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Starym

The Ultimate Mythic+ Rage Griefing: Player Purposefully Abandons Groups After Key Starts for Getting Replaced in a Previous Run

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This one... this one is really special, in more ways than one. A player has taken being replaced in a Mythic+ run SO badly that they are now griefing other groups just to get some sort of satisfaction, and have left many groups stranded.

An unnamed Venthyr Warrior from Draenor EU has been exhibiting some solidly insane behavior, as they've been joining groups only to leave immediately when a M+ run starts, all as a consequence of them being replaced in a +15 Sanguine Depths run. Confused? You should be:

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Reported by: HomieeJo.

The above is the first sighting of this fairly crazy move, and while I saw it a few days ago, it seemed like just a weird act of pure frustration from a player (or just a prank/fake post). However, many, many more players have since reported coming across this Warrior and them doing the same thing, with the latest being less than a day ago:

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Reported by: notahumanrobot.

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Reported by: Insidieuxx.

So what exactly is happening here? Well, aside from the weird first "temporarily suspended" line which I haven't quite figured out, the rest is pretty disturbing. The Warrior was apparently kicked from a +15 Sanguine Depths and has now been messing up many Mythic+ runs for 3 days. If there actually is a method to the madness, and it's not just someone gleefully messing up player's runs with a weird message for no reason whatsoever, the Warrior adds a number of runs they will leave (3-5) if they get kicked BEFORE leaving themselves, aka right after the key starts. Presumably if they succeed in their goal and leave/mess up the run, they will remove 1 from the row of groups they will be griefing. And then if they manage to extract their random pound of flesh and the "row" reaches 0,  they'll just start a new one if they get replaced again (which they seemingly did, as the above images are chronological for the past 3 days).

This is just the ultimate in toxic and extremely childish behavior, and it's as likely as not that there isn't really a "row" or possibly even the initial SD replacement, and it's just someone being a really terrible human being. Whichever the case may be, this is some of the worst we've seen come out of Mythic+. The M+ PUG scene has been the source of a lot of toxicity, and it's seemingly been ramping up quite a bit lately as well. The Valor Point system and its need for Keystone Master, as well as the +15 or higher for base itemlevel drops to optimize Valor spending has definitely added to the pressure and player frustration, but this one really isn't on Blizzard, as people like this don't need much to be triggered.

Hopefully we'll see fewer and fewer reports like this, and it's great that it's getting reported with many players having run across this particular unwell individual, so others can be on the lookout. Also apologies to my Warrior brethren from Draenor, but I felt I needed to call out this person as much as possible. Maybe toss a "hi, I'm not an insane toxic rageaholic" when you apply for a group!

If you want to dive in further in this crazy story, here are the three major reddit threads where the topic is being discussed (ordered chronologically):

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Just to note, I'm aware it's entirely possible that this was all just a ploy to get mentioned/15 mins of fame type thing, but this type of behavior, even if it is "fake" can't really be ignored in my opinion so I decided to post it.

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imho, M+ as any source of gear is horribly flawed and should die in a ditch in the first place.... it's a cesspool of ego-driven toxicity and entitlement. picking up randoms is always a dangerous coin toss regardless of ILvl, R.IO (which should die right along with it) or any achievements. it's a self perpetuating cycle of harassment and stress as it is the epitome of the "never gonna see those people again" culture that started way back in WotLK.

 

to elaborate:

Raider.io: even 1600+ r.io does not guarantee any  meaningfull contribution like interupts/movement/dps

Morale: any deviation from the latest MDI routes may cause a frenzy of harasment or ragequiting (which should be tracked at least by R.IO if not even Blizz in the first place) even in lower keys.

Gearing: 2 Items off 3+ boss dungeons is still too low. I'd say at least in tyrannical it should be "one boss, one Item", on fortified more Valor or something. 

