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The final WoW Classic stage is starting with the release of Naxxramas and the Scourge Invasion on December 3. Blizzard is also changing the pacing of the event so that it does not feel rushed.
Following the release of WoW Classic patch 1.13.6 on December 1, we’ll open Naxxramas and kick off the Scourge Invasion on December 3 at 2:00 p.m. PST (5:00 p.m. EST)(9:00 a.m. December 4 AEDT).
The Scourge Invasions coming to WoW Classic next week have been adjusted in some ways that differ from how they were originally configured to operate in 2006. Here’s a look into the details behind that.
On June 20, 2006, Scourge Invasions began, including bonus dungeon bosses, vendors, quests, and a series of undead invasion outdoor events. The Invasion part of the event came in three stages. Necrotic Shards spawned in each zone being attacked and are surrounded by undead enemies which must be defeated to destroy the Shard. They most notably drop Necrotic Runes, which were used as quest objectives and as currency to purchase Consecrated Sharpening Stones and Blessed Weapon Oils.
The stages progressed per-realm. The first stage ended when 50 zones were defended, the second at 100, and the third ended at 150 zones defended. At the end of each stage, any player on that realm could speak with NPCs in capital cities to receive an item with limited charges that provided a minor scaling stamina buff for 1 hour. Once a total of 150 zones were defended, the invasions portion of the event ended permanently.
Regardless of the number of zones defended, the rest of the features of the Scourge Invasion event were configured to end after three weeks, taking away all bonus dungeon bosses, vendors, quest NPCs, and vendors.
Given the number of endgame players per realm nowadays, as well as how much more knowledgeable players are when it comes to optimizing gameplay, we feel that it is pertinent to make several changes to the event. We calculated that it would be easy for some realms to be completely done with the invasion portion of the event in less than five days, so our primary goal is to allow more time for players to participate and not feel rushed.
The number of zones needed to complete each stage has been increased to 100/200/300. The total duration for the bonus dungeon bosses, vendors, and quest givers has been increased from three to four weeks and will end on December 31. An additional one-week period has been added, beginning after 300 zones have successfully been defended on each realm. During this extra week, invasions will continue to spawn to allow players a final chance to participate and gather the rewards. This additional week cannot extend beyond the end date of December 31. These adjustments feel like a solid way to allow players more breathing room to enjoy Naxxramas and still participate in this one-time event.
Thank you for reading, and we look forward to joining you in Naxxramas at 2:00 p.m. PST on December 3!
Dreamstate of Gehennas (EU-PvP) cleared the whole Temple of Ahn'Qiraj raid under 30 minutes. Congratulations!
With Naxxramas coming on December 3rd, Blizzard have now enabled the attuenemtn process for players wanting to be ready immediately when the new raid and Phase 6 arrive!
We have updated WoW Classic to make the NPC Archmage Angela Dosantos available at Light’s Hope Chapel.
Now, if you wish to complete your attunement to Naxxramas in advance of the raid going live on December 3, you can visit the Archmage and take care of it.
Light be with you!
That's... a lot of mobs. Korean player 아케인 has put in a whole lot of work and basically pulled, well Maraudon itself (as spotted by Dargut). It takes a lot of work, 21 minutes, in fact, to "pull" it off, but he managed to get just shy of 500 mobs, 490 to be exact, in the usual Maraudon AoE spot, after painstakingly gathering them all up and clearing any problem-mobs, like the plants that have a knockdown effect. He's actually split the usual 1-pull into two, the first one getting 195 mobs and then the rest soon after that. Maraudon is a popular mage spot for XP boosting in Classic, which is why there's plenty of mages out there looking for new and more optimal pull strategies.
We've skipped to the interesting part in the below video, but you should definitely skip through the video as it's interesting to see how he carefully pulls and gets the mobs to low enough HP so that he can actually AoE them at the end:
We've actually already seen an even bigger single pull, with 475 mobs by Pastouw, actually at once, but it's always nice to check in when the limits get pushed this far out!