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Heroes of the Storm Balance Update Patch Notes: January 19th

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Blizzard released a balance patch for Heroes of the Storm late at night. Check out the official patch notes for more details!

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Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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Heroes

TANK BRUISER HEALER MELEE RANGED
Blaze D.Va Anduin Kerrigan Cassia
Mei Gazlowe Auriel Valeera Fenix
  Hogger Brightwing   Gul'dan
  Imperius Deckard   Kael'thas
  Ragnaros Lucio   Nazeebo
    Stukov   Tychus
        Zul'jin

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Tank

Blaze

Talents

  • Level 1
    • Endurance Stimpack [Active]
      • Shield amount increased from 530 to 590.
    • Neural Stimpack [Active]
      • Cooldown reduced from 40 to 30 seconds.
  • Level 7
    • Grill and Kill [W]
      • Damage bonus increased from 20% to 35%.
    • Adhesive Petroleum [W]
      • Slow increased from 35% to 40%.
  • Level 13
    • Nanomachine Coating [W]
      • Duration increased from 2.5 to 3 seconds.
Developer Comment: While in a relatively good place, many of Blaze's talent tiers have one or two talents that are heavily picked over the third. We're trying to shore up the alternate picks to be more competitive, which should lead to more unique ways to play the Firebat.

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Mei

Base

  • Snow Blind [Q]
    • Slow and Blind duration increased from 1.5 to 1.75 seconds.

Talents

  • Level 1
    • Heavy Pack [Q]
      • Cooldown reduction increased from .25 to .5 seconds.
      • Additional functionality: Each time Blizzard damages an enemy Hero, gain 3 Mana.
    • Ice Storm [W]
      • Bonus final Stun damage increased from 125% to 150%.
  • Level 4
    • Slushball [Q]
      • Bonus damage increased from 50% to 75%.
    • Cold Front [E]
      • Adjusted functionality: Reduce the cooldown of Icing by 4 seconds. If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana.
  • Level 10
    • Ice Wall [R2]
      • Cooldown reduced from 70 to 50 seconds.
      • Mana cost reduced from 60 to 50.
  • Level 13
    • Flurry [W]
      • Cooldown reduction increased from 100% to 125%.
Developer Comment: Mei has a few talent issues and hasn't been seen in the tank meta recently, so we're giving her some buffs, particularly to various talents that aren't seeing as much play as they should.

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Bruiser

D.Va

Base

  • Mech Health Reduced from 2250 to 2150.
  • Mech Health Regeneration reduced from 4.69 to 4.48.

Talents

  • Level 10
    • Bunny Hop [R1]
      • Damage increased from 52 to 70.
Developer Comment: D.Va's a very unique Hero due to her ability to go in and out of her Mech to survive in situations where other Heroes would perish. When she's too tanky, she can be overly frustrating due to having to "die" twice in order for the enemy team to remove her from the map. We think she's a little too beefy in this regard right now, so we're lowering her Mech survivability. We're also buffing Bunny Hop's damage so that it better competes with Micro Missiles.

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Gazlowe

Base

  • Xplodium Charge [E]
    • Damage reduced from 155 to 142.

Talents

  • Level 10
    • Grav-O-Bomb 3000 [R2]
      • Damage reduced from 235 to 220.
  • Level 13
    • Superior Schematics [Q]
      • Bonus range reduced from 50% to 30%.
Developer Comment: Gazlowe is still a little too strong and is seeing an overly high participation rate. To tone down his power we're lowering his Xplodium Charge damage and reducing the power of some of his highest performing talents.

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Hogger

Base

  • Health reduced from 2320 to 2260.
  • Health Regeneration reduced from 4.83 to 4.71.
  • Loot Hoard [D]
    • Meat duration reduced from 5 to 4 seconds.

