Jump to content
FORUMS
Sign in to follow this  
Stan

WoW Classic Stress Test: Players Form Lines to Complete Quests

Recommended Posts

Ah14HA5.jpg

This funny video was taken just a few moments ago during the final global stress test. It shows players forming a line to finish their quest in Durotar.

A player shared an interesting video with us, with players queuing up to kill Sarkoth on Classic Beta. Sarkoth's Mangled Claw Sarkoth's Mangled Claw is an item required for the Sarkoth quest and on Beta, players waited in line on their turn to complete the quest.

The original video is in German. The person says: "This is what I call a gamer community."

The second person replies that it's extremely unlikely that something similar would ever happen on live servers. What do you think?

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Alsurag said:

Didnt something like this happen in mist, in the pandaren starting zone where you had to set flame to a scroll?

Its happened a few times in the history of WoW. This is one of the times yes.

Share this post


Link to post
Share on other sites

I'd have to agree with the 2nd person there. Sure it might happen from time to time, but not likelly at all. People are more rushed than ever, both when at work and home. Thus making it a rushfest when they want to play games that require a lot of time spent to become all-powerful, or simply the best (they can be). And since games are that common now for everyone, we have more trolls --> on live if someone tried to do this, lots of people would go crazy and do their best to ruin the 'line'. 

But hey, I might be wrong. I hope people will have a great time in Classic!

Edit: 

Heck I feel that I might fit under the 'rushed' gamer at times. Especially when Classic comes out (which makes me sad because I want to take my  time and enjoy it). Playing on Live & Classic will be time consuming, which means time that most don't have. Thereby one has to either play over a loooong period of time to get your goals, or simply rush through things as best you can - which in time sucks cause you lose the 'play' in a game, making it a choore/work. 

Edited by Znifler

Share this post


Link to post
Share on other sites
3 hours ago, dartbodman said:

I think that players lined up to wait to complete a quest objective is a sign of bad game design.

It is, but when vanilla was released there wasn't the tech to allow so many to kill at once and loot like there is now. And so classic must be the same! They are using layering/sharding/w.e to help with this, but the limitation is still there. 

Also beyond the launch of an MMO, there's few occasions where this situation would occur, as there will be people at multiple levels doing quests around the world, ofc at launch of the base/expansion, there's only so many places to start!

  • Like 2

Share this post


Link to post
Share on other sites
7 hours ago, dartbodman said:

I think that players lined up to wait to complete a quest objective is a sign of bad game design.

Back in the very early days of Anarchy Online, the NPCs you got your quests from couldn't multi-task, and could only speak to one person at a time. It wasn't uncommon for trolls to open dialog with the quest giver, then go afk for hours.

  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, TheCrazyAussie said:

Back in the very early days of Anarchy Online, the NPCs you got your quests from couldn't multi-task, and could only speak to one person at a time. It wasn't uncommon for trolls to open dialog with the quest giver, then go afk for hours.

I think I would rage quit, that would trigger me so bad.

Share this post


Link to post
Share on other sites

reminds me when cata first launched and the bloody cat in the worgen starting zone, had to go to bed and log in at 4 in the morning to attempt to finish the quest. good times?

Share this post


Link to post
Share on other sites
11 hours ago, dartbodman said:

I think that players lined up to wait to complete a quest objective is a sign of bad game design.

Yea, you should get youself a time machine and travel back in time to tell Blizzard they did a bad job of making game design in 2004

Share this post


Link to post
Share on other sites

Reminds me of what happened in FFXIV when Stormblood launched. Players across multiple servers (across the world in different Data Centers) all made lines for an instanced fight everyone had to do for story progression (because everything in that game's locked behind the story questline), due to servers being unable to generate enough instances for everyone to do said solo-instance. I'd not be surprised if this DID happen on live, because it is arguably the most efficient way of doing this.

Share this post


Link to post
Share on other sites

This happened on live servers at the start of WoD on the german RP-PVP server Kult der Verdammten.

