Jump to content
Sign in to follow this  

Shadowlands Beta 9.0.2. Build 36512: Class Changes Recap

Recommended Posts


We've recaped all the class changes that went live on the Shadowlands Beta last week.

Note that the class changes listed here are for Beta Build 36512, not the release candidate that went live yesterday.

Death Knight


Anima Powers

  • Skull Bloomer Skull Bloomer Grows your Death Coil, causing it to deal Death Coil deals 50% additional damage and healing.

Soulbind Conduits

  • Hardened Bones Hardened Bones - While Lichborne is active the damage you take is reduced by 6.0% 0.0%.

Demon Hunter


  • Abyssal Strike Abyssal Strike (Level 15 Talent) - Infernal Strike creates a Sigil of Flame when you land and it's its cooldown is reduced by 8 sec.

Covenant Abilities

  • Fodder to the Flame Fodder to the Flame Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood that lasts for 30 sec. Fighting within the pool increases your Haste by 10% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy. Commission a duel against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases an Empowered Demon Soul and creates a pool of demon blood for 15 sec reducing the damage enemies within the pool deal to you by 15%. Fleshcraft treats the Condemned Demon as a powerful enemy.

Legendary Powers

  • Darker Nature Darker Nature (Havoc) - Killing an enemy with Enemies slain within 4 sec of taking damage from Eye Beam has have a 25% chance to convert their Soul Fragment into a Demon Soul Fragment.

Soulbind Conduits

  • Increases the duration of Empowered Demon Soul obtained from Fodder to the Flame by 5.0 1.5 sec.


PvP Talents

  • High Winds High Winds - Cyclone leaves the target reeling, reducing their damage by 25% 30% for 4 sec.
  • Focused Growth Focused Growth
    • The Dark Titan's Lesson: Reduces the mana cost of your Lifebloom by 8%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 6%. Stacks up to 3 times.



  • Trueshot Trueshot - Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster for 15 sec. While Trueshot is active, you generate 50% additional Focus.

Covenant Abilities

  • Flayed Shot Flayed Shot - Requires One-Handed Axes, Two-Handed Axes, Bows, Guns, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Crossbows.

Soulbind Conduits

  • Brutal Projectiles Brutal Projectiles - Your auto attacks have a 10% chance to cause your next Rapid Fire to deal  3.0% 0.0% increased damage for each shot.
  • Markman's Advantage Markman's Advantage - Hunter's Mark decreases the damage the target deals to you by 3.0% 0.0%.



  • Focus Magic Focus Magic (Level 30 Talent) - Increases the target's chance to critically hit with spells by 5% for 30 min. When the target critically hits your Intellect and chance to critically hit with spells is increased by 5% for 10 sec. Cannot be cast on self. Limit 1 target.

Legendary Powers

  • Arcane Harmony Arcane Harmony (Arcane) - Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 10%. 7%. This effect stacks up to 30 15 times.
  • Slick Ice Slick Ice (Frost) - While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 2% and increases its damage by 2%, stacking up to 10 times.
  • Molten Skyfall Molten Skyfall (Fire) - Damaging an enemy with 25 Fireballs or Pyroblasts calls causes your next Fireball to call down a Meteor on your target. Hitting an enemy player counts as double.

Soulbind Conduits

  • Nether Precision Nether Precision - Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 10% 0%.
  • Flame Accretion Flame Accretion - Fireball grants 5.0% 0.0% Mastery when it fails to critically strike.


Anima Powers

  • Bulging Brew Bulging Brew - Bonedust Brew's radius increased by 400% 150%.
  • Fae Aftershock Fae Aftershock - Faeline Stomp deals its damage along your Faelines every 2 sec for 1 2 sec after opening.

Soulbind Conduits

  • Strike with Clarity Strike with Clarity
    • Brewmaster: Weapons of Order's duration is increased by 5.0 sec, and it increases your Mastery by an additional [ $117,906bc1 * 25.1 ]% 
    • Windwalker, Initial: Weapons of Order's duration is increased by 5.0 sec, and it increases your Mastery by an additional [ $115,636bc1 * 25.1 ]%
    • Mistweaver: Weapons of Order's duration is increased by 5.0 sec, and it increases your Mastery by an additional [ $117,907bc1 * 25.1 ]%



  • Light of Dawn Light of Dawn - Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 84% [ 105% of Spell Power ].