Talents

  • Level 1
    • Journeyman Cooking [W]
      • Healing increased from 6% to 8% maximum Health.
    • On The Prowl [Active]
      • Cooldown reduced from 45 to 40 seconds.
      • Healing per second increased from 6 to 9.
  • Level 4
    • Brute Force [Q/D]
      • Bonus for hitting enemy Heroes into terrain increased from 2 to 8.
      • Maximum bonus damage increased from 100 to 125.
    • Aggro Range [E]
      • Bonus Rage against non-Heroic enemies reduced from 1 to .5.
      • Bonus Rage against enemy Heroes reduced from 3 to 2.
  • Level 7
    • Seeing Red [Q/E]
      • Attack Speed bonus increased from 25% to 35%.
    • Garbage Fire [Trait]
      • Loot Hoard cooldown reduction reduced from 4 to 2 seconds.
      • Damage reduced from 25 to 23.
  • Level 10
    • Hoardapult [R1]
      • Cooldown increased from 50 to 60 seconds.
      • Damage reduced from 140 to 100.
    • Shockwave [R2]
      • Primary Stun duration increased from 1.25 to 1.5 seconds.
      • Primary damage increased from 306 to 335.
      • Secondary damage increased from 210 to 230.
  • Level 13
    • Dust Devil [E]
      • Armor bonus when below 50 Rage reduced from 30 to 20.
      • Armor bonus when above 50 Rage reduced from 50 to 40.
    • Pummel [E]
      • Slow duration increased from 1.5 to 2 seconds.
  • Level 16
    • Kablooie! [W]
      • Damage bonus increased from 40% to 50%.
Developer Comment: Hogger’s release has been incredibly interesting. He started low, but his win rate has climbed significantly while perception of his potential power also continues to improve. We’re looking to do a mix of buffs and nerfs to him to largely address looming talent issues while also keeping his overall power in check.

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Imperius

Talents

  • Level 1
    • Impaling Light [Q]
      • Damage bonus per Valorous Brand reduced from 125% to 75%.
  • Level 4
    • Sovereign Armor [E]
      • Armor amount reduced from 25 to 20.
  • Level 10
    • Angelic Armaments [R1]
      • Shield amount reduced from 1000 to 850.
Developer Comment: The Angel of Valor was shrugging off enemy damage too easily while dishing out too much of his own, and the other Bruisers were getting jealous.

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Ragnaros

Talents

  • Level 1
    • Shifting Meteor [W]
      • Damage bonus per hit increased from 5% to 6%.
  • Level 7
    • Molten Power [Passive]
      • New functionality: If Living Meteor hits enemy Heroes at least 5 times, then reduce its cooldown by 7 seconds, and refund 30 Mana.
Developer Comment: We didn't love how Molten Power's strength was offered in an upcoming cast after meeting its conditions. This version should give a more immediate reward, while also being more attractive for solo laners.

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Healer

Anduin

Talents

  • Level 20
    • Light of Stormwind [R1]
      • Additional functionality: If Holy Word: Salvation lasts for its full duration, then reduce its cooldown by 60 seconds.
    • Desperate Prayer [Active]
      • Cooldown reduced from 40 to 30 seconds.
Developer Comment: We're experimenting with a change to Light of Stormwind to allow for Anduin to have higher highs when using Holy Word: Salvation to its full potential. When he gets a full cast off he will now have a greatly reduced cooldown, allowing it to be used multiple times in a single fight.

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Auriel

Talents

  • Level 4
    • Heavy Burden [E]
      • Adjusted functionality: Detainment Strike Slows enemy Heroes for 20% for 2.5 seconds. Slow and duration doubled on enemies it Stuns.
Developer Comment: Heavy Burden wasn’t keeping Auriel as safe as it should, especially when compared to Repeated Offense, and we want it to be a dependable option.

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Brightwing

Talents

  • Level 13
    • Safety Dust [E]
      • Adjusted functionality: Increase Pixie Dust duration by 1 second. Soothing Mist and Blink Heal heal allies with an active Pixie Dust for 75% more.
Developer Comment: We liked how Safety Dust boosted all of Brightwing's healing tools. However, its healing was overflowing when paired with Phase Shift and Hyper Shift, and not in a way we consider exciting. We believe this change keeps the core of what makes Safety Dust fun.

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Deckard

Talents

  • Level 20
    • Morenados! [R2]
      • Additional functionality: Adds another charge.
Developer Comment: Gimme more.