 

Edited by narq
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      You can only carry 20 pieces of Alterac Valley Marks of Honor or Warsong Gulch Marks of Honor in WoW Classic at a time. The rest is sent to you via mail and the expiration time is currently set to 30 days as opposed to 24 hours.
      A new bug related to Marks of Honor has emerged in WoW Classic. Currently, the Marks have a 30-day expiration time instead of the intended 24 hours.
      Blizzard (Source)
      Bug: Marks of Honor in the Mailbox are lasting for 30 days instead of 24 hours.
      Steps to recreate:
      Collect 20 Warsong/Alterac Marks of honor Win or lose the BG of which you have 20 marks Check mailbox The marks will be deleted after 30 days 24 hours is the intended amount:
      44 By [bangy][on 2006/12/05](Patch 2.0.1)
      “A mark is obtained by playing a game of Warsong Gulch until the end - you do have not to have started when the battle started, but you must be at the end.
      If the battle is won, 3 marks are obtained, but only 1 is received if it is lost. Marks are automatically put into your inventory, but if there is no space, it is sent to your mailbox. However, note that it will disappear in 24 hours, so clear some space and get it back fast!”
      Patch 1.11.2:
      “once you have 20 of these(inventory and bank combined), you can’t carry any more. when you complete a wsg, if the token reward would give more then 20, they go to your mailbox instead. they are on a short timer (only 24 hours) in your mailbox before they disappear. you can’t get them out of your mailbox until you turn in some of the ones you already have.”
      From ThottbotBy tobiason [on 2006/12/16] (Patch 2.0.1)
      "Subject: “Marks Of Honor"I have 100 AB marks now. When I continue to participate in raids, afterwards (when we win), I receive no marks, but I get a mail from the battlemaster. It is a message that says that I cannot carry any more marks, and has 3 marks attached. I can save the mail, but for only 24 hours.”
      Having marks last 30 days can lead to people saving up marks for a month and grief other people ranking.
      We’re working on a hotfix for this issue. After the hotfix is applied and certain servers are restarted, we’re going to try to modify your mail so that anyone who has these will not be able to carry them over into the next week.
      And going forward, new Marks of Honor in the mail will have a 24-hour expiration.
      Thank you for the report!
      Related News
      Missing Honor and Honorable Kills Bug
    • By Stan
      Blizzard is working on yet another bug related to missing Honor and Honorable Kills from Monday.
      Blizzard (Source)
      Anyone else missing the monday’s honorble kills and honor ?
      This week tab for me displays 1087 and 69k honor which is totally wrong because on monday i did all day 800 kills (around 28k honor) but it seems this numbers are missing. it only counted yesterday activity.
      That’s exactly right.
      We’ve found a process bug that caused a window of time where Honor appeared to go uncounted, and we’re repairing the missing honor. After the repair:
      If you got fewer rank points than you should have, we’ll increase your amount up to where you should be. If you got more than you should have, we’ll won’t change your amount. And of course, we’re working to fix the bug.
      Related News
      Honor Calculation Bug Update: Dec 10
    • By Stan
      Blizzard today clarified that they have fixed a bug in WoW Classic related to the Runeblade of Baron Rivendare weapon which caused the Unholy Aura weapon buff to be utilized to snapshot the current +Healing gear. The Healing per 5 seconds would be  and upon switching to a different set, but maintain the Healing per 5 seconds.
      As a result, the Healing per 5 seconds was maintained upon switching to a different set. A demonstration of the bug can be seen in the video linked below.
      Based on the latest blue posts, we learned that this behavior was not intended and they have fixed it with the release of Patch 1.13.3.
      Blizzard (Source)
      Hi All,
      I wanted to take a second and clear up any misconceptions about the nature of this bug fix. The Runeblade of Baron Rivendare neither scaled with +healing nor snapshotted any +healing effects in Original WoW or the 1.12 Reference client. This behavior was a bug that was introduced into WoW Classic. As such, the fix that went into 1.13.3 that removed the +healing benefit and snapshotting restored this item to it’s original 1.12 state.
      As this bug is now resolved we will be closing this thread now. As always, thank you for your reports and analysis!
      Related News
      Patch 1.13.3 Patch Notes Patch 1.13.3 Know Issues List Warsong Gulch Vendor Details and Clarification Honor Bug Calculations Update: December 9th Detailed Honor System Clarifications and Stats Issues Addressed Are Paid Character Transfers Coming Soon? Combat Log Range Hotfix: November 21st Rallying Cry of the Dragonslayer Hotfix: November 21st Jokerd Removed from Method Org After Ninja Looting World's Fastest Molten Core Clear in Phase 1 by Salad Bakers
    • By Starym
      With the new patch and phase having arrived on NA servers today we now also get a list of known issues, as well as some workaround fixes until the issues are resolved.

