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Heroes of the Storm Balance Patch Notes: November 22nd

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This week's slightly delayed patch comes with balance changes for multiple Heroes. Blizzard buffed Seasoned MarksmanSeasoned Marksman, Diablo's Sacrificial SoulSacrificial Soul, Sonya's WhirlwindWhirlwindLeapLeapRampageRampage, and more. Check out the official patch notes for more details!

Don't forget that Deathwing will hit PTR next week!

Blizzard LogoBlizzard (Source)

General

Generic Talents

  • Seasoned MarksmanSeasoned Marksman
    • Cooldown reduced from 60 to 30 seconds.
    • Attack Speed bonus duration increased from 3 to 4 seconds.
Developer Comment: Since its removal on many Heroes, Seasoned Marksman has fallen off a bit due to needing to be tuned around so many different kits.  Now that it has a home in fewer places, we’re giving it a fairly substantial buff to make it more relevant.

Heroes

Tank

Arthas

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Talents

  • Fixed Arthas’s talents so that they appear in the same order as other Heroes [Q, W, E, etc.]
  • Level 4
    • DeathlordDeathlord [Q]
      • No longer increases the range of Death Coil.
      • Additional functionality: If Death Coil is used on an enemy Hero, its Mana cost is refunded.
Developer CommentDeathlordDeathlord has been a fairly awkward talent for a long time, providing Arthas with little output and utility, even when going for a Q build. We’re changing it to now give Arthas a fairly potent Poke tool by making it possible for him to infinitely drain the Health of enemy Heroes over time if they stay near him, which should only become more powerful as he gets his other Q talents as the game goes on.

Diablo

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Talents

  • Level 4
    • Sacrificial SoulSacrificial Soul [Q]
      • Souls gained from Stunning an enemy Hero with Shadow Charge increased from 5 to 10.
Developer CommentSacrificial SoulSacrificial Soul is not performing as well as its peers, so we’re buffing it!

Bruiser

Leoric

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Base

  • Skeletal SwingSkeletal Swing [Q]
    • Cooldown reduced from 14 to 12 seconds.
    • Mana cost reduced from 80 to 70.

Talents

  • Level 13
    • Unyielding DespairUnyielding Despair [W]
      • Cooldown reduction if Drain Hope finishes increased from 2 to 3 seconds.
Developer Comment: Swinging giant maces is awesome. Undead skeleton kings are awesome. Leoric’s now a little more awesome. Play him.

Sonya

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Base

  • WhirlwindWhirlwind [W]
    • Damage increased from 63 to 69.

Talents

  • Level 10
    • LeapLeap [R1]
      • Cooldown reduced from 70 to 60 seconds.
  • Level 16
    • RampageRampage [Passive]
      • Ancient Spear cooldown reduction increased from .5 seconds to 1.5 seconds.
Developer Comment: Sonya’s fallen off a bit, so we’re giving her a few small buffs which should make her feel better to play.

Healer

Alexstrasza

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Talents

  • Level 1
    • Flames of FuryFlames of Fury [E]
      • Additional functionality: Reduce the Mana cost of Flame Buffet from 50 to 40.
  • Level 4
    • Heat ExhaustionHeat Exhaustion [E]
      • Slow amount reduced from 60% to 50%.
      • Additional functionality: Also causes the Slow from Flame Buffet to no longer decay.
  • Level 13
    • Dragon ScalesDragon Scales [Passive]
      • Armor amount increased from 40 to 50.
  • Level 16
    • Tough LoveTough Love [Q]
      • Armor amount increased from 20 to 25.
      • Armor duration increased from 2 to 2.5 seconds.
  • Level 20
    • Ancient FlameAncient Flame [Trait]
      • No longer reduces Alexstrasza’s attack speed.
Developer Comment: It’s been awhile since we made changes to Alexstrasza, so we did a pass and gave her some love.

