Jump to content
FORUMS
Sign in to follow this  
Starym

New Buffs Coming, Torghast Events, Set Bonuses, Bolvar in Pre-patch, Legendaries and More: Game Director Interviews

Recommended Posts

jBj0CRe.jpg
 

Spanish site WowChakra interviewed Game Director Ion Hazzikostas on their stream earlier today and there was a lot of new info we got from it, from new reputation-type buffs that are coming, a lot on Torghast's intention, Bolvar's role in the pre-patch, legendaries, PvP and a lot more, so let's get right into it.

The reputation buff will not be extended, but there are new ones coming after it, possibly ones related to Legendary cloak and corruption catch-up/selection. More news in a few days (the rep buff expires on May 18th).

Bolvar will most likely be featured in the pre-expansion event/pre-patch and is mentioned as our link to the Shadowlands, as he is the one that gets us in. [This might suggest that the pre-expansion event will be us gathering up what's needed to be able to actually enter the Shadowlands on Bolvar's behalf.]

Toghast will also have events during the expansion, where the specifics of the event will take over a portion of the tower for a couple of weeks and change the gameplay of it. There won't be a special event at the start of the expansion. They're also trying to rework the loading screens, since they have to be there due to the random nature of the floors.

Time passage in the Shadowlands isn't just sped up or slowed down, it's chaotic and complicated and we'll only know how much time has passed in Azeroth after the expansion is done (or some patches in).

Current Torghast is nothing like it will be on live, the very long runs, the progression and difficulty curve, anima powers etc, it's all just there for testing and is not intended to be like that in the final version. The intention is to have shorter runs, to have the anima build definitely make you stronger and make things easier for a while, but it shouldn't just keep getting easier.

Legendaries can only be made from specific crafted items, that have to be made by blacksmiths, leatherworkers etc., making the item crafting professions more valuable. You will turn those crafted items into legendaries at the Runesmith.

484ddf28afc42f0b3030a9e5a7c35873.jpg

Armor set bonuses are in flux right now, as they don't want players to be locked in to 4 specific armor pieces, as there's a lot more loot from different sources in Shadowlands.

There are more options coming for War Mode, with a FFA zone/area, possible Covenant vs. Covenant events and more.

And here's some of the smaller news bits:

  • All races will eventually get heritage armor.
  • There will be a legendary catch-up system for alts eventually.
  • Covenant-specific transmog will only work while you're in that Covenant.
  • When you fill the Conquest bar you will get a token and can then select the reward from a list.
  • Torghast will have its own set of achievements.
  • Separate room at the entrance for the Runesmith where you can craft the legendaries.
  • New classes don't start in a specific spec, there are class trainers at the end of the start experience that teach you about specs.
  • Minimum system requirements won't be increased dramatically due to new graphics options.


Check out the full interview below, and thanks to WowChakra for talking to Ion!

Share this post


Link to post
Share on other sites
5 minutes ago, Cammykins said:

Watch us be like 50 years into the future.

OR post-apocalypse 40,000 years. Welcome to WoW 2 aka 10.0

Share this post


Link to post
Share on other sites

Mmm...not sure I like the possible Time Travel tacked on that's implied.    The WoD storyline didn't make a lick of sense, especially with the weird future version that has Nazi Yrel, Paladin Garrosh and genderswapped Thrall.    I think my soul vomited as I typed that.

Heck, the bronze dragonflight stuff is held together with duct-tape and prayers lore wise too for that matter.    Time travel is always a very iffy thing in fiction.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Fatebout Hero Talent tree available to Assassination and Outlaw Rogues has been enabled for testing on the War Within Alpha, and so we're looking at the new talents!
      Talents with the NYI tag have not yet been implemented.
      Rogue
      Mean Streak (new) - Fatebound Coins flipped by Envenom multiple times in a row are 33% more likely to match the same outcome as the last flip. Edge Case (new) - Activating Deathmark causes your next Fatebound Coin flip to land on its edge, counting as both Heads and Tails. Tempted Fate (new) - You have a chance equal to your critical strike chance to absorb 10% of any damage taken, up to a maximum chance of 40%. Chosen's Revelry (new) - Leech increased by 0.5% for each time your Fatebound Coin has flipped the same face in a row. Deal Fate (new) - Sinister Strike generates an additional combo point when it strikes an additional time. Delivered Doom (new) - Damage dealt when your Fatebound Coin flips tails is increased by 35% while Blade Flurry is not active. Fateful Ending (new) - When your Fatebound Coin flips the same face for the seventh time in a row, the lucky coin grants 1% increase to all primary, secondary, and tertiary stats until you leave combat for 10 seconds. Threads of Fate [NYI] (new) - Dispatch critical strikes duplicate 20% of their damage to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% to the primary target instead. Double Jeopardy (new) - Your first Fatebound Coin flip after breaking Stealth flips two coins that are guaranteed to match the same face. Inexorable March [NYI] (new) - You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face. Death's Arrival [NYI] (new) - Grappling Hook may be used a second time within 3 sec, with no cooldown. Inevitability [NYI] (new) - Cold Blood now benefits the next 2 abilities but only applies to Dispatch. Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip. Destiny Defined (new) - Sinister Strike has 5% increased chance to strike an additional time and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
    • By Staff
      To celebrate the next week's Patch 10.2.7 launch, Blizzard provided us with a code for the Lucky Quilen Cub pet that we're giving away on Twitter. Find out how to enter the giveaway!
      Blizzard was kind enough to provide us with 1x Lucky Quilen Cub battle pet code and we're giving it away via Twitter.
      Giveaway Rules
      For a chance to win, simply like and retweet the tweet linked below and follow our Twitter account. Act fast—the giveaway ends on May 7, 2024, at 2:00 PM Paris time. This code can be redeemed in either the EU or US. We’ll select the winner randomly after the contest concludes and reach out via Twitter DM.
      Placeholder for tweet 1786720824600190996 Lucky Quilen Cub

