent PTR notes here.
      Season 20 PTR (source)
      Hello everyone,
      The PTR has been taken offline. We’ll be moving the PTR forums into read-only until our next PTR cycle.
      Thank you for your feedback and contributions. We’ll be providing updated 2.6.8 patch notes in the upcoming Season 20 preview blog.
      See you in 2.6.8!


      Related articles:
      Patch 2.6.8 PTR Season 20 Update Notes, Season 19 Ending March 1st
      Deadset's Thoughts on the New Sets, Season Power and Legendaries
      Blue Clarifications and Comments on Season 20 PTR Patch Notes
      Developer Insights: Balancing & Class Set Design
      All Diablo 3 Season Durations
      9 Uber Diablos Spawned in One Place (Video)
      Seasonal Rotations?
      Solo GR 150 Exploit - Probable Bans Incoming
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling
    • By Starym
      We're getting another Era reset with the new patch, as Nevalistis pointed out, which means the non-seasonal leaderboards are getting a wipe as well! This is very close to the last era reset which happened with patch 2.6.7 aka Season 19, and is a much shorter duration than the usual year-ish period they tend to last. Apparently the reasoning behind it is the big balance changes coming.

      We still don't have exact dates for the patch or the Season, with a high probability of a week in-between them as well, but we do know last season started 12 days after the one before it ended.
      Era Reset (source)
      We’ve been chatting about it, but I wanted to have a finalized answer before I responded to any posts.
      Given the balance changes we’re introducing to Patch 2.6.8, we agree an Era rollover will be needed. So, we will be resetting the Era with the launch of the patch.
      And in case you forgot just what exactly Eras were and what they do, here's the post explaining it:
      Eras (source)
      Hi, everybody. Wyatt Cheng here again with a second installment of Developer Chronicles. Today, let’s discuss Eras.
      When we introduced Seasons to Diablo III, we also debuted "Eras." The thinking was that while the seasonal leaderboard would naturally reset every season, there would be some players who would want the non-seasonal leaderboard to reset periodically as well. There is a certain excitement associated with a fresh leaderboard—a sense that you could maybe see your own name up there at the beginning of an Era. It can also be disheartening to see somebody who is not currently playing the game hold a top position on a leaderboard long after the record was set.
      As Diablo III has evolved, it has become clear in hindsight that while the fresh excitement is there, it doesn’t last very long. First, the Era leaderboard is not something you "climb." If you are capable of achieving a particular Greater Rift tier, you're likely able to replicate that performance, or very close to it, at the very start of a new Era. Second, between patch changes, item buffs, and Paragon levels, there is built-in power growth over time—the concern of somebody holding a high Era ranking long after they've quit hasn’t really materialized.
      Eras Going Forward
      It has been our plan for some time to stop advancing the Era count every time a new season occurs. Expect that to be the norm moving forward. We are looking to move Eras to be 6–12 months in length.
      Besides simply allowing Eras to be 6–12 months long, there is an additional circumstance in which we feel an Era reset will still be warranted: when we expect that the highest attainable Greater Rift is going to go down. As an example, in patch 2.4.2, we made changes to the Twisted Sword, Energy Twister, and crowd control mechanics that caused the highest cleared Greater Rift to go down. When we have strong reason to believe the highest cleared Greater Rift will significantly drop, we do need to advance the Era to keep the non-seasonal leaderboard from going stale. Though this was the case in 2.4.2, expect Eras to advance less frequently moving forward.
      This brings us to a related question. When an Era advances, is it done before a patch goes live or after? The answer to this depends on the intent of Eras. Previously we advanced an Era as soon as a Season ended. This was back when there were season-specific items. The Era would advance in order to record the state of the non-seasonal leaderboards before all the season-specific items were transitioned to non-seasonal. We no longer have season-specific items and there is greatly reduced value in trying to memorialize the leaderboards at that particular moment in time. However, when we expect patch changes to cause the previous top ranks to be difficult or impossible to beat, it makes more sense to advance the Era AFTER the patch has gone live. Advancing the Era before the patch goes live would cause some players to lock in high ranks that become unbeatable once the patch hits. Advancing after the patch goes live allows players in the new Era to compete in a fresh environment based on the balance of the current live patch.
      To summarize, seasons are for those who want a recurring fresh experience; Eras should represent periods of time closer to a year.

      Related articles:
      Patch 2.6.8 PTR Season 20 Update Notes, Season 19 Ending March 1st
      Deadset's Thoughts on the New Sets, Season Power and Legendaries
      Blue Clarifications and Comments on Season 20 PTR Patch Notes
      Preliminary Patch 2.6.8 Patch Notes & Season 20 Details
      Developer Insights: Balancing & Class Set Design
      All Diablo 3 Season Durations
      9 Uber Diablos Spawned in One Place (Video)
      Seasonal Rotations?
