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Heroes of the Storm April Fools PTR Patch Notes

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Here come the April Fools PTR patch notes that were posted on the official forums by Sami. The amount of time spent on them to make them look legit is really crazy and I can very well imagine some of the changes going live in the game. Read on for details!

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until April 8th. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

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Quick Navigation:

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New Hero: Mercy (Healer)

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A guardian angel to those who come under her care, Dr. Angela Ziegler is a peerless healer, a brilliant scientist, and a staunch advocate for peace.

Mercy_D_Valkyrie_Suit.pngValkyrie Armor [Trait]

Regenerate 2% of your maximum Health per second after not taking any damage for 4 seconds.

Mercy_Q1_Healing_Stream.pngHealing Stream [Q]

Heal an ally for 100 Health per second as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel channeling. Mercy cannot Basic Attack or use Guardian Angel while channeling and 1 second after stopping so.

Mercy_Q2_Damage_Amplifier.pngDamage Amplifier [Q]

Grant an ally 25% attack speed and 10% Spell Power as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel channeling. Mercy cannot Basic Attack or use Guardian Angel while channeling and 1 second after stopping so.

Mercy_W_Cadecuss_Staff.gifCaduceus Staff [W]

Change between one of the two abilities for Mercy’s Caduceus Staff.
Healing Stream: Heal an ally for 100 Health per second.
Damage Amplifier: Grant an ally 25% attack speed and 10% Spell Power.

Mercy_E_Guardian_Angel.pngGuardian Angel [E]

Mercy flies towards a heroic target passing through all enemy units. Cannot pass through terrain.

Mercy_R1_Mass_Resurrect.pngMass Resurrection [R1]

Channel for 2.5 seconds, reviving all nearby fallen spirits of dead allies back to half of their health, each fallen spirit that gets revived increases Mass Resurrection cooldown by 150 seconds up to 600 seconds. Mercy can use Guardian Angel to fly toward fallen spirits, while channeling for 2.5 seconds Mercy is revealed and has 25 reduced armor taking 25% more damage. [Passive] Each time Mercy heals or amplifies damage reduce Mass Resurrection max cooldown by 0.4%.

Mercy_R2_Valkyrie_Mode.pngValkyrie Mode [R2]

For the next 10 seconds, Guardian Angel recharges 200% faster and Caduceus Staff spreads to nearby allies from the primary target, secondary targets receive half of the effects of the current Caduceus Staff mode.

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Nexus Anomalies

Nexus Anomalies are seasonal gameplay changes that directly affect all game modes in Heroes of the Storm. These events will last the entire season, allowing us time to receive feedback on them. Depending on this evaluation, some of them may become permanent additions to the game, while others may just be a limited time event.

The second Nexus Anomaly has arrived! In order to make game experiences better for the majority, we’re changing how Quick Match works since its our current most played mode. Players will no longer be able to queue to any hero they desire and instead play Unranked draft.

Quick Match

  • Renamed to Draft Match.
  • Players will no longer be able to queue with any hero they want, instead they will be sent to a draft where they have to pick their heroes before the game starts.

Unranked

  • Removed.

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General

  • The victorious team is now rewarded with 10 Shards on top of the previous rewards, vs AI and Brawl matches grant 5 shards.

Toys 2 Event

  • Toys 2 Event has been extended to April 28, 2020, PT.

Storm League

  • Players who are Master and higher can play solo only.
  • Players who are Diamond can play in a group of 2.
  • Players who achieve Bronze 5 with 0 scored points will be unable to play Storm League for a week, afterwards they are automatically set to Bronze 3, doing so multiple times would increase the duration to Permanent.

Design

  • 2+ Vehicles & type-heroes now count more than one hero, affecting abilities and stacks granted.
    • This change affects Cho’Gall, Triglav Protector and The Lost Vikings.

