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Heroes of the Storm PTR Patch Notes: April 6th

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The latest content patch comes with a new Nexus Anomaly, the long-awaited Tassadar rework, AI improvements, matchmaking changes for GM and Masters, and more. Check out the full patch notes for more details!

Patch Highlights

  • The new Nexus Anomaly revolves around Structures.
    • Structures will now focus on attacking offenders (enemy Heroes) instead of NPCs until they are dead or leave Tower range.
    • Cannon Towers, Forts, and Keeps reduce Hero Armor by 5/10.
    • Cores received new abilities unique to each Battlegrounds.
  • The AI has been updated to resolve conflicts between tactical and goal systems.
  • Tier 3 Mastery Rings have been added to the game.
  • Players can now create up to three favorite talent builds per Hero and share them via in-game links.
  • Master and Grand Master players are no longer restricted to queueing with only 1 player and players who are within 5,000 Ranked Points.
  • New Dark Nexus Skins will become available in the game.
  • Tassadar has been reworked into a Ranged Assassin.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of April 13, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

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Nexus Anomaly - A Call For Help

We’ve heard feedback over the years that a lot of you would like to feel more protected by nearby friendly structures. Currently, Minions, Summons, and non-Heroic units can hold a structure’s attention for so long that defending players feel that they’re offered no additional protection when taking refuge under their Cannon Towers, Forts, Keeps and Cores. In order to address this issue, we will be making the following changes to structures:

Cannon Towers, Forts, Keeps and Cores

  • A beam is now created from these structures to their targets, making it easier to see what is being attacked at a glance.
  • Allied Heroes of the structures who are being attacked by enemy Heroes will cause the structure to focus the offender until the offender is dead or leaves tower range.
  • A bright beam indicates that the structure is defending an ally Hero and is focusing on the beam target.
  • Structures reset targeting when the Call for Help target becomes invalid.
  • Structures reset targeting logic when they recover from being disabled.

Cannon Towers, Forts and Keeps

  • Damage to Heroes increased by 10%.
  • Attacks reduce Hero Armor by up to -40.
  • Cannon Tower attacks reduce enemy Hero Armor by 5.
  • Forts and Keeps attacks reduce enemy Hero Armor by 10.
  • Forts and Keeps no longer slow enemy Heroes.

New Core Abilities

  • We want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front. To that end, this Seasonal Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores:
    • Battlefield of Eternity
      • Every 8 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds.
    • Blackheart’s Bay
      • Every 4 seconds, the Core will shoot a cannonball at 2 nearby enemy Heroes, dealing 5% maximum Health as damage, slowing them by 70% for 1.5 seconds, and knocking them back.
    • Braxis Holdout
      • Every 4 seconds, the Core will shoot 5 missiles at a nearby enemy Hero, dealing 5% maximum Health as damage per missile.
    • Cursed Hollow
      • Every 3 seconds, the Core will spawn a Curse under a nearby enemy Hero. If they are Cursed, they take 5% maximum Health as damage and their Armor is reduced by 75 for 4 seconds.
    • Dragonshire
      • Every 6 seconds, the Core will throw 2 boulders at a nearby enemy Hero. Heroes hit are turned to stone, damaged for 5% of their maximum Health, and Stunned for 1.75 seconds.
    • Garden of Terror
      • Every 5 seconds, the Core shoots a seed under a nearby enemy Hero. When the seed explodes, Heroes inside are Polymorphed for 3 seconds.
    • Hanamura
      • Every 8 seconds, the Core fires 2 volleys of missiles around it, dealing 5% maximum Health to enemy Heroes and slowing them by 70% for 1.25 seconds.
    • Infernal Shrines
      • Every 8 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds.
    • Sky Temple
      • Every 23 seconds, the Core will spawn 2 sets of 6 tornadoes which swirl around it, dealing 25 damage to enemy Heroes and knocking them back.
    • Tomb of the Spider Queen
      • Every 5 seconds, the Core will shoot a Death Wave, dealing 5% maximum Health as damage to enemy Heroes and slowing them by 70% for 1.25 seconds.
    • Volskaya
      • Every 6 seconds, the Core shoots 3 Rocket Fists at nearby enemy Heroes, dealing 150 damage and knocking them back.
    • Warhead Junction
      • Every 18 seconds, the Core launches a Nuke at a nearby enemy Hero, dealing 30% maximum health to enemy Heroes hit.

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General

Mastery Rings - Tier 3

  • Get ready to show off your dedication to your favorite Heroes with the next level of Hero Mastery Rings! These new rings become purchasable once a Hero reaches level 50 and you already own the first and second rings for that Hero.