      Patch 2.6.7b Notes - Killstreak Exploit and Cheat Death Fix
      Solo GR 150 Exploit - Probable Bans Incoming
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
    • By Starym
      Update: In another miscommunication on the D3 team, it seems Season 19 won't be ending next week, but on March 1st!

      The update to the PTR patch have arrived! We have the modified patch notes below with the changes highlighted in red. We have changes to all 3 new sets and some of the accompanying legendaries. The big news is that the Barb set now also effects frozen enemies.
      We also got word that Season 19 will be ending next week on March 1st:
      2.6.8 PTR patch 2 (source)
      General
      Infernal Machines and Organs are now subject to vacuum pick-up Crafting plans from Bounty Caches are now guaranteed to drop unless all plans have been learned   Seasons
      A new Season Theme has been added for Season 20, the Season of the Forbidden Archives: For the duration of Season 20, all slots in Kanai's Cube will be able to select Legendary powers from Weapon, Armor, or Jewelry This means you could select three Armor powers, three Weapon powers, three Jewelery powers, or any other combination thereof across all categories Items are not self-additive or multiplicative (meaning, you cannot stack multiples of the same item's power) Once the Season has ended and characters roll over to Non-Season, players will have all currently active powers in their Kanai's Cube reset Developer's Note: As we outlined in our Developer Insight blog, we want to continue to get creative (and maybe a little crazy) with the Season Themes and powers we add to the game. We heard from some players that they preferred themes that made your character directly feel more powerful rather than needing to focus on the environment around you. If that describes you, then the Season of Forbidden Archives should be right up your alley, and we're really interested to see how this changes the game for Season 20. Two new Seasonal rewards are available for players who fully complete the Season 20 Journey, including a new portrait frame and pet   Classes
      Crusader Developer's Note: We're not convinced that this change has fully reigned in Crusader performance to be more in line with other classes. We'll be continuing to keep an eye on overall Crusader performance (as well as performance among the other classes) as we move into 2.6.8 and beyond. Heaven's Fury The animation for the Fires of Heaven rune can no longer be cancelled early. Witch Doctor Spirit BarragePhantasm The periodic attacks from Spirit BarragePhantasm are now twice as slow, but twice as powerful   Items
      Developer's Note: With Patch 2.6.8, we're adding three(!) new class sets with similar goals to those we included in the previous patch. Each set was designed primarily with boosting long-requested skills and play styles we lifted directly from community feedback. Frenzy, Spirit Barrage, and Hydra were requests that offered a lot of opportunity for gameplay exploration, and we're looking forward to seeing what players do with these new tools at their disposal. Additional changes to associated supplemental Legendaries have been included to round out these builds. It is critical when providing feedback on these sets to include whether or not you were using the Season 20 buff during your testing; while feedback of any kind is welcome, we're especially interested in Non-Seasonal testing as that will better reflect the long-term performance of these sets. Mantle of Channeling The bonus granted by this item now occurs 1 second after channeling has begun Barbarian Developer's Note: We wanted to provide an alternative method to gaining the benefit of the 2-Piece bonus of Horde of the Ninety Savages. Adding in Frozen as an option allows this benefit to work on bosses, provides an alternative gearing option, and should work better in groups without having to remove an option for play. New Class Set: Horde of the Ninety Savages 2-Piece Bonus: Double the effectiveness of all Shouts. Feared and Frozen Enemies take double damage. 4-Piece Bonus: Each stack of Frenzy reduces damage taken by 5% 6%. Frenzy lasts twice as long. 6-Piece Bonus: Frenzy deals 1000% increased damage per stack. The Undisputed Champion Frenzy gains the effect of every rune and deals 300-400% increased damage. Bastion's Revered Frenzy now stacks up to 10 times and hits an additional time per stack. Each additional hit will chain to any enemies within 15 yards and the damage is split between all affected enemies. Witch Doctor Developer's Note: Many of the changes we made for the Witch Doctor focused on improving the set's survivability and server performance. We also improved the behavior of Big Bad Voodoo, so it should be much less likely to be left behind! New Class Set: Mundunugu's Regalia 2-Piece Bonus: Big Bad Voodoo now follows you and lasts twice as long. Big Bad Voodoo will now follow you more closely, across zones, and correctly in groups 4-Piece Bonus: Gain 50% 60% damage reduction for 30 seconds when you enter the Spirit Realm. 