Jump to content
FORUMS
Sign in to follow this  
Stan

A Full List of Qhira's Abilities and Talents

Recommended Posts

J3IeTSQ.jpg

In this article, we go through all of Qhira's abilities and talents. The Hero is now available for testing and will go live next week.

Abilities

Trait

  • [D] Grappling Hook (Cooldown: 25 seconds) - Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact. Can be used while Revolving Sweep is active.

Basic Abilities

  • [Q] Carnage (Mana: 40, Cooldown: 7 seconds) - Unleash your sword in the target direction, continuously dealing 30 damage to enemies caught in its path.
  • [W] Blood Rage (Mana: 35, Cooldown: 8 seconds)
    • Active: Qhira deals 32 damage and heals for 85 Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
    • Passive: Basic Attacks and Abilities damage cause enemies to bleed for 44 damage over 4 seconds. Stacks up to 5 times.
  • [E] Revolving Sweep (Mana: 70, Cooldown: 16 seconds) - Attach your sword on the first enemy Hero hit, dealing 96 damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes immune to all effects, swinging around the target for 2.75 seconds and dealing 105 damage to enemies between you and the target. Re-activate to send you to the target's location knocking them away, dealing 108 damage and Stunning them for 0.75 sec.

Heroic Abilities

  • [R1] Unrelenting Strikes (Mana: 60, Cooldown: 75 seconds) - Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 83 damage to all nearby enemy Heroes and Stun them for 0.75 seconds.
  • [R2] Final Strike (Mana: 45, Cooldown: 40 seconds) - After 1 second, strike your sword in a line to deal 415 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.

Talents

Level 1

  • Maximum Effort - If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and slows them by 20% for 2 seconds.
  • Fatal Wounds - While at maximum stacks, Blood Rage's bleed deals 50% more damage to enemy Heroes below 50% Health.
    • Quest: Damage Heroes with Blood Rage's bleed.
    • Reward: After 125 instances of damage, increase Blood Rage's duration by 2 seconds.
  • Finishing Touch - Basic Attacks against enemy Heroes below 50% Health deal an additional 25% damage and grant 35% Attack Speed for 2.5 seconds.

Level 4

  • Upstage - Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Basic Attacks within 12 seconds.
  • Ensnaring Swing - While Qhira is attached to an enemy Hero, they are Slowed by 25%. Secondary enemies hit by Revolving Sweep's swing are Slowed by 35% for 3 seconds.
  • Your Pain, My Gain - Basic Attacking an enemy Hero grants Qhira 10 Armor for 3 seconds (stacking up to 3 times).

Level 7

  • The Thirst - Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds deals 12 additional damage and restores 50% of the total damage dealt as Health. Damage stacks up to 10 times.
  • Healmonger - If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 205 Health.
  • Siphoning Link - Damaging an enemy Hero with the initial impact or revolution of Revolving Sweep causes Qhira to regenerate 96 Health over 4 seconds (stacking up to 4 times).

Level 10

  • [R1] Unrelenting Strikes (Mana: 60, Cooldown: 75 seconds) - Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 83 damage to all nearby enemy Heroes and Stun them for 0.75 seconds.
  • [R2] Final Strike (Mana: 45, Cooldown: 40 seconds) - After 1 second, strike your sword in a line to deal 415 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.

Level 13

  • Chainsaw - Carnage's cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.
  • Pulsing Pain - Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 damage.
  • The Hunted - Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. This bonus is reset if a different Hero is attacked.

Level 16

  • Booming Kick - Increase the Stun duration of Revolving Sweep's reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
  • Lingering Ailment - Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 for 3 seconds.
  • Swing Life Away - Revolving Sweep's cooldown recharges 150% faster while Qhura is swinging around her target. She also gains 50 Spell Armor for 2 seconds after the re-activation impact.

Level 20

  • Silent Killer - The initial cast of Unrelenting Strikes Silences enemies who are within the area for 2 seconds and its cooldown is reduced by 3 seconds when hitting enemy Heroes.
  • Unleashed Potential - Increase the damage to enemy Heroes under 50% Health from 25% to 50%. If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
  • Utility Belt - Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 5 seconds.
  • No Sanctuary - Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way. Additionally, you deal 20% increased damage to these revealed enemies.