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Heroes

 
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Tank

Blaze

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Abilities

  • Bunker DropBunker Drop (R)
    • Health increased from 1435 to 1440.
    • Cooldown increased from 70 to 75.
    • Mana cost increased from 70 to 75.
  • PyromaniaPyromania (D)
    • Additional Functionality: Damage dealt to None-Structures applies Afterburn stack that deals 7 damage per second and lasts for 3 seconds, can be stacked 5 times, Afterburn deals twice the damage against Heroes.

Talents

  • Level 7
    • CrossfireCrossfire (Q)
      • Additional Functionality: Hitting an enemy with both streams of Flame Stream increases Afterburn damage by 50%, this effect can stacks twice and lasts until the enemy has no Afterburn stacks.
  • Level 20
    • (New Talent) Blaze It (Passive)
      • Afterburn now deals triple the damage against Enemy Heroes, heroes who take 420 damage from Afterburn are stunned for 1 seconds then Blinded, Silenced and have their vision reduced for 2 seconds, can only occur once every 15 seconds for each Enemy Hero.

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Diablo

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  • Level 13
    • Devastating ChargeDevastating Charge (Q)
      • No longer increases Shadow Charge’s Terrain Collision damage.
      • Armor reduction increased from 15 to 20.
      • Additional functionality: Reduces healing received by 50% for 4 seconds.

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E.T.C.

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  • Level 20
    • Death MetalDeath Metal (Passive)
      • Now is an Active
      • Adjusted Functionality: Upon channeling for 1 second, E.T.C. dies and cast Mosh Pit in its place. [Passive] Enemy heroes who get stunned with Mosh Pit while dead reduces E.T.C.'s Death Timer by 15 seconds up to 60 seconds per stunned hero. [Passive] Upon dying cast Mosh Pit that lasts 2 seconds.

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Garrosh

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Abilities

  • Wrecking BallWrecking Ball (W)
    • Cooldown increased from 16 to 18.
    • Mana cost increased from 60 to 75.
  • DecimateDecimate (R)
    • Bonus damage against Heroes increased from 100% to 200%.

Talents

  • Level 1
    • Unrivaled StrengthUnrivaled Strength (E)
      • Additional Functionality: Basic attacks against heroes reduces Wrecking Ball’s cooldown by 1 second.
  • Level 16
    • Rough LandingRough Landing (Q)
      • Additional Functionality: Groundbreaker’s edge now slightly pull Heroes back to Garrosh but no longer stun and Wrecking Ball cooldown increased by 2 seconds.
      • Renamed to Unbalanced Landing.

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Mal’Ganis

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Stats

  • Health reduced from 2500 to 2395.
  • Health Regeneration reduced from 5.21 to 5.

Abilities

  • (New Ability) Connected Vampirism
    • Cast Connected Vampirism on an Ally, while they are above 75% health basic attacks against Enemy Heroes from allies causes Mal’Ganis to steal 1% of their Allies maximum health, Allies with Connected Vampirism receive 10% of the damage dealt by Mal’Ganis as healing, this healing effect is doubled against Enemy Heroes.

Talents

  • Level 20
    • Wrath of NathrezaWrath of Nathreza (R)
      • Damage dealt to nearby targets reduced from 75% to 50%.
      • Additional Functionality: Casting Dark Conversion applies Connected Vampirism for nearby Allies for 3 seconds.
      • Allies with Connected Vampirism only benefit from the primary target.

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Bruiser

Dehaka

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Talents

  • Level 20
    • (New Talent) Mutation (Q)
      • After successfully hitting a hero with Drag receive a random Basic Ability from them, can be used once.
      • Cannot receive unit target abilities that requires an ally.
    • Essence ClawsEssence Claws (Passive)
      • Removed.

