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Forbes Interview with Game Director Ion Hazzikostas on Layering

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Game Director Ion Hazzikostas recently talked to Forbes about WoW Classic layering and queue times.

You can read the full interview on Forbes.

Interview Highlights

  • Layering should not be viewed as an improvement to WoW Classic. It's the lesser of the evils by a large margin.
  • They aren't launching dozens of servers, because the goal is to establish healthy server populations in the long term. The realms are opening up to millions of people, many of whom are just going to check the game out and never return.
  • Raising the realm caps without additional technology would make people run into client-server performance and raw gameplay issues.
  • Northshire Abbey and Valley of Trials are the most overcrowded starting areas in the game (2,000+ more people at launch).
  • Layering has been designed to be invisible to the player. You log in in your placed layer, the other people around you are also in that layer, and you will stay in that layer for as long as you remain online playing the game, so if you have a 3-hour-long session on the first night, you're likely to find a player that you stumbled upon earlier.
  • The only way to switch layers is to accept an invite from somebody on a different layer, you're not going to see people magically vanish before your very eyes.
  • Layering copies the entire continent of Azeroth, not individual zones.
  • The number of layers (copies of Azeroth) per server will be drastically reduced after the first couple of days after launch. The goal is to have 1 layer per server before Phase #2 begins.
  • That should happen with nightly restarts, the same thing they do for maintenance and hotfixes.
  • Blizzard tries to inform players about impending queues on overly-populated realms like Shazzrah (EU) and Herod (US). The problem with will eventually solve itself.
  • The actual queue cap is somewhere around 30,000.
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He's going to eat crow on some of those comments. The game market is stagnant right now and WoW Classic fills a serious void. Retail WoW steered into this hero narrative with an on rails experience many players I'm friends with are tired of.

Classic goes back to the world as the main character. It's disappointing how short-sighted and incubated the development team has become.

Day 2 WoW Classic and nearly all the servers are FULL.

Edited by Abom
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On 8/27/2019 at 9:09 PM, Abom said:

He's going to eat crow on some of those comments. The game market is stagnant right now and WoW Classic fills a serious void. Retail WoW steered into this hero narrative with an on rails experience many players I'm friends with are tired of.

Classic goes back to the world as the main character. It's disappointing how short-sighted and incubated the development team has become.

Day 2 WoW Classic and nearly all the servers are FULL.

With each expansion you can see the increased of simple changes to the extreme and mainly they were performed and added to the game to keep up and compete with other features that were hosted by other MMO's.  Eventually what was meant for good intentions of the game led to where we are at now with BFA.

Eg) Tag sharing for kill credit on mobs for quest credit.  A feature that was more commonly found in GW2 where as you had to be the first one to tag it to get the full credit of the kill in older versions of WoW.

I remember when I decided to stop my sub during MoP and I was sent a survey to fill on my reasons why I wasn't interested in WoW along with asking if I was going to be playing any other mentioned MMO's that were mentioned on the survey.  

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On 8/28/2019 at 4:09 AM, Abom said:

He's going to eat crow on some of those comments. The game market is stagnant right now and WoW Classic fills a serious void. Retail WoW steered into this hero narrative with an on rails experience many players I'm friends with are tired of.

Classic goes back to the world as the main character. It's disappointing how short-sighted and incubated the development team has become.

Day 2 WoW Classic and nearly all the servers are FULL.

Yet the 'world' is replaced by alt-tabbing to watch Youtube as it takes forever to walk. 

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