Share this post


Link to post
Share on other sites

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. This character is generic and has absolutely nothing behind it. She doesn't look right or fit into this game at all and "the kit worked on no one else" is a lie that I am happy to elaborate on if anyone disagrees. Imagine if Smash Bros. decided to say "hey we released random X character from Subspace instead of X beloved Nintendo character.", it would suck, and it DOES suck.

  • Thanks 1

Share this post


Link to post
Share on other sites

@leapingshadow: It's obvious they were trying to make a "Nexus storyline" with Orphea and this one.   Those plans got "gutted" when upper management, probably the financial types and possibly ones not working at Blizzard, decided Heroes was a dead end and took out most of the team.     The Devs that are left are doing the best they can with what's probably very limited resources.    If you're angry, take it out on the shareholders.

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Migol said:

@leapingshadow: It's obvious they were trying to make a "Nexus storyline" with Orphea and this one.   Those plans got "gutted" when upper management, probably the financial types and possibly ones not working at Blizzard, decided Heroes was a dead end and took out most of the team.     The Devs that are left are doing the best they can with what's probably very limited resources.    If you're angry, take it out on the shareholders.

Why finish the Hero then? Orphea released to very un-receptive feedback because she wasn't interesting and for the same reason as Qhira isn't why people are interested in hero releases. I wouldn't care so much about this if hero releases were so precious now, it feels like 3 months have been absolutely wasted waiting for heroes that would be so much cooler. If you're about to say "it's your fault for anticipating new heroes" what kind of mentality is that? Don't get excited about future prospects is a sure fire way to kill off interest about your game.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

She seems pretty fun in "try mode". They pulled together some mechanics from Malthael, Ana, Sonya, Falstad and Butcher. I guess this was the idea behind the teaser. Most of her skills are improved versions of the skills from the heroes I mentioned. Her Q is pretty much Malthael's W. Her W is Malthael's and Ana's traits combined. Her trait is Sonya's spear. She has a better version of Falstad's Hinterland Blast (+ a glimpse of Sundering) and the Butcher's Furnace Blast. No doubt she's going to be a great faceroll hero for ARAMs.

Share this post


Link to post
Share on other sites

I haven't even looked at the video or her abilities. Ima have jump on that bandwagon with @leapingshadow. I play both ranked and QM and I rarely ever seen an Orphea. If I were to ratio the probability? I'd give it 3/10 in QM and 1.5/10 in ranked. Now I know these numbers don't really mean anything but people want to play fun inspiring heroes not makeup garbage to make a buck. And while I ended up liking orphea as a mage the thing is there's so many other heroes that can play better than her. So thats just my take on this.

 

Share this post


Link to post
Share on other sites
2 hours ago, Varrick said:

I haven't even looked at the video or her abilities. Ima have jump on that bandwagon with @leapingshadow. I play both ranked and QM and I rarely ever seen an Orphea. If I were to ratio the probability? I'd give it 3/10 in QM and 1.5/10 in ranked. Now I know these numbers don't really mean anything but people want to play fun inspiring heroes not makeup garbage to make a buck. And while I ended up liking orphea as a mage the thing is there's so many other heroes that can play better than her. So thats just my take on this.

 

Literally judging a book by its cover.  

Orphea was really just another ADC/mage with a basic kit which could be argued as just a more aggressive Li Ming. Her place in what is left off the meta only truly exists in Qm because much like more Heroes in HotS a team must be built around X hero for that hero to be somewhat effective along with the factor of potential counters to X hero.

Edited by BeardwithLegs

Share this post


Link to post
Share on other sites
5 hours ago, leapingshadow said:

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. This character is generic and has absolutely nothing behind it. She doesn't look right or fit into this game at all and "the kit worked on no one else" is a lie that I am happy to elaborate on if anyone disagrees. Imagine if Smash Bros. decided to say "hey we released random X character from Subspace instead of X beloved Nintendo character.", it would suck, and it DOES suck.

To be honest with you. If you prefer another game design and only play for the characters, you should probably switch things up. Gameplay is essential for fun. 

LotR Conquest is hated by most players even though it has iconic characters in the game. The same goes for many other licensed games from Star Wars to Pokemon. 