Brightwing

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Talents

  • Level 1
    • Greater PolymorphGreater Polymorph [W]
      • No longer resets the cooldown of Polymorph on Takedowns.
      • Additional functionality: If Brightwing hits an enemy Hero with Arcane Flare’s center damage while they are Polymorphed, then reduce Polymorph’s cooldown by 6 seconds and gain 50 Mana.
  • Level 7
    • Critical MistCritical Mist [Trait]
      • Adjusted functionality: Soothing Mist heals allied Heroes for 150. Double this healing if a disabling effect is removed.
  • Level 13
    • Safety DustSafety Dust [E]
      • Bonus allied healing increased from 25% to 75%.
      • Now has a Crit kicker to show when the bonus healing is applied.
Developer Comment: We’re changing Greater PolymorphGreater Polymorph to have a more reliable bonus provided she can combo her Arcane FlareArcane Flare with PolymorphPolymorph. We also saw an opportunity to give Critical MistCritical Mist some more reliable Healing output, so now it will Heal her teammates regardless if she removes a status effect or not.

Rehgar

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Talents

  • Level 4
    • Feral HeartFeral Heart [Z]
      • No longer increases Rehgar’s Mana regeneration while in Ghost Form.
      • Additional functionality: Ghost Wolf attacks give Rehgar 1% of his maximum Mana, quadrupled against enemy Heroes.
Developer Comment: We found it a little awkward that Feral HeartFeral Heart primarily motivates Rehgar to stay in Ghost WolfGhost Wolf form, and to not attack enemies or do things that are engaging for the hero. We’re changing the Mana bonus portion of the talent to reward Rehgar for paying aggressively, and also allowing the talent to better synergize with other Z talents on his tree.

Tyrande

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Talents

  • Level 1
    • Everlasting LightEverlasting Light [Q]
      • Healing bonus increased from 45% to 60%.
  • Level 4
    • Trueshot AuraTrueshot Aura [Active]
      • Active damage bonus increased from 15% to 25%.
  • Level 10
    • StarfallStarfall [R2]
      • Damage increased from 88 to 92.
  • Level 13
    • Quickening BlessingQuickening Blessing [Q]
      • Light of Elune’s bonus Movement Speed increased from 15% to 20%.
  • Level 20
    • Eyes of the HuntressEyes of the Huntress [R1]
      • Reveal duration increased from 2 to 10 seconds.
      • No longer requires allies to be below 50% Health to gain bonus healing.
    • Celestial WrathCelestial Wrath [R2]
      • Additional functionality: Increase the Slow from Starfall to 40%.
Developer Comment: While powerful in the right circumstances, Tyrande has not been seen as much as we would like. There were a few outliers in Tyrande’s talents in regards to their performance which we are addressing with these changes that should help bring her more into the meta.

Whitemane

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  • IndulgenceIndulgence at Level 4 has been changed to be classified as a Trait talent.

Base

  • InquisitionInquisition [W]
    • Cooldown reduced from 14 to 12 seconds.
    • Damage increased from 47 to 50.
  • ZealZeal [Trait]
    • Cooldown reduced from 60 to 40 seconds.

Talents

  • Level 1
    • Pity the FrailPity the Frail [W]
      • Cooldown reduction increased from 1 to 1.5 seconds.
  • Level 4
    • MartyrdomMartyrdom [Q]
      • Bonus Healing increased from 20% to 30%.
  • Level 10
    • Scarlet AegisScarlet Aegis [R1]
      • Cooldown reduced from 90 to 60 seconds.
  • Level 20
    • Scarlet CrusadeScarlet Crusade [R1]
      • Unstoppable duration increased from 1 to 2 seconds.
Developer Comment: We’re buffing some of Whitemane’s kit to allow her to better compete against other Healers, and to better round out her talent tree. We believe the buffs to InquisitionInquisition should make it feel much better to use, and we’re finally reducing Scarlet AegisScarlet Aegis’s cooldown (no really we are, we double-checked this time!), which we missed implementing with the last patch.

Melee Assassin

Alarak

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Base

  • Discord StrikeDiscord Strike [Q]
    • Damage reduced from 175 to 165.

