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Heroes of the Storm Balance Patch Notes: October 7th

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Blizzard today released a new balance patch for Heroes of the Storm. Check out the official patch notes for more details.

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Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

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General

  • Both The Lost Vikings and Leoric are flooding our RISK team with intentional feeding false positives. To keep ARAM as healthy as possible we are temporarily removing them from the mode.
  • Map
    • Tower, Fort, and Keep damage to enemy Heroes increased by 10%.
    Developer Comment: We’ve given our tower changes some time to settle, and while we like how their current targeting mechanism works, we believe we went a little too far in lowering their damage. We’re giving them some of their teeth back so that enemies who tower dive have a little less time to hang around in their opponent's base before they have to disengage.
  • Healing Fountains
    • Health and Shield values swapped. The Shield value now accounts for 75% of the total Health.
    • Shield regeneration rate increased to 10% of total Shields per second.
    Developer Comment: We've heard feedback that players dislike how their Healing Fountains can be sniped by the opposing team early in the game. While we agree that this can be frustrating, we don't want to completely remove alternative strategies for creating an advantage. We're experimenting with a change to move the total Health of the Healing Fountains to be much more in favor of a Shield that quickly regenerates instead of Health. This should make it riskier for players to snipe Healing Fountains, as they will not get any value unless they destroy the building, while also rewarding players who are able to protect their Healing Fountains early in the game.

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Heroes

TANK BRUISER HEALER MELEE RANGED
Anub'arak Deathwing Alexstrasza Kerrigan Gall
Cho D.Va Ana Samuro Jaina
Diablo Gazlowe Anduin   Mephisto
E.T.C. Imperius Uther   Sylvanas
  Yrel     Tassadar
        Tracer
        Tychus

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Tank

Anub’arak

Base

  • Health increased from 2100 to 2150.
  • Health Regeneration increased from 4.38 to 4.48.

Talents

  • Level 13
    • Level 13 talents have been changed to follow our normal talent ordering conventions.
    • Burning BeetlesBurning Beetles [Passive]
      • Damage dealt by Beetles reduced from 7 to 6.
  • Level 16
    • DebilitationDebilitation [E]
      • Adjusted functionality: Enemy Heroes hit by Burrow Charge or Impale have their Spell Power reduced by 50% for 4 seconds.
    • Beetle, JuicedBeetle, Juiced [Trait]
      • Adjusted functionality: Beetles gain 30% increased Health. Every 4th Basic Attack spawns a Beetle.
Developer Comment: Historically Anub’arak has always been on a razor’s edge of being wildly popular and powerful or not part of the meta with small changes having a large effect on his perception. We’re giving him a small Health buff and some adjustments to his late-game talents, which we believe will bring him more to the forefront again as a powerful initiator for his team.

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Cho

Talents

  • Level 7
    • Enraged RegenerationEnraged Regeneration [Trait]
      • Healing reduction duration reduced from 4 to 2 seconds.
Developer Comment: While we like the somewhat chaotic, raid-boss feel of Enraged Regeneration and its healing debuff, we believe its duration is too long for how often the debuff can be applied to enemies, particularly at later stages of the game due to its synergies with talents like Twilight Nova. Because of this, we’re heavily reducing its duration so that enemy Healers have larger windows of opportunity to play around its debuff.

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Diablo

Talents

  • Level 7
    • Eternal FlamesEternal Flames [W]
      • Additional functionality: Reduce the cooldown of Fire Stomp by 1 second.
      • Mana return when Stunning enemy Heroes with Shadow Charge or Overpower increased from 35 to 45.
    • Diabolical MomentumDiabolical Momentum [Passive]
      • No longer reduces the cooldown of Fire Stomp.
  • Level 13
    • HellfireHellfire [W]
      • Bonus Spell Power per stack increased from 2% to 3%.
      • Maximum stacks for bonus damage per second to nearby enemies reduced from 15 to 10.
Developer Comment: Diablo has recently risen in the ranks to once again being a high demand Warrior for his team. Overall, his talents are in a fairly good place, but we want to fix a design issue where Diabolical Momentum is simply too good at doing everything since it has synergy with all of his other potential ways of playing. To reduce its power and help his Level 7 tier be more diverse, we’re removing its ability to reduce the cooldown of Fire Stomp and giving Eternal Flames a boost in its role as a key talent for players who want to build around the ability.

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E.T.C.

Base

  • RockstarRockstar [Trait]
    • Armor bonus reduced from 25 to 20.

Talents

  • Level 13
    • EncoreEncore [W]
      • Cooldown reduction reduced from 6% to 5%.
Developer Comment: E.T.C. continues to be a force to be reckoned with as a highly popular front-line member of teams. We’re reducing his overall survivability by nerfing Rockstar’s Armor amount so that he is punished more for missing his Stun or overextending during teamfights.

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Bruiser

Deathwing

Base

  • IncinerateIncinerate [W]
    • Energy cost increased from 15 to 20.
    • Damage reduced from 70 to 65.
  • Lava BurstLava Burst [W]
    • Energy cost reduced from 20 to 15.
    • Periodic Damage increased from 5 to 6.

Talents

  • Level 4
    • InfernusInfernus [Q]
      • Adjusted functionality: Increase the damage of Molten Flame against enemy Heroes by 25%. Increase this bonus damage to 75% when Molten Flame is cast at 75% Energy or higher.
  • Level 7
    • FirestormFirestorm [Z]
      • Meteor damage increased from 65 to 70.
Developer Comment: Currently, particularly at higher levels of play, many players are favoring Destroyer form over World Breaker. We’re moving some power from Destroyer Form into Worldbreaker to incentivize players to switch between forms more often as the situation demands. We also believe the energy buff to Worldbreaker form makes more sense for Deathwing, as he is naturally more incentivized to use Molten Flame in this form after using his other abilities to control opponents’ movements in choke points, but would often find himself unable to use Molten Flame as often due to being at low energy after using his other abilities to set it up.

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D.va

Base

  • Mech weapon damage reduced from 23 to 22.

