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Heroes of the Storm Balance Update Patch Notes: October 15th

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The latest balance patch comes with new augmented Hero Rings, purchasable for 5,000 gold each, which are equivalent to the old Mastery Skins, Hero updates, and more.

Patch Highlights

General

  • After completing the Scarlet Heist Questline, a set of 3 new dailies will become available.
  • To show off your individual Heroes mastery, Blizzard has implemented augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2) which can be purchased for 5,000 gold each.

Hero Changes

  • Diablo's base health has been increased and the Mana cost of ApocalypseApocalypse has been reduced.
  • Artanis' Purifier BeamPurifier Beam speed has been increased.
  • Some of Rexxar's talents (Easy PreyEasy Prey, FlareFlare, Hunter-GathererHunter-Gatherer) have been nerfed.
  • Varian's Twin BladesTwin Blades have been nerfed and his TauntTaunt has been buffed to incentivize Varian players to try tanking for their teams more often.
  • Ana has been slightly buffed and they removed the awkwardness of the way Vampiric RoundsVampiric Rounds asked players to constantly target swap after 5 ShrikeShrike stacks.
  • Deckard Cain's potions now display their impact location before they land and the radius of Fortitude of the FaithfulFortitude of the Faithful has increased.
  • Li Li's Hindering WindsHindering Winds and Surging WindsSurging Winds talents swapped positions.
  • Lt. Morales has a new Medi-Drone talent which gives her limited multi-target healing.
  • Malfurion's Entangling RootsEntangling Roots & InnervateInnervate have been buffed.
  • Whitemane has some new baseline mechanics. Clemency and InquisitionInquisition now remove 1 stack of Desperation, ZealZeal can be activated to increase Spell Power by 25% and reduce Armor by 25 for 5 seconds on a 60 second cooldown. Saintly GreatstaffSaintly Greatstaff has a new functionality, and Whitemane has a new talent at level 20 which can be used to grant a target ally a permanent Zeal.
  • Qhira's Finishing TouchFinishing Touch has been buffed to help equalize the level 1 talent tier.
  • Junkrat's base health and regeneration have been increased and we have some follow-up changes to even out his talents (see below for details).
  • Li Ming received survivability buffs (Health + regen). Astral PresenceAstral Presence was removed and the functionality implemented into Force ArmorForce Armor.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.

General

  • The Scarlet Heist: Daily Quests
    • Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available.
    • Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST.
  • New Feature: Hero Mastery Rings
    • A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them!

Heroes

Tank

Diablo

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Base

  • Health increased from 2670 to 2825.
  • Black SoulstoneBlack Soulstone [Trait]
    • Bonus Health reduced from 0.4% to 0.3% per Soul.

Talents

  • Level 10
    • ApocalypseApocalypse [R1]
      • Mana cost reduced from 100 to 50.
Developer Comment: Diablo, surprisingly, is one of the lowest winning Heroes in the game. That doesn’t mean that he’s not extremely powerful at times or unpopular, so we don’t feel the need to make drastic changes right now. However, we are making a few small adjustments to make him better when he’s behind in a game by increasing his Health until he’s around 75 Souls. To allow Diablo to more commonly attempt to land his entire combo with ApocalypseApocalypse, we’re reducing the Mana cost. Interestingly, ApocalypseApocalypse is chosen a lot more often, but is actually a 5% lower win rate, so we want to make the Heroic win more without drastically shifting the perception of its power.

Bruiser

Artanis

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Talents

  • Level 10
    • Purifier BeamPurifier Beam [R2]
      • Movement Speed increased from 3 to 3.2.
Developer Comment: The Movement Speed changes hurt the ability for Purifier BeamPurifier Beam to stick to a target a little more than most abilities. When increasing Movement Speed of Heroes, we knew that Abilities would be more difficult to land which would require players to adjust, but Purifier BeamPurifier Beam doesn’t allow you to aim differently. That being said, Purifier BeamPurifier Beam is still very comparable to Suppression PulseSuppression Pulse in terms of pick rate and win rate, so we think a very small adjustment is in order.

Rexxar

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Base

  • Mend PetMend Pet [E]
    • Mana cost increased from 55 to 60.