Edited by Shinpai
typos, added elaboration

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30 minutes ago, Shinpai said:

imho, M+ as any source of gear is horribly flawed and should die in a ditch in the first place.... it's a cesspool of ego-driven toxicity and entitlement. picking up randoms is always a dangerous cointoss regardless of ILvl, R.IO (which should die right along with it) or any achievements. it's a self perpetuating cycle of harassment and stress as it is the epitome of the "never gonna see those people again" culture that started way back in WotLK.

well besides that a key gets depleted its even worse in pvp and also happens in raids (all bosses 1st try, 1 wipe grp disbanded) so i guess instead of changing something just close any content and just do quests alone? or would you still allow premade grps to do some content?

btt: the behavior of that warrior is horrible, it should be ledgit to report him and get him suspended. i guess its a reddit post so we wont get any names. luckily ive just had people in grp who left when the key wasnt timed (mostly the leavers fault) but none who left at start. so far i had more good experience with randoms then bad ones thought but i heard that its harder with randoms in lower keys somehow

Edited by ResoWho

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13 minutes ago, ResoWho said:

well besides that a key gets depleted its even worse in pvp and also happens in raids (all bosses 1st try, 1 wipe grp disbanded) so i guess instead of changing something just close any content and just do quests alone? or would you still allow premade grps to do some content?

nope, did not say that. not even close. waaaaay off there buddy. right the first sentence: "as any source of gear"

EITHER [Remove gear] make it challenge mode MOP style with tiers of rewards like twisting corridors (maybe not as impactfull for the maw)

OR [Give more Gear] take the edge off. ppl need to srsly mellow down.

 

 

Edited by Shinpai

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I think its time for blizz to consider, perhaps for next expansion, if m+ failures shouls not demote key levels. The reason im saying this is that a lot of the toxicity comes from the steep time cost of failing to time a key (because then you need to upgrade your lower key), but if keys dont degrade from time failure, you still dont get free loot but a lot of the pressure is off. Something to consider. 

Edited by Mishmish
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Giving it a post is weird as I can relate more to the warrior than to the guys kicking me as soon as a higher Rio player from a better meta class joins the search tool. I am running occasionally 18s with 1650 Rio. 

 

Pugging is toxic and at least this guy has a relatable reason to be an *filtered*. 

Edited by CTEKK

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24 minutes ago, Shinpai said:

nope, did not say that. not even close. waaaaay off there buddy.

EITHER [Remove gear] make it challenge mode MOP style with tiers of rewards like twisting corridors (maybe not as impactfull for the maw)

OR [Give more Gear] take the edge off. ppl need to srsly mellow down.

 

 

you said m+ as a source for gear should die because of its current state. how should i get my gear to run a challenge mode m+ if i dont get gear from m+? also many people will probably stop playing m+ if you dont get gear and just some transmog or pet rewards. in bfa people complained, that you get too much loot from m+ so at the beginning of SL you got less loot which they allrdy changed and now you get same amount of loot just 1 piece with a lower ilvl. how many loot would you suggest at an end of dungeon in time and not in time run if the current loot amount isnt enough for you and what would more loot change? i cant see people acting in another way just cause they get more loot.

atm you get way easier gear from pvp while pvp with randoms was my worst experience in wow yet. you got a rating, you have to trust randoms who claim that they have xyz exp but currently they are at the same rating as you. many of those people got boosted and cant really do things alone. they join your grp and stay as long as you win (you often carry those), 1 lose and they leave (probably with an insult) not playing super high but 1,8k also isnt the lowest rating.

raids are a bit more chilled since a big grp can compensate someone who does worse better (hello there mister fresh lvl 60 grp leader) but on hc (which is higher ilvl loot then end of dungeon loot for a +15) you can do several bosses before the grp disbanded after 1 or 2 wipes and basically get free 213-220ilvl loot.

like it is now you most likely wanna find some nice and good randoms and add them to your premade grp to play with them and m+ as a source of gear is after mythic raid the hardest content to get gear in my opinion. (well its a bit easier now with valor points thought but at least for me i really can use those in s2 since its too late and im not really missing much below ilvl 220)

Edited by ResoWho

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5 minutes ago, Mishmish said:

I think its time for blizz to consider, perhaps for next expansion, if m+ failures shouls not demote key levels. The reason im saying this is that a lot of the toxicity comes from the steep time cost of failing to time a key (because then you need to upgrade your lower key), but if keys dont degrade from time failure, you still dont get free loot but a lot of the pressure is off. Something to consider. 

This is a good point, people would also try more with non meta setups. 

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21 minutes ago, CTEKK said:

Giving it a post is weird as I can relate more to the warrior than to the guys kicking me as soon as a higher Rio player from a better meta class joins the search tool.