Talents

  • Level 4
    • Rush-downRush-down [Q]
      • Bonus damage to non-Heroic enemies reduced from 100% to 75%.
      • Damage and healing against enemy Heroes reduced from 4% to 3% maximum Health.
    • Aggression MatrixAggression Matrix [W]
      • Cooldown reduction increased from .125 seconds to .1875 seconds.
  • Level 10
    • Bunny HopBunny Hop [R1]
      • Cooldown reduced from 80 to 70 seconds.
    • Micro MissilesMicro Missiles [R2]
      • Damage reduced from 44 to 40.
  • Level 13
    • Target LockedTarget Locked [W]
      • Requirement for Armor and Movement Speed Slow to activate reduced from 1.5 to 1.25 seconds.
Developer Comment: D.Va has come out swinging with her new rework, and while she is still within our normally acceptable bounds of performance, she is at the upper end and we feel she can use a little toning down. We’re reducing her Basic Attack damage as a baseline nerf and lowering the power of Rush Down, which should bring in line many of the more powerful and popular ways to play her. We still want and expect her to be a force to be reckoned with and will be keeping an eye on her to see if more tuning changes are needed down the road.

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Gazlowe

Base

  • Health increased from 2275 to 2375.
  • Health Regeneration increased from 4.74 to 4.95.
  • Rock-It! TurretRock-It! Turret [Q]
    • Damage increased from 36 to 40.
  • Deth LazorDeth Lazor [W]
    • Damage increased from 174 to 184.
  • Xplodium ChargeXplodium Charge [E]
    • Range increased from 7 to 8.

Talents

  • Level 1
    • Rocket Boots [E]
      • Damage bonus increased from 20% to 35%.
    • One Man Wrecking Crew [Passive]
      • Damage bonus increased from 45% to 60%.
  • Level 4
    • EZ-PZ Dimensional Ripper [Active]
      • Cooldown reduced from 40 to 30 seconds.
      • Armor bonus increased from 35 to 40.
  • Level 7
    • Overload [W]
      • Cooldown reduction increased from .5 to .75 seconds.
    • Master Blaster [Passive]
      • Slow duration increased from 2.5 to 3 seconds.
      • Slow duration increased from Rock-It! Turrets increased from .25 to .5 seconds.
  • Level 10
    • Robo-Goblin [R1]
      • Damage per second increased from 8 to 9.
      • Now has Crit kickers when dealing 3 stacks of damage.
    • Grav-O-Bomb 3000 [R2]
      • Damage increased from 220 to 235.
  • Level 20
    • Bomb Toss [E]
      • Additional functionality: Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses.
Developer Comment: Gazlowe came out a bit low with his rework, so we’re pulling back on a lot of nerfs that were made during the design process which were done with the fear that he would be too powerful. We believe these changes to both his base kit and to underperforming talents will bring him up to par with other Bruisers, and, similar to D.Va, solidify his place as an effective member of his team.

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Imperius

Talents

  • Level 7
    • Flash of AngerFlash of Anger [Q]
      • Shield amount reduced from 275 to 250.
      • Damage reduced from 165 to 150.
    • Holy FervorHoly Fervor [Active]
      • Cooldown from 30 to 25 seconds.
  • Level 16
    • Celestial SwiftnessCelestial Swiftness [Q]
      • Movement Speed bonus reduced from 25% to 20%.
Developer Comment: Solarian is still too sharp. Dulling it a tad bit more!

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Yrel

Talents

  • Level 4
    • Hand of FreedomHand of Freedom [Active]
      • Cooldown increased from 20 to 30 seconds.
      • Movement Speed bonus reduced from 35% to 30%.
Developer Comment: We had buffed Hand of Freedom multiple times in the past in an effort to get players to use the talent, but our last buff to make it usable on Yrel went too far to the point that it has dominated the talent tier. We’re reducing its frequency and the amount of the Movement Speed bonus to be more reasonable for a buff that Yrel can apply to herself.

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Healer

Alexstrasza

Talents

  • Level 1
    • Circle of LifeCircle of Life [W]
      • Regeneration Globe collection quest requirements reduced from 15/25 to 10/20.
  • Level 7
    • Verdant FlourishVerdant Flourish [W]
      • Healing for Alexstrasza increased from 30% to 40%.
  • Level 10
    • Life-BinderLife-Binder [R1]
      • Cooldown reduced from 60 to 50 seconds.
      • Mana cost reduced from 60 to 50.
  • Level 16
    • Tough LoveTough Love [Q]
      • Armor bonus increased from 25 to 30.
    • OverprotectiveOverprotective [W]
      • Shield amount increased from 60% to 70% of the amount healed.
Developer Comment: It’s been some time since we looked at Alexstrasza’s talents, so we’re buffing some of her underused picks to make them more viable.

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Ana

Base

  • Biotic GrenadeBiotic Grenade [W]
    • Healing reduction duration reduced from 2 to 1.75 seconds.

Talents

  • Level 1
    • Slumber ShellsSlumber Shells [E]
      • Cooldown reduction on Sleep Dart reduced from 4 to 2 seconds.
  • Level 7
    • Anti-HealerAnti-Healer [W]
      • Healing reduction duration bonus changed from 25% to .75 seconds.
    • Night TerrorsNight Terrors [E]
      • Damage dealt reduced from 10% to 8% maximum Health.
Developer Comment: Ana’s currently a top healer pick with relatively poor diversity in her early game talents. We’re nerfing some of her most picked talents and reducing the duration of Biotic Grenade, which should give other Healers more of an ability to play around it when trying to keep their teammates alive.

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Anduin

Base

  • Flash HealFlash Heal [Q]
    • Healing increased from 260 to 270.
  • ChastiseChastise [E]
    • Damage increased from 155 to 175.
  • Leap of FaithLeap of Faith [Trait]
    • Cooldown reduced from 80 to 70 seconds.

Talents

  • Level 10
    • Holy Word: SalvationHoly Word: Salvation [R1]
      • Healing increased from 25% to 30% maximum Health.
Developer Comment: Anduin is in a good place overall, with great talent diversity and a fun base kit. However, he isn’t quite measuring up to other Healers when it comes to his overall performance, so we’re simply increasing his power to bring him up to par.

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Uther

Talents

  • Level 4
    • Holy FireHoly Fire [Passive]
      • Now has Crit kickers when dealing bonus damage.
  • Level 7
    • Guardian of Ancient KingsGuardian of Ancient Kings [Trait]
      • Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds.
Developer Comment: We’re giving Guardian of Ancient Kings a needed buff and adding a better tuning knob to balance the talent in the future by unlinking the duration of its Armor bonus from Devotion.