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum [W]
      • Health threshold for cooldown reduction increased from 75% to 80%.
  • Level 4
    • Show of ForceShow of Force [Trait]
      • Damage reduced from 65 to 61.
Developer Comment: Alarak has become a dominant force, particularly at higher levels of play. We’re toning him down a bit to make room for other heroes to shine.

Ranged Assassin

Genji

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Talents

  • Level 4
    • Strike At The HeartStrike At The Heart [E]
      • Damage dealt reduced from 138 to 134.
      • Damage is now dealt after 1 second instead of over 2 seconds.
  • Level 7
    • Augmented GuardAugmented Guard [W]
      • Shield amount increased from 50% to 75% of damage taken.
    • DodgeDodge [Passive]
      • Time before gaining a stack of Dodge reduced from 8 to 7 seconds.
  • Level 10
    • X-StrikeX-Strike [R2]
      • Initial damage increased from 135 to 145.
      • Final damage increased from 270 to 290.
Developer Comment: We saw some feedback that Strike At The HeartStrike At The Heart is a little awkward now that it doesn’t match the duration of Genji’s reset window on Swift StrikeSwift Strike, so we’re changing it to now deal all of its damage after 1 second. We’re also changing a few of his other talents to better compete with their peers.

Junkrat

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Talents

  • Level 4
    • BOOM POWBOOM POW [W]
      • Cooldown reduction increased from 9 to 10 seconds.
  • Level 7
    • Sticky WicketSticky Wicket [E]
      • Silence duration reduced from 2.5 to 2 seconds.
  • Level 10
    • RIP-TireRIP-Tire [R1]
      • Maximum damage reduced from 775 to 720.
      • Minimum damage reduced from 475 to 445.
Developer Comment: Junkrat has been performing very well since his rework. His W build is still not up to par compared to its competitors, but we believe it’s very close, so we’re slightly nerfing Sticky WicketSticky Wicket while also buffing BOOM POWBOOM POW since it’s his lynchpin talent to make the W build come online. We’re also nerfing the damage of RIP-TireRIP-Tire, as it is outperforming compared to Rocket RideRocket Ride, as well as influencing team fights a little much, especially when upgraded at Level 20. We like the powerful, game-breaking feeling that Extra OomphExtra Oomph provides at Level 20 (the dream is that all talents at this stage of the game can feel just as epic), so we’re going to hold off on nerfing it until we see how this change pans out.

Kel'Thuzad

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Talents

  • Level 7
    • Chilling TouchChilling Touch [Passive]
      • Bonus damage reduced from 100% to 80%.
  • Level 10
    • Frost BlastFrost Blast [R1]
      • Starting missile speed increased by 60%.
  • Level 13
    • Icy GraspIcy Grasp [W]
      • Bonus Slow amount increased from 15% to 20%.
      • Cooldown reduction increased from .4 to .5 seconds.
Developer Comment: These changes should be fairly minor, and are just intended to better round out some of Kel’thuzad’s talent tiers.

Lunara

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Base

  • Nature's ToxinNature's Toxin [Trait]
    • Damage scaling per level reduced from 5% to 4%.
    • Damage increased from 30 to 36.
Developer Comment: As the information can be a bit hidden, we’re re-evaluating where we have scaling on heroes that deviates from the normal 4% per level. While we have some good balance reasons for doing this, Lunara’s Nature's ToxinNature's Toxin was not one of them. Because of this, we’re changing its scaling to match other heroes, which will result in a decent buff in the early-mid game and a very slight nerf to her in the late game. Overall this should be a moderate buff for her for most of the game.