Talents

  • Level 1
    • Easy PreyEasy Prey [Passive]
      • Damage bonus against Mercenaries and Minions reduced from 200% to 150%.
    • FlareFlare [Active]
      • Cast range increased from 15 to 25.
  • Level 4
    • Hunter-GathererHunter-Gatherer [Passive]
      • Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe.
      • Maximum stacks increased from 20 to 25.
Developer Comment: Rexxar, while a niche Hero, is overperforming compared to his competitors. We don’t think we need to nerf him too much (in spite of his 57%+ win rate), but he has room for another small nudge in the downward direction. We’re targeting a few of his Talents that are much more powerful than the other choices on the tier so encourage a variety of Talent selections too (though this is secondary to trying to provide an overall nerf to the Hero).

Varian

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Talents

  • Level 1
    • OverpowerOverpower [W]
      • Bonus damage increased from 30% to 40%.
  • Level 4
    • TauntTaunt [R1]
      • Health and Health Regeneration bonuses increased from 30% to 40%.
    • Twin Blades of FuryTwin Blades of Fury [R3]
      • Base Attack Damage reduction increased from 20% to 25%.
  • Level 7
    • LionheartLionheart [Q]
      • Healing bonus increased from 50% to 75%.
  • Level 16
    • Banner of StormwindBanner of Stormwind [Active]
      • Cooldown reduced from 45 to 25 seconds.
    • Banner of DalaranBanner of Dalaran [Active]
      • Cooldown reduced from 45 to 25 seconds.
  • Level 20
    • Glory to the AllianceGlory to the Alliance [Passive]
      • Banner cooldown reduction changed from 20 seconds to 50%.
Developer CommentTwin BladesTwin Blades is outperforming compared to other options, so we’re slightly reducing its power and increasing the power of TauntTaunt to incentivize Varian players to try tanking for their team more often. We’re also buffing a slew of under-used talents which should give Varian players more options to consider when deciding how to build the hero.

Healer

Ana

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Base

  • ShrikeShrike [Trait]
    • Healing from Shrike damage from 50 to 60%.

Talents

  • Level 1
    • Vampiric RoundsVampiric Rounds [Trait]
      • Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%.
      • Added second reward:
        • Increase Shrike’s Heal by .25% for every Basic Attack against Heroes that have 5 Doses.
    • Slumber ShellsSlumber Shells [E]
      • Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds.
  • Level 7
    • Night TerrorsNight Terrors [E]
      • No longer reduces Sleep Dart cooldown.
      • Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.
Developer Comment: Ana was one of the Heroes most affected by the Movement Speed change a few patches ago. We have been waiting to see where she stabilized at and are ready to give her some buffs to help bring her back to where she should be. On top of a small baseline Healing increases, we wanted to remove the awkwardness of the way Vampiric RoundsVampiric Rounds asked players to constantly target swap after 5 ShrikeShrike stacks.

Deckard

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Base

  • Healing PotionHealing Potion [Q]
    • Now displays its impending AoE to allies while the missile is in flight.
  • Fortitude of the FaithfulFortitude of the Faithful [Trait]
    • Radius increased from 5.5 to 6.5.

Talents

  • Level 1/4/7
    • Gems [Active/W]
      • Added functionality: Increases the damage of the unleashing Horadric Cube by 100%.
  • Level 4
    • RubyRuby [Active/W]
      • Cooldown reduced from 30 to 20 seconds.
      • Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching base potions).
  • Level 20
    • Perfect GemsPerfect Gems [Active/W]
      • Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.
Developer Comment: Our favorite old man is still lagging behind his healer friends, despite the suite of buffs he's seen in the past few patches. Rather than pushing his numbers even higher, we're giving him a boost to general usability by making his potions display their impact location before they land and increasing the area in which his trait will function. Additionally, we're giving the various gem talents a bit of damage to make them more attractive options overall.

Li Li

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Talents

  • Level 4
    • Hindering WindsHindering Winds [W]
      • Moved to level 13.
      • Slow duration increased from 1.5 to 2 seconds.
  • Level 13
    • Surging WindsSurging Winds [W]
      • Moved to level 4.
      • Cooldown reduction reduced from 3 to 2 seconds.
Developer CommentHindering WindsHindering Winds was a bit too effective compared to the other options available at level 4. Rather than nerfing it into oblivion, we're swapping its position with Surging WindsSurging Winds at level 13. This should open up her talent options a little bit and give us room to make further adjustments to the rest of her kit in the future.