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Melee Assassin

Kerrigan

Talents

  • Level 1
    • Siphoning ImpactSiphoning Impact [Q]
      • Shield amount increased from 90 to 100.
    • Assimilation MasteryAssimilation Mastery [Trait]
      • Shields granted increased from 45 to 50.
  • Level 4
    • Psionic PulsePsionic Pulse [E]
      • Second explosion time reduced from 2.5 to 2 seconds.
  • Level 7
    • Queen of BladesQueen of Blades [Q]
      • New functionality: Reduce the cooldown of Ravage by 2 seconds and increase its damage to Minions and Mercenaries by 50%.
  • Level 10
    • MaelstromMaelstrom [R1]
      • Mana cost reduced from 100 to 80.
      • Range increased from 4 to 4.5.
    • Summon UltraliskSummon Ultralisk [R2]
      • Mana cost reduced from 100 to 75.
  • Level 20
    • TorrasqueTorrasque [R2]
      • Additional functionality: Increase the Health and Attack damage of Ultralisk by 20%.
Developer Comment: Kerrigan’s talent tiers generally have one talent that most people are using, followed by the other two talents on the tier having decent parity. We’re giving some buffs to her alternate talents to become more attractive choices, which should allow for more diverse ways to play her.

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Samuro

Base

  • Wind WalkWind Walk [E]
    • Bonus Movement Speed reduced from 25% to 20%.

Talents

  • Level 7
    • Crushing BlowsCrushing Blows [W]
      • Bonus damage reduced from 15% to 10% per stack.
  • Level 20
    • Dance Of DeathDance Of Death [R1]
      • Mirror Image Bladestorm damage increased from 30% to 45%.
    • Three Blade StyleThree Blade Style [R2]
      • Bonus Mirror Image Health reduced from 50% to 25%.
Developer Comment: Samuro is a difficult Hero to use that has gotten a lot of mileage for those who take the time to learn how to play him. Despite his niche status, he has slightly gone over the edge of what we believe to be a little too powerful and frustrating to play against, so we’re reducing the power of a couple overperforming talents as well as how slippery he is to catch and kill once caught out.

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Ranged Assassin

Gall

Talents

  • Level 4
    • Rising DreadRising Dread [W]
      • Damage bonus per bounce reduced from 25% to 15%.
  • Level 13
    • Twilight NovaTwilight Nova [W]
      • No longer passively reduces the cooldown of Dread Orb.
  • Level 16
    • Leaden OrbLeaden Orb [W]
      • Stun duration reduced from 1 to .75 seconds.
Developer Comment: In our efforts to make a more competitive build, we went a little overboard with our recent buffs to Gall’s Dread Orb talents. We’re reigning in that power to both reduce frustration when playing against him as well as increase his talent diversity.

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Jaina

Talents

  • Level 4
    • Arcane IntellectArcane Intellect [Trait]
      • Additional functionality: While above 75% Mana, gain 10% Spell Power.
    • Frost ArmorFrost Armor [Passive]
      • Physical Armor amount increased from 50 to 75.
  • Level 7
    • Icefury WandIcefury Wand [Passive]
      • Cooldown reduction increased from 2 to 2.5 seconds.
Developer Comment: While Jaina’s talent diversity is in a relatively decent place, it has room to be better, particularly in the early game. Arcane Intellect should now be a fairly viable Mana-restoring talent for players who don’t want to pick Fingers of Frost at Level 1, which should open more possible build opportunities.

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Mephisto

Talents

  • Level 4
    • Hateful MendingHateful Mending [Q]
      • Healing increased from 60% to 70% of damage dealt to enemy Heroes.
      • Additional functionality: Enemy Heroes hit by Skull Missile grant 10 Mana.
  • Level 16
    • AnimosityAnimosity [W]
      • Maximum Lightning Nova damage increased from 36% to 42%.
  • Level 20
    • Unspeakable HorrorUnspeakable Horror [R2]
      • Additional functionality: Enemies are also Silenced while they are Rooted.
    • Shade LordShade Lord [Active]
      • Cooldown reduced from 40 to 20 seconds.
Developer Comment: We saw some feedback that Unspeakable Horror is a little bit awkward to use since it doesn’t Silence players while they are Rooted by Durance of Hate. We agreed and saw an opportunity to do a few other changes while we looked at him.

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Sylvanas

Talents

  • Level 7
    • Lost SoulLost Soul [W]
      • Additional functionality: Increase Shadow Dagger’s damage by 10%.
    • Festering WoundsFestering Wounds [E]
      • Bonus damage to Haunting Wave reduced from 25% to 15%.
  • Level 10
    • Mind ControlMind Control [R2]
      • Additional functionality: Enemy Heroes hit have 3 stacks of Banshee’s Curse applied to them.
Developer Comment: For the most part Sylvanas has fairly good talent diversity, but we wanted to tinker a little bit to make it better. Her heroics have the least talent parity in her tree, so we’re experimenting with giving Mind Control a simple buff that should help in its role at finding a single, vulnerable target to kill.

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Tassadar

Talents

  • Level 4
    • Plasma ShieldPlasma Shield [Trait]
      • Maximum Shield amount reduced from 15% to 12% maximum Health.
  • Level 10
    • Black HoleBlack Hole [R2]
      • Cooldown reduced from 70 to 60 seconds.
      • Mana cost reduced from 80 to 60.
  • Level 20
    • KugelblitzKugelblitz [R2]
      • Additional functionality: Reduce the Armor of enemy Heroes hit by the center of Black Hole by 20 for 3 seconds.
Developer Comment: Plasma Shield is simply a little too good at giving Tassadar survivability, which is an intended weakness of the hero since he brings so many other things to the table. We’re reducing its power as well as buffing Black Hole and its Level 20 Mastery, Kugelblitz.

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Tracer

Base

  • Basic Attack damage reduced from 24 to 23.

Talents

  • Level 4
    • Leeching RoundsLeeching Rounds [Trait]
      • Adjusted functionality: Increase the healing from Basic Attacks against enemy Heroes by an additional 5%. This bonus is further increased by 5% for each Blink charge you currently have.
    • Is That a Health Pack?!Is That a Health Pack?! [Passive]
      • Cooldown reduction on the Healing Fountain when gathering a Regeneration Globe increased from 10 to 15 seconds.
  • Level 13
    • TelefragTelefrag [E]
      • Cooldown reduction increased from .25 seconds to .3125 seconds.
Developer Comment: Similar to Samuro, Tracer is closing in on being too powerful despite her niche status. We’re slightly reducing her overall power with a Basic Attack damage nerf and buffing some of her underused talents.