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D.Va

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Stats

  • Mech health increased from 2000 to 2200.
  • Mech health regeneration increased from 4.168 to 4.5848.
  • Pilot health reduced from 1109 to 960.
  • Pilot health regeneration reduced from 2.5664 to 2.2071

Abilities

  • BoostersBoosters (Q/Mech Mode)
    • Cooldown increased from 9 to 10.
    • Additional functionality: If D.Va doesn’t take nor deal damage during Boosters, lower the cooldown by 5 seconds.
  • Defense MatrixDefense Matrix (W/Mech Mode)
    • Cooldown increased from 10 to 11.
    • Cooldown starts immediately upon casting Defense Matrix.
  • Call MechCall Mech (E/Pilot Mode)
    • Cooldown reduced from 45 to 40.
  • Bunny HopBunny Hop (R)
    • Cooldown reduced from 90 to 70.
    • Damage dealt increased from 60 to 72.
  • (New Ability) Micro Missiles (R)
    • Launch 20 explosive rockets over 2 seconds dealing 30 damage and 15 for nearby targets.
    • 15 seconds cooldown
  • Big ShotBig Shot (R/Pilot Mode)
    • Now baseline
    • Damage reduced from 250 to 194.
    • Call Mech’s cooldown reduction reduced from 8 to 5.
  • Mechanized WalkerMechanized Walker (Z)
    • Adjusted functionality: While in her Mech, D.Va can shoot while moving, but her base movement speed is reduced by 15% while basic attacking or using Basic Abilities.

Talents

  • Level 1
    • Rush-downRush-down (Q)
      • Removed.
    • Hit the NitrousHit the Nitrous (Q)
      • Additional functionality: Knockback distance of Boosters is increased by 100% for the first 0.5 seconds of casting Boosters.
    • Pro MovesPro Moves (Trait)
      • Adjusted functionality: D.Va’s Mech gains 1% Movement Speed for 1.25 second every time she takes damage, up to 15%. [Quest] Damage 20 enemy Heroes with Boosters. [Reward] D.Va’s Mech basic attacks and basic abilities now reduce her movement speed by 10%.
    • Crash CourseCrash Course (Q)
      • Removed.
  • Level 4
    • Diverting PowerDiverting Power (W)
      • Movement speed reduction increased from 30% to 35%.
    • Get Through This!Get Through This! (W)
      • Removed.
    • Fusion GeneratorFusion Generator (W)
      • Move to level 7.
    • Bring It OnBring It On (E)
      • Removed.
  • Level 7
    • Coming ThroughComing Through (Q)
      • Removed.
    • Dazer ZoneDazer Zone (W)
      • Slow increased from 20% to 25%.
      • Moved to level 13.
    • Nuclear OptionNuclear Option (E)
      • Adjusted functionality: Increase Self-Destruct damage by 50% but Mech explosion delay is increased by 1, Self-Destruct’s Charge amount gained from losing Mech Health is increased by 30%.
  • Level 13
    • Expensive PlatingExpensive Plating (Trait)
      • Removed.
  • Level 16
    • Torpedo DashTorpedo Dash (Q)
      • Moved to level 1.
    • Nanoweave SuitNanoweave Suit (Trait)
      • Armor increased from 50 to 75.
      • Moved to Level 4.
    • Suppressing FireSuppressing Fire (Trait)
      • Removed.
    • (New Talent) Exposing Weaknesses (W)
      • Enemy heroes who are affected by Defense Matrix have their armor reduced by 10, taking 10% more damage.
  • Level 20
    • Pew! Pew! Pew!Pew! Pew! Pew! (R)
      • Damage reduction per shot reduced from 50% to 35%.
      • Moved to 16.
    • Concussive PulseConcussive Pulse (W)
      • Moved to level 4.
    • (New Talent) Focused Fire (R)
      • Each 4th consecutive hit on the same hero increases the next micro missile damage by 200%.
    • (New Talent) Nerf This! (E)
      • Firing Big Shot on your Mech causes the Mech to explode in 1 second, but Call Mech cooldown gets increased by 6 seconds, this duration cannot be reduced by Big Shot.
 