A.I.

  • A.I. trees have been refactored in order to reduce conflicts between the tactical and goal systems.
  • Agents will attempt to stage and wait for backup around objectives before attempting to contest.
  • Disconnected players will have their A.I. return to base and remain there unless they are pinged to follow.
    • Follow behavior is the same for disconnected player A.I. and normal A.I.
    • While following, the agent will attempt to fight while remaining close to their follow target, leashing back if they wander too far away.
    • While following, the agent will mount or use their Hearthstone if their follow target uses their mount or Hearthstone.
  • Adjusting A.I. Healing Well goal health threshold from 75% to 60%.
  • Bringing an A.I. who is on follow close enough to Doubloon turn-in on Blackheart's Bay, Soul Gem turn-in on Tomb of the Spider Queen, or a healing fountain will cause the A.I. to interact with them appropriately if they are able.

Favorite Talents

  • Create your favorite talent builds
    • Players can pick their favorite talents on the talent panel from Hero select or draft screen.
    • In order to favorite a talent, simply click the talent. Once it's selected, you can click the talent again to unselect it.
    • Players can create up to 3 builds per each Hero and can activate one build at a time.
    • To switch to a different build, click the build buttons shown on the top of the talent panel.
    • If any significant change happens to a talent tier due to a balance patch, the selection for the tier will be reset.
  • Share your favorite builds
    • You can generate a hyperlink for a talent build by clicking the cog menu next to talent build buttons on the Hero select screen.
    • If you paste this link on the chat, it shows as a hyperlink in the chat history.
    • If you left click the link, it shows the preview of the talent build.
    • By right clicking the link, you can copy the link to your clipboard or directly save it to your Hero's corresponding build slots.
    • The format of the talent hyperlink is as follows. [T1231231,Lucio]
  • In-Game & End of the match screen
    • A favorited talent will display a favorite icon on top of it.
    • You can switch the build in the middle of the game based on your strategy.
    • For the future tiers, you can adjust your favorites by clicking the talent button in the same way you would do in the Hero select screen.
    • All changes made in game are saved.
    • After game ends, you can use the cog menu on the talent tab to copy other players' talent builds.

Storm League

  • Matchmaking Changes for GM & Masters
    • Master and Grand Master players are no longer restricted to queuing with only one other player.
    • Master and Grand Master players are no longer restricted to queuing with players who are within 5000 ranked points.
    • Made some changes to matchmaking rules that should improve the quality of matches for Master and Grand Master players.

Developer Comment: We have been actively monitoring matchmaking throughout the season and are going to be making some changes which will help the player experience. Firstly, we found that our party size restrictions for Masters players didn’t give the experience that we had envisioned, so we are reverting these changes. The limit for queueing as a party will require players to be within 2 leagues of each other, with Diamond players being able to queue up with Master and Grand Master players. Additionally, we have made some changes to all regions so that players who are Masters and above should find games being made with as many high level players as possible, which should result in better matches.

Experience

  • Floating Combat Text for experience earned from killing blows now has a unique purple color and displays at the position of the killed unit. Floating Combat Text from experience earned from Experience Globes remains unchanged.

Experience Globes

  • Pickup Radius increased from 1.5 to 1.75.
  • Experience Globes that are actively travelling to a Hero will attempt to follow more closely.

Developer Comment: We're making some small improvements to Experience Globes to make them more readable and to improve how they feel to pick up by adding a unique purple text that displays where they are killed. With these changes, players should more clearly see when they gained experience via a killing blow. We also found that sometimes picking up experience globes while mounted could be a bit of a hassle due to the pickup radius of the globes as well as how quickly they travel to players, so we are slightly buffing both of these aspects to make them a little easier to collect in these instances.

US Region Selection

  • After looking at the causes for North American players' longer wait times and instances of not queuing together, we are bundling matchmaking for our US regions together. This will only happen for players if they have good pings to both sites, and our simulations have shown that we can create better games faster this way. If you don't experience this, please let us know!

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Collection

Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!

New Bundles (Limited Time Only!)