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Tychus

Talents

  • Level 1
    • QuarterbackQuarterback [W]
      • Moved from Level 7.
    • Press the AdvantagePress the Advantage [Passive]
      • New functionality: Increase Tychus’s Basic Attack range by 1.
  • Level 4
    • The Bigger They Are...The Bigger They Are... [Trait]
      • No longer reduces the cooldown of Minigun.
      • Health threshold for dealing bonus damage changed from 35% to 30%.
    • Master AssassinMaster Assassin [Passive]
      • Adjusted functionality: Gain 10% Attack Speed. Quest: After getting 15 Takedowns, gain an additional 15% Attack Speed.
  • Level 7
    • Concussion GrenadeConcussion Grenade [W]
      • Removed.
    • Combat TacticianCombat Tactician [Trait]
      • Moved from Level 1.
      • New functionality: Reduce the cooldown of Minigun by 4 seconds. Reduce Minigun’s cooldown by an additional 4 seconds after using Run and Gun.
    • New talent: Melting Point [W]
      • After hitting enemies, Frag Grenade deals 75 bonus damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters.
  • Level 20
    • Can Do This All DayCan Do This All Day [Q]
      • Cooldown reduction increased from 4 to 5 seconds.
    • Bob and WeaveBob and Weave [E]
      • No longer passively increases Tychus’s Basic Attack range by 1.5.
      • Additional functionality: After using Run and Gun, Increase Tychus’s Basic Attack range by 1.5 for 4 seconds.
Developer Comment: We made some changes to Tychus’s late-game talents and have seen much better talent diversity from those efforts. We’re doing the same thing with his early-game picks here, which we think will overall make him a much more exciting and fun Hero to play.

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Bug Fixes

Heroes

  • D.Va
    • D.Va's Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies.

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I prefer Dva's Full Metal build so not nerfed yet aside from Micro Missiles.

Ana nerf is annoying. Don't think she needed that.

Uther buff to give armour to those healed affected by status affects is pretty nice though. Less globes for Alex, always good.

Samuro nerf seems a little mean. That guy is hard to play well as is. Seems like a personal attack on like .01% of the community. :p

Tracer will still be OP since she is paired with Abathur anyways. And her mobility is what gives her an edge. That wasn't nerfed either.

Cho'Gall nerf doesn't look too big. Just removed the perma stun. But that assumes enemies survive long enough to be affected by it.

I guess Deathwing got a buff? Not sure why it needed a nerf to go with it though. At this point, lots of characters can deal with him.

Imperius and Yrel nerfs seem ok. A Gazlowe buff. I think he's already strong but I don't use those talents either, so guess it makes sense.

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I guess Deathwing got a buff? Not sure why it needed a nerf to go with it though. At this point, lots of characters can deal with him.

Nope. With the Incinerate nerf he's now got zero legitimate builds anymore and no good reason for anyone to ever pick him. He's a bruiser who does no damage, and a pretty easy one to burst down now as well.  The reason why NOBODY uses anything but Destroyer form is because that's the form with the escape in it. Reducing the energy usage of Lava Burst is not what's wrong with it, it's lack of range, AoE and damage (which a single point increase is not going to fix) is what's wrong with it. If the casting time was quicker, if the AoE was larger, if the slow was increased (even if it was increased over time like the mud in Alterac Pass) if it had some or all of those things, then hell, I would happily have it do NO damage in return for those.

But as it stands they have nerfed Deathwing at every turn until he's no longer viable to play in anything now, since even his Incinerate build is doing substantially less damage thanks to these nerfs. He has NOTHING LEFT.

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11 hours ago, Apologised said:

He has NOTHING LEFT.

Easy here, I'm sure he'll find himself WASHED UP somewhere in the meta the next patch.

PS: sorry, had to do it.

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On 10/8/2020 at 7:13 AM, Apologised said:

But as it stands they have nerfed Deathwing at every turn until he's no longer viable to play in anything now, since even his Incinerate build is doing substantially less damage thanks to these nerfs. He has NOTHING LEFT.

Honestly Blizzard just needed to nerf his survivability. They will continue nerfing him as long some certain talents exist. Same with ETC, which ever since got a rework on Encore became one of the most oppressive tanks ever, as now he can reset the CD of Mosh Pit at ease.

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On 10/15/2020 at 7:25 PM, Valhalen said:

Honestly Blizzard just needed to nerf his survivability. They will continue nerfing him as long some certain talents exist. Same with ETC, which ever since got a rework on Encore became one of the most oppressive tanks ever, as now he can reset the CD of Mosh Pit at ease.

Or they fully restore him, but now he can cause friendly fire damage.