PvP Talents

  • Aura of Reckoning Aura of Reckoning - At 50 stacks of Reckoning, your next weapon swing deals 250% increased damage an At 50 stacks of Reckoning, your next weapon swing deals 250% increased damage and will critically strike. In addition, it activates Crusade for 12 9 sec.



  • Shadow Mend Shadow Mend When Shadowmend is cast on yourself, increases all healing you do to yourself with your own spells Increases the range of Silence by 15% for 15 sec. Stacks up to 2 times 10 yards.


  • Shadow Mend renamed to Silence Silence When Shadowmend is cast on yourself, increases all healing you do to yourself with your own spells Increases the range of Silence by 15% for 15 sec. Stacks up to 2 times. 10 yards.
  • Shadow Priest Shadow Priest (Spec Aura) now includes Silence.
  • Shadow Crash Shadow Crash (Level 40 Talent) removed and replaced with Shadow Crash Shadow Crash - Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 170% of Spell Power ] Shadow damage to all targets within 8 yards. Generates 20 Insanity (40 yd range, 30 sec cooldown).

Covenant Abilities

  • Benevolent Faerie Fermata Benevolent Faerie Fermata Limited to 1 target(s).
  • Guardian Faerie Fermata Guardian Faerie Fermata Limited to 1 target(s).
  • Wrathful Faerie Fermata Wrathful Faerie Fermata Limited to 1 target(s).
  • Unholy Transfusion Unholy Transfusion - Deals [ 250% up to [ 375% of Spell Power ] Shadow damage based on number of targets over 15 sec. Allies who damage this target are healed for [ 4% of Spell Power ]. Now has a 100 yd range.
  • Unholy Nova Unholy Nova - An explosion of dark energy infects enemies within 15 yds with Unholy Transfusion, and heals up to 6 allies for [ 119% of Spell Power ] allies for up to [ 150% of Spell Power ] based on number of targets.
    • Unholy TransfusionDeals [ 250% of Spell Power ] Shadow damage over 15 sec. Deals up to [ 375% of Spell Power ] Shadow damage based on the number of targets over 15 sec. Allies who damage this target are healed for [ 4% of Spelll Power ].

Legendary Powers

  • Eternal Call to the Void Eternal Call to the Void (Shadow) - Approximately 1 1.3 procs per minute.
  • Shadowflame Prism Shadowflame Prism (Shadow)
    • Normal: Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 49% [ 57.1% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.0 sec.
    • Mindbender: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for [ 49% [ 57.1% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Mindbender is increased by 1.0 sec.
    • Mindbender: Mind Blast and Shadow Word: Death cause your Shadowfiend Mindbender to teleport behind your target, slashing up to 5 nearby enemies for [ 53% [ 61.9% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend Mindbender is increased by 1.0 sec.


Covenant Abilities

  • Flagellation Flagellation - Once the target has been lashed 0 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec.

Legendary Powers

  • Invigorating Shadowdust Invigorating Shadowdust - Vanish reduces the remaining cooldown of your other abilities by 15 20 sec.
  • Celerity Celerity (Outlaw) - Adrenaline Rush increases your damage by 10%, 8%, and you have a chance while Slice and Dice is active to gain the Adrenaline Rush effect for 3 sec.

Soulbind Conduits

  • Fade to Nothing Fade to Nothing - Gaining Stealth, Vanish, or Shroud of Concealment increases movement speed by 10% for 3 10 sec.



  • Enhancement Shaman Enhancement Shaman (Spec Aura) has been updated.
    • The effect that decreases damage/healing of Chain Lightning, Elemental Blast, and Lightning Bolt has been decreased from 50% to 35%.
    • The effect that increases damage/healing of 25% now includes Elemental Blast Elemental Blast.
  • Forceful Winds Forceful Winds (Level 15 Talent) - Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 50%, 35%, stacking up to 5 times.
  • Lashing Flames Lashing Flames (Level 15 Talent) - Lava Lash now increases the damage of Flame Shock on its target by 100% for 12 20 sec.
  • Ice Strike Ice Strike (Level 25 Talent) - Strike your target with an icy blade, dealing [ 65% [ 115% of Attack Power ] Frost damage and snaring them by 50% for 6 sec.
  • Hailstorm Hailstorm (Level 35 Talent) - Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 35%, 15%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed.
  • Fire Nova Fire Nova (Level 35 Talent) - Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 25% [ 42% of Attack Power ] Fire damage to up to 6 targets within 8 yds of your Flame Shock targets.

