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Discipline Priest PvE

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Guest Luminous vs PW:B

I really think ya'll need to rethink the theory behind why Luminous Barrier is bad...all 5 party members would have to take like 4.5 million damage in the 10 second PW:B window for it to prevent more damage than Luminous Barrier -- even more if you factor in our mastery, which benefits Luminous Barrier and not PW:B. 

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Guest Casey

Do you guys not update this? In the last paragraph it mentions the latest update "shadowlands"...like seriously yall haven't fixed that in how many years? It also mentions haste having diminishing returns at 20% and then has a table where it references that actual number being 19800, which in 11.2 equates to 30%. So which is correct?

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Do you guys not update this? In the last paragraph it mentions the latest update "shadowlands"...like seriously yall haven't fixed that in how many years? It also mentions haste having diminishing returns at 20% and then has a table where it references that actual number being 19800, which in 11.2 equates to 30%. So which is correct?

Hey! Just to clarify, the chart is showing the mechanical functionality of when the stat DR kicks in. When you go above that rating in game, it takes more haste to go up a single percent than prior to that value. The chart showing the mechanical breakpoints as to when the DR kicks in is not the same as the stat priorities above on the same page. The stat priorities are what we recommend you get/focus for that specific hero talent/spec combo, but the DR table is more informational so you know when the DRs kick in. As oracle, haste loses value prior to hitting that mechanical DR. 

As for the Shadowlands update, it was mentioning when stat DRs were brought back to the game, but i agree that the way i had it worded made it seem outdated, so I've removed the mention of Shadowlands. But I can assure you the information on the page is updated and currently accurate. 

If you have any further questions, please don't hesitate to ask!

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Guest Casey
 

Hey! Just to clarify, the chart is showing the mechanical functionality of when the stat DR kicks in. When you go above that rating in game, it takes more haste to go up a single percent than prior to that value. The chart showing the mechanical breakpoints as to when the DR kicks in is not the same as the stat priorities above on the same page. The stat priorities are what we recommend you get/focus for that specific hero talent/spec combo, but the DR table is more informational so you know when the DRs kick in. As oracle, haste loses value prior to hitting that mechanical DR. 

As for the Shadowlands update, it was mentioning when stat DRs were brought back to the game, but i agree that the way i had it worded made it seem outdated, so I've removed the mention of Shadowlands. But I can assure you the information on the page is updated and currently accurate. 

If you have any further questions, please don't hesitate to ask!

Thank you for the clarification and yes the paragraph reads better now. Appreciate all that you do!

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