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      Base
      Basic Attack Attack speed increased by 20%. Flash Heal [Q] Cooldown increased from 4 to 5 seconds. Divine Star [W] Cooldown increased from 9 to 10 seconds. Leap of Faith [Trait] New Passive Functionality - Pursued By Grace Basic Attacks against Heroes heal the lowest Heath ally near Anduin for 44. Talents
      Level 1 Evenhanded Blessings [Q] Moved from level 16. Healing bonus reduced from 20 to 10%. Cooldown bonus reduced from 50% to 40%. Power Word: Shield [W] Moved from level 7. Additional Functionality: While travelling outwards, allies in the path of Divine Star gain a shield absorbing 128 damage over 4 seconds. Lightwell [Active] Moved from level 16. Healing amount reduced from 75 to 50. Charges increased from 10 to 15. Level 4 Moral Compass [W] No longer has a maximum number of targets for the apex Basic Attacks. Basic Attack Damage increased from 70 to 100%. Additional Functionality: Increase Basic Attack range by 1.1. (New) Surge of Light [E] Basic Attacks reduce the cooldown of Chastise by .75 seconds. Basic attacks against Heroes rooted by Chastise launch an additional Basic Attack. (New) Piercing Light [E] Chastise pierces to hit an additional target. Quest: Hitting two Heroes with a single Chastise permanently increases Spell Power by 1, to a maximum of 10. Level 7 Desperate Prayer [Active] Moved from level 20. Cooldown increased from 30 to 40 seconds. Heal amount reduced from 530 to 360. Level 13 Push Forward! [Trait] New Functionality: Damaging an enemy Hero increases your Movement Speed by 2.5% and the amount healed by Pursued By Grace [Trait] by 5% for 6 seconds. Stacks up to 8 times. Level 16 Renew [Q] Moved from level 1. New Functionality: Flash Heal heals for an additional 130 over 5 seconds. The duration of this heal is refreshed each time Anduin hits an enemy Hero with a Basic Attack. Holy Nova [W] Damage increased from 105 to 135. Glyph of Faith [Trait] Moved from level 20. Level 20 (New) Inner Fire [R2] The target of Light Bomb gains 40% movement speed and 50 Armor for 3 seconds. (New) Censure [E] Chastise stuns for .75 seconds and its Root duration is increased by .5 seconds. Return to Top
      Heroes Rework: Johanna
      Talents
      Level 1 Reinforce [Passive] Removed. Zealous Glare [E] Moved from Level 7. New Functionality: Gain a second charge of Shield Glare. Laws Of Hope [Active] New Functionality: Activate to Heal 20% of your maximum Health over 5 seconds. Quest: Every 10 Regeneration Globes collected increase the heal amount by 5% of your maximum Health. (New) Divine Fortress [Passive] Loan: Instantly gain 20% maximum Health. Every death reduces this bonus by 5%. Basic Attacks against enemy Heroes grant 8 Physical Armor for 2.5 seconds, stacking up to 40. Level 4 Subdue [Q] Moved from Level 7. Eternal Retaliation [W] New Functionality: Hitting enemies with Condemn marks them for 10 seconds. Johanna’s next Basic Attack removes the mark, lowering the cooldown of Condemn by 1 second, refunding 10 Mana, and killing Minions. Hold Your Ground [D] Moved from Level 1. Level 7 Sins Exposed [Q] New Functionality: Heroes hit by Punish receive 25% reduced Healing for 2 seconds. Basic Attacks against them refresh this duration. Conviction [W] Moved from level 4. Bonus Movement Speed bonus while Condemn is charging reduced from 25% to 20%. Additional Functionality: Gain 10% Movement Speed. (New) Steed Charge [D] Increase Iron Skin duration by 1 second. Activate to instantly become Mounted for 3 seconds, and damage dealt to Johanna during this time doesn’t dismount her. Level 10 Falling Sword [R1] Damage decreased from 210 to 150. Enemies hit are no longer Slowed. Cast range decreased from 15 to 10. Additional Functionality: While in the air, allies underneath Johanna gain Unstoppable. Level 13 Blessed Hammer [Active] Hammer damage reduced from 84 to 74. Adjusted Functionality: Damaging enemies with Basic Abilities reduce Blessed Hammer’s cooldown by 3 seconds. Additional Functionality: Passive: Every 3rd Basic Attack against enemy Heroes releases a hammer. Level 16 Fanaticism [D] Removed. Imposing Presence [Active] Removed. (New) Shrinking Vacuum [W] Enemies Heroes hit by Condemn have their damage reduced by 25% and are slowed by 25% for 2 seconds. Holy Renewal [E] New Functionality: Enemy Heroes hit by Shield Glare heal for 5% of Johanna’s maximum Health and reduce its cooldown by 1.5 seconds. Blessed Momentum [Passive] Moved from Level 7. New Functionality: Basic Attacks grant 10% Attack Speed for 4 seconds (up to 40%) and lower the cooldown of all Basic Abilities by .5 seconds. Level 20 Heaven’s Fury [R1] Cooldown reduction per holy bolt impact from 3 to 2 seconds. Additional functionality: Holy bolts can now also hit allies, healing them for 75. Return to Top
      Heroes Rework: Raynor
      Base
      Basic Attack Damage decreased from 101 to 92. Penetrating Round [Q] Cooldown reduced from 10 to 9 seconds. Mana cost reduced from 65 to 60. Damage reduced from 220 to 190. Talents
      Level 1 Ace In The Hole [Q] New Functionality: Give ‘Em Some Pepper Slows enemies hit by 10% for 2.5 seconds. Penetrating Round deals 25% more damage to enemy Heroes that are Stunned or Slowed. Exterminator [W] New Functionality: Increase Basic Attack damage against Minions, Monsters, and Mercenaries by 50%. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. Veteran Marksman [Trait] New Functionality: Loan: Increase the damage of Give ‘Em Some Pepper by an additional 60%. Every death reduces this bonus by 15%. Quest damage bonus for hitting enemy Heroes reduced from 1% to .75% Level 4 Behemoth Armor [Passive] Bonus Health per Hero hit by Give ‘Em Some Pepper increased from 5 to 8. Level 7 Heavy Slugs [Q] New Functionality: Penetrating Round's Slow amount and duration are increased by 75%. Fuel The Rush [E] Cooldown reduction bonus while Inspire is active from 200 to 300%. Adrenaline Rush Mana cost reduction increased from 25 to 30. Unstable Compound [Trait] Penetrating Round cooldown reduction reduced from 1.5 to 1 second. Level 13 Debilitating Round [Q] Removed. (New) Line ‘Em Up [Q] Reduce the cooldown of Penetrating Round by 3 seconds. If two or more enemy Heroes are hit, reduce its cooldown by an additional 3 seconds. Giddy Up [W] Base