Nazeebo

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Talents

  • Level 1
    • WidowmakersWidowmakers [Q]
      • Additional functionality: Reduce the Mana cost of Corpse Spiders by 10.
      • Additional functionality: Upon quest completion, reduce the cooldown of Corpse Spiders by 2 seconds.
    • Thing of the DeepThing of the Deep [Passive]
      • Additional functionality: Quest: After reaching 50 stacks of Voodoo Ritual gain 10% Spell Power. After reaching 100 stacks of Voodoo Ritual, gain an additional 10% Spell Power.
  • Level 7
    • Dead RushDead Rush [W]
      • Bonus damage increased from 75% to 100%.
  • Level 20
    • Annihilating SpiritAnnihilating Spirit [R2]
      • No longer increases the Movement Speed of Ravenous Spirit.
      • Additional functionality: Each time Ravenous Spirit deals damage to an enemy Hero, its damage during that cast is increased by 5%.
Developer Comment: We saw an opportunity to make some of Nazeebo’s lesser-picked talents more powerful, and more importantly, more fun. So we took it!

Zagara

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Base

  • Basic Attack damage increased from 76 to 85.

Talents

  • Level 1
    • Volatile AcidVolatile Acid [Q]
      • No longer increases Baneling damage against non-Heroic targets.
      • Additional functionality: Increase the damage of Banelings by 20%.
    • Corpse FeedersCorpse Feeders [E]
      • No longer reduces Roachling damage against non-Heroic sources.
      • Additional functionality: Increase the Health of Roachlings by 30%.
    • InfestInfest [Active]
      • Initial Damage bonus for Ranged Minions increased from 100% to 125%.
  • Level 4
    • Serrated SpinesSerrated Spines [Passive]
      • Bonus attack damage changed from .3 flat damage to .2% per stack.
  • Level 7
    • Baneling MassacreBaneling Massacre [Q]
      • No longer increases the damage of Banelings.
      • Additional functionality: Reduce the Charge cooldown of Banelings by .5 seconds.
  • Level 10
    • Devouring MawDevouring Maw [R1]
      • Mana cost reduced from 100 to 70.
      • Damage increased from 88 to 94.
  • Level 16
    • Brood ExpansionBrood Expansion [W]
      • Removed.
    • Corrosive SalivaCorrosive Saliva [W]
      • Damage reduced from 2.5% to 1.75% maximum Health.
      • Additional functionality: Now also causes Roachlings to deal additional damage equal to 1.75% maximum Health to enemy Heroes.
    • MutaliskMutalisk [W]
      • Additional functionality: Reduce the cooldown of Hunter Killer by 4 seconds.
    • New Talent: Jagged Barbs [Trait]
      • When on Creep, Zagara’s attack range is increased by an additional 10% and her Basic Attack damage is increased by 30%.
Developer Comment: We’re changing around quite a bit about Zagara, with a few goals in mind. Firstly, we believe we went a little far in reducing her power in the solo-lane, so we’re increasing her Basic Attack damage, which will help her throughout the game in a way that enemies should always be able to react to and punish her accordingly if she misplays. We’re also changing around her Level 1 talents to be more universally usable outside of PvE scenarios. For Zagara players who want to specialize in Sieging enemy bases, Infest will be the go-to talent on the tier, whereas the other talents will be more generally useful. Lastly, we’re significantly buffing her late-game power, but making her Level 16 talents fairly impactful, which should help her scale into the late game as a competent damage dealer during team fights.

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Was expecting more nerfs to Junkrat, he's still pretty strong and even with nerf Rip-tire is a better pick over Rocket Ride. Zagara might see more play due to these changes, always good to have another good solo laner who isn't a bruiser, since they are dominating too much in solo laning.

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Who needs tanks anyway! 🤔 - seriously I am starting to think healers are the only ones relevant in this game now. And this is coming from a tank player. Like damn maybe I should just retire 😧

 

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I liked those overall. I think buffing underused talents is a good strategy.

I am particularly looking at Nazeebo at the moment. Yeah, spiders are great. But you can just melt people right now with Thing of the DeepThing of the Deep (+20% spell power) + Dead RushDead Rush (+100% damage) + Ring of PoisonRing of Poison. Just let me play against an Ana, Tyrande or Whitemane.

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2 hours ago, Stan said:
  • Level 1
    • Greater PolymorphGreater Polymorph [W]
      • No longer resets the cooldown of Polymorph on Takedowns.
      • Additional functionality: If Brightwing hits an enemy Hero with Arcane Flare’s center damage while they are Polymorphed, then reduce Polymorph’s cooldown by 6 seconds and gain 50 Mana.

