Jump to content
FORUMS
Sign in to follow this  
Stan

Forbes Interview with Game Director Ion Hazzikostas on Layering

Recommended Posts

43720-forbes-interview-with-game-directo

Game Director Ion Hazzikostas recently talked to Forbes about WoW Classic layering and queue times.

You can read the full interview on Forbes.

Interview Highlights

  • Layering should not be viewed as an improvement to WoW Classic. It's the lesser of the evils by a large margin.
  • They aren't launching dozens of servers, because the goal is to establish healthy server populations in the long term. The realms are opening up to millions of people, many of whom are just going to check the game out and never return.
  • Raising the realm caps without additional technology would make people run into client-server performance and raw gameplay issues.
  • Northshire Abbey and Valley of Trials are the most overcrowded starting areas in the game (2,000+ more people at launch).
  • Layering has been designed to be invisible to the player. You log in in your placed layer, the other people around you are also in that layer, and you will stay in that layer for as long as you remain online playing the game, so if you have a 3-hour-long session on the first night, you're likely to find a player that you stumbled upon earlier.
  • The only way to switch layers is to accept an invite from somebody on a different layer, you're not going to see people magically vanish before your very eyes.
  • Layering copies the entire continent of Azeroth, not individual zones.
  • The number of layers (copies of Azeroth) per server will be drastically reduced after the first couple of days after launch. The goal is to have 1 layer per server before Phase #2 begins.
  • That should happen with nightly restarts, the same thing they do for maintenance and hotfixes.
  • Blizzard tries to inform players about impending queues on overly-populated realms like Shazzrah (EU) and Herod (US). The problem with will eventually solve itself.
  • The actual queue cap is somewhere around 30,000.
  • Like 1

Share this post


Link to post
Share on other sites

He's going to eat crow on some of those comments. The game market is stagnant right now and WoW Classic fills a serious void. Retail WoW steered into this hero narrative with an on rails experience many players I'm friends with are tired of.

Classic goes back to the world as the main character. It's disappointing how short-sighted and incubated the development team has become.

Day 2 WoW Classic and nearly all the servers are FULL.

Edited by Abom
  • Like 1

Share this post


Link to post
Share on other sites
On 8/27/2019 at 9:09 PM, Abom said:

He's going to eat crow on some of those comments. The game market is stagnant right now and WoW Classic fills a serious void. Retail WoW steered into this hero narrative with an on rails experience many players I'm friends with are tired of.

Classic goes back to the world as the main character. It's disappointing how short-sighted and incubated the development team has become.

Day 2 WoW Classic and nearly all the servers are FULL.

With each expansion you can see the increased of simple changes to the extreme and mainly they were performed and added to the game to keep up and compete with other features that were hosted by other MMO's.  Eventually what was meant for good intentions of the game led to where we are at now with BFA.

Eg) Tag sharing for kill credit on mobs for quest credit.  A feature that was more commonly found in GW2 where as you had to be the first one to tag it to get the full credit of the kill in older versions of WoW.

I remember when I decided to stop my sub during MoP and I was sent a survey to fill on my reasons why I wasn't interested in WoW along with asking if I was going to be playing any other mentioned MMO's that were mentioned on the survey.  

Share this post


Link to post
Share on other sites
On 8/28/2019 at 4:09 AM, Abom said:

He's going to eat crow on some of those comments. The game market is stagnant right now and WoW Classic fills a serious void. Retail WoW steered into this hero narrative with an on rails experience many players I'm friends with are tired of.

Classic goes back to the world as the main character. It's disappointing how short-sighted and incubated the development team has become.

Day 2 WoW Classic and nearly all the servers are FULL.

Yet the 'world' is replaced by alt-tabbing to watch Youtube as it takes forever to walk. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Achievements have come to Classic! Well, sort of, and not all of them. RinesThaix has put together about 140 achievements to collect, but the mod is constantly being updated so there should be more soon.
      The Classic Achievements addon lets you not only gather those points up but also share and compare them, as you can link them in chat!