  • Fragments of the Dark Nexus Bundle
  • Dark Nexus Harbingers Bundle
  • Dark Nexus Deathwing Bundle
  • Dark Nexus Fenix Bundle
  • Dark Nexus Tassadar Bundle
  • Dark Nexus Beast Pack
  • Caldeum Complex Bundle

New Skins

  • The following skins will be available for a limited time:
    • Dark Nexus Deathwing
      • Shattered Dark Nexus Deathwing
      • Forgotten Dark Nexus Deathwing
      • Awakened Dark Nexus Deathwing
      • Astral Dark Nexus Deathwing
    • Dark Nexus Fenix
      • Imperial Dark Nexus Fenix
      • Awakened Dark Nexus Fenix
      • Eldritch Dark Nexus Fenix
      • Astral Dark Nexus Fenix
    • Dark Nexus Tassadar
      • Forgotten Dark Nexus Tassadar
      • Awakened Dark Nexus Tassadar
      • Eldritch Dark Nexus Tassadar
      • Astral Dark Nexus Tassadar
    • Dark Nexus Gul’dan
      • Entropic Dark Nexus Gul’dan
      • Sadistic Dark Nexus Gul’dan
    • Dark Nexus Alarak
      • Astral Dark Nexus Alarak
      • Awakened Dark Nexus Alarak

New Mounts

  • The following mounts will be available for a limited time:
    • Dark Nexus Beast
      • Shattered Dark Nexus Beast
      • Forgotten Dark Nexus Beast
      • Wild Dark Nexus Beast
      • Awakened Dark Nexus Beast
      • Astral Dark Nexus Beast
    • Astral Dark Nexus Hound
    • Awakened Dark Nexus Hound
    • Astral Dark Nexus Manta
    • Awakened Dark Nexus Manta

New Content

  • Several new portraits, sprays and other items have been added to the collection for a limited time!

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Heroes

Tassadar Rework

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Trait

  • Resonance Beam
    • Tassadar’s Basic Attack is a long range channeled beam that deals 14 damage every .25 seconds and Slows its target for 10%. While channeling, your Basic Attack damage and Mana Regeneration increase by 25% a second, to a maximum of 100% bonus. While fully charged, gain an additional 3 mana per second. This bonus is lost after 6 seconds of not channeling.

Basic Abilities

  • Shock Ray [Q]
    • After a .375 second cast, channel a fast moving electric beam that deals 280 damage and slows all enemies in a line by 25% for 2 seconds.
    • Mana: 55 Mana.
    • Cooldown: 7 seconds.
  • Psionic StormPsionic Storm [W]
    • Create a storm of psionic energy at the targeted location, dealing 38 damage every .5 seconds to enemies within its area for 3 seconds. This damage increases by 10% for each consecutive hit, to a maximum of 50% increased damage.
    • Mana: 60 Mana.
    • Cooldown: 8 seconds.
  • Force WallForce Wall [E]
    • After a .5 second delay, create a wall that blocks all units from moving through it for 2 seconds.
    • Mana: 70 Mana.
    • Cooldown: 21 seconds.

Heroic Abilities

  • ArchonArchon [R1]
    • Transform into a powerful Archon, gaining 40% of your maximum health as a shield and empowering Basic Attacks for 12 seconds. Empowered Basic Attacks deal more damage, splash in a small area, and reduce the Spell Armor of Heroes by 20 for 2 seconds. While in Archon form, Resonance Beam is fully charged.
    • Mana: 100 Mana.
    • Cooldown: 90 seconds.
  • Black Hole [R2]
    • After a .5 second cast, launch a Black Hole that travels in a long line. While travelling, the Black Hole quickly pulls enemy Heroes towards its center. Touching the center deals 310 damage and stuns for 1.25 seconds.
    • Mana: 80 Mana.
    • Cooldown: 70 seconds.