Awful change. Arcane Flare is already annoying enough to hit in the center after they did those changes to hitboxes and movement speed. The older Greater Polymorph was fantastic the way it was for chain crowd-control.

 

2 hours ago, Stan said:

We’re also changing around her Level 1 talents to be more universally usable outside of PvE scenarios. For Zagara players who want to specialize in Sieging enemy bases, Infest will be the go-to talent on the tier, whereas the other talents will be more generally useful.

This is very good news. I always felt that Zagara had little impact in PvP scenarios. None of the level 1 talents really stand out.

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There's this long, long running joke with my friends that play hots because my one friend always, and I mean always picked thing of the deep as nazeebo, without question - and we would all mock him for 20 seconds over it. This scenario occurred literally every time we all played together. For me it's hilarious to see it changed now.

Excited to try the Zagara tweaks. Sonya too.

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Zagara isn't bad. Her Autoattack and Creep combo I guess is good? I usually only used Baneling lvl 1 when using Zagara but that's a little difficult now. I haven't fully done the roach % damage yet. Just used the level 1 and level 7 one which gets stacks when landing on heroes. Then added 2 creep talents and the network. And the level 4 basic attack stacking talent.

So it's a fairly simple build. The burst damage is pretty good too. Might try experimenting with the Baneling slows too since they can no longer increase in number. Might be a good combo with the % health damage roaches that move slowly. The three shot autoattack might be needed to further clear waves now though with baneling wave clear weakened. So I guess there's two builds? An auto attack/creep and a roach/baneling build?

Guess it needs more testing. As for Nazeebo. I'm going to miss the speed boost at lvl 20. Will probably just go Giant from now on. I do like the Spiders most so I'm not sure if I'll ever touch the spell power one. The range is nice, and I used to go that route when I started this game but now that I can land those Spiders.... most of the time, it's a lot to give up. The fact that they are faster to recast and use less mana just make it less likely for me. Maybe in a heavy zombie wall build? Guess we'll see.

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19 hours ago, Morcalivan said:

Zagara isn't bad. Her Autoattack and Creep combo I guess is good? I usually only used Baneling lvl 1 when using Zagara but that's a little difficult now. I haven't fully done the roach % damage yet. Just used the level 1 and level 7 one which gets stacks when landing on heroes. Then added 2 creep talents and the network. And the level 4 basic attack stacking talent.

So it's a fairly simple build. The burst damage is pretty good too. Might try experimenting with the Baneling slows too since they can no longer increase in number. Might be a good combo with the % health damage roaches that move slowly. The three shot autoattack might be needed to further clear waves now though with baneling wave clear weakened. So I guess there's two builds? An auto attack/creep and a roach/baneling build?

Guess it needs more testing. As for Nazeebo. I'm going to miss the speed boost at lvl 20. Will probably just go Giant from now on. I do like the Spiders most so I'm not sure if I'll ever touch the spell power one. The range is nice, and I used to go that route when I started this game but now that I can land those Spiders.... most of the time, it's a lot to give up. The fact that they are faster to recast and use less mana just make it less likely for me. Maybe in a heavy zombie wall build? Guess we'll see.

I wish they'd increase her lane pushing potential more.