    • By Stan
      Blizzard added new Hero Talents for Priests in the latest War Within Alpha build.
      Priest
      Halo- Discipline, Holy, Initial: Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Shadow damage to enemies. Healing reduced beyond 6 targets. Shadow: Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Shadow damage to enemies. Healing reduced beyond 6 targets. Generates 10 0 Insanity. Word of Supremacy (new) - Power Word: Fortitude grants you an additional 5% stamina. Heightened Alteration (new) - Increases the duration of Dispersion by 2 sec. Manifested Power (new) - Creating a Halo grants Surge of Light. Empowered Surges (new) - Increases the healing done by Flash Heals affected by Surge of Light by 30%. Energy Cycle (new) - Consuming Surge of Insanity has a 100% chance to conjure Shadowy Apparitions. Concentrated Infusion (new) - Your Power Infusion effect grants you an additional 10% haste. Resonant Energy (new) - Allies healed by your Halo receive 10% increased healing from you for 5 sec. Shock Pulse (new) - Halo damage reduces enemy movement speed by 25% for 5 sec, stacking up to 2 times. Perfected Form (new) - Your damage dealt is increased by 10% while Dark Ascension is active and by 15% while Voidform is active. Incessant Screams (new) - Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream. Sustained Potency (new) - Creating a Halo extends the duration of Dark Ascension or Voidform by 1 sec. If Dark Ascension and Voidform are not active, up to 6 seconds is stored and applied the next time you gain Dark Ascension or Voidform.
    • By Staff
      We've all seen the giant Hallowfall crystal and just how great it looks, but as it turns out, the light emanating from it actually changes in a sort of strange day/night cycle, and we get a really awesome transition into Void light animation! 
      First off we can see a snippet of the change in Blizzard's official short preview of the zone:
      And then there's this extended look at the switch, showcasing just how impressive the animations are, by PreachGaming's Chunkeyninja:
      And here's a slightly better look at the Void to Light transition, courtesy of Kexman:
      The exact timing on the cycle isn't 100% clear, but MrGM noted how it works on the Alpha right now, with a 3 hour cycle, as the Void part remains active for 30 minutes:

      Hopefully we'll also get some lore to go with the transition, as the light into void thing is pretty thematically interesting, as well as being really visually impressive.
    • By Stan
      We've summarized all Paladin changes that went live in the third War Within Alpha build. Check them out!
      Paladin
      Mastery: Highlord's Judgment (Spec Aura) - Increases Holy damage done by 12.0%. Judgment has a 12.0% 6.0% chance to blast the target with the Light, dealing [ 120% of Attack Power ] Holy damage. Templar Strikes - Crusader Strike becomes a 2 part combo. Templar Strike slashes an enemy for [ 72.29% 90.37% of Attack Power ] Radiant damage and gets replaced by Templar Slash for 5 sec. Templar Slash strikes an enemy for [ 88.89% 111.12% of Attack Power ] Radiant damage, and burns the enemy for 50% of the damage dealt over 4 sec. Aegis of Protection- Divine Protection reduces damage you take by an additional 20% 10% and Shield of Vengeance absorbs 10% more damage. Boundless Judgment- Judgment generates 1 additional Holy Power and has a 50% increased chance to trigger Mastery: Highlord's Judgment. Radiant Glory (new) - Wake of Ashes grants you Avenging Wrath for 10 sec. Your other damaging abilities have a chance to grant you Avenging Wrath for 5 sec.
×
×
  • Create New...