Movement Speed bonus increased from 8% to 10%. Give Me More [E/W] Moved from level 13. Level 16 Rallying Cry [W] Moved from level 13. New Functionality: Increases Inspire’s attack speed bonus by 20%. Passive: Cast Inspire for free after every 12 Basic Attacks. Level 20 Weak Spot Acquired [Passive] Removed. Execute [Passive] Removed. Indomitable Resolve [R1] Removed. (New) Cavalry’s Arrived [R1] Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by Hyperion for 100% increased damage. Dusk Wing [R2] Additional Functionality: Banshee Basic Attacks lower enemy Hero’s by 2 for 1 second, stacking up to 25. (New) Raiders Roll [E] Adrenaline Rush grants Unstoppable and continues healing for 2 additional seconds. This additional duration ends immediately upon reaching 70% Health. (New) Sergeant Pepper [D] Give Em Some Pepper activates every 3rd Basic Attack. (New) Execute Orders [Passive] Reduce your Death Timer to 30 seconds. Upon death, cast Hyperion towards the nearest enemy Hero. Return to Top
      Heroes Rework: Stitches
      Base
      Hook [Q] Additional Functionality: Upon reaching level 13, Hook’s range is increased by 40%. Slam [W] Cooldown increased from 7 to 8 seconds. Inner area Slow duration increased from 1.5 to 2 seconds. No longer deals additional damage to Minions, Mercenaries, and Monsters. Vile Gas [Trait Passive] New Functionality: Enemies hit by Basic Attacks or the inner area of Slam are afflicted with Vile Gas, dealing 27 damage over 3 seconds. Deals 150% increased damage to Minions, Mercenaries, and Monsters. New Active Functionality - Shambling Horror: Activate to spread Vile Gas to nearby enemies every second and prevent Stitches’ Movement Speed from being reduced below by 110% for 5 seconds. Talents
      Level 1 Patchwork Creation [W] New Functionality: Gain 3 Armor for each enemy afflicted by Vile Gas, doubled while Shambling Horror is active. This effect stacks up to 8 times. Passive: Gain 15% increased healing received. Savor the Flavor [E] New Functionality: Quest: Hitting a Hero with Devour increases Stitches’ health regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times. Hungry for More [Passive] New Functionality: Passive: Gain 5% Movement Speed. Quest: Gathering a Regeneration Globe increases Stitches’ maximum health by 30. Reward: Every 20 Regeneration Globes gathered increases Stiches’ Movement Speed by an additional 5%. Level 4 Playtime! [W] New Functionality: Basic attacks reduce the cooldown of Slam by .75 seconds and restore 5 Mana. Hitting Heroes with the inner area of Slam reduces its cooldown by 1 second. Tenderizer [Passive] Moved from Level 4. New Functionality: Basic Attacks against Heroes Slow by 25% for 2.5 seconds and restore 2% of Stitches’ Maximum Health. (New) Vile Cleaver [Trait] Basic Attacks against targets afflicted with Vile Gas deal 35% more damage and spread Vile Gas to nearby enemies. Level 7 Cannibalize [Passive] Removed. Serrated Edge [Q] Moved from Level 4. Cooldown reduction bonus increased from 3 to 5. Additional Functionality: Hitting an Enemy Hero with Hook also restores 35 Mana. Second Helping [E] Moved from Level 20. New Functionality: Devour gains an additional charge with a 6 second cooldown between uses. Loan: If Stitches is at max Heath after using Devour he gains a shield equal to 15% of his maximum health for 10 seconds. Every death, reduce this shield amount by 3%. (New) Putrefaction [Trait] While Shambling Horror is active Vile Gas reduces healing received by 30%. Passive: Vile Gas heals for 60% of the damage it deals. Level 13 Fishing Hook [Q] Removed. (New) Under Pressure [W/Trait] Increase Slam’s damage by 25. Quest: Every 6 times Vile Gas deals damage to a Hero, permanently increase the damage of Slam by 1, to a maximum of 75 additional damage. Chop Chop [Trait] Moved from Level 4. New Functionality: Hitting a Hero with Hook or activating Shambling Horror grants 50% increased Attack Speed for 5 seconds. Level 16 Lacerate [W] Removed. Pulverize [W] Moved from level 13. Additional Functionality: Heroes hit by Slam have their Armor reduced by 10 for 4 seconds. Digestive Juices [E] Additional Functionality: Deals an additional 140 damage over 5 seconds. Gas Flare [Passive] Renamed to ‘Flare Up’. Additional Functionality: Activating Shambling Horror also grants the 150% damage bonus. Bonus damage duration reduced from 8 to 4 seconds. Level 20 Potent Bile [R1] Removed. Shambling Horror [Active] Removed. (New) Gift From The Embalmer [R1] Putrid Bile deals 100% more damage to Heroes. Quest: Each time Putrid Bile deals damage to an enemy Hero, Stitches’ next death timer is reduced by 2%, to maximum of 80% total reduction. Half of this bonus is lost on death. (New) Master Hooker [Q] Reduce the cooldown of Hook by 5 seconds. Enemy Heroes hit by Hook receive 100% less healing for 2 seconds. Allied Heroes hit by Hook are Unkillable for 2 seconds. (New) Gas Bag [Trait] Activating Shambling Horror grants you Unstoppable for 3 seconds. Passive: Reduce Shambling Horror’s cooldown by 20 seconds. Return to Top
      Heroes Rework: Valla
      Base
      Basic Attack Damage decreased from 75 to 70. Multishot [W] Damage decreased from 172 to 165. Talents
      Level 1 Caltrops [E] Removed. Puncturing Arrow [Q] Moved from Level 4. New Functionality: Increase the bounces of Hungering Arrow by 1. Quest: Hitting enemy Heroes the initial shot of Hungering Arrow permanently increases the initial shot damage by 6 and refunds 40 Mana. (New) Fire At Will [W] Every enemy Hero hit by Multishot grants 2 Hatred. Quest: Enemy Heroes hit by Multishot permanently increase its damage by 4. Creed of the Hunter [Trait] Moved from Level 4. New Functionality: Loan: Gain 20% increased Attack Speed. Every death reduces this bonus by 5%. Quest: Every 50 Basic Attacks against enemy Heroes, increase your damage per Hatred stack by 1%, up to 5%. Level 4 Repeating Arrow [Q/E] Moved from Level 7. New Functionality: Vault no longer has a Mana cost. Vaulting instantly refreshes the cooldown of Hungering Arrow. Arsenal [W] New Functionality: Increase the range of Multishot by 20%. It launches 3 grenades that deal bonus damage and restore 25 Mana when hitting enemy Heroes. Death Dealer [E] Added Functionality: Lower the cooldown of Vault by 5 seconds. Increase the damage bonus of Vault