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Heroes of the Storm Patch Notes: April 14th

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The latest content update for the game is now live and comes with the long-awaited Tassadar rework, a new Nexus Anomaly, Tier 3 Mastery Rings, matchmaking changes for Master and Grand Master players, and more.

Patch Highlights

  • Fragments of the Dark Nexus is a new event active from now until the next content update to the game. It comes with new skins for Deathwing, Fenix, Tassadar, and more.
  • With new Season, Blizzard is implementing a new Nexus Anomaly that revolves around Structures.
    • Structures will now focus on attacking offenders (enemy Heroes) instead of NPCs until they are dead or leave Tower range.
    • Cannon Towers, Forts, and Keeps reduce Hero Armor by 5/10.
    • Cores received new abilities unique to each Battlegrounds.
  • The AI has been updated to resolve conflicts between tactical and goal systems.
  • Tier 3 Mastery Rings have been added to the game.
  • Players can now create up to three favorite talent builds per Hero and share them via in-game links.
  • Master and Grand Master players are no longer restricted to queueing with only 1 player and players who are within 5,000 Ranked Points.
  • Tassadar has been reworked into a Ranged Assassin, check out the full patch notes below for more information.

Blizzard Logo(Source)

Our next Heroes of the Storm patch is live and brings a new Dark Nexus II event, new skins and mounts, along with a Tassadar rework and more! Read on for more information.

NOTE: Orange text indicates a change between PTR and Live notes.

Quick Navigation:

Nexus Anomaly - A Call For Help

We’ve heard feedback over the years that a lot of you would like to feel more protected by nearby friendly structures. Currently, Minions, Summons, and non-Heroic units can hold a structure’s attention for so long that defending players feel that they’re offered no additional protection when taking refuge under their Cannon Towers, Forts, Keeps and Cores. In order to address this issue, we will be making the following changes to structures:

Cannon Towers, Forts, Keeps and Cores

  • A beam is now created from these structures to their targets, making it easier to see what is being attacked at a glance.
  • Allied Heroes of the structures who are being attacked by enemy Heroes will cause the structure to focus the offender until the offender is dead or leaves tower range.
  • A bright beam indicates that the structure is defending an ally Hero and is focusing on the beam target.
  • Structures reset targeting when the Call for Help target becomes invalid.
  • Structures reset targeting logic when they recover from being disabled.

Cannon Towers, Forts and Keeps

  • Damage to Heroes increased by 10%.
  • Attacks reduce Hero Armor by up to -40.
  • Cannon Tower attacks reduce enemy Hero Armor by 5.
  • Forts and Keeps attacks reduce enemy Hero Armor by 10.
  • Forts and Keeps no longer slow enemy Heroes.

New Core Abilities

  • We want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front. To that end, this Seasonal Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores:
    • Battlefield of Eternity
      • Every 12 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds.
    • Blackheart’s Bay
      • Every 4 seconds, the Core will shoot a cannonball at 2 nearby enemy Heroes, dealing 5% maximum Health as damage, slowing them by 70% for 1.5 seconds, and knocking them back.
    • Braxis Holdout
      • Every 4 seconds, the Core will shoot 5 missiles at a nearby enemy Hero, dealing 5% maximum Health as damage per missile.
    • Cursed Hollow
      • Every 3 seconds, the Core will spawn a Curse under a nearby enemy Hero. If they are Cursed, they take 5% maximum Health as damage and their Armor is reduced by 75 for 4 seconds.
    • Dragonshire
      • Every 6 seconds, the Core will throw 2 boulders at a nearby enemy Hero. Heroes hit are turned to stone, damaged for 5% of their maximum Health, and Stunned for 1.75 seconds.
    • Garden of Terror
      • Every 5 seconds, the Core shoots a seed under a nearby enemy Hero. When the seed explodes, Heroes inside are Polymorphed for 3 seconds.
    • Hanamura
      • Every 8 seconds, the Core fires 2 volleys of missiles around it, dealing 5% maximum Health to enemy Heroes and slowing them by 70% for 1.25 seconds.
    • Infernal Shrines
      • Every 12 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds.
    • Sky Temple
      • Every 23 seconds, the Core will spawn 2 sets of 6 tornadoes which swirl around it, dealing 25 damage to enemy Heroes and knocking them back.
    • Tomb of the Spider Queen
      • Every 5 seconds, the Core will shoot a Death Wave, dealing 5% maximum Health as damage to enemy Heroes and slowing them by 70% for 1.25 seconds.
    • Volskaya
      • Every 6 seconds, the Core shoots 3 Rocket Fists at nearby enemy Heroes, dealing 150 damage and knocking them back.
    • Warhead Junction
      • Every 18 seconds, the Core launches a Nuke at a nearby enemy Hero, dealing 30% maximum health to enemy Heroes hit.