Talent

  • Level 1
    • Static Charge [Q]
      • Quest: Heroes hit by Shock Ray permanently increase its damage by 4 and grant 33% Resonance Beam charge.
      • Maximum of 200 additional damage.
    • Psi-Infusion [W]
      • Increase Psionic Storm’s range by 33%. Each non-structure enemy hit by Psionic Storm restores .5 mana, increased to 5 against Heroes.
    • Khaydarin Amulet [Trait]
      • Quest: Resonance Beam charges 50% faster.
      • Reward: After remaining at full charge for 80 seconds, Resonance Beam bounces to hit 1 additional target for 50% damage.
      • Reward: After remaining at full charge for 160 seconds, Resonance Beam bounces to hit 2 additional targets for 50% damage.
  • Level 4
    • Induction [Q]
      • Casting Shock Ray increases Tassadar’s move speed by 15% for 3 seconds. If an enemy Hero is hit, increase this bonus by 10%.
    • Electric Fence [E]
      • Enemies near Force Wall take 46 damage every .5 seconds and are slowed by 35%.
    • Plasma Shield [Trait]
      • While Resonance Beam is fully charged, gain a shield equal to 3% of max health every second. Stacking up to 15% maximum health.
  • Level 7
    • Beam Alignment [Q]
      • When Resonance Beam is fully charged, your Basic Attack range is increased by 1 and the cooldown of Shock Ray refreshes 100% faster.
    • Psionic Echo [Q/E]
      • Casting Psionic Storm causes your next Shock Ray within 3 seconds to cost 30 mana and create a Psionic Storm on the first Hero it hits.
    • Arc Discharge [Trait]
      • After reaching full charge, the next instance of Resonance Beam damage creates a Psionic Storm at the target’s location. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is at full charge.
  • Level 13
    • Feedback [W/Trait]
      • On targets afflicted with Psionic Storm, Resonance Beam’s slow is increased to 60% and it also reduces Physical Armor by 25.
    • Shadow Walk [Active]
      • Activate to gain unrevealable Stealth, 40% movement speed and 25 Armor for 1.5 seconds. 60 second cooldown. Can be cast while channeling Shock Ray or Black Hole.
    • Oracle [Active]
      • While stationary, gain 30 Spell Armor for .75 seconds and heal for 12 health each second. Activate to channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map. 45 second cooldown.
  • Level 16
    • Thermal Lance [Q]
      • The first enemy Hero hit by Shock Ray takes 8% of their maximum health as damage.
    • Psychic Shock [W]
      • Psionic Storm deals damage 25% faster.
    • Executor’s Will [Active]
      • Activate to gain full Resonance Beam charge, 15 Spell Power, and cause Ability cooldowns to refresh 25% faster. This effect lasts as long as Resonance Beam is fully charged. 60 sec cooldown.
  • Level 20
    • Twilight Archon [R1]
      • Basic Attacks while in Archon form increase its duration by 2 seconds.
    • Kugelblitz [R2]
      • Each Hero hit by Black Hole creates a Psionic Storm at their location.
    • Force Barrier [E]
      • Increases the range of Force Wall by 50%, its duration by .5 seconds, and reduces its cooldown by 10 seconds.
    • Khala’s Gift [Passive]
      • Gain 4 spell power for yourself and each nearby ally Hero, up to 20. Your total bonus is shared with all contributing allies.

Developer Comment: We’ve been teasing the Tassadar rework for a long time and it’s finally here! Tassadar was previously considered a support Hero, but we felt there was a disconnect between his kit/playstyle and the core fantasy of a High Templar or the other Protoss magic users. Because of this, we’ve re-imagined Tassadar from the ground up as an ability based Ranged Assassin, similar to characters like Kael’thas and Gul’dan. He retains his Psionic Storm, Force Wall and Archon abilities and has gained two new abilities: Shock Ray and Black Hole. His talent tree has also been radically transformed, giving him a slew of powerful new ways to play. We’re very excited to finally get Tassadar into your hands and hope you all enjoy the rework as much as we have!

Xul

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Base

  • Health reduced from 2200 to 2080.
  • Health Regeneration reduced from 4.58 to 4.33.

Developer Comment: We’re happy with how Xul’s rework has gone overall in improving his gameplay and talent diversity. He is, however, overperforming, so while we wait for more data, we’re doing a reduction in the Health he gained to bring him more in line.

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Bug Fixes

General

  • Toy Train Mount
    • Worgen Greymane, Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train.

Heroes

  • Fixed an issue where various Physical Armor buffs were not appropriately reducing damage from non-Heroic targets.
  • Arthas
    • Army of the DeadArmy of the Dead Ghouls no longer stop following Arthas when affected by certain abilities.
  • Deathwing
    • Deathwing's Energy tooltip while in DragonflightDragonflight now is correctly called Energy instead of Mana.
  • Garrosh
    • Fixed an issue where Garrosh would fail to throw moving targets.
  • Imperius
    • Imperius' Flash of AngerFlash of Anger will now properly trigger if it kills a target.
    • Clarified Flash of AngerFlash of Anger's tooltip to reflect that it deals damage to the target as well as all targets around them.
    • Fixed an issue where players were unable to issue attack commands while using Celestial ChargeCelestial Charge, causing them to auto-acquire nearby targets.
  • Nazeebo
    • Crowd Control effects on Nazeebo's Zombie WallZombie Wall with Dead RushDead Rush no longer causes Zombie WallZombie Wall to become unresponsive.
  • Stukov
    • Fixed an issue where Weighted PustuleWeighted Pustule was removed by Unstoppable.
  • Tracer
    • Fixed an issue where Tracer's A.I. would sometimes stop using her weapons to auto-attack targets.
  • Xul
    • Fixed an issue where Corpse ExplosionCorpse Explosion did not link to an ability in the Death Recap.
  • Zarya
    • Zarya's To the LimitTo the Limit no longer causes Zarya's weapon beam to appear shorter at certain energy levels.