 

Pugging is toxic and at least this guy has a relatable reason to be an *filtered*. 

how is that relatable? i could (partly) understand if the warrior would stalk the people from the grp that kicked him and join their keys with alts to deplete them but the warrior was just replaced and didnt even got his own key depleted, he just lost like 5 - 15 minutes waiting to get a full grp meanwhile hes looking out for victims who didnt do anything wrong to him (or anyone) and depletes their keys, that makes the warrior even worse then the grp who kicked him. 

 

Edited by ResoWho
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5 hours ago, Starym said:

Well, aside from the weird first "temporarily suspended" line which I haven't quite figured out, the rest is pretty disturbing.

@StarymIt's quite clear to me. This person copy pastes his messages "I was replaced on +15 blablabla" to people. He must have accidentally kept a previous copied text message "temporarily suspended" from a previous... trolling subject (?) to another victim, likely not even WoW related seeing as the subject is so different.

 

Deplorable.

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All I can do is shake my head at this Warrior and sigh.  Like really dude you have to stoop so low and a be a *filtered* and ruin other people's keys because you got dropped from a group for a SD key?  Grow the hell up like seriously a lot of dps get dropped during group formation for another player that has a higher IO score, ilvl, or a specific Covenant for a select Dungeon.

Hell I got turned down for every 12-15 key application for HoA because I queued as dps and wasn't Venthyr and was instead Kyrian.  And all I was doing was trying to complete 10 keystones for the G.Vault and wanted to attempt a key that was higher than +12 for HoA.  I don't stoop to childish antics but instead shrug it off and apply for other keys.  That's the life of pugging you are not always going to be accepted into groups.

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Why hide the name though? This person doesn't deserve anonymity for what he's doing and people deserve to know who to avoid.

By saying it's just a warrior from eu-draenor all you're going to accomplish is getting a lot of warriors from that realm unfairly denied to groups as people will think they might be him

Edited by sckhar
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3 hours ago, ResoWho said:

how is that relatable? i could (partly) understand if the warrior would stalk the people from the grp that kicked him and join their keys with alts to deplete them but the warrior was just replaced and didnt even got his own key depleted, he just lost like 5 - 15 minutes waiting to get a full grp meanwhile hes looking out for victims who didnt do anything wrong to him (or anyone) and depletes their keys, that makes the warrior even worse then the grp who kicked him. 

 

Because frustration as a feeling is relatable to me. Letting people wait 15 minutes to kick them because a meta class joins the search tool or what not "reason-not-stated" is not. Even though this is the current norm because who cares about player from another server. 

 

At least the warrior got some eyes on the topic. 

Edited by CTEKK

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1 hour ago, sckhar said:

Why hide the name though? This person doesn't deserve anonymity for what he's doing and people deserve to know who to avoid.

By saying it's just a warrior from eu-draenor all you're going to accomplish is getting a lot of warriors from that realm unfairly denied to groups as people will think they might be him

100% agree. With this I'd rather not risk any warriors from Draenor. Blizz should suspend his account or make his name non-changeable as well.

 

Found name: Jolex

https://eu.forums.blizzard.com/en/wow/t/jolex-griefer/263070

Edited by alrazule
Clarification of information

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19 minutes ago, CTEKK said:

Because frustration as a feeling is relatable to me. Letting people wait 15 minutes to kick them because a meta class joins the search tool or what not "reason-not-stated" is not. Even though this is the current norm because who cares about player from another server. 

 

At least the warrior got some eyes on the topic. 

well we actually dont know anything about the grp which kicked him. who knows if one of your so hated meta classes came by with a higher score or if they replaced him due to his behavior or if they excused and invited a guild mate instead. you are just bringing in your personal frustration here and you arent objective. i bet you would be upset if a player joins your key and leaves after it started instead of saying "yeah i kind of can understand that guy, well my key got depleted but he rises awareness so i shall sacrefice for the greater good" all that guy achives is that people are sad and some dont invite dreanor warriors anymore.

overall people should care less about that meta bullshit if they arent playing 20+ keys and even keys above 20 are do able with non meta classes,

Edited by ResoWho
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1 hour ago, sckhar said:

Why hide the name though? This person doesn't deserve anonymity for what he's doing and people deserve to know who to avoid.