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General

Mastery Rings - Tier 3

  • Get ready to show off your dedication to your favorite Heroes with the next level of Hero Mastery Rings! These new rings become purchasable once a Hero reaches level 50 and you already own the first and second rings for that Hero.

A.I.

  • A.I. trees have been refactored in order to reduce conflicts between the tactical and goal systems.
  • Agents will attempt to stage and wait for backup around objectives before attempting to contest.
  • Disconnected players will have their A.I. return to base and remain there unless they are pinged to follow.
    • Follow behavior is the same for disconnected player A.I. and normal A.I.
    • While following, the agent will attempt to fight while remaining close to their follow target, leashing back if they wander too far away.
    • While following, the agent will mount or use their Hearthstone if their follow target uses their mount or Hearthstone.
  • Adjusting A.I. Healing Well goal health threshold from 75% to 60%.
  • Bringing an A.I. who is on follow close enough to Doubloon turn-in on Blackheart's Bay, Soul Gem turn-in on Tomb of the Spider Queen, or a healing fountain will cause the A.I. to interact with them appropriately if they are able.

Favorite Talents

  • Create your favorite talent builds
    • Players can pick their favorite talents on the talent panel from Hero select or draft screen.
    • In order to favorite a talent, simply click the talent. Once it's selected, you can click the talent again to unselect it.
    • Players can create up to 3 builds per each Hero and can activate one build at a time.
    • To switch to a different build, click the build buttons shown on the top of the talent panel.
    • If any significant change happens to a talent tier due to a balance patch, the selection for the tier will be reset.
  • Share your favorite builds
    • You can generate a hyperlink for a talent build by clicking the cog menu next to talent build buttons on the Hero select screen.
    • If you paste this link on the chat, it shows as a hyperlink in the chat history.
    • If you left click the link, it shows the preview of the talent build.
    • By right clicking the link, you can copy the link to your clipboard or directly save it to your Hero's corresponding build slots.
    • The format of the talent hyperlink is as follows. [T1231231,Lucio]
  • In-Game & End of the match screen
    • A favorited talent will display a favorite icon on top of it.
    • You can switch the build in the middle of the game based on your strategy.
    • For the future tiers, you can adjust your favorites by clicking the talent button in the same way you would do in the Hero select screen.
    • All changes made in game are saved.
    • After game ends, you can use the cog menu on the talent tab to copy other players' talent builds.

Storm League

  • Matchmaking Changes for GM & Masters
    • Master and Grand Master players are no longer restricted to queuing with only one other player.
    • Master and Grand Master players are no longer restricted to queuing with players who are within 5000 ranked points.
    • Made some changes to matchmaking rules that should improve the quality of matches for Master and Grand Master players.

Developer Comment: We have been actively monitoring matchmaking throughout the season and are going to be making some changes which will help the player experience. Firstly, we found that our party size restrictions for Masters players didn’t give the experience that we had envisioned, so we are reverting these changes. The limit for queueing as a party will require players to be within 2 leagues of each other, with Diamond players being able to queue up with Master and Grand Master players. Additionally, we have made some changes to all regions so that players who are Masters and above should find games being made with as many high level players as possible, which should result in better matches.

Experience

  • Floating Combat Text for experience earned from killing blows now has a unique purple color and displays at the position of the killed unit. Floating Combat Text from experience earned from Experience Globes remains unchanged.

Experience Globes

  • Pickup Radius increased from 1.5 to 1.75.
  • Experience Globes that are actively travelling to a Hero will attempt to follow more closely.

Developer Comment: We're making some small improvements to Experience Globes to make them more readable and to improve how they feel to pick up by adding a unique purple text that displays where they are killed. With these changes, players should more clearly see when they gained experience via a killing blow. We also found that sometimes picking up experience globes while mounted could be a bit of a hassle due to the pickup radius of the globes as well as how quickly they travel to players, so we are slightly buffing both of these aspects to make them a little easier to collect in these instances.

US Region Selection

  • After looking at the causes for North American players' longer wait times and instances of not queuing together, we are bundling matchmaking for our US regions together. This will only happen for players if they have good pings to both sites, and our simulations have shown that we can create better games faster this way. If you don't experience this, please let us know!

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Collection

Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!

New Bundles (Limited Time Only!)

