Jump to content
FORUMS
Sign in to follow this  
Staff

Valor Point Upgrade Eligible Items Clarified

Recommended Posts

48249-wow-shadowlands-ff-alpha-predictio

Blizzard just announced that players will not be able to upgrade items that are currently dropping, aka anything before patch 9.0.5 with Valor Points. You will have to get new items that drop after the new patch arrives in order to be able to upgrade them.

Blizzard LogoValor Points (source)

Hello.

Please note that you will not be able to upgrade items that dropped before patch 9.0.5.

While we have technical reasons for this, we also want to avoid the feeling that you should go through months of item history and stuff your bags and your bank in preparation for this.

In-game, items that can be upgraded will be clearly labeled as such.

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Staff said:

 

"We also want to avoid the feeling that you should go through months of item history and stuff your bags and your bank in preparation for this."

 

Said, nobody

  • Like 2

Share this post


Link to post
Share on other sites

wait wait so insted you want us to refarm all the bits we had even more so if they were bis already i have a 213 Bloodspatter its going to be a pain to get a another one as it is.

Share this post


Link to post
Share on other sites
59 minutes ago, Thejaargh said:

 

Said, nobody

Nah people in my guild have already done this, others are hoarding any lower ilvl bis gear, and seen some reddit posts of the same.

 

  • Like 1

Share this post


Link to post
Share on other sites

i can see the technical issue in terms of its easier and faster just to create a new table instead of alter the existing one in terms of database management and its not unreasonable to use the existing ressources for the major patch instead of diverting it to this

but they could come up with a better excuse then " we also want to avoid the feeling that you should go through months of item history and stuff your bags and your bank in preparation for this. "

its just enrages the comm even more but then again everthing they do enrages the comm right now bc of failings of the past

it seems blizzard cant do anything right

even the delay of shadowlands was flamed hard and that was the right call

so in a way blizzard cant win so why bother tryin?

the sad part is that legitimate critics is getting lost in the flame and unconstructive critic waves

  • Like 2

Share this post


Link to post
Share on other sites

Why the hell don't they just put in a vendor with an upgradable armor set that you both buy and upgrade with valor tokens like with pvp conquest? the pvp gear system is pretty much a spot on perfect gear acquisition system.

  • Like 1

Share this post


Link to post
Share on other sites

Oh joy BFA TR vendor 2.0 again.

Just not thrilled of grinding it all over again imo due to the loot system that is currently in place.

Edited by Ragingwolf
Not done being sassy.

Share this post


Link to post
Share on other sites

Yeah blizzard perfect I don’t want to restore my mace that takes me 2 min to do I would rather farm it again and go for another 46 runs of the same dungeon to get it to drop again and that trying to find the keys at that lvl wtf ever that’s the dumbest *filtered* I’ve ever heard with these *filtered* drop rates good luck farming your 210 unbound changling everybody good luck farming your 210 quantum devices everybody waste 3 more weeks running the same dungeon to get it to drop that so dumb figures they would do some *filtered* like this

Edited by STINKFIST87

Share this post


Link to post
Share on other sites

I'm glad they clarified, but then what is the point of running keys right now? I guess you can upgrade to 15+ achievement, but you're still going to have to heavy farm after this drops because even m15 drops 210 which you'll want to upgrade to 220 from your achievement, but wait... those random 210s you just got won't be able to upgrade! It's not just the desired drops of weapons/trinkets, it's literally every single piece of gear I'm wearing is now useless (other than 220+ items from vault) until I re-farm the whole set post 9.0.5 so it's possible to upgrade it.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Fatebout Hero Talent tree available to Assassination and Outlaw Rogues has been enabled for testing on the War Within Alpha, and so we're looking at the new talents!
      Talents with the NYI tag have not yet been implemented.
      Rogue
      Mean Streak (new) - Fatebound Coins flipped by Envenom multiple times in a row are 33% more likely to match the same outcome as the last flip. Edge Case (new) - Activating Deathmark causes your next Fatebound Coin flip to land on its edge, counting as both Heads and Tails. Tempted Fate (new) - You have a chance equal to your critical strike chance to absorb 10% of any damage taken, up to a maximum chance of 40%. Chosen's Revelry (new) - Leech increased by 0.5% for each time your Fatebound Coin has flipped the same face in a row. Deal Fate (new) - Sinister Strike generates an additional combo point when it strikes an additional time. Delivered Doom (new) - Damage dealt when your Fatebound Coin flips tails is increased by 35% while Blade Flurry is not active. Fateful Ending (new) - When your Fatebound Coin flips the same face for the seventh time in a row, the lucky coin grants 1% increase to all primary, secondary, and tertiary stats until you leave combat for 10 seconds. Threads of Fate [NYI] (new) - Dispatch critical strikes duplicate 20% of their damage to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% to the primary target instead. Double Jeopardy (new) - Your first Fatebound Coin flip after breaking Stealth flips two coins that are guaranteed to match the same face. Inexorable March [NYI] (new) - You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face. Death's Arrival [NYI] (new) - Grappling Hook may be used a second time within 3 sec, with no cooldown. Inevitability [NYI] (new) - Cold Blood now benefits the next 2 abilities but only applies to Dispatch. Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip. Destiny Defined (new) - Sinister Strike has 5% increased chance to strike an additional time and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
    • By Staff
      To celebrate the next week's Patch 10.2.7 launch, Blizzard provided us with a code for the Lucky Quilen Cub pet that we're giving away on Twitter. Find out how to enter the giveaway!
      Blizzard was kind enough to provide us with 1x Lucky Quilen Cub battle pet code and we're giving it away via Twitter.
      Giveaway Rules
      For a chance to win, simply like and retweet the tweet linked below and follow our Twitter account. Act fast—the giveaway ends on May 7, 2024, at 2:00 PM Paris time. This code can be redeemed in either the EU or US. We’ll select the winner randomly after the contest concludes and reach out via Twitter DM.
      Placeholder for tweet 1786720824600190996 Lucky Quilen Cub