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Lucio

Talents

  • Level 7
    • Good Vibrations [Q]
      • Shield amount increased from 35 to 38.
    • Boombox [Active]
      • Boombox no longer has a duration.
  • Level 10
    • High Five [R2]
      • Cooldown increased from 15 to 20 seconds.
      • Mana cost reduced from 35 to 30.
      • Additional functionality: Heals Lucio for 125 and grants him Unstoppable for 1 second.
  • Level 16
    • Up to Eleven [E]
      • No longer an activated ability.
      • Adjusted functionality: Increase the duration of Amp It Up by 1 second.
  • Level 20
    • Summer Anthem [Active]
      • Cooldown reduced from 75 to 60 seconds.
      • Additional functionality: Now also affects Lucio.
    • Mixing Fire [R2]
      • No longer increases the duration of Amp It Up by 1 second.
      • Additional functionality: Reduce the cost and cooldown of High Five by 50%.
Developer Comment: We did a pass on Lucio and found some places where we could make his talents more interesting and fun. We're particularly interested to see how our change to High Five working on Lucio helps with his ability to keep both himself and his teammates alive.

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Stukov

Talents

  • Level 1
    • Fetid Touch [W]
      • Number of enemy Heroes hit for final quest requirement reduced from 30 to 25.
    • Reactive Ballistospores [W]
      • Cooldown increased from 15 to 25 seconds.
    • Low Blow [E]
      • Health threshold for bonus damage increased from 30% to 50%.
  • Level 4
    • Biotic Armor [Q]
      • Armor amount reduced from 15 to 10.
  • Level 13
    • It Hungers [E]
      • Number of enemy Hero hits required reduced from 10 to 8.
Developer Comment: Some of Stukov's talents have been too inconsistent to be considered viable, so we're making some small buffs to them in order to increase their competitiveness. We're also reducing the strength of some of his overperforming talents to keep his overall power in check.

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Melee Assassin

Kerrigan

Talents

  • Level 7
    • Queen of Blades [Q]
      • Damage bonus increased from 50% to 100%.
      • Ravage cooldown reduction increased from 2 to 3 seconds.
Developer Comment: We were too scared of Queen of Blades being too powerful when we redesigned the talent, so we're tuning it up to better match our original vision. This should enable her to clear waves much more efficiently while also allowing her Ravage to be up much more often.

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Valeera

Base

  • Sinister Strike [Q]
    • Energy cost reduced from 30 to 25.

Talents

  • Level 4
    • Relentless Strikes [Q]
      • Energy cost reduction reduced from 15 to 10.
  • Level 16
    • Thistle Tea [Active]
      • Cooldown reduced from 40 to 20 seconds.
  • Level 20
    • Adrenaline Rush [R1]
      • Additional functionality: Smoke Bomb Armor increased from 30 to 60.
Developer Comment: Valeera feels too good to play with a low-cost Sinister Strike. We’re moving some of Relentless Strikes’ benefit baseline and also helping out some weaker talents.

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Ranged Assassin

Cassia

Base

  • Basic Attack damage reduced from 125 to 120.
  • Lightning Fury [Q]
    • Damage reduced from 165 to 158.
  • Fend [E]
    • Damage reduced from 34 to 32.
Developer Comment: Cassia is slightly overperforming at a 53% win rate and is seeing a high amount of participation. We're slightly reducing her baseline numbers to bring her more in line.

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Fenix

Talents

  • Level 4
    • Inhibiting Energy [W]
      • No longer requires the primary target to be a Hero to Slow enemies in an area.
Developer Comment: Part of Phase Bomb’s charm is that it deals 100% Splash damage, opening up possibilities for who Fenix targets. This change realigns Inhibiting Energy to that philosophy.

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Gul'dan

Talents

  • Level 10
    • Horrify [R1]
      • Horrify can no longer be interrupted and put in a 10-second cooldown if Gul'dan is Stunned while it is being cast.
Developer Comment: We're changing Horrify to no longer be able to be interrupted during its cast. It was never intended to have a long cast time, and due to its unique setup we've had a lot of bug reports over the years due to it being interrupted and being put in a 10-second cooldown, but its sound still going off. This change should fix the issue and get rid of the confusion.

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Kael'thas

Talents

  • Level 16
    • Twin Spheres [Trait]
      • Additional functionality: Gain all level 7 talents.
Developer Comment: Empowering abilities is fun, but we feel Twin Spheres struggled to pack the punch it needed to compete as a Level 16 talent. We hope this provides the power it needs while retaining its flexibility in choosing which ability to empower.