On the other hand Smash Brothers released irrelevant characters like the Mii Swordfighter and the Piranha Plant. But the great Gameplay makes the whole thing awesome.

Characters alone don't make a game fun and it shouldn't be the only reason to play. The same can be said about graphics. They can be breathtaking while the gameplay is flat (i.e. Avatar). It all comes down to the quality and personal preference in game design.

Edited by Alkasar
  • Like 2

Share this post


Link to post
Share on other sites

It's like they said, when they have lot of options, they could start design Hero first, abilities second. But now it's much easier to start off with abilities. Given current state of the game, I'm completely fine with Nexus Heroes as long as they can't be exchanged existing character.

  • Like 1

Share this post


Link to post
Share on other sites

What I'm currently more annoyed by is that her Trait should be her W and vice versa. W reeks of Trait with it's passive and simple click-and-do-something ability. Mindless.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, leapingshadow said:

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. 

Playing known heroes is what originally drew many people to this game, including me. But there are also others who may knew only one series or two. I've played with some people who only knew Diablo and Overwatch for example, so character just being from Starcraft or Warcraft didn't do much for them (yet played some of them, if they found their kits to be fun), and they probably felt the same like others currently feel about this hero. Several heroes were long in development before downsizing happened, this is likely one of them. There is demand for Deathwing, which is it's own meme by now, like Kel'Thuzad used to be and some people will complain regardless of what is being released next. 

It's a game that you mainly play for mechanics, known heroes and skins add fun on top of them. However, if you don't like mechanics of HotS, then perhaps it isn't a game for you. What's superior to you, is bad for someone else. I do not enjoy mechanics like last-hitting, they feel very clunky to me. There is no reason for their existence, other than people being used to them (last-hitting is a remnant of WC3 DotA, due to technical limitation of editor back then).

Personally, I wouldn't mind to see another Overwatch character. We didn't have one for over a 1,5 year, but many would rage (rather stupid reason if they actually decided it because of that). Only Genji and Tracer had strong combination of mobility and damage on release (nerfed since then), yet people kept parroting "no more OW, they too mobile and op". There are some heroes with potentially interesting kits if deftly transplanted to a MOBA.

Edited by Arcling
  • Like 1

Share this post


Link to post
Share on other sites

I have to agree with @leapingshadow to be honest. Orphea I could go with because they put alot of effort of building up to the character with background stories and character development, but for Qhira the only background we got was a 5 minute piece of a teaser video...

Liie stated by so many others, there are so many cool characters from the blizz universes to add but still they ignore their player base.

I never played overwatch or diablo but even for heroes of those universe I get excited because I usually end up scrounding the web for backstory and lore regarding those characters and I love blizz lore from ALL the universes. 

On a side note her kit does look very cool so big up to the devs for that, but im just a bit dissapointed that there is hardly to none backstory for her. Even if its just some comics like with Orphea and yes I know its probablt because of budget cuts they werent able to provide set background but ye you know, better to go for a well developed existing character then imo. 

Edited by SirSlapzAlot
  • Like 2

Share this post


Link to post
Share on other sites

 

21 hours ago, leapingshadow said:

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. This character is generic and has absolutely nothing behind it. She doesn't look right or fit into this game at all and "the kit worked on no one else" is a lie that I am happy to elaborate on if anyone disagrees. Imagine if Smash Bros. decided to say "hey we released random X character from Subspace instead of X beloved Nintendo character.", it would suck, and it DOES suck.

Blizzard made Qhira just because they wanted to have a character with a chainsaw-like blade. There is no other character in the Blizzard franchise that could work with her kit. So rather than let a really cool idea and concept go to waste, they created a brand-new character in the Nexus universe. I'm perfectly fine with that. Her design is pretty unique, and so is her gameplay.

Sure, we didn't get the build-up we got from Orphea, but given the limited budget the HotS team has to work with, I'm inclined to say they won't be making a comic to show a backstory to Qhira. And that is ok too.

I understand your comparison with Smash Bros., but Qhira's addition doesn't mean we won't see Deathwing, Grom, or whatever the hell the whiny playerbase cries for; and even after we do get Deathwing and Grom, people will still complain and ask for the next character in the line. Qhira is not taking anyone's spot.