  • Fragments of the Dark Nexus Bundle
  • Dark Nexus Harbingers Bundle
  • Dark Nexus Deathwing Bundle
  • Dark Nexus Fenix Bundle
  • Dark Nexus Tassadar Bundle
  • Dark Nexus Beast Pack
  • Caldeum Complex Bundle

New Skins

  • The following skins will be available for a limited time:
    • Dark Nexus Deathwing
      • Shattered Dark Nexus Deathwing
      • Forgotten Dark Nexus Deathwing
      • Awakened Dark Nexus Deathwing
      • Astral Dark Nexus Deathwing
    • Dark Nexus Fenix
      • Imperial Dark Nexus Fenix
      • Awakened Dark Nexus Fenix
      • Eldritch Dark Nexus Fenix
      • Astral Dark Nexus Fenix
    • Dark Nexus Tassadar
      • Forgotten Dark Nexus Tassadar
      • Awakened Dark Nexus Tassadar
      • Eldritch Dark Nexus Tassadar
      • Astral Dark Nexus Tassadar
    • Dark Nexus Gul’dan
      • Entropic Dark Nexus Gul’dan
      • Sadistic Dark Nexus Gul’dan
    • Dark Nexus Alarak
      • Astral Dark Nexus Alarak
      • Awakened Dark Nexus Alarak

New Mounts

  • The following mounts will be available for a limited time:
    • Dark Nexus Beast
      • Shattered Dark Nexus Beast
      • Forgotten Dark Nexus Beast
      • Wild Dark Nexus Beast
      • Awakened Dark Nexus Beast
      • Astral Dark Nexus Beast
    • Astral Dark Nexus Hound
    • Awakened Dark Nexus Hound
    • Astral Dark Nexus Manta
    • Awakened Dark Nexus Manta

New Content

  • Several new portraits, sprays and other items have been added to the collection for a limited time!

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Heroes

Tassadar Rework

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Trait

  • Resonance Beam
    • Tassadar’s Basic Attack is a long range channeled beam that deals 14 damage every .25 seconds and Slows its target for 10%. While channeling, your Basic Attack damage and Mana Regeneration increase by 25% a second, to a maximum of 100% bonus. While fully charged, gain an additional 3 mana per second. This bonus is lost after 6 seconds of not channeling.

Basic Abilities

  • Shock Ray [Q]
    • After a .375 second cast, channel a fast moving electric beam that deals 280 damage and slows all enemies in a line by 25% for 2 seconds.
    • Mana: 55 Mana.
    • Cooldown: 7 seconds.
  • Psionic Storm [W]
    • Create a storm of psionic energy at the targeted location, dealing 38 damage every .5 seconds to enemies within its area for 3 seconds. This damage increases by 10% for each consecutive hit, to a maximum of 50% increased damage.
    • Mana: 60 Mana.
    • Cooldown: 8 seconds.
  • Force Wall [E]
    • After a .5 second delay, create a wall that blocks all units from moving through it for 2 seconds.
    • Mana: 70 Mana.
    • Cooldown: 21 seconds.

Heroic Abilities

  • Archon [R1]
    • Transform into a powerful Archon, gaining 40% of your maximum health as a shield and empowering Basic Attacks for 12 seconds. Empowered Basic Attacks deal more damage, splash in a small area, and reduce the Spell Armor of Heroes by 20 for 2 seconds. While in Archon form, Resonance Beam is fully charged.
    • Mana: 100 Mana.
    • Cooldown: 90 seconds.
  • Black Hole [R2]
    • After a .5 second cast, launch a Black Hole that travels in a long line. While travelling, the Black Hole quickly pulls enemy Heroes towards its center. Touching the center deals 310 damage and stuns for 1.25 seconds.
    • Mana: 80 Mana.
    • Cooldown: 70 seconds.