from 50 to 150%. If the target dies within 1.5 seconds, refund 50 Mana and refresh the cooldown on Vault. Level 7 Monster Hunter [Q] Moved from Level 1. No longer reduces the Mana cost of Hungering Arrow. Frost Shot [Q/W] Moved from Level 16. New Functionality: Enemies hit by Multishot are Slowed by 20% for 2.5 seconds. Hungering Arrow deals 25% more damage to Slowed enemies. Hot Pursuit [Trait] Moved from Level 1. New Functionality: Increase the Movement Speed bonus per Hatred stack to 2.5%. Level 13 Siphoning Arrow [Q] Renamed to ‘Siphoning Arrows’. New Functionality: Every Hero hit by Hungering Arrow heals Valla for 4% of her maximum Health. Every Hero hit by Multishot heals Valla for 2% of her maximum Health. Tempered By Discipline [Trait] New Functionality: Basic Attacks heal for 10% of damage dealt. Increase this by an additional 2% for each stack of Hatred. Gloom [Active] Additional Functionality: Heal for 2.5 Health per second for each stack of Hatred. Level 16 Punishment [W] Moved from Level 7. New Functionality: While at max Hatred Multishot’s cooldown refreshes 50% faster. Seething Hatred New Functionality: While at max Hatred, all damage you deal is increased by 10%. Level 20 Death Siphon [R1] New Functionality: Hitting an enemy Hero with Strafe increases its duration by .125 seconds. Passive: While Strafing, throw out piercing bolts that deal 34 damage and heal for 25% of their damage dealt. Storm of Vengeance [R2] New Functionality: Basic Attacks against enemy Heroes reduce the cooldown of Rain of Vengeance by 5 seconds. Passive: Every stack of Hatred grants 2% Attack Speed. When at max Hatred, gain an additional 30% Attack Speed. Farflight Quiver [Trait] New Functionality: Gain 20% Basic Attack range. At max Hatred, increase this by an additional 30%. (New) Acrobat [E] Gain 2 additional charges of Vault. Vaulting drops 3 Caltrops. Return to Top
      Heroes
      Mei
      Base
      Health reduced from 2675 to 2625. Health regeneration reduced from 5.5742 to 5.5703. Talents
      Level 1 Ice Storm [W] Periodic damage reduced from 45 to 42. Heat Transfer [Passive] Heal amount reduced from 18 to 16.5. Level 4 Cold Front [E] Passive cooldown reduction reduced from 4 to 3 seconds. Level 10 Ice Wall [R2] Cooldown increased from 50 to 60 seconds. D.Va
      Base
      Mech Health reduced from 2150 to 2100. Mech Health Regeneration reduced from 4.48 to 4.38. Fusion Cannons [Trait] Bonus damage to close enemies reduced from 50% to 40%. Talents
      Level 1 Full Metal [Trait] Fusion Cannons healing reduced from 20% to 16%. Liquid Cooling [Active] Healing Fountain duration bonus increased from 25% to 35%. Level 4 Rush-down [Q] Damage bonus to non-Heroic enemies reduced from 70% to 50%. Aggression Matrix [W] Reduced Healing received increased from 30% to 35%. Level 7 Fusion Generator [W] Fusion Cannons bonus increased from 75% to 100%. Level 10 Micro Missiles [R2] Slow reduced from 35% to 30%. Level 13 Target Locked [W] Duration required reduced from 1.25 seconds to 1 second. Level 20 Stop and Pop [R1] Additional Functionality: Bunny Hop duration increased by 4 seconds. Hogger
      Base
      Hogg Wild [E] Radius reduced from 2.75 to 2.625. Damage increased from 32 to 44. Damage bonus per point of Rage reduced from 1% to .5%. Changed Functionality: Damage bonus from Rage now only applies to Heroic targets. Talents
      Level 1 On The Prowl [Active] Healing per second reduced from 9 to 8. Level 4 Brute Force [Q/D] Loot Hoard range bonus increased from 15 to 20%. Maximum damage bonus increased from 125 to 150. Additional Functionality: Increase Loot Hoard’s damage by 50%. Aggro Range [E] Radius bonus decreased from 25% to 20%. Level 13 Pummel [E] Spell Power reduction duration reduced from 3 to 2 seconds. Level 20 No Control [Active] Duration decay rate increased by 50%. Sonya
      Talents
      Level 1 Furious Blow [W] Damage bonus reduced from 50% to 40%. Level 4 Shattered Ground [W] Changed Functionality: Increase Seismic Slam's splash damage by 250%. Targeting a Hero with Seismic Slam further increases its splash damage by 250%, while targeting other enemies instead increases the length of Seismic Slam's splash by 66%. Level 16 Giant Slammer [W] Healing from damage dealt reduced from 100% to 60%. The Lost Vikings
      Base
      Baleog Health reduced from 1180 to 1130. Health Regeneration reduced from 2.46 to 2.35. Basic Attack damage reduced from 78 to 75. Erik Health reduced from 840 to 804. Health Regeneration reduced from 1.75 to 1.67. Basic Attack damage reduced from 65 to 62. Olaf Health reduced from 1540 to 1482. Health Regeneration reduced from 3.21 to 3.08. Basic Attack damage reduced from 57 to 54. Talents
      Level 4 It's a Sabotage! [Passive] Damage over time duration reduced from 5 to 3 seconds. Damage per second increased from 50 to 75. Level 7 Norse Force! [Q] Base Shield increased from 130 to 140. Additional Shield for each Viking alive increased from 65 to 84. Level 10 Longboat Raid! [R2] Damage per second increased from 112 to 128. Level 16 Impatience Is a Virtue [Passive] Cooldown reduction increased from .25 seconds to .31 seconds. 64 KB Marathon [Z] Changed Functionality: Bonus Movement Speed no longer decays over its duration. Level 20 Ragnarok 'n' Roll! [R1] Additional Functionality: Reduce the cooldown of Longboat Raid by 30 seconds. Lucio
      Talents
      Level 1 Party Mix [W] New Functionality: Quest: Play Crossfade tracks to nearby allies. Reward: Every minute played increases Lucio’s Maximum Mana by 2%. After 8 Minutes of total play time, increase the range of Crossfade by 20%. Level 7 Boombox [Active] Cast range increased by 100% (5 to 10 grid). Health increased from 350 to 600. Additional Functionality: Allies affected by Boombox gain 5 Armor. Level 10 High Five [R2] Self-heal reduced from 125 to 80. Level 13 Slip [Z] Armor reduced from 20 to 15. Level 16 Up To Eleven [E] New Functionality: Increase the duration of Amp It Up by 1 second. While Amp It Up is active, enemy Heroes hit with Soundwave or Push-Off increase it’s duration by an additional .3 seconds. Level 20 Mixing Fire [R2] Damage dealt reduced from 225 to 160. Cost and cooldown reduction reduced from 50% to 30%. Uther
      Base
      Devotion [Trait] Adjusted Functionality: Uther’s Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds. Talents