Edited by Valhalen
  • Thanks 1

Share this post


Link to post
Share on other sites

I think this was the last Hero they worked on before the game got gutted. I, for one, am happy that we get at least a new Hero instead of none.

  • Thanks 3

Share this post


Link to post
Share on other sites
6 hours ago, Stan said:

I think this was the last Hero they worked on before the game got gutted. I, for one, am happy that we get at least a new Hero instead of none.

That's a terrible standard to set for a company like Blizzard. They're still making a lot of money and getting something no one wanted or asked for because the developers thought they wanted to flex the fact "we can make an original character" is bad for this game.

Share this post


Link to post
Share on other sites
52 minutes ago, leapingshadow said:

That's a terrible standard to set for a company like Blizzard. They're still making a lot of money and getting something no one wanted or asked for because the developers thought they wanted to flex the fact "we can make an original character" is bad for this game.

I highly doubt that is the reason behind the developers creating Qhira.

  • Like 1

Share this post


Link to post
Share on other sites
On 7/31/2019 at 6:14 PM, Valhalen said:

I highly doubt that is the reason behind the developers creating Qhira.

That's what I got out of it.

It's a weapon. They could have given it to a number of Warcraft or Diablo characters. Even Overwatch. Not sure why they do these Nexus characters when any mechanic can be adjusted to strengthen their franchise.

The amount of people that play characters because of the franchises is quite large. This is actual laziness. A tie-in character would actually take more effort since it has to mesh with an existing franchise, but this one, nope, just random universe completely separate from everything else. Not even part of the Nexus like Orphea.

I wonder if Reptile or Chun Li are next.

Share this post


Link to post
Share on other sites
2 hours ago, Morcalivan said:

That's what I got out of it.

It's a weapon. They could have given it to a number of Warcraft or Diablo characters. Even Overwatch. Not sure why they do these Nexus characters when any mechanic can be adjusted to strengthen their franchise.

The amount of people that play characters because of the franchises is quite large. This is actual laziness. A tie-in character would actually take more effort since it has to mesh with an existing franchise, but this one, nope, just random universe completely separate from everything else. Not even part of the Nexus like Orphea.

I wonder if Reptile or Chun Li are next.

The idea of expanding the Nexus with original characters was something the developers were always a bit unsure at first, but Orphea was a really successful character in my opinion. And working on original characters allows the team to be more creative with concepts that wouldn't work on existing characters from other franchises.

I really don't understand why people are so angry at Qhira. It is not like she is taking the spot of another Hero. It is not like her addition will prevent them from adding other characters.

Share this post


Link to post
Share on other sites
On 8/2/2019 at 7:50 PM, lChronosl said:

Folks over on Reddit did a narrated version of the Spotlight, and it's way better.

 

 

It definitely is. But I wouldn't like an official narrated spotlight where the dude just tries to copy Kevin's manner of speak. Either we get a whole new person to do so or stay with no narrators.

Share this post


Link to post
Share on other sites

I really don't care if they release ANY heroes.  I play the game for free, only puchased gems once.

All i care about is getting trolls out of ranked and making sure heroes are balanced.  Nothing else matters to me.

Share this post


Link to post
Share on other sites

I'm noticing the anger here seems to be at the "character", not necessarily the gameplay around her, which IMO is the only important bit.

Share this post


Link to post
Share on other sites

I think people are reacting a bit too negatively to the mere fact that she's a new character. The kit honestly looks fun, the kind of sandbox kit that allows for interesting gameplay to develop naturally. Any thoughts on stand-out talents? I have a worry that Revolving Sweep might be too slow to reliably hit multiple heroes, which would reduce the use of several of her talents.

Share this post


Link to post
Share on other sites
8 minutes ago, LostDeep said:

I think people are reacting a bit too negatively to the mere fact that she's a new character. The kit honestly looks fun, the kind of sandbox kit that allows for interesting gameplay to develop naturally. Any thoughts on stand-out talents? I have a worry that Revolving Sweep might be too slow to reliably hit multiple heroes, which would reduce the use of several of her talents.

I'm particularly impressed by her Basic Attack build. Testing it on the Try Mode seems to be quite powerful.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...