Level (Tier)   D.Va TALENTS    
1 (1) Hit the Nitros (Q) Torpedo Dash (Q) (!)Pro Moves (Trait)  
4 (2) Diverting Power (W) Concussive Pulse (W) Nanoweave Suit (Trait)  
7 (3) Aggression Matrix (W) Fusion Generator (W) Nuclear Option (E)  
10 (4) Bunny Hop Micro Missiles    
13 (5) Dazer Zone (W) Ablative Armor (Trait) Emergency Shielding (Trait)  
16 (6) Exposing Weaknesses (W) Pew! Pew! Pew! (R) GG, WP (Trait)  
20 (7) Nerf This! (E) MEKAfall (E) Focused Fire (R) Stop and Pop (R)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

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Sonya

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Talents

  • Level 13
    • (New Talent) Passive Aggressive (Passive)
      • After not taking damage or dealing Basic Attack damage for 1 second, increase your next basic attack damage by 20% every 0.25 seconds up to 300%, if Sonya attacks an enemy with 300% damage increase generates 30 Fury. [Passive] While out of combat for 3 seconds Sonya loses 5 Fury per second.

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Thrall

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Talents

  • Level 1
    • Rolling ThunderRolling Thunder (Q)
      • New Functionality: [Passive] Increase the number of Chain Lightning bounces by 1. Casting Chain Lightning on an Enemy Hero causes the next heal from Frostwolf Resilience to heal 5% of Thralls Maximum Health over 5 seconds, this heal refreshes if Thrall is healed by Frostwolf Resilience while its active.

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Support

Abathur

F0U8VMMEZA7P1552928294290.png

Talents

  • Level 7
    • Calldown: MULECalldown: MULE (Active)
      • Removed.
    • (New Talent) Spawn Drone (Active)
      • Spawns a Drone in a visible location targeting the nearest Fort or Keep (regardless of being destroyed) and morphs into a Hatchery. Hatcheries slowly repairs all structures nearby by 25 health every second and spawns a Roachling and 2 Zerglings every 25 seconds, Hatcheries have 750 health and lasts 60 seconds.
      • 90 seconds cooldown.
  • Level 20
    • (New Talent) Evolved For Combat (Passive)
      • Increase Abathur’s Basic Attack damage by 100%, basic attacks against enemy heroes grabs a stack of Biomass, each stack of Biomass increases Abathur basic attack by an additional 100% and reduces Abathur’s respawn time by 10 per stack up to 50 seconds.

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Medivh

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Abilities

  • Ley Line SealLey Line Seal (R)
    • Cooldown reduced from 80 to 75.

Talents

  • Level 7
    • Arcane ExplosionArcane Explosion
      • Additional functionality: Increases Force of Will cooldown by 1.
  • Level 20
    • Medivh Cheats!Medivh Cheats!
      • Additional functionality: Reduces Ley Line Seal cooldown by 6 per hero hit while restoring 5% of your maximum mana.
      • Can now be redirected twice.

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The Lost Vikings

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Stats

  • Baleog
    • Health increased from 1180 to 1095.
    • Health Regeneration increased from 2.46 to 2.22.
    • Basic Attack damage increased from 78 to 73.
  • Erik
    • Health increased from 840 to 767.
    • Health Regeneration increased from 1.75 to 1.6.
    • Basic Attack damage increased from 65 to 60.
  • Olaf
    • Health increased from 1540 to 1424.
    • Health Regeneration increased from 3.21 to 2.97.
    • Basic Attack damage increased from 57 to 52.

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Tassadar

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Stats

  • Basic Attacks damage increased from 15 to 34.
  • Basic Attacks now deal as Spell Damage.

Abilities

  • (New Ability) Feedback (Active)
    • Steal 90% of the enemy hero’s current mana and deal 102 damage on top of the amount of mana that was stolen over 3 seconds, enemy heroes who are affected by Feedback regain half of their stolen mana over 9 seconds. [Passive] Spell damage reduces Feedback cooldown by 0.5 seconds.
    • 90 seconds cooldown, 75 mana cost.