      English and other languages are also supported.
      If you want to check out how it looks in action, here's MrGM taking it for a spin:
    • By Starym
      Blizzard have stated that the BC Classic beta is coming soon, but didn't specify when exactly. Today the Battle.net launcher's app catalog was updated with the TBC Internal Alpha, visible only to Blizzard but datamineable nonetheless!
      Right at the bottom there, the Internal Alpha most likely won't last too long and many have speculated that the beta won't be too long either, as there aren't as many issues to be dealt with as there were for Vanilla Classic. The release date is up in the air but hopefully Blizzard won't put it too close to patch 9.1, as many players will want to play both.
      In any case all we can do now is make sure we've opted-in to the beta (here) and wait!
      Source.
    • By Staff
      The level 58 boost option that is offered with the arrival of  Burning Crusade Classic has caused quite a bit of controversy and Blizzard have now tried to clarify the details on it a little, clarifying that the boosts will only be available on the new BC realms, while the Classic Era realms (where characters will stay if they don't transfer to the new BC  realms) will not have the boost available.
      Boost (source)
      Hello.
      I think it might be helpful to note that what we’re now calling WoW Classic Era realms start at Level 1, and we feel the same as we did two years ago: no Boost would ever be needed (or appropriate) there. When we originally laid out our principles for WoW Classic, the 1-60 experience was the only thing to which we could refer.
      Burning Crusade Classic begins at level 58, and we’re configuring this new Boost service to avoid minimizing the accomplishments of existing players or skipping any new content at launch. It’s for players who want a way to quickly join their friends in Outland.
    • By Staff
      While BlizzConline may be done, the interviews sure aren't, and we got a lot of new info on the Burning Crusade Classic from MrGM's interview with John Hight and Brian Birmingham!
      The biggest takeway from the interview is the fact that BC Classsic will work in the newest Shadowlands client, meaning we may get new graphical options like Ray Tracing and other goodies!  Raid attunements will mostly work as they did, but there will also be improvements, like everyone getting attuned instead of 1 person, and possibly non-current raids no longer requiring attunement at all.  The release Phases themselves aren't 100% set in stone, there's still room to tweak them depending on community feedback. Fresh Classic servers (meaning starting at Phase 1 of Vanilla) may happen, but not until after launch. They did not mention fresh BC Classic servers, however (meaning new servers that you can start on when BC launches). Leatherworking Drums will be changed/nerfed as they feel too powerful and mandatory. The fact that the whole expansion is based on the final patch, 2.4.3 was reiterated, and it was chosen because they felt that was the best balance the expansion had. We hope it won't have similar adverse effects they way Vanilla Classic's class tuning did. The XP curve will also be as it was in 2.4.3. There will be other quality of life improvements that came either with the final patch or even beyond it, like mounts at level 30. Collector's Edition items from the original Burning Crusade will be given to accounts that have it in Classic as well. And here's the full interview, very helpfully marked with each question in the video timeline/progress bar!
       
    • By Staff
      The Burning Crusade Classic will follow the same route Vanilla Classic did but with a twist, with a lot of the game being based off of the expansion's final patch.
      As talked about in many in panels and interviews, the approach to BC Classic is different than Vanilla Classic, with a new motto to replace "no changes". "Some changes" means that class balance will be based on patch 2.4.3 of BC, but the rest of the game's features might not. The developers talked about quality of life improvement changes from the final patch and beyond, but not everything will be taken from it - attunements will still be needed for current phase content for example, as well as both Paladin seals being availabe to both factions. The XP curve will also use the final patch changes instead of the BC start values.
      Luckily, the raid bosses themselves will actually be in their pre-nerf states (although we're unsure to what degree, as some were potentially impossible), so the difficulty should be significantly greater than in Vanilla Classic, where everything was much easier than the original, with more powerful classes due to the final patch tuning and some extremely nerfed bosses. 
      So the approach and "some changes" mantra seems like a good one, as each improvement/change is individually vetted and then added to the game if it fits and is a quality of life improvement. Not all details are clear yet as Blizzard are still deciding on what goes in and what doesn't.
×
×
  • Create New...