      Level 16 Beacon of Light [Q] Self-healing bonus increased from 100% to 125%. Self-healing bonus at low Health increased from 200% to 250%. Tyr's Deliverance [W] Maximum stacks increased from 4 to 7. Level 20 Divine Protection [Trait] Additional Functionality: Sets Devotion Armor for both allied Heroes and Uther to 50. Azmodan
      Base
      Globe of Annihilation [Q] Level scaling increased from 2.5 to 4%. Talents
      Level 1 Greed [Q] Non-Heroic damage bonus reduced from 20 to 15%. Gluttony [Q] Annihilation earned from Hero hits increased from 3 to 4. Level 7 Master of Destruction [E] Annihilation earned from Hero hits reduced from 4 to 2. Level 10 Demonic Invasion [R1] Range decreased from 20 to 13.5. Demonic Grunt attack damage reduced from 42 to 39. Level 16 Hell Rift [E] Demon Warrior damage bonus reduced from 100 to 75%. Level 20 Siegebreaker [R1] Damage bonus reduced from 50 to 40%. Pride [Q] Damage bonus increased from 100 to 125. Falstad
      Base
      Lightning Rod [W] Lightning Rod verifies its targets is in range more frequently, from every second to every .25 seconds. Lightning Rod now uses a custom range indicator. Talents
      Level 1 Gathering Storm [Q] Hammerang damage bonus per stack increased from 0.2% to 0.4%. Dishonorable Discharge [W] Lightning Rod cooldown reduction reduced from 3 to 2 seconds. Lightning Rod damage bonus per stack decreased from 1% to .75%, maximum bonus remains 75%. Changed Functionality: Takedowns resetting Lightning Rod's cooldown now gained on quest completion. Level 13 Thunderstrikes [W] Damage bonus per stack increased from 20% to 25%. Changed Functionality: Thunderstrikes' damage bonus no longer affects other Lightning Rod bonuses. Junkrat
      Base
      Frag Launcher [Q] Damage increased from 118 to 124. Talents
      Level 1 Extra-Wound Timers [Q] Damage bonus increased from 80% to 120%. Level 7 Big As [E] Additional Functionality: Steel Trap only hits Heroes. Level 10 Rocket Ride [R2] Damage increased from 890 to 935. Tassadar
      Base
      Shock Ray [Q] Channel duration reduced from .75 to .6875 seconds. Talents
      Level 4 Induction [Q] Changed Functionality: Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds. Level 7 Beam Alignment [Q] Mana cost reduction increased from 10 to 15. Additional Functionality: While Resonance Beam is fully charged, Shock Ray’s Slow duration is increased to 4 seconds. Level 13 Shadow Walk [Active] Armor increased from 25 to 35. Return to Top
      Bug Fixes
      Battlegrounds
      Added Warhead Junction to Ranked Play. Removed Volskaya from Ranked Play. Heroes
      E.T.C. Crowd Surfer no longer causes spells queued after Powerslide to be cast without an animation. Rexxar Casting Misha, Charge! and Misha Focus! at the same time will no longer occasionally cancel the ability. Uther Tyr's Deliverance no longer increases Uther's Holy Light self Healing. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      There's a new type of talent coming to Heroes of the Storm, as Blizz_Daybringer revealed on r/heroesofthestorm today. Loan talents are ment to be "the opposite of quests", as they give a lot of power up-front and then become weaker and weaker, with the Johanna example we got losing one quarter of it's power with each death, so they will lose some effect when something negative happens. 
      Loan Talents (source)
      Good morning Heroes!
      There is some new content coming right around the corner and I wanted to take a quick minute to share something that will be entering the Nexus shortly - Loan Talents. Here is a sneak-peek at one of them:
      Divine Fortress
      Basic Attacks against enemy Heroes grant 15 Physical Armor for 3 seconds, stacking up to 60.
      Loan: Johanna gains 20% maximum Health. Lose 5% of this bonus every time she dies.
      The idea behind these was to give fairly substantial up-front power spikes that can either help carry you to victory or potentially lose potency over time - think of them as sort of 'reverse-quests'. Play smart and they can be extremely powerful over the course of the game, but know that by choosing it, you also put a pretty substantial target over your head... cough, Convection, cough.
      Anyways, the team is excited to see what you think about these and get them into your hands as soon as possible! Have a wonderful day and we will see you in the Nexus! ❤️
    • By Staff
      The Icy Veins Masters Clash Championship continues today at 6 PM Paris time. Check out the schedule of all upcoming matches for this weekend!
      About the Event
      Masters Clash Championship is a Heroes of the Storm tournament sponsored by Icy Veins, where teams compete for a prize pool of 10,000 EUR.
      Event Schedule
      May 1 (Saturday)
      Match 1: Inting for Ruby vs. The Hardos at 6:00 PM Paris time Match 2: ArthasStroitHram vs. SoundLess at 8:00 PM Paris time. May 2 (Sunday)
      Match 1: Go Next vs. 30K at 6:00 PM Paris time. Match 2: The donuts vs. Chilly Mountain at 8:00 PM Paris time. Here is the exact schedule of all the matches for this weekend.

      Head over to the official site for more details about the event
      Where to Watch
       English stream (Khaldor)  French stream (Malganyr)  German stream (TazzDingo)  Russian stream (Noizen)  Spanish stream (Orhy)
    • By Staff
      The Icy Veins Masters Clash Championship continues tomorrow at 6 PM Paris time. Check out the schedule of upcoming matches for this weekend!
      About the Event
      Masters Clash Championship is a Heroes of the Storm tournament sponsored by Icy Veins, where teams compete for a prize pool of 10,000 EUR.
      Event Schedule
      April 24 (Saturday)
      Match 1: The donuts vs. Inting for Ruby at 6:00 PM Paris time Match 2: SoundLess vs. SoundLess at 8:00 PM Paris time. April 25 (Sunday)
      Match 1: Go Next vs. ArthasStroitHram at 6:00 PM Paris time. Match 2: The Hardos vs. 30K at 8:00 PM Paris time. Here is the exact schedule of the upcoming matches for this weekend.

       
      Head over to the official site for more details.
      Where to Watch
       English stream (Khaldor)  French stream (Malganyr)  German stream (TazzDingo)  Russian stream (Noizen)  Spanish stream (Orhy)
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