Talents

  • Level 1
    • Templar's WillTemplar's Will (Passive)
      • New functionality: Tassadar Basic Attacks against heroes deal 1% of their maximum health and reduces Feedback’s cooldown by 1 second.
  • Level 13
    • Adun's WisdomAdun's Wisdom (Trait)
      • Cooldown charge rate increased from 75% to 100%.
      • Additional Functionality: While Oracle is active, Feedback cooldown reduction from spells is quadrupled.
  • Level 16
    • Focused BeamFocused Beam (Trait)
      • Adjusted functionality: Oracle duration increase by 1, basic attacks deal 0.5% of the heroes maximum health, while Oracle is active, deal an additional 1.5% of the heroes maximum health.
      • This damage stacks with other similar effects.

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Healer

Ana

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Talents

  • Level 7
    • Anti-HealerAnti-Healer (W)
      • Additional functionality: All damage dealt and crowd control effects are 50% more effective against Healers and Supports.
    • Night TerrorsNight Terrors (E)
      • Adjusted functionality: During sleep and for the 2 seconds after, their vision is greatly reduced, their map is disabled and non visible areas are replaced with a black fog.

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Anduin

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Abiltiies

  • Leap of FaithLeap of Faith
    • Cooldown reduced from 80 to 60.
    • Now can pull enemies.

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Li Li

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Abilities

  • Healing BrewHealing Brew (Q)
    • Healing increased from 175 to 212.
    • Now a skillshot.
    • Cooldown increased from 4 to 5.
  • Blinding WindBlinding Wind (E)
    • Now hits all targets in a radius of 4 in an arc in front of Lili.
    • Damage reduced from 133 to 119.

Talents

  • Level 1
    • Free DrinksFree Drinks (Q)
      • Cooldown reduction increased from 1 to 2.5.
      • Health threshold increased from 50% to 60%.
  • Level 7
    • The Good StuffThe Good Stuff (Q)
      • Healing increased from 42 to 50.
  • Level 13
    • Mass VortexMass Vortex (E)
      • Adjusted Functionality: Increase Blinding Wind’s arc and range by 25%, Blinding Wind deals 50% additional damage for 2 Heroes hit and 25% additional damage for each additional hero.
  • Level 16
    • Two For OneTwo For One (Q)
      • Adjusted functionality: Upon healing a hero with Healing Brew, share a drink with the nearest target (prioritize heroes) to that hero, if there are no targets nearby the healing effects are doubled.
    • Pick Me Up (Q)
      • Adjusted functionality: Healing Brew grants 15% movement speed for 1 second.

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Uther

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Abilities

  • DevotionDevotion (Trait)
    • Armor reduced from 25 to 15.
    • Armor duration reduced from 2 to 1.5 seconds.
    • Additional functionality: [Quest] Heal and prevent 60,000 damage to you and allies with your basic abilities. [Reward] After accumulating 60,000 healing and damage prevented Uther acquires Redemption.
      Redemption: After Eternal Vanguard ends, Uther revives at the spirits location with half of his health restored. This effect has 300 seconds cooldown, everytime Uther heals and prevent damage reduces Redemption cooldown by 1 second.
  • Holy LightHoly Light (Q)
    • Healing reduced from 362 to 340.
    • Healing received for healing allies reduced from 181 to 170.
    • Additional functionality: [Quest] Heal and prevent 15,000 damage to you and allies with Holy Light. [Reward] After accumulating 15,000 healing and damage prevented with Holy Light, Holy Light mana cost reduced by 20, range increased by 25% and cooldown reduced by 2 seconds.
  • Holy RadianceHoly Radiance (W)
    • Healing reduced from 177 to 160.
    • Damage dealt reduced from 177 to 160.
    • Additional functionality: [Quest] Heal and prevent 15,000 damage to you and allies with Holy Radiance. [Reward] After accumulating 15,000 healing and damage prevented with Holy Radiance, damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.5 second.

