Guest Sirmicou Report post Posted July 3, 2021 Hi ! One potency conduit is missing on General Draven for blood deathknigh. Could you fix that ? :) Quote Share this post Link to post Share on other sites
Guest Bloodchiyoun Report post Posted November 30, 2022 Hi! I wonder if blood dks are less strong in m+ because now they always need a Death and Decay on the ground and you can rarely stand in one place for long. Has anyone tried in DF how often you can reposition your D&D in dungeon fights? Quote Share this post Link to post Share on other sites
Mandl 3 Report post Posted November 30, 2022 19 minutes ago, Guest Bloodchiyoun said: Hi! I wonder if blood dks are less strong in m+ because now they always need a Death and Decay on the ground and you can rarely stand in one place for long. Has anyone tried in DF how often you can reposition your D&D in dungeon fights? Hello! Death and Decay being a much more important part of the toolkit makes unpredictability and lack of fight planning a major problem, particularly in Mythic+, but this tends to just be a symptom of unfamiliarity with the dungeon you're running. Night Fae death knights have had to go through the same problem in Shadowlands for the entire expansion. It's really no different. If anything, the dungeons are more lenient. Very few bosses push you out of melee completely and those that do are very predictable (Doragosa and a couple of bosses in Halls of Infusion being the most obvious ones). The others will just punish you for not thinking ahead (things like you dropping a D&D just before enemy frontals on trash in Neltharus or not realizing that a ballista was about to become active in Nokhud). With practice and proper tracking of what'll happen in events, along with a bit of thinking about whether movement is necessary (and realizing that smart movement matters), it'll become less of a weakness to you, and more of a strength, as fight predictability will also shoot up. 1 Quote Share this post Link to post Share on other sites
Guest Auroro Report post Posted December 5, 2022 I was reviewing the BiS gears as many of them have Versatility which the writer listed as the worst gear stats. I notice that when I change the weight of the stats where I force the value of Haste to be greater than Crit/Mast and very little Vers. This is the list from Mythic+ with my stats changes Ley-Line Tracer (FC) Old Seafarer's Headpiece Bromach's Disentombed Locket Pauldrons of Immutable Truth Fireproof Drape (Speed) Cuirass of Irreparable Madness (STR) Excavated Earthen Wrists (Leech) Forgemaster's Grips Trapmaster's Utility Belt Drake Hunter's Greaves (Fierce) Pristine Magma Stompers (Stam) Circle of Ascended Frost (Haste) Unstable Arcane Loop (Haste) Treemouth's Festering Splinter Inexorable Resonator The original list had Haste at 10.0% while my list had it at 35.51%. I just curious about the weight Quote Share this post Link to post Share on other sites