6-Piece Bonus: Spirit Barrage deals increased damage equal to 100 times 50% of your Mana Regeneration per Second. Developer Note: This isn't actually a buff or a nerf; it's a rewording to make the functionality of this bonus more clear. The Barber Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop casting, it explodes dealing 225-250% 400-500% of the accumulated damage to all enemies within 15 yards. Is now classified as a Ceremonial Dagger, with a base 1.4 attack speed Gazing Demise Spirit Barrage gains the Phantasm rune. Each active Phantasm lasts twice as long, increases the damage of Spirit Barrage by 40-50% 250-300%, and also increases the attack rate from Manitou spectres. PTR CHANGE: The attack rate granted to Manitou specters has been slightly reduced. Ring of Emptiness You deal 250-300% increased damage to enemies affected by both either your Haunt and or Locust Swarm. Wizard Developer's Note: Wizard encountered a lot of bugs with its new class set, so please make sure to check the Bug Fixes section below for additional detail! We did consider adding another skill into The Typhon's Veil, but we believe there's more work to do first on Wizard Legendary options to make choices outside of the Etched Sigil/Deathwish/Mantle of Channeling combo more appealing. We're looking at this now as a longer term goal, as we have plans to do much larger overall balance passes in the future after all the new class sets have been added to the game. New Class Set: The Typhon's Veil 2-Piece Bonus: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two. 4-Piece Bonus: Damage taken is reduced by 8% for each Hydra head alive as long as there is one available. Each time you take damage, a Hydra heads dies. Heads cannot die more than once every 2 seconds 6-Piece Bonus: Hydras deal 1000% 1200% increased damage for each Hydra head alive. Serpent's Sparker You may have one extra Hydra active at a time and they deal 450-600% 350-450% increased damage. The Magistrate Frost Hydra Your Hydras now periodically casts Frost Nova and deal 450-600% 350-450% increased damage. Etched Sigil The bonus granted by this item now occurs 1 second after channeling has begun. Deathwish The bonus granted by this item now occurs 1 second after channeling has begun.   Bugs
      Several issues with adding/removing players to group and starting new games as a group have been resolved Captain Crimson's Trimmings Fixed an issue where the set bonus did not increase damage reduction when using DevourVoracious Barbarian Fixed a bug where Threatening ShoutGrim Harvest would not activate when enhanced by the Horde of the Ninety Savages set bonus Crusader Corrected the spelling of “Imperius” on the flavor text for several pieces of the Aegis of Valor set Fixed an issue where the bolts cast by Fist of the HeavensDivine Well failed to zap enemies Demon Hunter Fixed an issue where In-geom was not properly dropping for Demon Hunters Wizard PTR CHANGE: Arcane Dynamo should now properly apply to extra Hydra heads created by The Typhon's Veil PTR CHANGE: Fixed a bug where active Shields would not prevent Hydra heads from dying while utilizing The Typhon's Veil Fixed a bug where Arcane Torrent would get an extra damage multiplier from Etched Sigil and Deathwish Fixed a bug where HydraFrost Hydra was getting a damage bonus instead of Attack Speed bonus from its owner's Attack Speed; this rune now benefits from Attack Speed in the same manner as other Hydra runes   PTR Only Changes
      Djank Mi'em's Bag of Fortunes now also include crafting materials
      Related articles:
      Deadset's Thoughts on the New Sets, Season Power and Legendaries
      Blue Clarifications and Comments on Season 20 PTR Patch Notes
      Preliminary Patch 2.6.8 Patch Notes & Season 20 Details
      Developer Insights: Balancing & Class Set Design
      All Diablo 3 Season Durations
      9 Uber Diablos Spawned in One Place (Video)
      Seasonal Rotations?
      Patch 2.6.7b Notes - Killstreak Exploit and Cheat Death Fix
      Solo GR 150 Exploit - Probable Bans Incoming
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
    • By Stan
      Blizzard is intending to launch a new 2.6.8 build on the PTR during the ongoing test cycle, but major changes past the second patch are not expected, because they would put the build at risk before it hits live servers.
      Blizzard (Source)
      As we are nearing the end of the first week of the PTR, is there a sense if/when we will get a patch? I know that Nev said that Blizzard are consolidating bug fixes/other potential changes, but it would be nice to have a week to test things.
      I’m taking a super fast break from updating the incoming PTR patch notes to let you know that that’s exactly what we’re doing; we are intending to launch another patch during this cycle to get a handful of changes back to you to test for the remainder of the PTR.
      Bear in mind that doesn’t mean we’ll necessarily be completely done with the patch. We’d like you to continue testing after this patch to root out any more critical bugs and continue to offer feedback. However, major changes will be more unlikely past this second patch, as the larger the changes, the more it puts the build at risk before it hits live servers.
      Just the same, we’re still committed to ongoing balance even past the live deployment of 2.6.8. If something continues to perform too well or not well enough, we can (and likely will) continue to revisit both the new sets and other existing sets at a later date. 
      Now, back to HTML and proofreading for me.
      Should I interpret this as that after this upcoming patch things like functionalities of the new sets are locked in?
      Correct. We’re actively trying to avoid a similar situation to 2.6.7. That’s both why we had the longer testing period and tried to squeeze in an extra PTR patch.
      Just sent off the patch notes for approval. Assuming all goes, well, we’re hoping to deploy it tomorrow (CAVEAT: as with all things PTR, there’s always a possibility it gets delayed to next week).
      I’ll try to keep ya’ll updated should things change drastically. 
×
×
  • Create New...