Talents

  • Level 1
    • Silver TouchSilver Touch (Q)
      • Removed.
    • Wave of LightWave of Light (W)
      • Removed.
    • (New Talent) Faith (Trait/Quest)
      • [Quest] Heal and prevent 60,000 damage to you and allies with your basic abilities. [Reward] After accumulating 60,000 healing and damage prevented, Devotion grants 10% additional armor and duration increased by 1 second.
    • (New Talent) Divine Haste (Trait)
      • Devotion grants 10% movement for 2 seconds.
  • Level 7
    • Guardian of Ancient KingsGuardian of Ancient Kings (Trait)
      • Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced doubles the Armor amount they receive from Devotion.
  • Level 16
    • BenedictionBenediction
      • Cooldown increased from 60 to 90.
      • Now resets all abilities upon activation.
  • Level 20
    • RedemptionRedemption
      • Removed.
    • (New Talent) Unstoppable Justice (Trait)
      • Uther can use Holy Radiance during Eternal Vanguard, each hero healed or hit by Holy Radiance or Flash of Light increases Eternal Vanguard duration by 0.25 seconds.

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Whitemane

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Stats

  • Health increased from 1400 to 1498.
  • Health regeneration increased from 2.9218 to 3.126326.
  • Basic Attack damage 62 to 69.

Abilities

  • Desperate PleaDesperate Plea (Q)
    • Mana cost increased from 45 to 60.
    • Mana increase per stack of Desperation reduced from 45 to 40.
    • Healing amount increased from 140 to 160.
  • InquisitionInquisition (W)
    • Cooldown increased from 12 to 13.
  • Scarlet AegisScarlet Aegis (R)
    • Duration reduced from 4 to 3.
    • Armor increased from 40 to 60.
    • Healing amount increased from 250 to 275.
  • Divine ReckoningDivine Reckoning (R)
    • Mana restored from damage dealt reduced from 25% to 20%.
  • ZealZeal (Trait)
    • Cooldown reduced from 40 to 30.
    • Armor reduction increased from 25 to 30.
  • ClemencyClemency (Active)
    • Cooldown increased from 12 to 13.
    • Now removes all stacks of Desperation upon casting, each removed stack restores 50 mana.

Talents

  • Level 4
    • Unwavering FaithUnwavering Faith (Q)
      • Adjusted functionality: Increase Whitemane’s Basic Attack range by 1. Whitemane gains 10% increase damage dealt for each active Zeal buff.
  • Level 13
    • Lashing OutLashing Out (E)
      • If Searing Lash’s second strike hits an enemy Hero, reduce its cooldown to 1 second and increase the next Searing Lash damage by 25% per hero hit up to 50%.
    • Saintly GreatstaffSaintly Greatstaff (E)
      • Damage reduced from 55 to 40.
      • Mark duration increased from 3 to 4.
      • No longer removes the mark after the first basic attack.

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Melee Assassin

Maiev

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Abilities

  • Vault of the WardensVault of the Wardens (D)
    • Cooldown increased from 13 to 14 seconds.
    • Additional functionality: Deals 15% more damage to Illidan.

Talents

  • Level 16
    • Cruel ChainCruel Chain (W)
      • New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%.
      • This is a reversion of the reversion to Cruel Chain’s last functionality.

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Illidan

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Abilities

  • Betrayer's ThirstBetrayer's Thirst (D)
    • Additional functionality
      • Now grants immunity to Blind.
      • Vision is greatly reduced.
      • Deal 15% less damage to Maiev.

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Qhira

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Talents

  • Level 20
    • No SanctuaryNo Sanctuary (Passive)
      • Removed.
    • (New Talent) You are Already Dead
      • Casting Blood Rage reduces healing received by 50% for all affected heroes, if the affected heroes are below 10% they die instantly instead.