Talent

  • Level 1
    • Static Charge [Q]
      • Quest: Heroes hit by Shock Ray permanently increase its damage by 4 and grant 33% Resonance Beam charge.
      • Maximum of 200 additional damage.
    • Psi-Infusion [W]
      • Increase Psionic Storm’s range by 33%. Each non-structure enemy hit by Psionic Storm restores .5 mana, increased to 5 against Heroes.
    • Khaydarin Amulet [Trait]
      • Quest: Resonance Beam charges 50% faster.
      • Reward: After remaining at full charge for 80 seconds, Resonance Beam bounces to hit 1 additional target for 50% damage.
      • Reward: After remaining at full charge for 160 seconds, Resonance Beam bounces to hit 2 additional targets for 50% damage.
  • Level 4
    • Induction [Q]
      • Casting Shock Ray increases Tassadar’s move speed by 15% for 3 seconds. If an enemy Hero is hit, increase this bonus by 10%.
    • Electric Fence [E]
      • Enemies near Force Wall take 46 damage every .5 seconds and are slowed by 35%.
    • Plasma Shield [Trait]
      • While Resonance Beam is fully charged, gain a shield equal to 3% of max health every second. Stacking up to 15% maximum health.
  • Level 7
    • Beam Alignment [Q]
      • When Resonance Beam is fully charged, your Basic Attack range is increased by 1 and the cooldown of Shock Ray refreshes 100% faster.
    • Psionic Echo [Q/E]
      • Casting Psionic Storm causes your next Shock Ray within 3 seconds to cost 30 mana and create a Psionic Storm on the first Hero it hits.
    • Arc Discharge [Trait]
      • After reaching full charge, the next instance of Resonance Beam damage creates a Psionic Storm at the target’s location. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is at full charge.
  • Level 13
    • Feedback [W/Trait]
      • On targets afflicted with Psionic Storm, Resonance Beam’s slow is increased to 60% and it also reduces Physical Armor by 25.
    • Shadow Walk [Active]
      • Activate to gain unrevealable Stealth, 40% movement speed and 25 Armor for 1.5 seconds. 60 second cooldown. Can be cast while channeling Shock Ray or Black Hole.
    • Oracle [Active]
      • While stationary, gain 30 Spell Armor for .75 seconds and heal for 12 health each second. Activate to channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map. 45 second cooldown.
  • Level 16
    • Thermal Lance [Q]
      • The first enemy Hero hit by Shock Ray takes 8% of their maximum health as damage.
    • Psychic Shock [W]
      • Psionic Storm deals damage 25% faster.
    • Executor’s Will [Active]
      • Activate to gain full Resonance Beam charge, 15 Spell Power, and cause Ability cooldowns to refresh 25% faster. This effect lasts as long as Resonance Beam is fully charged. 60 sec cooldown.
  • Level 20
    • Twilight Archon [R1]
      • Basic Attacks while in Archon form increase its duration by 2 seconds.
    • Kugelblitz [R2]
      • Each Hero hit by Black Hole creates a Psionic Storm at their location.
    • Force Barrier [E]
      • Increases the range of Force Wall by 50%, its duration by .5 seconds, and reduces its cooldown by 10 seconds.
    • Khala’s Gift [Passive]
      • Gain 4 spell power for yourself and each nearby ally Hero, up to 20. Your total bonus is shared with all contributing allies.

Developer Comment: We’ve been teasing the Tassadar rework for a long time and it’s finally here! Tassadar was previously considered a support Hero, but we felt there was a disconnect between his kit/playstyle and the core fantasy of a High Templar or the other Protoss magic users. Because of this, we’ve re-imagined Tassadar from the ground up as an ability based Ranged Assassin, similar to characters like Kael’thas and Gul’dan. He retains his Psionic Storm, Force Wall and Archon abilities and has gained two new abilities: Shock Ray and Black Hole. His talent tree has also been radically transformed, giving him a slew of powerful new ways to play. We’re very excited to finally get Tassadar into your hands and hope you all enjoy the rework as much as we have!

Xul

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Base

  • Health reduced from 2200 to 2080.
  • Health Regeneration reduced from 4.58 to 4.33.

Developer Comment: We’re happy with how Xul’s rework has gone overall in improving his gameplay and talent diversity. He is, however, overperforming, so while we wait for more data, we’re doing a reduction in the Health he gained to bring him more in line.

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Bug Fixes

General

  • Toy Train Mount
    • Worgen Greymane, Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train.

Heroes

  • Damage that ignores positive Armor should no longer incorrectly ignore negative Armor.
  • Fixed an issue where various Physical Armor buffs were not appropriately reducing damage from non-Heroic targets.
  • Arthas
    • Army of the DeadArmy of the Dead Ghouls no longer stop following Arthas when affected by certain abilities.
  • Deathwing
    • Deathwing's Energy tooltip while in DragonflightDragonflight now is correctly called Energy instead of Mana.
  • Garrosh
    • Fixed an issue where Garrosh would fail to throw moving targets.
  • Imperius
    • Imperius' Flash of AngerFlash of Anger will now properly trigger if it kills a target.
    • Clarified Flash of AngerFlash of Anger's tooltip to reflect that it deals damage to the target as well as all targets around them.
    • Fixed an issue where players were unable to issue attack commands while using Celestial ChargeCelestial Charge, causing them to auto-acquire nearby targets.
  • Nazeebo
    • Crowd Control effects on Nazeebo's Zombie WallZombie Wall with Dead RushDead Rush no longer causes Zombie WallZombie Wall to become unresponsive.
  • Stukov
    • Fixed an issue where Weighted PustuleWeighted Pustule was removed by Unstoppable.
  • Tracer
    • Fixed an issue where Tracer's A.I. would sometimes stop using her weapons to auto-attack targets.
  • Xul
    • Fixed an issue where Corpse ExplosionCorpse Explosion did not link to an ability in the Death Recap.
  • Zarya
    • Zarya's To the LimitTo the Limit no longer causes Zarya's weapon beam to appear shorter at certain energy levels.

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      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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