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      Talents
      Level 1 Pursuit of Vengeance [W] Additional functionality: Each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second. Level 7 Bonds of Corruption [W] Additional functionality: Enemy Heroes pulled by Umbral Bind have their Movement Speed reduced by 20% for 4 seconds. Level 10 Containment Disc [R1] Cooldown reduced from 50 to 40 seconds. Mana cost reduced from 60 to 50. Level 16 Vengeful Knives [Q] New functionality: Dealing damage to enemy Heroes causes the next cast of Fan of Knives that hits enemy Heroes to deal 1% maximum Health as bonus damage, up to 5%. Return to Top
      Ranged Assassin
      Cassia
      Base
      Basic Attack damage reduced from 130 to 125 Health reduced from 1700 to 1660 Health Regeneration reduced from 3.54 to 3.46. Talents
      Level 1 Charged Strikes [Passive] Bonus Attack Speed reduced from 20% to 15%. Bonus Basic Attack damage reduced from 20% to 15%. Level 4 Plate of the Whale [Trait] Bonus Health Regeneration reduced from 7 to 6. Bonus Health Regeneration when fully charged reduced from 14 to 12. Level 7 Surge of Light [Trait] Damage reduced from 300 to 285. Return to Top
      Gall
      Talents
      Level 4 Double Back [W] Removed. Rising Dread [W] Moved from Level 13. Additional functionality: Re-activate Dread Orb to reverse the third bounce. Level 13 Psychotic Break [Passive] Moved from Level 20. Additional functionality: Increase Gall’s damage to enemy Heroes by 10%. Level 20 New Talent: Twilight Frenzy [Active] Activate to reduce the cooldown of Shadowflame and Dread Orb to 2 seconds for the next 6 seconds. 30 seconds Cooldown. Return to Top
      Greymane
      Talents
      Level 10 Cursed Bullet [R2] Damage reduced from 40% to 35% maximum Health. Return to Top
      Mephisto
      Base
      Lightning Nova [W] Damage reduced from 45 to 43. Talents
      Level 1 Furious Spark [W] Damage reduced from 72 to 65. Level 13 Abhorred Skull [Q] Spell Power bonus increased from 20% to 25%. Return to Top
      Tassadar
      Talents
      Level 7 Beam Alignment [Q] No longer increases Tassadar’s Basic Attack range. Additional functionality: Reduce the Mana cost of Shock Ray from 55 to 45. Arc Discharge [Passive] Additional functionality: While Resonance Beam is fully charged, increase Tassadar’s Basic Attack range by 1. Level 10 Archon [R1] Shield amount reduced from 40% to 30% maximum Health. Return to Top
      Tychus
      Talents
      Various talents have been reordered to follow normal convention [Q, W, E, etc.] Level 7 Relentless Soldier [Passive] Armor amount increased from 25 to 30. Level 13 Spray 'n' Pray [Q] Additional functionality: Overkill also Slows enemy Movement Speed by 25%. Neosteel Coating [Active] Duration increased from 3 to 4 seconds. Level 16 Lead Rain [Q] Removed. Sizzlin' Attacks [Passive] Moved from Level 20. Armor Piercing Rounds [Q] New functionality: Each time Overkill hits an enemy, its damage against them is increased by 15%, stacking up to 60% bonus damage. Titan Grenade [W] Additional functionality: Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second. Level 20 New talent: Can Do This All Day [Q] Reduce Overkill’s cooldown by 4 seconds. While Channeling Overkill, Tychus gains 40 Armor. Return to Top
      Bug Fixes
      Heroes
      Ana Fixed an issue where Ana could get quest progress with Vampiric Rounds through Blinds and Evasion. Artanis Fixed an issue where Phase Prism had an incorrect Mana cost when cast during Blade Dash. E.T.C. Fixed an issue where Guitar Hero's cooldown effect was active without the talent needing to be taken. Tassadar Fixed an issue where Oracle did not reveal Creep Tumors. Whitemane Fixed an issue where Saintly Greatstaff worked on non-Heroic targets. A new balance patch has just hit the Nexus, check out the official patch notes for more details!
    • By Stan
      The Climate Phenomena Nexus Anomaly has proven to be disruptive to the normal flow of the game and caused FPS drops, so Blizzard removed it from the game.
      The current plan is to have one more Nexus Anomaly in 2020 and going forward, anomalies won't be pursued at a set cadence.
      (Source)
      Hello fellow Heroes!
      After reading through your feedback and deliberating amongst ourselves, we have decided to remove the Climate Phenomena anomaly from the Nexus. While this was not an easy decision to make, we feel it is the right thing to do for the game. We also wanted to take this time to more clearly define the purpose of our Nexus Anomalies, and our plans for them going forward.
      Nexus Anomalies were intended to serve two functions:
      We wanted to distribute our annual gameplay updates throughout the year, giving us the freedom to try exploratory changes that we weren’t committed to if they ended up not working out. Previously, we introduced all our gameplay updates each year around BlizzCon. These updates were usually fairly impactful, and many players had trouble adjusting to the large amount of sudden change. We wanted Heroes to have an exciting, fun change for players to look forward to every season. As far as what exactly each Anomaly would entail, we did not have too many set rules, largely to ensure that we had the creative freedom to try bold ideas. So far, we believe our Anomalies have largely been successful, particularly after we had some time to iterate on them.
      With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we’ve found that these changes were too disruptive to the normal flow of the game, and they didn’t add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Anomaly, which we found to be unacceptable.
      Moving forward, we intend to finish the year with one more Anomaly, released alongside the final season of 2020. After that, we have decided that we will not be pursuing Anomalies at a set cadence like we did this year. We still plan on regular gameplay updates, and will continue to experiment with ways to make Heroes a better game, so you can count on that still happening. In the future, we want to take a bit more time and release updates only when we feel they are in a more polished state, and we want to give the members of the Development Team the freedom to explore certain longstanding issues that we think are important to the community. For example, we’re considering large updates to maps that we feel could use some design improvements.
      As always, thank you for taking the time to read through our thoughts, and for the years playing this game, which we love so much, alongside us. We’ll see you… in the Nexus!
    • By Stan
      The Heroes team will be hosting their next AMA and answer your questions on Thursday, July 16. Feel free to submit your questions here in the meantime. We will be back with a recap as usual.
      (Source)
      Greetings, Heroes!
      We’re going to host our next AMA on Thursday, July 16, 2020, PDT.
      The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).
      Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brett Crawford (/u/Blizz_Daybringer) David P Warner (/u/Blizz_DWarner) Dorothy Sheng (/u/BlizzDorothy) Joshua Kofalt – (/u/BlizzKofalt) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Sergey Morozov (/u/Blizz_SMorozov) Taylor Hankins (/u/Blizz_Hankins) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
      You can start posting your questions right now, and we'll see you on Thursday!
    • By Oxygen
      Our thirtieth Heroes of the Storm Meta Tier list for June 2020 is here!
      The latest meta tier list for June 2020 is here!
      Welcome to another Icy Veins's Meta Tier List for the June 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      A new format, soon™
      First off: sorry for taking so long to update the list. We're in the final stage of a complete (and overdue) redesign of our tier lists. While I can't say for sure when we'll be showcasing it, it'll make both the updating process and your browsing experience that much better. In the meantime, I've restricted the class system to the system used in-game so as to reduce confusion. Stay tuned!
      Current ranked mode map rotation
      Current anomaly
      A Call For Help!. For more information about this Anomaly, simply refer to our Anomaly guide.
       

      S-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support E.T.C.   Cassia       Johanna   Mephisto        

      High-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Blaze Sonya Falstad Ragnaros Deckard Abathur Garrosh Xul Fenix Samuro Lùcio   Mal'Ganis Yrel Greymane Thrall Rehgar       Jaina   Stukov       Kael'thas   Whitemane       Raynor           Sylvanas           Tassadar           Tracer        

      Mid-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Arthas Artanis Azmodan Alarak Alexstrasza Zarya Anub'arak Chen Chromie Gazlowe Ana   Diablo Deathwing Hanzo Kerrigan Anduin   Muradin Dehaka Kel'Thuzad Maiev Auriel   Varian (Taunt) Leoric Li-Ming Qhira Brightwing     Malthael Lunara Zeratul Lt. Morales     Varian (Blades) Nazeebo   Malfurion     Varian (Smash) Orphea   Tyrande       Sgt. Hammer   Uther       Tychus           Valla           Zagara           Zul'jin        

      Low-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Cho D.Va Gall Illidan Kharazim Medivh Stitches Rexxar Genji Murky   TLV Tyrael   Nova The Butcher         Probius Valeera    
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