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Blizzard provided some clarifications about Valor and Conquest in Shadowlands Season 4.
Valor will be reset when Season 4 starts and have no caps. Conquest will be reset too and have a higher weekly cap compared to previous seasons and go to being fully uncapped a few weeks into the new season.
Valor will be reset, but won’t have any caps for the season’s duration. Conquest will be reset, with a higher weekly cap than previous seasons, then go to being fully uncapped a number of weeks into the season.
Blizzard announced the Sepulcher of the First Ones Hall lof Fame will remain open due to an error until July 12, 2022.
Originally, it was supposed to close with this week's reset as reported earlier, but there were some issues with the disabling process on Blizzard's end, so you still have a chance to get the title until next week's raid reset on July 12 (US) / July 13 (EU).
Near the end of last week, the Sepulcher of the First Ones Hall of Fame filled to completion for Alliance guilds.
Eligibility for the in-game achievement was intended to end with resets this week, but there was error with the disabling process. Out of fairness for players’ raid schedules in all regions, the Hall of Fame will now be closed with the next weekly raid reset (Tuesday morning, July 12 in this region).
It seems Blizzard are planning on bringing back BlizzCon next year, after an almost 3 year absence, as Blizzard President Mike Ybarra mentioned while talking to the Los Angeles Times.
While talking broadly about the new culture at Blizzard, Ybarra talked about plans for a 2023 BlizzCon, saying that the company is commited to bringing it back:
We previously announced we’re taking a pause on BlizzCon while we reimagine it for the future but do want to return to a live event that enables us to celebrate the community.
We recently hired a new leader of BlizzCon, April McKee, who is hard at work on that plan. ... We are committed to bringing back BlizzCon in 2023.
The interview goes in-depth on the topic of Blizzard culture, both new and old, as well as touches on Diablo Immortal's monetization, Jen O'Neal and more, so definitely give it a read.
More hotfixes arrive, as both retail and the WoW Companion app get improvements.
June 26 (Source)
Creatures and NPCs
The Guardian of the Dawn NPC outside Dawn’s Blossom will no longer generate an error message when warning strangers not to cause troubles in town. Items and Rewards
The Earpieces of Tranquil Focus toy now correctly tunes out the death yell of a player transformed by the Transmorpher Beacon toy. WoW Companion App
Fixed an issue where some characters were not displaying mission icons and/or enemy portraits on receiving a new batch of missions.
Blizzard have added some clarification and detailed recent changes to the Season 4 Fated system, from the reduction in boss kills per quest, to a catch-up mechanic later in the season, as well as confirming new portals to the S4 M+ dungeons for +20 keys, and stating the endboss mount drop rates for the Sepulcher and Sanctum will actually remain until Dragonflight launches!
Season 4 (Source)
Hey folks! Just a quick update - with Season 4’s release date finally announced, I wanted to circle back to this thread and talk about how some of these experiments will be tuned/updated based on your feedback. Thanks again to everyone in this thread & elsewhere for your thoughts!
I won’t give exact numbers here as we’re still talking about them internally, but:
As written above, players clearing 10 Fated bosses per week would acquire their season’s limit of Dinar (the currency used to buy Fated raid items) by 6 weeks at the earliest. We’re going to lower the number of kills required on each quest such that it’ll land somewhere in the 4.5/5 week range instead. We’ve also heard a lot of feedback about how if you joined late into Season 4 or had alts you wanted to play, you’d be met with a pretty large wall of Quests/Boss Kills necessary to access the system, which felt like it ran counter to the lessons learned with the Creation Catalyst. Exact details TBD, but after a certain period we’ll be heavily reducing the requirements for these 3 quests. This way the initial progression experience of early Season 4 is intact, but that the later it goes, you’ll be able to raid on a new character or with a new friend without being so far behind. Just to mention it, we’re not currently looking at changing the rate of acquiring the materials to upgrade a Fated item to Heroic or Mythic. It’ll stay as a 100% droprate from Heroic & Mythic bosses, and then require 20 to transform. Lastly, while this thread is specifically about the experimental Raid Rewards systems coming to S4, there’s been some questions elsewhere about Mythic Plus we can answer here. As many of you may know, Shadowlands Season 4 is changing the dungeon pool to both halves of Tazavesh, the Veiled Market, Operation: Mechagon, Return to Karazhan, and the Warlords of Draenor dungeons Grimrail Depot & Iron Docks - along with a new seasonal affix. We’ve seen it speculated, but to confirm: the Keystone Hero achievements for these dungeons (obtained by completing them on a +20 Keystone or higher) will give Hero’s Path Portals to these locations, and operate just like the ones that exist in Shadowlands at present.
Thanks for reading, thanks for your feedback, and if you have major questions that haven’t been covered in this post (or the ones before it in this thread), let us know and we’ll do our best to clarify.
P.S. While the ‘Ahead of the Curve’ & ‘Cutting Edge’ Feats of Strength are going away when Season 4 launches, the Carcinized Zerethsteed (from killing Heroic Jailer), as well as the 100% Droprates from the Mythic Sylvanas and Mythic Jailer mounts aren’t going away until Dragonflight launches (The Sylvanas and Jailer mythic mounts will stay in the game, but be significantly reduced in droprate as with previous expansions).
See you all in Season 4!