Lt. Morales

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Talents

  • Level 7
    • Vanadium PlatingVanadium Plating [W]
      • New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50.
    • Prolonged SafeguardProlonged Safeguard [W]
      • Removed.
    • New Talent - Medi-Drone [W]
      • Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.
Developer CommentProlonged SafeguardProlonged Safeguard was not a very exciting talent pick and its increased duration bonus was redundant against Vanadium PlatingVanadium Plating’s duration increasing mechanic. We decided to consolidate these mechanics onto one talent and explore offering an entirely new mechanic for the other. This new replacement, Medi-Drone, gives a limited amount of multi-target healing, something Lt. Morales was previously lacking and often requested in your feedback.

Malfurion

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Base

  • Entangling RootsEntangling Roots [E]
    • Cooldown reduced from 14 to 12 seconds.
    • Mana cost reduced from 75 to 65.
  • InnervateInnervate [Trait]
    • Cooldown reduced from 30 to 25 seconds.
Developer Comment: To help Malfurion be a little more competitive with other Healers, we’re giving him some small base buffs to parts of his kit that motivate teams to pick him over his alternatives.

Whitemane

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Base

  • Basic Attack
    • Damage increased from 55 to 62.
  • Clemency [Active]
    • Mana cost removed.
    • Additional functionality: Removes 1 stack of Desperation.
  • InquisitionInquisition [W]
    • Additional functionality: Removes 1 stack of Desperation.
  • ZealZeal [Trait]
    • Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown.

Talents

  • Level 10
    • Scarlet AegisScarlet Aegis [R1]
      • Cooldown reduced from 90 to 70 seconds.
  • Level 13
    • Saintly GreatstaffSaintly Greatstaff [Trait]
      • New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark.
  • Level 20
    • New Talent – Guiding Light [Active]
      • Activate to grant target ally a permanent Zeal. Only one target can have this at a time.
Developer Comment: We have been actively listening to player feedback on the recent rework to Whitemane, and are making some changes to her to address them. Overall, her Talent Tree seems to be in a much healthier spot, and with the addition of some new baseline mechanics, we are hoping that she now feels closer to the Scarlet Inquisitor we all know and love!

Melee Assassin

Qhira

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Talents

  • Level 1
    • Finishing TouchFinishing Touch [Passive]
      • Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds.
Developer Comment: Qhira continues to sit in a really Healthy spot overall, but Finishing TouchFinishing Touch was well being well out-performed by her other Level 1 Talents. We are hoping that this buff helps equalize the Talent Tier!

Ranged Assassin

Junkrat

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Base

  • Vitals
    • Health increased from 1350 to 1425.
    • Health Regeneration increased from 2.813 to 2.969.

Talents

  • Level 4
    • BOOM POWBOOM POW [W]
      • Cooldown reduction increased from 8 to 9 seconds.
  • Level 7
    • Big AsBig As [E]
      • Armor reduction increased from 10 to 15.
  • Level 10
    • Rocket RideRocket Ride [R2]
      • Damage increased from 815 to 890.
Developer Comment: From a balance perspective Junkrat’s recent changes have been fairly successful. His talent pick and win rates are in a much healthier spot, and these follow-up changes are meant to even out his talents and slightly increase his power level.

Li-Ming

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Base

  • Vitals
    • Health from 1232 to 1270.
    • Health regen from 2.57 to 2.65

Talents

  • Level 1
    • Astral PresenceAstral Presence [Passive]
      • Removed.
    • Force ArmorForce Armor [Q]
      • Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana.
  • Level 4
    • TriumvirateTriumvirate [W]
      • Additional functionality: Max range Arcane Orbs also refund 40 Mana.
Developer Comment: Li-Ming continues to be slightly lower performing than we would like, so these changes are directed at giving her a small survivability buff as well as a couple tweaks to under-performing Talents.

Bug Fixes

General

  • Many abilities that were incorrectly incrementing Healing or Self Healing scores have been fixed.
  • Protected now contributes to Healing or Self Healing Score.
  • A.I. should no longer become stuck in a logic loop while attempting to capture Merc camps that have enemy structures nearby.

User Interface

  • Fixed additional issues that caused Gem purchase dialog show blank screen.
  • Fixed typos in Boost tooltips.
  • Fixed an issue where player names are cut off when they have a Boost active.

MAC

  • Fixed an issue that would cause mouse hover outlines for some objects to render solid black.
  • Fixed an issue that would cause area of effect circles to render with an incorrect color.

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      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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