By saying it's just a warrior from eu-draenor all you're going to accomplish is getting a lot of warriors from that realm unfairly denied to groups as people will think they might be him

cause its from reddit and mostly its forbidden there to post names since its easily abused. you could just accuse someone whos not guilty and get him banned by fake reasons / screenshots

Edited by ResoWho

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Demote the key on failure is one more harm that players can do to others. I see no reason to demote a key even if you fail to time it. Plus a key is part of the price and even if you fail, the key will give you a loot and the option in the Vault of the level failed. Why add a demotion of the key as punishment?

My suggestion is to just not plus the key on failure, and even better, gave the option to the player to reduce as many levels of the key they want. (and please allow us delete the key again)

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If they wont post the warrior's name, then the solution should be pretty obvious, EU needs to stop inviting Warriors untils said toxic player stops or is exposed

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just more proof that Mythic+ is a great idea in theory but the actual implementation is on of the worst things to happen to the game. adding a e-sport like time limit was just asking for trouble and problems

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10 hours ago, CTEKK said:

Giving it a post is weird as I can relate more to the warrior than to the guys kicking me as soon as a higher Rio player from a better meta class joins the search tool. I am running occasionally 18s with 1650 Rio. 

 

Pugging is toxic and at least this guy has a relatable reason to be an *filtered*. 

There is absolutely NO reason on any imaginable level to do anything like this. Getting kicked/not invited might be frustrating but taking it out on people who have NOTHING to do with it (and so many) with a completely childish and borderline psychotic message to boot is... This person probably needs some help from a mental health professional.

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    • By Staff
      Blizzard have detailed the changes coming to Fire Mages in this War Within build, as we as their intentions behind them. There are many talent tree changes, with new talents aimed at more choices being available, especially in the AoE department.
      Fire (Source)
      Hello Mages!
      We have a lot of Fire Mage changes hitting the Alpha today, and we want to take some time to go over what changes were made and why. As mentioned in our update post last week, we have a few goals that span all mage specializations. These are:
      Allow you to acquire each specialization’s core gameplay with less talent point investment. Simplify rotational complexity. Provide new nodes that can help you adapt your damage profile to better match a given encounter’s demands. Provide competitive choice nodes that let you opt-out of complex gameplay. Since we’re talking about Fire only, we can get a bit more granular:
      Fire’s AOE
      The biggest issue we were looking to address with this iteration was giving you more ways to adjust your talents and rotation to better suit different profiles, which goes hand-in-hand with increasing the effectiveness and excitement of Flamestrike, Phoenix Flames, and Living Bomb. We’re excited to see what Fire Mages can cook up with the new talents. Our goal with these changes is to push Ignite-spreading out of the default playstyle in higher forms of content, especially above 3 targets-- but retain and add talent support for it so its still exciting to utilize when it makes sense.
      Sun King’s Blessing
      Sun King’s Blessing is a powerful and exciting capstone that Fire Mage players have been utilizing heavily for quite a while. We like the Sun King’s Blessing / Unleashed Inferno capstone choice node, but recognize that Unleashed Inferno still has some gaps to close, particularly in AOE.
      By increasing the stack requirement of Sun King’s Blessing to 10 and increasing Unleashed Inferno’s effectiveness in AOE, we’re hoping that the two talents can better coexist as a meaningful choice when going into an encounter.
      Maintenance Buffs
      Fire’s array of maintenance buffs has been a sore spot in Dragonflight, and its something we’re looking to address moving forward-- especially given the addition of the Aberrus tier set as talents in the Fire tree.
      Firemind is our first removal, but we’re also being sensitive to the fact that Firemind didn’t require you to play around it very much, so its removal might not be doing much to simplify the landscape of Fire’s maintenance buffs.
      We’re also simplifying Improved Scorch’s damage amplification effect to be less punishing when its dropped, but also allowing it to be opt-in complexity. Fire Mages who want increased execute damage without the addition of another maintenance buff should look towards Down in Flames, a new choice node against Improved Scorch.
      Feel the Burn is on our radar, but its output is impactful enough that it serves as a great way to express skill for Fire Mages who have mastered its gameplay. New talents along with effects from the Frostfire and Sunfury trees are increasing player’s access to Fire Blast and Phoenix Flames, so keeping Feel the Burn up should be easier than ever before.
      That’s all for this update. We’re excited to read all of your feedback on the new Fire talents!
      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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