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1 hour ago, Stan said:

Toy Train Mount

  • Worgen Greymane, Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train.

I had no idea this was even possible. I need to see that.

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2 hours ago, Cammykins said:

I hope that the Tassadar rework has him stay competent in between ccs and damage.

He gets an 11 second Force Wall with 92 damage per second and a 35% slow to nearby targets.

That doesn't even count his Psionic Storm and Beam slow, damage, % health and -armour. So I think he'll be fine.

Those numbers are going to be pretty painful on release.

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So, I've trying out Tass, and his Archon sometimes has lifesteal (and you heal a LOT hitting minions with the AoE), and can't find out why he has it.

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I really like the look of the new Tass skins, and his reworks looks like fun. Looking forward to this

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2 hours ago, kurdi said:

So, I've trying out Tass, and his Archon sometimes has lifesteal (and you heal a LOT hitting minions with the AoE), and can't find out why he has it.

Maybe because of this?

5 hours ago, Stan said:

Oracle [Active]

  • While stationary, gain 30 Spell Armor for .75 seconds and heal for 12 health each second. Activate to channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map. 45 second cooldown.

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32 minutes ago, Valhalen said:

Maybe because of this?

Nope, it doesn't seem to be related to any talent, (and set my lvl to 10 to check it wasn't that talent in particular) and I'm 100% sure is lifesteal, no hp regen. But can't find exactly what makes it happen. Tomorrow I'll test it more thoughroughly.

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OMG, this might be my favourite patch so far. The skins look amazing, those gameplay changes were completely unexpected but sound awesome, and Tass rework is finally here! Can't wait to test them up on PTR (as soon as it finishes loading...).

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For some time I wanted to play Tassadar because I really liked the beam and the archon form but damn his skins were not my taste. The new skins are really good and the rework is phenomenal. Gonna need some Gems for all the skins so WP HotS team, WP.

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11 hours ago, kurdi said:

Nope, it doesn't seem to be related to any talent, (and set my lvl to 10 to check it wasn't that talent in particular) and I'm 100% sure is lifesteal, no hp regen. But can't find exactly what makes it happen. Tomorrow I'll test it more thoughroughly.

Were you using his lvl 4 shield talent? It's suppose to only give a shield based on max health and not a heal but maybe they messed up?

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Those skins are looking good, especially Fenix. Thought for a moment that mount from art was Dehaka's skin. ? Expected him to be in next batch. Btw, now support category is going to have only 4 heroes, and it's unlikely we will see any more of them. Perhaps they should remove it? Wonder for how long we have to wait now for that "Greek Gods" event.

 

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24 minutes ago, Arcling said:

Those skins are looking good, especially Fenix. Thought for a moment that mount from art was Dehaka's skin. ? Expected him to be in next batch. Btw, now support category is going to have only 4 heroes, and it's unlikely we will see any more of them. Perhaps they should remove it? Wonder for how long we have to wait now for that "Greek Gods" event.

 

Yeah, they should make Abathur a melee assassin already. We all know he's basically already there.

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14 hours ago, Arcling said:

Those skins are looking good, especially Fenix. Thought for a moment that mount from art was Dehaka's skin. ? Expected him to be in next batch. Btw, now support category is going to have only 4 heroes, and it's unlikely we will see any more of them. Perhaps they should remove it? Wonder for how long we have to wait now for that "Greek Gods" event.

 

They could really cut to the chase and reduce everything to two categories: "assassins" and "everything else"

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After some testing with Tass, his talents are probably the most confusing of any character on which to pick barring 10, 13, and 20. It just seems like you can't really harness everything for Shock Ray, Resonance Beam, or Psionic Storm without gaining a reliance on one of the others. Building him seems a lot more difficult than before.

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7 hours ago, Twych said:

After some testing with Tass, his talents are probably the most confusing of any character on which to pick barring 10, 13, and 20. It just seems like you can't really harness everything for Shock Ray, Resonance Beam, or Psionic Storm without gaining a reliance on one of the others. Building him seems a lot more difficult than before.

I feel like that is how they want the heroes to be designed now, so you use there whole kit instead of overpowering just one part of it. They did that in the Xul rework also with mixing the skeleton build with the scythe build. And having a good hybrid W build with scythe build. They tried to do it with Azmodan, but everyone just takes the Q talents and forgets the interactions with his laser and minions. Also i noticed that pretty much every "mage" has an AA build that nobody uses. So Tass is an AA mage. I wonder how that is going to go over.  

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      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
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