Covenant Abilities

  • Fae Transfusion Fae Transfusion - Fully channeling Fae Transfusion generates 1 stack 3 stacks of Maelstrom Weapon.

Anima Powers

  • Flowing Streams Flowing Streams - When Healing Stream Totem heals a target, you have a 25% chance to also cast a free, instant Chain Heal at the same target.
  • Deathseer's Whip Deathseer's Whip Dropping a totem grants your party 5.0 15.0 sec of Bloodlust/Heroism. This can only occur once every 30 sec.
  • Deathseer's Whip Deathseer's Whip added. Dropping a totem grants your party 5.0 sec of Bloodlust/Heroism.

Soulbind Conduits

  • Essential Extraction Essential Extraction - Fae Transfusion deals 30% increased damage, and channels 30% faster  cooldown is reduced by 25.0  sec.


All Specs

  • Shadow Bolt Shadow Bolt - Sends a shadowy bolt at the enemy, causing [ 34.5% [ 39% of Spell Power ] Shadow damage.
  • Dark Pact Dark Pact (Level 30 Talent) - Sacrifices 20% of your current health to shield you for 250% of the sacrificed health plus an additional [ 40% [ 120% of Spell Power ] for 20 sec. Usable while suffering from control impairing effects.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have two pretty great videos of Priests taking matters into their own hands, as Leap of Faith "helps" the DPS do the mechanics properly... and sometimes not so much.
      The first clip is a truly amazing example of "healers have to do everything"/babysitting the DPS, as this Priest took control and completed the Lady Inerva mechanic using a puppet:
      However, there's always a flip side to things, as this Priest had the same idea, with a somewhat different outcome on Stole Legion:
    • By Staff
      Bellular had the opportunity to interview Steve Danuser and Morgan Day. Interview highlights include deliberate parallels between Anduin, and Arthas, the story of Garrosh, Ner'zhul, and Yrel in Shadowlands, and more. Check out our recap to learn more!
      Interview Highlights
      There are some deliberate parallels between Arthas and Anduin in the new cinematic, but also differences. For a brief moment, Anduin was horrified about what he's done before the Jailer's power of Dominion took hold of him again. That didn't happen with Arthas. It appears we're going to learn more about Ner'zhul in Shadowlands. Garrosh Hellscream also has a small role to play in Patch 9.1. They don't want to reveal any spoilers, though. We will also hear more about Yrel, who wielded the light's power to destroy Mag'har Orcs in the Allied Race unlock scenario.
    • By Stan
      We've skipped one week due to BlizzConline, but we're back checking out the most popular DPS specializations for Mythic+ in Shadowlands Season 1!
      DATA RELIABILITY: The data used in this article comes from benched.me. Reddit user OtherwiseUniversity7 plotted all keys available from the Blizzard API (excluding the CN region) on a single ridge plot to gather the data.
      This Week's Affixes
      Tyrannical Raging Quaking Prideful Total Runs Recorded
      We've looked at the total runs recorded for each DPS spec during the 10th week of Mythic Season 1. Based on the numbers, we filter out the most popular ranged and melee DPS specializations.

      Most Popular Melee DPS for Mythic+
      Unholy Death Knight remains the most popular melee specialization for Mythic+ with more than 2 million runs accumulated so far in Shadowlands Season 1. Havoc Demon Hunter is second, and in third place, we have Outlaw Rogue (up from 4th position).
      The least popular melee specialization is Survival Hunter. The spec swapped places with Assassination Rogue.
      1st: Unholy Death Knight - 2,097,235 runs 2nd: Havoc Demon Hunter - 1,637,153 runs 3rd: Outlaw Rogue - 1,609,677 runs 4th: Retribution Paladin - 1,567,321 runs 5th: Windwalker Monk - 1,484,006 runs 6th: Arms Warrior - 1,306,343 runs 7th: Fury Warrior - 1,112,379 runs 8th: Subtlety Rogue - 975,157 runs 9th: Enhancement Shaman - 841,074 runs 10th: Feral Druid - 377,938 runs 11th: Frost Death Knight - 346,118 runs 12th: Assassination Rogue - 100,465 runs 13th: Survival Hunter - 98,163 runs Detailed Look at Spec Performance
      The meta starts kicking in at around +16, where most specs start losing their share of representation to the metaclasses. Some non-meta specs stay stable in mid-range keys and only begin disappearing at higher levels.