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Samuro

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Stats

  • Health reduced from 1725 to 1656
  • Health regeneration reduced from 3.5898 to 3.4462
  • Basic Attack damage reduced from 102 to 96.

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Valeera

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Talents

  • Level 16
    • Thistle TeaThistle Tea (Active)
      • Cooldown increased from 40 to 60.
      • Additional functionality: Now increases all damage dealt by 20% for 4 seconds.
  • Level 20
    • (New Talent) Cold Blood (E)
      • Activate to increase the damage of Valeera’s next Evicerate by 80%.

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Ranged Assassin

Azmodan

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Talents

  • Level 16
    • TrampleTrample (Active)
      • Range increased from 6 to 7
      • Damage increased from 275 to 295.
      • Additional Functionality: Enemy Heroes that die within 2 seconds of being hit with Trample reset the cooldown.

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Chromie

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Abilities

  • Sand BlastSand Blast (Q)
    • Maximum amount of Sand Echoes increased from 1 to 10.
    • Sand Echoes Abilities and Basic Attack damage reduced from 40% to 10%.
    • 15 mana cost, 2 seconds cooldown.
  • Dragon's BreathDragon's Breath (W)
    • New Functionality: Launch 8 blasts into the air that land every 0.25 seconds in a large area randomly, dealing 153 damage each.
    • Dragon’s Breath Impact Radius increased from 2 to 2.5.
    • Cast range increased from 13 to 16.
    • 50 mana, 10 seconds cooldown.
  • Temporal LoopTemporal Loop (R)
    • Adjusted Functionality: Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them, during that time Sand Blast cooldown has been removed and Dragon’s Breath has been set to 1.5 seconds.
    • Cooldown increased from 50 to 60.

Talents

  • Level 1
    • Once Again the First TimeOnce Again the First Time (Q)
      • Adjusted Functionality: Upon quest completion increases Sand Echoes damage by an additional 10% and allows Chromie to spawn 2 more additional Sand Echoes.
      • Quest completion stacks increased from 40 to 60.
  • Level 18
    • Stuck in a LoopStuck in a Loop (R)
      • No longer increases recharge rate.

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Genji

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Stats

  • Basic attack damage increased from 44 to 48.

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Nova

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Stats

  • Basic ‍��?�?? ‍ ‍ ‍ ‍ ‍ ‍�����?? ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ from ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ to 1�0 ‍

Talents

  • Level � ‍6
    • ?!���?? (W)
      • Armor �?�???� from undefined to undefined.
  • Level 20
    • ‍ ‍
      • Removed.
    • **(New Talent) undefined (�)**
      • Nova’s Holo Decoy also cast ���� which deals undefined% damage.

<blockquote>
<b>Developer Comment:</b> Nova has been ��??�?? in general, these changes should ��?� her in ����� while ���?�???�?? �? �???�???�??� �?�?�� ?���?���?� and kill ?���?��� ?��??? ?��???���?.
</blockquote>

<a href="#top">Return to Top</a>

Li-Ming

MA8Q4Y8O8Y641552928296136.png

Talents

  • Level 4
    • TriumvirateTriumvirate (W)
      • Removed.
    • (New Talent) Ess of Johan (W)
      • If Arcane Orb hits an enemy Hero after traveling at least 85%, they are pulled toward its center.
  • Level 7
    • Zei's VengeanceZei's Vengeance
      • Damage reduced from 30% to 25%.
      • Cooldown reduction increased from 1 to 3.
    • CalamityCalamity (E)
      • Damage reduced from 300 to 290.
  • Level 13
    • Glass CannonGlass Cannon (Passive)
      • Maximum health reduction reduced from 15% to 10%.
  • Level 16
    • Arcane OrbitArcane Orbit (W)
      • Travel distance reduced from 25% to 15%.
      • Additional Functionality: Increases distance travel damage by 15%.