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Nazeebo

Talents

  • Level 13
    • Guardian Toads [E]
      • Adjusted functionality: Hitting enemy Heroes with Plague of Toads grants 30 Armor for 1.5 seconds, stacking up to 4 seconds.
Developer Comment: Guardian Toads wasn’t beating out Superstition in terms of continuous value, or Ice Block in terms of immediate value. We think this will help it compete while playing more into Plague of Toads gameplay.

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Tychus

Talents

  • Level 1
    • Quarterback [W]
      • Bonus damage reduced from 20% to 10%.
Developer Comment: To get people to play W build, we overbuffed Quarterback, so we're scaling back on some of that buff.

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Zul'jin

Talents

  • Level 1
    • Recklessness [D]
      • Basic Attack damage bonus reduced from 20% to 15%.
      • Additional functionality: While below 50% Health, Basic Attacks against Heroes grant an additional stack of You Want Axe?.
  • Level 7
    • Vicious Assault [Q]
      • Damage bonus increased from 35% to 45%.
  • Level 13
    • Lacerate [W]
      • Additional functionality: Slow duration is increased by .5 seconds.
    • Ensnare [Active]
      • Cooldown reduced from 45 to 40 seconds.
      • Additional functionality: If no Heroes are hit, reduce the cooldown to 10 seconds.
  • Level 16
    • No Mercy! [Q]
      • Additional functionality: Basic Attacks against enemy Heroes marked with Grievous Throw deal an additional 2% of their maximum Health as damage.
Developer Comment: Light tuning to level out Zul'jin talent tiers gave us an opportunity for some extra love. It's hard to feel Recklessness' benefits as Zul'jin's health lowers so extra quest credit might help it get noticed. The consistency of Eye of Zul'jin was hard to beat at Level 13, so we've targeted these changes to help Lacerate and Ensnare be more reliable. We're comfortable with No Mercy! being a more niche option in response to enemy Hero compositions, but it wasn't as strong as it should be even in those situations.

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Bug Fixes

Heroes

  • Murky
    • Wrath of Cod now properly follows DoT rules.
  • Tychus
    • Melting Point now properly follows DoT rules.

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Finally some news. I was just asking myself two days ago when they'd drop the next balance patch. A shame we didn't get any new skins for the Christmas Event, though.

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as a lvl 110 zul'jin, i'm quite excited to try out the new buffs. while i'm uncertain if i'll deviate from my usual go-to's, an incentive to try out new things is always welcome.

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1 hour ago, TyZone said:

as a lvl 110 zul'jin, i'm quite excited to try out the new buffs. while i'm uncertain if i'll deviate from my usual go-to's, an incentive to try out new things is always welcome.

Yeah, HeadhunterHeadhunter is too good of a talent once completed, but being able to stack the Trait Quest faster is a massive boon. I've always used LacerateLacerate so I'm happy they're buffing it; personally they could buff it even further.

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19 hours ago, Valhalen said:

Yeah, HeadhunterHeadhunter is too good of a talent once completed, but being able to stack the Trait Quest faster is a massive boon. I've always used LacerateLacerate so I'm happy they're buffing it; personally they could buff it even further.

I also take LacerateLacerate from time to time, usually when facing several ranged characters that I know will kind of clump in the backline nicely. I still like taking Eye of Zul'jinEye of Zul'jin when I know I'll have to be chasing down someone for a few last hits.

 

Anyway I tried out a few games of the new talents last night in QM with my friend. With the buff to RecklessnessRecklessness, I finished his baseline quest in about 7 minutes, and by level 20 I had about 320 stacks. Of course that would be vastly different in a more drafted format where people know not to get hit by axes, but it was definitely way easier to stack.

 

All that said, one big reason I love HeadhunterHeadhunter is the range. Getting the double range boost is what makes ZJ such a killer in team fights without dying himself. I don't have to run to bush-heal as often if I can just maintain 7 range.

 

I hope the HotS team continues to recreate some lesser picked talents, or dead talents, to heroes and create a more vibrant style of choice.

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47 minutes ago, TyZone said:

All that said, one big reason I love HeadhunterHeadhunter is the range. Getting the double range boost is what makes ZJ such a killer in team fights without dying himself. I don't have to run to bush-heal as often if I can just maintain 7 range.

Yes, definitely! The biggest appeal of Headhunter for me is the range, without a doubt. But I guess RecklessnessRecklessness will be a great alternative whent he opposing team features Abathur, since it is a bit hard to get the kill on him.

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      (Source)
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      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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