      Share of Melee DPS Specs at Each Key Level (Weekly Top 500 Runs)
      To see how the meta changes during the season, we sample the top 50 runs for each dungeon (a total of 6,000 keys) for each week. Next, we count the number of times each spec appears in the weekly top 500 sample.
      The data has a zig-zag quality to it. Spec numbers go up and down each week, which is the Tyrannical/Fortified split effect. On Tyrannical weeks, pushers are likely to bench their meta-class mains and play non-meta alts.

      Most Popular Ranged DPS for Mythic+
      Nobody is going to beat Marksmanship Hunter. The spec has accrued almost 5 million runs in Season 1 so far. Balance Druid is second with over 3.2 million runs. Fire Mage occupies 3rd position.
      The least popular spec is Demonology Warlock, with just +30k runs in 2 weeks.
      1st: Marksmanship Hunter - 4,902,342 runs 2nd: Balance Druid - 3,262,862 runs 3rd: Fire Mage - 3,077,748 runs 4th: Shadow Priest - 1,897,133 runs 5th: Affliction Warlock - 1,434,623 runs 6th: Beast Mastery Hunter - 1,275,258 runs 7th: Frost Mage - 1,120,937 runs 8th: Destruction Warlock - 875,969 runs 9th: Elemental Shaman - 853,552 runs 10th: Arcane Mage - 432,427 runs 11th: Demonology Warlock - 305,421 runs Detailed Look at Spec Performance

      Share of Ranged DPS Specs at Each Key Level (Weekly Top 500 Runs)

    • By Stan
      Here are the latest Paladin class changes that went live recently on the 9.0.5 PTR!
      Legendary Powers
      Shadowbreaker, Dawn of the Sun - Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 10 8 sec. The Ardent Protector's Sanctum - When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds by 40%. Final Verdict - Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% 223% of Attack Power ] Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown. PvP Talents
      Ultimate Sacrifice - Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. Soulbind Conduits
      Ringing Clarity - Divine Toll has a 30.0% chance to cast up to 3 extra times on the main target.  Death Knight  Mage  Rogue Death Knight 9.0.5 Class Changes
      Mage 9.0.5 Class Changes
      Rogue 9.0.5 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.5 Class Changes
      Monk 9.0.5 Class Changes
      Shaman 9.0.5 Class Changes
       Druid  Paladin  Warlock Druid 9.0.5 Class Changes
      Paladin 9.0.5 Class Changes
      Warlock 9.0.5 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.5 Class Changes
      Priest 9.0.5 Class Changes
      Warrior 9.0.5 Class Changes
    • By Stan
      You can instantly go from Hated to Revered with the Netherwing faction this week and unlock some really cool mounts!
      Sign of the Twisting Nether increases Burning Crusade reputation gains from combat and quests by 50% this week. The buff is beneficial if you're interested in Netherwing mounts. If you played during the Burning Crusade, you probably know how tedious the grind was back then.
      Normally, you would go from Hated to Neutral with the Netherwing faction when you complete the quest line that unlocks the faction.
      With Sign of the Twisting Nether, you will go from Hated straight to Revered! If you haven't done the quest line yet, now's the best time to do so! You can start the quest line at the crystals south of Warden's Cage in Shadowmoon Valley (Outland), where you need to talk to a blood- elf quest-giver (Mordenai) wandering around the crystals. You can find more information here.
      At Exalted with the Netherwind faction, you will receive one Netherwing mount free and can buy the rest for 200 Gold from the vendor. The available mounts are:
      Reins of the Azure Netherwing Drake Reins of the Cobalt Netherwing Drake Reins of the Onyx Netherwing Drake Reins of the Purple Netherwing Drake Reins of the Veridian Netherwing Drake Reins of the Violet Netherwing Drake Here's a screenshot to better illustrate their appearance.

      Source: Reddit
  • Create New...