      You can also check out the full patch notes here, or check out our battleground guides here.
      Known Issues for December 10 (source)
      Greetings and welcome to WoW Classic patch 1.13.3!
      Below is a list of known issues for WoW Classic patch 1.13.3. Please note that this list is not comprehensive and is not a complete depiction of what we’re aware of, but a sampling of issues we believe players may encounter with some regularity. We hope to have fixes to these issues in place soon, but we cannot promise when or if any individual bug will be fixed.
      Battlegrounds
      Alterac Valley: The Frostwolf Battle Standard and Stormpike Battle Standard are currently using models that do not match Original WoW Warsong Gulch: The particle effects projected from the Alliance Flag are too bright User Interface
      The “Toggle Keyring” option is missing from the Keybinds menu The Oozeling’s Disgusting Aura does not display a debuff in the character’s debuff tray System Settings
      Certain PCs may incorrectly default to integrated graphics adapters Workaround: Open the System Menu via the Escape key and select System -> Advanced -> Graphics Card and select the correct GPU Lastly, please also note that we do not list any issues here that we are aware of that could be considered exploitative, and as per the forums Code of Conduct 1 we would ask you not to post information in this forum about any potential exploits that you have discovered. If you believe you’ve found an exploit, please email hacks@blizzard.com directly with the relevant details.
      Thank you!

      Related News
      Patch 1.13.3 Patch Notes Warsong Gulch Vendor Details and Clarification Honor Bug Calculations Update: December 9th Detailed Honor System Clarifications and Stats Issues Addressed Are Paid Character Transfers Coming Soon? Combat Log Range Hotfix: November 21st Rallying Cry of the Dragonslayer Hotfix: November 21st Jokerd Removed from Method Org After Ninja Looting World's Fastest Molten Core Clear in Phase 1 by Salad Bakers
    • By Starym
      With the arrival of the two initial battleground to Classic we have a clarification on how exactly the Warsong Gulch vendors worked in Vanilla and now, most importantly that you'll only see the related items when you have enough reputation and that new items will be coming in a later phase.
      WSG Vendors (source)
      With the patch and battlegrounds now live, we wanted to take a moment to look at the Warsong Gulch vendors. They worked in original WoW and now work in WoW Classic like this:
      Warsong Gulch vendor lists only appear when you have the required reputation. You should see the text “What items have I earned the right to purchase?” and, when you’re Neutral with your WSG faction, you should find that you don’t have the right to purchase anything. Warsong Gulch vendors will only sell items from their original list of consumables (and one tabard) for now. Additional items that were added to original WoW in patch 1.6 will become available when Blackwing Lair opens in 2020. See you in the flag room!

      Related News
      Patch 1.13.3 Patch Notes Honor Bug Calculations Update: December 9th Detailed Honor System Clarifications and Stats Issues Addressed Are Paid Character Transfers Coming Soon? Combat Log Range Hotfix: November 21st Rallying Cry of the Dragonslayer Hotfix: November 21st Jokerd Removed from Method Org After Ninja Looting World's Fastest Molten Core Clear in Phase 1 by Salad Bakers
×
×
  • Create New...