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Tracer

CRCTL07EI16X1461800038629.png

Stats

  • Basic attack damage reduced from 26 to 25.

Talents

  • Level 1
    • SlipstreamSlipstream (E)
      • Adjusted functionality: Recall cooldown is reduced by 5 seconds, but the amount of time Recalled is reduced by 1 seconds.
  • Level 7
    • JumperJumper (Q)
      • Removed.
    • Bullet TimeBullet Time (Q)
      • Adjusted functionality: Basic Attacks lower the cooldown of Blink by 0.05 seconds, this gets tripled against Heroes.
    • Spatial EchoSpatial Echo (Q)
      • Removed
    • (New Talent) Space Sickness (Q)
      • Activate to increase your next Blink range by 75%, heroes that are caught through that blink are stunned for 0.5 seconds.
      • 25 seconds cooldown.
    • (New Talent) Time Paradox (Q)
      • Blink grants 1 stack of evasion that lasts for 0.5 second, can only have 1 stack.
  • Level 13
    • Bullet SprayBullet Spray (W)
      • Additional functionality: Reduces Tracer’s Melee cooldown by 2 seconds.
  • Level 16
    • Focus FireFocus Fire (Trait)
      • Adjusted functionality: For every 5th basic attack on the same target, increase all damage dealt by Tracer to them by 5% up to 15%, lasts 2.5 seconds, basic attacks refresh this duration.
  • Level 20
    • Get Stuffed!Get Stuffed! (W)
      • No longer reduces Melee’s cooldown.

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horizontal-divider.png

Bug Fixes:

  • Fixed an unexpected search result in queues resulting in insanely fast games being found in 5 ~ 15 seconds in QM.
  • Fixed an issue where Whitemane Skeletal Mesh “Legs” Component would stretch more than intended.
  • Tracer’s “RecallRecall” no longer causes a time paradox and duplicate herself on the battlefield followed by a server crash for that match.
  • Fixed an Anub’Arak in the game.
  • Tracer’s MeleeMelee no longer misses the target.
  • Samuro can no longer swap while in the Hall of Storms.
  • Thrall’s “EarthquakeEarthquake” no longer makes Sky Temple fall out of the sky.
  • Fixed an issue where Mercy deal a surprising amount of damage, unintentionally.
  • Probius’s “Warp RiftWarp Rifts” no longer disable the map’s lightning while they are inside the player’s screen.
  • Multiple multiplicative fixes for multiple abilities that grants Spell Power and Physical Damage multipliers.
  • Brightwing’s PolymorphPolymorphs no longer replaces the victims texture with the animal they were turned into.
  • Rehgar going back from Spirit form no longer causes to displace one of his shoulders for the rest of the match in Orc form.
  • Infinite Quests
    • Fixed the occurrence of dealing infinite damage due going below 0 points and overflowing the value.
    • Fixed an issue where the player can go lower below 0 stacks on a quest.
    • Fixed an issue where players can receive negative stacks on their quests.
  • Fixed an issue where Probius cannot play his death sounds.
  • Lucio no longer plays “It’s Everyday Bro” while having Speed Boost active with Crossfade.
  • Models no longer randomly T-pose in replay mode.
  • Leoric no longer spawns a tower when he dies, again.
  • Multiple fixes for UI in replay mode.
  • Several AI fixes and improvements.

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If only these were real patch notes...

I wish this game got more love and was better managed. But alas... the video was true

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The Abathur and Azmodan patch notes were pretty funny. A Slapathur build and an Azmodan who can hit and run.

The thought that the devs would actually finally replace Mule with something organic is also hilarious.

That would make too much sense. So, never going to happen.

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On 4/2/2020 at 6:35 AM, Stan said:

(New Talent) You are Already Dead

  • Casting Blood Rage reduces healing received by 50% for all affected heroes, if the affected heroes are below 10% they die instantly instead.

NANI????

Zeed | Anime-Planet

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      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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