    • By Stan
      Blizzard added new Hero Talents for Priests in the latest War Within Alpha build.
      Priest
      Halo- Discipline, Holy, Initial: Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Shadow damage to enemies. Healing reduced beyond 6 targets. Shadow: Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Shadow damage to enemies. Healing reduced beyond 6 targets. Generates 10 0 Insanity. Word of Supremacy (new) - Power Word: Fortitude grants you an additional 5% stamina. Heightened Alteration (new) - Increases the duration of Dispersion by 2 sec. Manifested Power (new) - Creating a Halo grants Surge of Light. Empowered Surges (new) - Increases the healing done by Flash Heals affected by Surge of Light by 30%. Energy Cycle (new) - Consuming Surge of Insanity has a 100% chance to conjure Shadowy Apparitions. Concentrated Infusion (new) - Your Power Infusion effect grants you an additional 10% haste. Resonant Energy (new) - Allies healed by your Halo receive 10% increased healing from you for 5 sec. Shock Pulse (new) - Halo damage reduces enemy movement speed by 25% for 5 sec, stacking up to 2 times. Perfected Form (new) - Your damage dealt is increased by 10% while Dark Ascension is active and by 15% while Voidform is active. Incessant Screams (new) - Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream. Sustained Potency (new) - Creating a Halo extends the duration of Dark Ascension or Voidform by 1 sec. If Dark Ascension and Voidform are not active, up to 6 seconds is stored and applied the next time you gain Dark Ascension or Voidform.
    • By Staff
      We've all seen the giant Hallowfall crystal and just how great it looks, but as it turns out, the light emanating from it actually changes in a sort of strange day/night cycle, and we get a really awesome transition into Void light animation! 
      First off we can see a snippet of the change in Blizzard's official short preview of the zone:
      And then there's this extended look at the switch, showcasing just how impressive the animations are, by PreachGaming's Chunkeyninja:
      And here's a slightly better look at the Void to Light transition, courtesy of Kexman:
      The exact timing on the cycle isn't 100% clear, but MrGM noted how it works on the Alpha right now, with a 3 hour cycle, as the Void part remains active for 30 minutes:

      Hopefully we'll also get some lore to go with the transition, as the light into void thing is pretty thematically interesting, as well as being really visually impressive.
    • By Stan
      We've summarized all Paladin changes that went live in the third War Within Alpha build. Check them out!
      Paladin
      Mastery: Highlord's Judgment (Spec Aura) - Increases Holy damage done by 12.0%. Judgment has a 12.0% 6.0% chance to blast the target with the Light, dealing [ 120% of Attack Power ] Holy damage. Templar Strikes - Crusader Strike becomes a 2 part combo. Templar Strike slashes an enemy for [ 72.29% 90.37% of Attack Power ] Radiant damage and gets replaced by Templar Slash for 5 sec. Templar Slash strikes an enemy for [ 88.89% 111.12% of Attack Power ] Radiant damage, and burns the enemy for 50% of the damage dealt over 4 sec. Aegis of Protection- Divine Protection reduces damage you take by an additional 20% 10% and Shield of Vengeance absorbs 10% more damage. Boundless Judgment- Judgment generates 1 additional Holy Power and has a 50% increased chance to trigger Mastery: Highlord's Judgment. Radiant Glory (new) - Wake of Ashes grants you Avenging Wrath for 10 sec. Your other damaging abilities have a chance to grant you Avenging Wrath for 5 sec.
×
×
  • Create New...